Help with Alchemist Build


Advice


I understand that most people would go with natural weapons alchemist when talking about melee alchemists. However, I am taking a different approach. I have been dual wielding bastard swords, and now I have decided to swap out Bastard Sword proficiency out for double bladed sword proficiency instead when I get to level 7 and learn Heroic Fortune extract (GM allows a single feat reaped with a hero point), which would give me -2 unreliable damage and -4 at large size, at the cost of +2 attack bonus (from -4 to -2 penalty).

What I am aiming for is an adamantine double bladed sword +1, pushing the cost to 10,700GP, especially the GM has started throwing living statues at us. Of course, if the GM decides to throw rust monsters at us I'll just sheath them and resort to claws and bite to fight them off. Would this be a good decision?

As of right now these are my stats:
Level 6, 60HP, 20 AC (can go up to 29 with shield, barkskin and mutagen)
22Str (+2 from human bonus, +1 from level 4, +2 from belt)
17Dex (+2 from belt)
13 Con
15 Int
13 Wis
10Cha

Equipment:
Bastard Sword +1 (+6 atk, +10 with mutagen and bully's strength)
Bastard Sword +1 (same at above, half Str damage for off hand)
Full Plate (I use fly beast form mutagen to move 40ft per move action)

Feats/Traits/Abilities
[Vivisectionist]
Sneak Attack 3d6
Torturer's Eye
Cruel Anatomist
[Beastmorph]
Improved Beastform Mutagen
[Alchemist]
Brew Potion
Poison Use
Alchemy
Mutagen
Throw Anything
Discovery: Feral Mutagen
Discovery: Infusion
Discovery: Bleeding Attack
[Human]
Bonus Feat (Exotic Proficiency: Bastard Sword)
Skilled
+2 Str
[Feats]
Exotic Proficiency: Bastard Sword
Light Armor Prof
Medium Armor
Heavy Armor
(I would dip fighter, but that would slow down my alchemist progression)
[Skills]
6 ranks in: Appraise, Craft (Alchemy), Fly, Heal, Perception, Spellcraft
[Extracts]
Shield, Enlarge Person, Cure Light Wounds, Deathwatch (Vivi)
Barkskin, Bull's Strength, Alchemical Allocation (I have a CL8 stoneskin potion)

At level 7, I plan to take double slice to maximize reliable damage, as well as to progress on to improved two weapon fighting. I also plan to respec my heal into knowledge: nature and bastard sword into double bladed sword. I also plan on taking haste extract.

At level 8, I plan to get combined extracts to use Shield+Enlarge Person in one turn (and possibly +1 to con)

At level 9, I plan to Take Improved Two Weapon fighting (putting me to 5 attacks on a full attack with bite mutagen)

At level 10, I plan to take Crippling Strike in place of a discovery and use beastform pounce and trip with my high CMD to deal large damage, and possibly a maximum of 25d6 sneak attack (30 with haste) sneak attack damage (which would be rather difficult at a-7 penalty with the second attacks.

Are there any good suggestions?

And slightly cutting into the rules here, If I use enlarge person and drops my Dex to 15, Do I lose improved two weapon fighting feat? If so, poisons could make a person lose their feats with ability point requirements?

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