NeuroSpasta (cyberpunk) Pathfinder update


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We've finally finished our monsters save for servers, which are less monsters and more challenges to quickly overcome.

We have four different types of monsters in NeuroSpasta. The first are aforementioned servers.

The second are generic boiler-plate opponents carried over from Ultramodern and adapted to Pathfinder. You can apply several templates to these generalized opponents to customize them to your encounter.

The third are normal creatures like cyborgs and drug-crazed pit fighters.

The fourth are robots, which are different than normal creatures because s players can purchase and remote control them. As such we wanted player to purchase a robot and have its effectiveness increase as the player level increased (only when they are being remote controlled; if on their own, they use their base stats. There are feats one can take to make a player control his/her robot better.

Here is one...if a player is controlling the robot, the character swaps his control bonus instead of the robot's.

N Medium Construct XP 3,200
Control Bonus +4, Max +8
Init -1; Senses darkvision 60 ft.; Perception +0 [+7] (RA 10 [17])
Defense
AC 18 [22], touch 5 [9], flat-footed 18 [22]
Firewall 19 [23]
hp 74 (9d10+20)
Fort +2, Ref +0, Will +2
DR 5/—; Immune construct traits
Offense
Speed 35 ft.
Melee 2 crushing fists +14/+14 [+18/+18] (2d8+9 plus grab)
Statistics
Str 28, Dex 8, Con --, Int --, Wis 10, Cha 1
Base Atk +5 [+9]; CMB +14 [+18] (+18 [+22] grapple); CMD 23 [27]
Skills Perception +3 [+7]; Racial Modifiers +7 Perception
Languages none
Ecology
Treasure none
Special Qualities
Tremendous Strength (Ex): If the calgar hits an enemy that it is grappling, the enemy suffers an additional 1d6 damage.
Pressure Rush (Ex): As move action, the calgar can move 20 feet without provoking an opportunity attack.

As for other more traditional monsters...

HARM CR 13
N Huge construct XP 25,600
Init –1; Senses darkvision 60 ft., low-light vision; Perception +27 (RA 37)
Defense
AC 28, touch 8, flat-footed 28 (–1 Dex, +21 natural, –2 size)
hp 129 (18d10+30)
Fort +6, Ref +5, Will +6
Firewall 29
DR 10/--; Immune construct traits
Offense
Speed 40 ft.
Melee 2 piton legs +28 (2d10+16/19–20); see piton push
Ranged (range 200) electronic pulse rifle turret +20/+15/+10 (1d8+18/x3)
Special Attacks perimeter sweep
Space 10 ft.; Reach 10 ft.
Special Attacks air mortar, artillery role, perimeter sweep
Statistics
Str 32, Dex 9, Con —, Int —, Wis 11, Cha --
Base Atk +18; CMB +30; CMD 39
Languages Any
Ecology
Treasure none (weapons inbuilt)
Special Abilities
Air Mortar (Ex): As a full round action, HARM can make an air mortar attack with its electronic pulse rifle. Target a 30-foot radius area within 150 feet. Targets must make a DC 19 Reflex dave or take 3d10+10 damage (save half). Targets affected are knocked prone.
Artillery Role (Ex): If HARM hits with it's first electronic pulse rifle turret attack, it may make a second at its full BAB. The HARM can only use artillery role once per round.
Construct: As a vehicle, HARM is immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). It cannot be subjected to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
Deployment (Ex): HARM can activate or deactivate deployment as a move action. HARM cannot move or be moved until it deactivates deployment. Its AC increases to 31 but its Reflex drops to +0. HARM can no longer make piton leg or perimeter sweep attacks.
Fortified Platform (Ex): The HARM cannot be knocked prone or subject to forced movement.
Perimeter Sweep (Ex): As a full-round action, the HARM can make a single piton leg attack at its highest BAB to each enemy target within reach.
Piton Push (Ex): Targets hit by HARM's piton legs are pushed 15 feet (3 squares) and knocked prone.

We're still testing these things so any comments are welcome.

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