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A friend of my wife's has two kids, ages 5 and 4. They both play Wow and have max level characters. Shows you how difficult Wow is. My daughter just plays kid games, I haven't introduced her to any type of MMO. Maybe in a year or two.

Goblin Squad Member

My daughter designed the looks of my Asura in GW2. She spent an hour doing that. Maybe PFO will be her introduction to playing a character :)

Goblin Squad Member

Jiminy wrote:

They can also have 'perfect' combat sense (if scripted as such)

this sounds like "PVE is much harder than PVP", which I don't believe.

If you find someone who can script a bot that well, GW should hire them to do AI (just hurry and recruit them to gaming before the army gets them programming drones).

personally, i'd like to see bots reskinned as undead and legal to kill. If necromancers get the [evil] option to make zombie bots, well, that's content in my eyes.

Quote:
*I'm a parent. I'm allowed to call kids dumb.

yep, just not when they hear it!

Goblin Squad Member

If viewed only for a very limited amount of time, there may be no observable difference between some people and a bot.

But if you stretch the timeframe a bit there is a noteable difference between the two, always, because a human can, potentially, add to the game at any time but a bot can never do that.

And in the case of kids they usually add to it sooner rather than later.

Goblin Squad Member

KitNyx wrote:

...

Interesting, so other than the kid is a kid tautology, sounds like you would support bots that you cannot tell are bots. Would you support the legality of "Turing certified bots"? Oh...But, then what about the population of human players that could not pass the Turing test?

If I made no positive statement about a bot, my statement does not suggest or imply anything about a bot at all. Any inference you assert about bots from my statement is thus built upon a fiction.

Second to identify that identity is not using tautological reasoning it is establishing distinction, so asserting a conclusion across that distinction is unsound reasoning. Strike two.

My position is that bots are not players. If the game owner determines that it is against the terms of service for a player to artificially double his presence using a non-human agent then the player who uses a bot to increase his power by artifice is in violation of the ToS and should therefore be held responsible for that violation. If the game owner does not extend the ToS to cover such a case then that player is not in violation of the ToS.

If I am not the game owner and have agreed to the same ToS then my responsibility is to hold the operator of a bot innocent or guilty accordingly.

Goblin Squad Member

randomwalker wrote:
Jiminy wrote:

They can also have 'perfect' combat sense (if scripted as such)

this sounds like "PVE is much harder than PVP", which I don't believe.

If you find someone who can script a bot that well, GW should hire them to do AI (just hurry and recruit them to gaming before the army gets them programming drones).

personally, i'd like to see bots reskinned as undead and legal to kill. If necromancers get the [evil] option to make zombie bots, well, that's content in my eyes.

...

No, PvE models of mobs are built with delays to slow the PvE mob to where it can be beaten. If the delays weren't active in its code PvE mobs would be unplayably difficult. Jiminy is absolutely right: without those delays the bot is an inhuman killing machine, never using human frailties like 'sense of timing' but instead nanoseconds instead of tenths of seconds after the skill cooldown the bot strikes.

There was a Korean man actually charged as a criminal over there whose harvesting bot was never beaten in solo combat. Game was either Lineage or Lineage II, I don't recall which off hand.

Goblin Squad Member

If the combat system is set up so that the key to winning is to spam buttons faster, maybe. But lag and heartbeats would still apply to mobs, so I don't understand how that should give extreme differences.

Games in general tend toughen up 'elite' mobs by giving them more health and harder hits, not by removing artificial delays.

Your assumption seems to be that it is a even duel (solo combat) with fair play. i would bring friends and traps...

Goblinworks Executive Founder

If there is such a thing as the perfect combat bot, then the combat system needs to be modified to prevent optimal strategies from existing.

Goblin Squad Member

I Really like the idea of placing a bounty to stimulate people to hunt bots. A reward system to favour people who report bots is a good idea as well (after confirmation). If people know they will be rewarded they will report every bot they see in game and make the job of eliminating them easyer.

Goblin Squad Member

LordDaeron wrote:
I Really like the idea of placing a bounty to stimulate people to hunt bots. A reward system to favour people who report bots is a good idea as well (after confirmation). If people know they will be rewarded they will report every bot they see in game and make the job of eliminating them easyer.

Or they'll just report anything that even looks vaguely like a bot and make the job harder for having to weed through thousands of false reports.

Silver Crusade Goblin Squad Member

DeciusBrutus wrote:
If there is such a thing as the perfect combat bot, then the combat system needs to be modified to prevent optimal strategies from existing.

One of my more shameless friends used a bot for arena PVP in WoW, apparently it was quite good, at least good enough to let him buy all the gear he desired. Of course he was sometimes banned. Now I would never do that, it pretty much defeats the point of playing.

After reading about the combat system in the GW blog, I don't think, that we have to worry about the perfect combat bot at this point. A farm bot would be much more likely, but depending on the way GW decides to design resource gathering, it might take longer. And of course you could add something like a caption if the game client suspects that you are botting.

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