How about a feat to prevent the natural 1 on healing?


Homebrew and House Rules

Liberty's Edge

Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Time for another idea from Throat Punch Games!
I saw someone do this at Winter Fantasy from a GM and thought it was a fantastic idea. With a Few modifications I bring you a new feat today, check it out throat punch games

Efficient Healing-Feat-When you channel healing power, you instinctively know how to provide the most efficient effects-Whenever you use a healing power, you re-roll the dice based on the type of die involved. If you are healing a d4 or d6, you re-roll the die if you roll a 1. On a d8, you re-roll the die on a 1 or 2.


1 person marked this as a favorite.

um. I guess. we just house ruled reroll 1's on healing spells and when rolling for Hp at a new level.
I'm not sure I see the point/necessity of charging a feat for this.

The Exchange

Well there is maximize spell, empower spell, the oracle mystery that bypasses the cap on caster level, the first world feat that heals you an extra 2hp per magical healing die rolled, a trait for halflings using lay on hands, cure light wounds wands, wands of infernal healing, and the healing domain lvl 6 power healer's blessing.

Edit: why buff channel energy more? Also it's a healbot trap feat which is boring to me.

Edit2: If it was a free feat for Druids through an archatype or race I would be cool with it. Maybe even a trait making all 1s into 2s on cure spells you cast. Or it was step 1 in a nice feat chain that did healing and something else (like upping the dc of divine spells you cast after healing someone or providing nice benefits to the target -like an aid spell)


The house-rule we use is just that instead of d'8s, we use d6+2 (or even d4+4, depending on the campaign)

Sort of like re-rolling 1's and 2's...

Liberty's Edge

Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I like your ideas Genetic Drift (Nice name to, I'm a biochemist by trade)

As why why only one thing here, the goal of my blog is an idea a day. This was one idea that I liked. Also, seeing how many people house rule this, it makes me thing this should be an official rule. Nice GM's give you this free, but with a feat, all GM's have to let you.

I mostly play in the Society, so making this a feat helps my healy characters more.

Liberty's Edge

Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Based on what you said, here is the next feat in the chain-

Radiant protection-Feat-Requires Efficient Healing-any creature that is the target of one of your healing effects receives a +2 Holy bonus to AC. This bonus applied to Flat Footed and touch armor classes as well. This bonus lasts until the end of your next turn.

Tomorrow I think I'll add another part to it.

Liberty's Edge

Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Ok How about this for the final part of the feat chain.

Divine Guidance-Feat-requires Radiant Protection-Any creatures subject to a spell or ability that recovers hit points also gain a +2 Holy bonus to attack rolls till the end of your next turn.

And since I'm working on it. How about this for an archetype to use it with. Be nice, this is my first archetype I've ever tried to make.

Cleric (archetype) Divine Protector

Willing Healer-As per Ultimate Combat p41

Channel Energy-may only channel positive energy as per Ultimate Combat p41

Shield Dependence-A Divine Protector must use a shield engraved with the holy symbol of his deity. This counts as his holy symbol for spell casting

Combat Protection-A Divine Protector may give his shield bonus to AC to a willing ally within reach as a swift action. The Divine Protector losses this bonus to AC and the ally gains this bonus untill the start of the Divine Protector’s next turn. At level 5 and every 5 levels after that the AC bonus from the shield is increased by +1 for the Divine Protector or any ally he uses Combat Protection on.

Bonus Feat-At level 2, the Divine Protector gains Efficient Healing as a bonus feat. At level 5, the Divine Protector gains Radiant protection as a bonus feat. At level 8, the Divine Protector gains Divine Guidance as a bonus feat.

Liberty's Edge

Pathfinder Lost Omens, Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Ok How about this for the final part of the feat chain.

Divine Guidance-Feat-requires Radiant Protection-Any creatures subject to a spell or ability that recovers hit points also gain a +2 Holy bonus to attack rolls till the end of your next turn.

And since I'm working on it. How about this for an archetype to use it with. Be nice, this is my first archetype I've ever tried to make.

Cleric (archetype) Divine Protector

Willing Healer-As per Ultimate Combat p41

Channel Energy-may only channel positive energy as per Ultimate Combat p41

Shield Dependence-A Divine Protector must use a shield engraved with the holy symbol of his deity. This counts as his holy symbol for spell casting

Combat Protection-A Divine Protector may give his shield bonus to AC to a willing ally within reach as a swift action. The Divine Protector losses this bonus to AC and the ally gains this bonus until the start of the Divine Protector’s next turn. At level 5 and every 5 levels after that the AC bonus from the shield is increased by +1 for the Divine Protector or any ally he uses Combat Protection on.

Bonus Feat-At level 2, the Divine Protector gains Efficient Healing as a bonus feat. At level 5, the Divine Protector gains Radiant protection as a bonus feat. At level 8, the Divine Protector gains Divine Guidance as a bonus feat.

The Exchange

I like these and they are really interesting, clerics and paladins can really have fun with these!

The archatype seems nice too. It's hard to make an interesting character based around heals but this does a good job. My mind immeadetly thinks of the inverse feats for inflict spells - it would be awesome if each feat covered cure and inflict, +2 on heals and -2 to the target of damage from inflict x wounds and cure x wounds.

Over on the rpg superstar thread they suggest not forcing choices on the player (the healing domain) but we are not there, but of you have not checked them out you should.


Cinderfist wrote:

um. I guess. we just house ruled reroll 1's on healing spells and when rolling for Hp at a new level.

I'm not sure I see the point/necessity of charging a feat for this.

That's what this group does too. Of note, if the ReRoll is a 1, it stays a 1 though.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / How about a feat to prevent the natural 1 on healing? All Messageboards

Want to post a reply? Sign in.