
Andrew Bissman |
Awesome looking app. I've prep'ed for this weekend and can't wait to use it.
I agree with the others the ability to customize monster or input would be wonderful.
Another nice feature might be some basic skill stats / class to be saved with the characters. Quite often, I keep the players spot skill stat, etc check it to quietly (maybe something only a rogue would notice). And then mention to the player in story.
Keep up the great work!

n00bxqb |

Just wanted to re-iterate the desire for NPC attacks (or adding adventure path NPCs to the bestiary, which would be even better). I'm currently running a Kingmaker campaign and it would make things go a lot smoother if I didn't have to create the NPCs to use in PF Battle before the game and switch apps during the game to roll attacks for the NPCs. It's not a huge deal, but would love to see it in the future.
Also, the conditions don't seem to have an effect on attack and damage. For example, if you apply the exhausted condition (i.e. from Ray of Exhaustion), the -6 penalties to STR and DEX don't apply to attacks or saving throws.

El Briano |
Thank you for making this wonderful app!
Which monster would you suggest I use in place of a city guard or a band of highway robbers?
Thanks!
It would depend on the level of the party. I have used goblins, hobgolins, and ogrillon to represent generic guards or bandits NPCs as the party has leveled. They have a general melee and ranged weapon that is simple to manage.
I also create a few PCs of specific levels to represent other boss type NPCs and add them as appropriate. If I need multiples of that PC as NPC, I add a number after their name to indicate the quantity of them that they represent.

El Briano |
New Request - Share encounters between my iPad and iPhone.
* A way to share my encounters across my iPhone and iPad. I use my iPad to run the game with PF Battle and set up my encounters there. I don't always have my iPad with me when an idea strikes, I would like to be able to create or update an encounter on my iPhone and have it show up on the iPad.

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Just used this for the first time in a PFS Scenario last week. Couple comments/questions (some could be I just don't know how to use it all yet)?
1) I saw that there is a marker next to characters (I'm guessing it is the "next action" marker, but how do you advance that?
2) Can we track the "negative" hit points? When the player goes to under 0, I would like to know how much under 0. Maybe even have us put in CON (or some "dead" value) so that we know when they are dead vs just unconscious (it's not always minus CON with feats/traits, sometimes it is even less). Without tracking how much minus they are, when we show a "heal" they get healed from 0 instead of from -x.
3) Custom monsters. Most of the encounters that I had in my scenario were not with monsters straight out of the bestiaries. They were custom "guards" and/or modified bestiary encounters. Being Organized Play, I can't just change the encounter to meet with what is in the app. So I ended up just making "players" for those creatures and rolling everything.
4) The ability to tell who did the damage/healing to which creatures would be cool for the logs. If nothing, for the bragging rights so that people can judge how much of a contribution they made.
Overall though, very awesome app. Helped me greatly in the session. I'll have to try to convince the players to let me roll init next time and it'll be even quicker w/o having to custom input their init for each battle.

n00bxqb |

Some rolls will be well on the high side. For example, let's say a creature has a +3 Will save, but when you roll a saving throw, it generates a 25 Will save. I've mainly noticed this with saves and skill checks. I don't believe it's happened with initiative or attack rolls.
When is the next update?