
Vincent Takeda |

Vestrial wrote:You could just fight humanoids.Vincent Takeda wrote:Clearly instead this would just nerf the bajeesus out of them.If you didn't adjust monsters, of course it would. It would make the entire game unplayable. Not just martials, either, everyone would die.
Or fight things with a lower cr... Suddenly a pack of level 20 optimizers doesnt sound so overpoweredly boring... which i entirely support. Just trying to find an interesting and playable/fun way to do it.
Its not perfect. Its just a theory. It needs work. Again I appreciate the help!

Vestrial |
Bearded Ben wrote:Vestrial wrote:You could just fight humanoids.Vincent Takeda wrote:Clearly instead this would just nerf the bajeesus out of them.If you didn't adjust monsters, of course it would. It would make the entire game unplayable. Not just martials, either, everyone would die.Or fight things with a lower cr... Suddenly a pack of level 20 optimizers doesnt sound so overpoweredly boring... which i entirely support. Just trying to find an interesting and playable/fun way to do it.
Its not perfect. Its just a theory. It needs work. Again I appreciate the help!
Yeah, both are good points. If you're doing an entirely humanoid campaign, it would work fine. I think that would get just as boring as the crazy power ramp-up, though. Players like to fight big scary undead, demons, etc. It wasn't called Dungeons & Humans, after all. ;)
Personally, I think you're taking it a bit too far. I think if you use my suggestion (ditch all +x items, only one buff per roll/stat, but let feats/class abilities work as normal) you'd eliminate most of the stat-fu you're talking about, and it wouldn't require as much fiddling with enemies (although it would certainly still require some).

Vincent Takeda |

Thats sort of my deal. I'm not sure I'd fiddle with enemies at all. Making a cr 15 feel like a cr20 sounds kinda awesome to me. I see a lot of posts on 'how do we give fighters more choices and 'how do we make the game grittier' and i'm an ad&d 2e guy so wbl and cr and wandering monsters being 'way above what a pc could handle' is a critique that while true, is desirable at least from my point of view.
If the power rift between martials and casters isnt exacerbated then at least I havent widened the publicly held view that the gap sucks. I don't dispute that the gap sucks Yang knows that I'm fine with the gap and she is definitely not fine with the gap. The intent of these changes isnt to mitigate the gap and absolutely wasn't intended to stretch it.

Vestrial |
Here's something that should make Yang's head pop: I've been thinking about ditching BAB and scaling saves/DCs entirely. That would do away with the problem of to-hit leaving defenses in the dust. I was thinking of giving the martial classes a +3 'I used to have bab' bonus, to put them a bit ahead of the casters. Fighters weapon training would have to go too, since it would be too good. Or I might just eliminate the stacking of it. So they get +1 to four different groups by level 20. I'd still give them their iterative attacks, but at full attack bonus, so that would actually be a pretty big buff. So at 20 the fighter would have something like +6 str + 1 wf +1 weapon training + 1 enhancement +3 martial bonus = +12, 5 times. Against a clone, in full plate, he will have slightly less than a 50% chance to hit himself, which means combats will take slightly longer. Or I may slightly tweak the armor bonuses down a bit, to keep hit chance around 60%...

Vincent Takeda |

Yang's really a great contributor to this kind of conversation because there are few people on the board as quick on the draw to point out the 'endgame' of an idea and how disastrious it is as she is. I know her mind instantly arrives at many very specific ways that this will just ruin her perception of the possibility of a viable game, but I want those details... more constructive critique and less 'you're a doofus and don't know what you're doing' critique. If she has instant mental access to a hundred different ways that this makes the game unplayable but the only thing that makes it to the keyboard is 'if you do this rivers will run blood and you're a doofus' well... We can have a different forum called 'why vincent is a doofus' and deal with that later.
I've been a gm for 30 years and you bet. I've been doing pathfinder for 6 months so I've clocked in less than 72 hours total with the system, meaning yeah. I know a lot less about it. But i'm not an idiot, and I'm not unfair, and i'm not an 4hol3. I'm just curious number crunching philosophizing tinkerer about the system like everyone else is.

Vestrial |
Yang's really a great contributor to this kind of conversation because there are few people on the board as quick on the draw to point out the 'endgame' of an idea and how disastrious it is as she is. I know her mind instantly arrives at many very specific ways that this will just ruin her perception of the possibility of a viable game, but I want those details... more constructive critique and less 'you're a doofus and don't know what you're doing' critique. If she has instant mental access to a hundred different ways that this makes the game unplayable but the only thing that makes it to the keyboard is 'if you do this rivers will run blood and you're a doofus' well... We can have a different forum called 'why vincent is a doofus' and deal with that later.
I've been a gm for 30 years and you bet. I've been doing pathfinder for 6 months so I've clocked in less than 72 hours total with the system, meaning yeah. I know a lot less about it. But i'm not an idiot, and I'm not unfair, and i'm not an 4hol3. I'm just curious number crunching philosophizing tinkerer about the system like everyone else is.
There's actually a fairly large contingent on these boards whose knee-jerk reaction to any change is 'zomg unpossible, it will kill the game!' Once you get dig past that there are sometimes some fair points. Yang is one of the ones with a quick Knee, but is one of the ones with a fairly strong grasp of system mastery, if also a fair mastery of hyperbole and snark. =p
Since you're so new to the game I would suggest just playing with it a bit more. You'll soon probably realize on your own why that plan won't result in CR 15s 'feeling like' CR 20s-- they will just be instant-death. Part of that is in the late game combat becomes very binary. Either the party stomps the baddies, or vice versa. If it 'feels like' a CR 20, it probably means you're dead. lol

Vincent Takeda |

No doubt an argument could be made that I should not be tinkering with a system with such little experience in it. I just cant help myself. I'm a tinkerer. An argument could be made that I should go choke on a lego, heheheh.
Our current gm is one of those people who hates the magic item christmas tree and really wants to play a game without magic items. The logical argument is that a party without magic items can't hang in a fight with their proper cr because the cr was designed around all those buffs.
Despite this, as a group, there was a surprising amount of motivation when I suggested we play it out instead of theorycraft it. I was almost disturbed at how eager everyone was to try a few fights using just a build with no magic items and see how it went. But thats how we are. Eager and curious and perhaps even disturbingly so. I want to play it out to prove the point that its very likely to go very bad, and our current gm wants to do it to prove that its not that bad at all. And everyone else wants to do it just to see how it actually goes because maybe its not that bad. Maybe its impossiblly bad. We'll have fun either way.

Wind Chime |
Vestrial wrote:This is where I was hoping to wind up. I thought there would be an inherent increase in monster dangerousness which, not being a cr/wbl enthusiast, I'm ok with. Everyone always seems to agree that any kind of reduction in stat-fu is a very bad decision since the cr of monsters is built on the foundations of such stack-fu... If that elevates certain opponents to 'unsurvivable' might be ok with me. If your idea of pathfinder is that the rift between casters and martials is already insurmountably great then this adjustment either mitigates, has no effect on, or exacerbates the gap. Yang clearly believes it exacerbates the gap.Vincent Takeda wrote:It's really not. Don't believe the hype. You can't just implement a huge rule change and touch nothing else. This would obviously require re-balancing the opposition. Since casters can't stack tons of +dc effects, that mitigates the need for + save items. Also since martials can't stack tons of +defense items, CMDs will remain low, so maneuvers will actually get easier, not harder. (Except on monsters, whose CMDs are horribly out of whack anyway, so fix them while you're at it)I definitely dont want to stretch the power rift between casters an martials.
The actual intent is to stop the stacking frenzy but its becoming more clear to me that stacking frenzy is all the martials have. Thats kinda sad.
Before with stacking AC bonuses a defense focused zen monk (level 9) would only be hit less than 50% of the time with this house rule that would move up to over 75% of the time. But a Magus with Empowered Mirror Image (average 8 images) and Blink (50% miss chance) will have a 6% chance of being hit.

Vestrial |
No doubt an argument could be made that I should not be tinkering with a system with such little experience in it. I just cant help myself. I'm a tinkerer. An argument could be made that I should go choke on a lego, heheheh.
Our current gm is one of those people who hates the magic item christmas tree and really wants to play a game without magic items. The logical argument is that a party without magic items can't hang in a fight with their proper cr because the cr was designed around all those buffs.
Despite this, as a group, there was a surprising amount of motivation when I suggested we play it out instead of theorycraft it. I was almost disturbed at how eager everyone was to try a few fights using just a build with no magic items and see how it went. But thats how we are. Eager and curious and perhaps even disturbingly so. I want to play it out to prove the point that its very likely to go very bad, and our current gm wants to do it to prove that its not that bad at all. And everyone else wants to do it just to see how it actually goes because maybe its not that bad. Maybe its impossiblly bad. We'll have fun either way.
Yeah, I'm the same way, I like to tinker. My group started making houserules pretty much the first week 3.5 was released, lol. I'm very close to just writing up an entire set of rules rather than trying to patch PF. But patching is kinda fun...
You guys will do fine in the lower levels. If you play APs you can do fine for quite some time since they are tuned down quite a bit. Once you get to the mid-levels though, you're going to hit a point where you all just go splat. ;)

Vincent Takeda |

Before with stacking AC bonuses a defense focused zen monk (level 9) would only be hit less than 50% of the time with this house rule that would move up to over 75% of the time. But a Magus with Empowered Mirror Image (average 8 images) and Blink (50% miss chance) will have a 6% chance of being hit.
Ah. so this is an example where the caster suffers no disadvantage but the martial takes a hit, since the mechanic the caster is using is not one of armor class but of duplicity. Now when the Magus runs out of spells does the advantage swing back to the monk? The advantage went to the Magus even before the 'change of rule' so while it does stretch the gap for the duration of the spells, i'm not sure it would be enough of a deterrent to make nobody want to play a monk... Hmmmmm. Good example!

Vestrial |
Before with stacking AC bonuses a defense focused zen monk (level 9) would only be hit less than 50% of the time with this house rule that would move up to over 75% of the time. But a Magus with Empowered Mirror Image (average 8 images) and Blink (50% miss chance) will have a 6% chance of being hit.
Nice random, unsubstantiated, and utterly irrelevant numbers. So a magus using a 2nd level spell, a 4th level spell, and a feat is harder to hit than a monk who's apparently doing nothing? Film at 11!

Vincent Takeda |

Vincent Takeda wrote:Our current gm is one of those people who hates the magic item christmas tree and really wants to play a game without magic items. The logical argument is that a party without magic items can't hang in a fight with their proper cr because the cr was designed around all those buffs.
Despite this, as a group, there was a surprising amount of motivation when I suggested we play it out instead of theorycraft it. I was almost disturbed at how eager everyone was to try a few fights using just a build with no magic items and see how it went. But thats how we are. Eager and curious and perhaps even disturbingly so. I want to play it out to prove the point that its very likely to go very bad, and our current gm wants to do it to prove that its not that bad at all. And everyone else wants to do it just to see how it actually goes because maybe its not that bad. Maybe its impossiblly bad. We'll have fun either way.
Yeah, I'm the same way, I like to tinker. My group started making houserules pretty much the first week 3.5 was released, lol. I'm very close to just writing up an entire set of rules rather than trying to patch PF. But patching is kinda fun...
You guys will do fine in the lower levels. If you play APs you can do fine for quite some time since they are tuned down quite a bit. Once you get to the mid-levels though, you're going to hit a point where you all just go splat. ;)
Our gm wants us to just do a whole campaign this way and see how it goes but I'm not sure I want to invest that much time into it... We were basically talking about setting up some encounters. No point in trying this at level 1 since most characters usually dont have any magic items at all at that level... Its already been proven to work in the low levels... Pick something on the other side of that curve... say level 10. Then pick some cr10 appropriate encounters... A few variations of a single big baddie, a few variations of a large group of less powerful baddies. See how long we can survive. I'm guessing not long, but everyone seems jazzed about it anyway.

Vestrial |
... Hmmmmm. Good example!
No, it's not. Don't drink the kool-aid. Magi get few spells, and he just burned his only 4th level slot on that trick. So for a few rounds for one combat he is really hard to hit. The monk has tricks that just say 'you miss me,' that he can use every round, all day long.

Vestrial |
Our gm wants us to just do a whole campaign this way and see how it goes but I'm not sure I want to invest that much time into it... We were basically talking about setting up some encounters. No point in trying this at level 1 since most characters usually dont have any magic items at all at that level... Its already been proven to work in the low levels... Pick something on the other side of that curve... say level 10. Then pick some cr10 appropriate encounters... A few variations of a single big baddie, a few variations of a large group of...
Sounds fun. Let us know how it turns out. ;)

Wind Chime |
Wind Chime wrote:Before with stacking AC bonuses a defense focused zen monk (level 9) would only be hit less than 50% of the time with this house rule that would move up to over 75% of the time. But a Magus with Empowered Mirror Image (average 8 images) and Blink (50% miss chance) will have a 6% chance of being hit.Nice random, unsubstantiated, and utterly irrelevant numbers. So a magus using a 2nd level spell, a 4th level spell, and a feat is harder to hit than a monk who's apparently doing nothing? Film at 11!
Now a zen monk would usually before your rules change be using a wand for mage armor, be casting bark-skin on himself, be defensive fighting with crane style. That's +3 (NA) + 4 (Armor) + 4 (defense fighting) that's 11 AC that is what a Monk can do to boost his defense. With the no stacking rule a monk cannot do anything to boost his defense (because it all stacks) so the class that can is superior.
But to be fair to you lets pick something without a uses limit to compare. Lets look at the Fighter and his class features. The fighter gets as his class features a staking bonus to attack and damage (weapon training) a bonus to AC (armor mastery), more feats (which often give stacking bonuses) and access to fighter only feats which are just stacking bonuses (weapon focus, greater weapon focus, weapon specialization, greater weapon specialization). Assuming weapon training doesn't stack with fighters feat you have just halved the fighter bonuses, assuming weapons training doesn't stack with magical weapons you have just entirely negated two of the fighters class features. With this rule the majority of a fighters class features just disappear.
As opposed to a wizard whose main class features are spells and school power both of which still work (as they are not all stacking bonuses) and most of which will retain their full power (DC's will be down but so will saves).

Atarlost |
The way the math works out you absolutely need the following:
resistance bonuses to saves (save DCs rise faster than slow saves)
three or four stacking, scaling sources of +AC on the scale of current magic items (four or five if you want AC to remain truly effective rather than being relegated to iterative attack mitigation)
scaling damage increases (because higher level opponents have more hitpoints)
You additionally need every single class ability to stack with all the items because otherwise class balance is completely destroyed. They don't need to stack with each other, but making them not stack will pretty much ruin party buffing classes. The game is playable without those classes if everyone at your table hates them anyways.
You might be able to get away with making all non-item bonuses the same type and you might be able to disentangle the stat boost items from the game. You can't fix AC or saves without completely changing the way both work.

Roberta Yang |

Sure, you could put your 20th level party against CR 15 threats so that martials will still be able to contribute.
Here's the problem: now that you've scaled back the threats, the fighter and barbarian, who were hammered by the rule change, aren't quite as useless anymore. Unfortunately, the summoner's eidolon, whose bonuses to hit and damage both come from almost entirely from its huge Str score (which in turn consists almost exclusively of its base stats and its size bonus), is hardly affected at all - and it was already on par with a fighter in power even before the rules change. If the fighter can hit it at all, the eidolon can autohit it; and if it can hit the eidolon, it can autohit the fighter. You have two party members trying to do the same job, but thanks to the rule change one of them is way better at it - and unless you're going to split up the party and put the fighter and barbarian against weaker threats, or give everything DR/manufactured weapons, there isn't much you can do there.
The same could be said of the blasting sorcerer, the save-or-die wizard, and so on - they're all targeting creatures with less HP, saves, and SR, but their own spells are still operating at full power.
The sad truth is that martials really don't have a lot of interesting options in Pathfinder, and the ones they do have (e.g. combat maneuvers) still require the ability to stack numbers. A lot of the more interesting options are punished by this rule too. I've mentioned maneuvers before, but really anything that has Combat Expertise as a prerequisite suffers because Combat Expertise no longer does anything at all. Anything like Whirlwind Attack that has Dodge and Mobility as prerequisite gets worse, because now the feat tax is two feats that do absolutely nothing. Want to use whips? You'll need Whip Mastery, so you'll need Weapon Focus (whips) - but that feat no longer does anything, so enjoy your tax. (And the best uses of whips are maneuvers and Whirlwind Attack, both of which are already suffering.) You gave "Duelist doesn't take Improved Initiative because it gets initiative bonuses as a class feature" as an example in the opening post - but with their Int-to-AC class feature gone, the entire Duelist class may as well be banned for all the good it does. Two-weapon fighting needs several static bonuses to damage in order to not be worse than two-handed fighting despite costing extra feats, but since such bonuses don't exist now, that's not a viable option anymore. Even basic tactics cease to matter. Don't bother to flank - that +2 flanking bonus to hit doesn't exist anymore. And while Power Attack's bonus doesn't work anymore, its penalty is still fully functional (which makes it another pointless feat tax for a lot of things like cleave).
EWP Falcata still works though.
You want people to do interesting things with their money? Just get rid of the WBL table, give them the bonuses of the big generic items inherently when they hit the appropriate levels, and let them pick up other cool stuff.
You want martials to do more interesting things? Write new interesting things for them to do.

Vincent Takeda |

It is funny now that you mention just making feats/ability scores scale by themselves when you level because one of the things I liked most about palladium is how you pretty much got all of your variety and powers up front, they just simply became better as you leveled.
Maybe you had a ton of variety out the gate, but power/competence was pretty much the only thing levels meant. Some consider that a weak mechanic because your characters abilities never change, so they characterize that as a lack of 'growth' that would make characters boring...
I never thought so myself and always enjoyed palladium for the fact that it ran that way.
Hmmmm.