
Draco18s |

In a game my group was doing last night--I can't remember the names, but it's the demon bosslady with the goblins--we closed all but two locations and knew where the boss was (as she ran to 1 of 2 locations and then closed one of them).
We managed to manipulate the top of the deck and put the henchman on top, thus causing an immediate close (leaving only the boss left).
Then it was my turn, playing Sajan.
Blessing of Lamashtu.
Around the table it went.
Blessing Buried, Blessing Buried, Blessing Buried, Blessing Buried, Blessing Discarded, Blessing Discarded, Blessing Discarded, Crossbow.
12d10+1d4+1
Picture's not so great, but here's the result: http://s30.postimg.org/kquc8z86p/20140429_225422.jpg
The yellow d20 should be a d10 (we ran out). I rolled a total of 75, but didn't need to have rolled at all...
(The thing she summoned was shuffed off onto another character in the area so I didn't have to risk to increased thresholds)
Anyone else have stories of utter (dicepool) beatdown?

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This is why I love Sajan. You're mediocre at non-combat, but get a hand of blessings and you're borderline invincible.
As for the Villain -- I dont have the card with me so I dont know if she summons a specific monster or a random. However, one thing to remember is that if you encounter a monster (I assume the Villain said you encounter, not a random character or something) then you always have to encounter it and have to make at least one of the checks to defeat. So if you encountered the summon, and it had only one check to defeat, then another character cannot encounter it for you.

Hawkmoon269 |

My wife has an amazing ability to roll 1s at the most inopportune times: Cure, Holy Candle, all those "on a 1 the villain is undefeated" villains, when we've played a ton of blessings and even a below average roll would suffice but we don't have lots of turns left. I've been considering encouraging her to use a Dog Slicer. Perhaps Mike can benefit from the same strategy.
Though she has never quite done this.

Hawkmoon269 |

Aaaaaand this is why all of my groups houserule 'only one blessing TOTAL can be played for any given check'. Of course Sajan circumvents this, but no one else would have been able to blessing him on that attack.
The problem I see with that house rule is that it also eliminates giving characters with a bad size die any chance at succeeding at a difficult check.
For example: If Amiri encounters a spell that Ezren really wants, we might play blessings on Amiri's intelligence from almost every character so that she has a shot at getting it.
Or if Ezren has to make a check again Falling Bell in deck 5, its unlikely he'd make that without some major blessing help.
I'm assuming you are trying to limit insanely high combat rolls due to multiple blessings. Those don't occur for me other than on the villain. Otherwise, we are saving blessings to explore and for the otherwise impossible checks.

Draco18s |

I'm assuming you are trying to limit insanely high combat rolls due to multiple blessings. Those don't occur for me other than on the villain. Otherwise, we are saving blessings to explore and for the otherwise impossible checks.
Pretty much this occurs in my games too. It's rare to see two blessings used on a single check. Usually only if someone would die or the villian pops up.
The only reason it went to 11 the other day was because I went "Lamashtu? Well Bury isn't that big of a deal. 1d10, 2d10, 4d10, hey you have a bow right? Can I get a d4?"
And at that point it was "Can I find enough dice to not actually have to roll?" And the answer was yes and then rolled anyway.

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Aaaaaand this is why all of my groups houserule 'only one blessing TOTAL can be played for any given check'. Of course Sajan circumvents this, but no one else would have been able to blessing him on that attack.
It was also a single villain encounter that ended the scenario. If they'd done this at any other time, all they'd have done is waste a ton of blessings.

Pixel Hunter |

Hawk, thanks for bring up my epic fail. I was going to mention it if you didn't.
I find that people in my groups tend to be stingy on helping out with blessings, and even other abilities. So it's a rarity to have overkill such as that. However, we've had a few scenarios come down to a hail Mary roll, either win or lose, and those can wind up pretty high. But that's fun! (Unless your hail Mary roll fails and you lose the scenario, which has happened to us more than once...)

Draco18s |

The house rule I use to tame blessings a bit is: Blessings played on another character always add d4s, unless the character has a power which overrides this. This has the nice side-effect that it actually matters which character has which blessings in their deck.
Oh god, adding d4s? No. No. No one would ever play a Blessing on someone else for a freaking d4. The ranger works on d4s great because they get to RECHARGE the card and there's no way for them to use a hand full of weapons any other way.
Blessings? No. Those are discarded.

JBiggs78 |

Playing through Sins of the Saviors I'm finding more situations where blessings are needed earlier... Krya's combat of 1d6 + 1d8 (Runechill Hatchet) + 7 (melee +2 / strength +3 / Runechill +2) averages 15 with no discard or blessing... that's nice, but as there are more monsters in that 15-20 range it becomes more difficult to risk not burning at least one blessing on the check. Amiri can handle this change better than Kyra (or Ezren if he somehow happens to have zero attack spells... or can't use them), but I'm finding the blast the villain at end game approach to be one of the distant past. I just can't count on the blessings being there as much at the end.
Currently playing 5 players (Amiri / Kyra / Sajan / Harsk / Ezren) in AP5

John Davis 2 |
John Davis 2 wrote:The house rule I use to tame blessings a bit is: Blessings played on another character always add d4s, unless the character has a power which overrides this. This has the nice side-effect that it actually matters which character has which blessings in their deck.Oh god, adding d4s? No. No. No one would ever play a Blessing on someone else for a freaking d4.
With respect, this isn't just some crazy idea I've just thought of. I've played two groups of characters through to the end of AP4 with this rule, plus some other house rules to make the game more challenging. I'm not suggesting everyone should use it, but if you're finding the game too easy, this might help.

Mechalibur |

Bloody_Nine wrote:Aaaaaand this is why all of my groups houserule 'only one blessing TOTAL can be played for any given check'. Of course Sajan circumvents this, but no one else would have been able to blessing him on that attack.The problem I see with that house rule is that it also eliminates giving characters with a bad size die any chance at succeeding at a difficult check.
For example: If Amiri encounters a spell that Ezren really wants, we might play blessings on Amiri's intelligence from almost every character so that she has a shot at getting it.
Or if Ezren has to make a check again Falling Bell in deck 5, its unlikely he'd make that without some major blessing help.
I'm assuming you are trying to limit insanely high combat rolls due to multiple blessings. Those don't occur for me other than on the villain. Otherwise, we are saving blessings to explore and for the otherwise impossible checks.
Eh, I don't see a problem with that. Falling Bell is pretty much an auto fail for Kyra in our group, but I actually prefer that to throwing blessings at any problem that gets in your way until its fixed. It also allows for more interesting ways to deal with problems like that, such as masterwork tools or the staff of heaven and earth.