
gustavo iglesias |

CRobledo wrote:ill have to check but I think weapons too.Matthew Morris wrote:Hum, what? I'm pretty sure only armor becomes a category lighter with mithral... not weapons.Jason Wu wrote:I wish Mithril was immune to Rust and corrosion like it was back in the day.Personally, I wish mithril would allow the item to be treated as one catagory lighter when beneficial. So a mithral two hander could be used in one hand, a mithral one hander could be treated as light (and thus finessable). Then again, Dexterity based fighters need love.
Weapons weight half, but they don't get considered a lighter cathegory.
so a Mithral longsword will weight 2 lb instead of 4, or whatever, and it will help you with your encumbrance I guess.
You can't wield it in the off hand, though.

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Matthew Morris wrote:Hum, what? I'm pretty sure only armor becomes a category lighter with mithral... not weapons.Jason Wu wrote:I wish Mithril was immune to Rust and corrosion like it was back in the day.Personally, I wish mithril would allow the item to be treated as one catagory lighter when beneficial. So a mithral two hander could be used in one hand, a mithral one hander could be treated as light (and thus finessable). Then again, Dexterity based fighters need love.
Please note the "I wish" part of the post :P

Jason Wu |

nosig wrote:and I'll just continue to run them the other way, the way the rules say. Mostly so I don't have to remember the rules I invented last time.
Oh, I DO run the game the way the rules say.
[snip]
That's the RAW. Yours is a houserule.
Er, no, actually you're both right.
By default Adamantine weapons can damage pretty much anything.
GMs can optionally CHOOSE to decide that a particular weapon is ineffective vs certain targets.
As a GM, you are within your rights to use either option, and they're both RAW.
-j

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I thought the wish refered to the when benifitial part
I italisized that because 'all the time' would hamper its usefulness.
Matthew's Mithral Longsword would be a one handed medium weapon, treated as light when beneficial. So the weapon could be finessed, (and eligible for the agile enhancement) as a light weapon, but would still do 1.5X str damage when wielded in two hands like a one handed weapon.
It's like powerful build for the Half Giant in the D&D XPH.

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gustavo iglesias wrote:nosig wrote:and I'll just continue to run them the other way, the way the rules say. Mostly so I don't have to remember the rules I invented last time.
Oh, I DO run the game the way the rules say.
[snip]
That's the RAW. Yours is a houserule.
Er, no, actually you're both right.
By default Adamantine weapons can damage pretty much anything.
GMs can optionally CHOOSE to decide that a particular weapon is ineffective vs certain targets.
As a GM, you are within your rights to use either option, and they're both RAW.
-j
Thank you Jason!