Bring back retired scenarios!


Pathfinder Society

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Grand Lodge 4/5 5/55/5 ***

Deussu wrote:
If you'd get to pick a retired scenario and bring it back, which would it be and why?

I would bring back #25 Hands of the Muted God and #19 Skeleton Moon. I never understood why the former was retired. It did not seem wonky or too easy/hard to me. And who doesn't like...

Spoiler:
drow

Skeleton Moon was the first scenario I "failed." The...
Spoiler:
assassin vine

was too much for us and we had to run away screaming like little school girls from the boogeyman. While the /see spoiler/ is tough, the rest of the scenario seems fine.

If the retired scenarios were retired due to poor story, bad development, etc. then retiring them is fine. If they were retired because the encounters were too hard, I would ask they be reconsidered. There are plenty of scenarios with encounters much more difficult than the ones in those scenarios. Dalsine Affair & Darkest Vengeance, plus a number of season fours come to mind.

4/5 ****

Bob Jonquet wrote:
Deussu wrote:
If you'd get to pick a retired scenario and bring it back, which would it be and why?

I would bring back #25 Hands of the Muted God and #19 Skeleton Moon. I never understood why the former was retired. It did not seem wonky or too easy/hard to me. And who doesn't like...

** spoiler omitted **
Skeleton Moon was the first scenario I "failed." The...
** spoiler omitted **
was too much for us and we had to run away screaming like little school girls from the boogeyman. While the /see spoiler/ is tough, the rest of the scenario seems fine.

If the retired scenarios were retired due to poor story, bad development, etc. then retiring them is fine. If they were retired because the encounters were too hard, I would ask they be reconsidered. There are plenty of scenarios with encounters much more difficult than the ones in those scenarios. Dalsine Affair & Darkest Vengeance, plus a number of season fours come to mind.

#25 Hands of the Muted God has a reward that is potentially extremely valuable. Under the correct circumstance it can be worth an obscene amount of gold.

Sovereign Court 5/5

Pirate Rob wrote:


#25 Hands of the Muted God has a reward that is potentially extremely valuable. Under the correct circumstance it can be worth an obscene amount of gold.

What would that be? It certainly isn't on the chronicle sheet.

????

Grand Lodge 4/5 5/55/5 ***

Pirate Rob wrote:
#25 Hands of the Muted God has a reward that is potentially extremely valuable. Under the correct circumstance it can be worth an obscene amount of gold.

If you are referring to...

Spoiler:
the pool. I disagree. There is virtually no way the PCs will have any knowledge of the pool or what happens if a sound is created and there is no way a PC can meta-game absolute silence without tipping the GM. I have played and run this scenario numerous times, even a few after it was retired and no one has come even remotely close to meeting the criteria to utilize the pool. The way it is written, I just don't see any way for them to avoid destroying the pool's magical powers.

Sovereign Court 4/5 ** Venture-Agent, Indiana—Valparaiso

At Flatcon Clinton Boomer himself (the author) said that the intention was for this reward to be impossible to actually get.


Netopalis wrote:

Ehh, just because it's got one thing that's been done in one modern scenario doesn't necessarily mean that the whole scenario should be unreired. I've never played, nor read that scenario, but I understand that it had multiple problems.

Also: I GMmed a Seaso 0 scenario recently and now better understand the impetus behind retiring them - it had trouble holding together in places.

Do tell.

5/5

Proposal: What if they stayed in the "retired" category, but became legal for people to run/use in PFS? The category could persist as a "too deadly for your average player" sort of thing, but the really crazy types--or the people I play with who have done almost every scenario (who really qualify as crazy types, come to think of it)--could still get chronicles from taking the risk.

Followup thought: "Retired" could mean "no GM credit, but player credit." So there's no reason to run it on a group of unsuspecting players just to get credit. Plus that will make it less likely to be seen at game days--they'll just exist for people who want to do really hard stuff for funsies (and player credit).

5/5

how about if we trust that Paizo had reasons for retiring them and just let them be?

Grand Lodge 4/5

Purple Fluffy CatBunnyGnome wrote:
how about if we trust that Paizo had reasons for retiring them and just let them be?

And just because you have 5 stars we're supposed to listen when you make sense? That's just crazy talk.

(Congrats again!)

Grand Lodge

That's a terrible line. Blind obedience is never a reason in and of itself. This is not an endorsement of bringing them back or not. I do not know enough of them to give any educated thought on that matter. Others who have should be encouraged to consider the merits and flaws of it, not told to shut up and accept it.

5/5

Jonathan Cary wrote:
Purple Fluffy CatBunnyGnome wrote:
how about if we trust that Paizo had reasons for retiring them and just let them be?

And just because you have 5 stars we're supposed to listen when you make sense? That's just crazy talk.

(Congrats again!)

Be nice or I shall drop fluffyballs from stop 5 star mountain upon you

:) thanks hehe

Nuku... blind obedience is required sometimes

Grand Lodge

... No. No it really is not.

Do you break the rules, no. Do you smile and ask no questions, never.

5/5

Nuku wrote:

... No. No it really is not.

Do you break the rules, no. Do you smile and ask no questions, never.

Lol ... There are times where I accept what is given to me, and there are times where I question things. I don't make blanket statements and I don't always conform to the line ...

I get that you want to question this, but for those of us that have been around since the original retirement, it's not that big of an issue.

There are better more entertaining scenarios that have been written and developed under PFS rules instead of 3.5 rules. I, for one, do not miss the 5 or so retired scenarios in the face of almost 200 that I have to choose from.

So feel free to question, and throw a melodramatic fuss over this, the only one looking like a fool at the end is you

Grand Lodge 4/5

Sometimes you do have to accept decisions that have been made. It was determined that the retired scenarios were:

A) Too hard.
B) Not in keeping with the themes of Pathfinder Society and/or Golarion.
C) Not up to the quality standards that Paizo seeks to maintain with PFS scenarios.
- or -
D) A combination of the above.

Re-releasing these scenarios would, therefore, require almost as much development time as new scenarios do. How many of this year's (or next year's) scheduled scenarios should Paizo cut to bring back scenarios that were deemed unsuitable enough by the campaign management at some point that they were retired?

Grand Lodge

I'm not arguing? See above. I know nothing about this. People who do should discuss the merits. My only objection is anyone saying 'Don't discuss that', and 'Just accept it'.

Intelligent discussion and debate makes for a healthier community. Encourage it.

It sounds, to me, like there are lots of -good- reasons to keep these guys retired. Cool. Those reasons as a heck of a lot better than 'Cause Paizo reps said so'.

5/5

Nuku wrote:

I'm not arguing? See above. I know nothing about this. People who do should discuss the merits. My only objection is anyone saying 'Don't discuss that', and 'Just accept it'.

Intelligent discussion and debate makes for a healthier community. Encourage it.

It sounds, to me, like there are lots of -good- reasons to keep these guys retired. Cool. Those reasons as a heck of a lot better than 'Cause Paizo reps said so'.

The issue for a lot of us old timers, is that this an other issues have been discussed and debated multiple times. So while, you might see us as being dismissive, we are not, we are simply just really tired of the same arguments and discussions over and over with the same result being... because paizo said so.

Dark Archive

Purple Fluffy CatBunnyGnome wrote:
Nuku wrote:

I'm not arguing? See above. I know nothing about this. People who do should discuss the merits. My only objection is anyone saying 'Don't discuss that', and 'Just accept it'.

Intelligent discussion and debate makes for a healthier community. Encourage it.

It sounds, to me, like there are lots of -good- reasons to keep these guys retired. Cool. Those reasons as a heck of a lot better than 'Cause Paizo reps said so'.

The issue for a lot of us old timers, is that this an other issues have been discussed and debated multiple times. So while, you might see us as being dismissive, we are not, we are simply just really tired of the same arguments and discussions over and over with the same result being... because paizo said so.

Amen.

Silver Crusade 5/5

I might encourage you to utilize the search function, because if you're interested in the historical debates (This is one), they can be quite enlightening.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

Off in the Shower wrote:
Netopalis wrote:

Ehh, just because it's got one thing that's been done in one modern scenario doesn't necessarily mean that the whole scenario should be unreired. I've never played, nor read that scenario, but I understand that it had multiple problems.

Also: I GMmed a Seaso 0 scenario recently and now better understand the impetus behind retiring them - it had trouble holding together in places.

Do tell.

Just realized that I never did link you to those threads. Persistent little bugger, aren't you?

http://paizo.com/threads/rzs2n7j6?Retired-Scenarios#1
http://paizo.com/threads/rzs2kqfn?Pathfinder-Society-Scenario-Retirements

The first thread is where I got most of my information.

As for my experience with the season 0 scenario, I will spoiler it. The spoiler is from Decline of Glory.

Decline of Glory:
So, I ran this scenario at subtier 3-4. Unfortunately, it felt rather sluggish to me. The opening scene is a series of short and very easy fights - 7 of them. The approach to scaling in the middle of the adventure was to just throw more enemies at the PCs, rather than to make them harder. The ghoul that can't hit a 21 AC still won't be able to hit a 21 AC if there are 2 of them, though, so that's not really an effective strategy. The final boss was a joke - he went down in two hits. It just seems like the whole scenario was overbearingly easy, and the storyline's pace was a bit slow compared to the much peppier speed of newer scenarios. Some of the Season 0 ones are better - Mists of Mwangi, Murder on the Silken Caravan and Silent Tide are well regarded - but I could also see where people are coming from regarding slow pace.

5/5

Purple Fluffy CatBunnyGnome wrote:
The issue for a lot of us old timers, is that this an other issues have been discussed and debated multiple times. So while, you might see us as being dismissive, we are not, we are simply just really tired of the same arguments and discussions over and over with the same result being... because paizo said so.

If my idea has previously been suggested and rebuked, say so. If it is new, why shouldn't I present it?

5/5

Patrick Harris @ SD wrote:
Purple Fluffy CatBunnyGnome wrote:
The issue for a lot of us old timers, is that this an other issues have been discussed and debated multiple times. So while, you might see us as being dismissive, we are not, we are simply just really tired of the same arguments and discussions over and over with the same result being... because paizo said so.
If my idea has previously been suggested and rebuked, say so. If it is new, why shouldn't I present it?

Oh you have every right to present your grand idea ... just as we have every right to inform you that it's probably not going to change anything. And trust me.. every option, every viewpoint, every *whatever* has been presented in the original and sub-original threads.

The Exchange 5/5 RPG Superstar 2010 Top 16

Again, really, honestly, Paizo has them for sale. You can buy 'em, prep 'em, and run 'em. You just don't give out the Chronicle sheet at the end.

"Blood at Dralkard Manor" is a fun spooky adventure, and the 3-4 and 6-7 subtiers aren't out of whack with current scenarios.

Mark (back when he was just a wee Yoda) reviewed "Eternal Obelisk" and said it was a decent dungeon crawl with one dangerous encounter.

Boomer's work, "Third Riddle" and "Hands of the Muted God" are great adventures. The latter might have gotten pulled because it implies some things about Golarion lore that we'd disagree with today.


Chris Mortika wrote:
Boomer's work, "Third Riddle" and "Hands of the Muted God" are great adventures.

The average rating for "The Third Riddle" on the product page is three stars out of five, and I personally think that's a bit generous (but I'm somewhat biased against gimmicky puzzles).

The Exchange 5/5 RPG Superstar 2010 Top 16

And, see, I love gimmicky puzzles!!

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