Georgios Avate Star Voter Season 6, Dedicated Voter Season 7, Star Voter Season 8 aka Gio |
Charlie Bell RPG Superstar 2013 Top 32 , Star Voter Season 6 |
There's been some really great input in this thread. I wish I could have drawn on the wisdom of the collective when writing this item.
I'd like to talk about how I went about designing the spell-winding timepiece, why I made some of the decisions I did, and perhaps address some of the concerns that have been raised. I like the way Chris Schaeffer broke it down on his thread for cloudwrangler's gloves, so I will follow a similar format.
Thanks again to everyone who's provided input and constructive criticism. In particular, I'd like to thank Template Fu (who'd have thought a spelling bee champ would misspell pocket watch?) and especially Rogue Eidolon for pointing out just which spells could be kept up indefinitely.
Jeremy Clements Star Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 |
I like it, and it could be a great aid for spellcasters of all sorts.
You might worry about abuse, but I can't think of a single duration based spell that could benefit from this and still be broken, as you just have the limitation of the original spell caster's duration limit re-applied...unless you want to take a chance to break your cool magic device!
Expensive, but worth the cost in my opinion, and again it is good for all levels of play.
Rogue Eidolon |
1 person marked this as a favorite. |
I like it, and it could be a great aid for spellcasters of all sorts.
You might worry about abuse, but I can't think of a single duration based spell that could benefit from this and still be broken, as you just have the limitation of the original spell caster's duration limit re-applied...unless you want to take a chance to break your cool magic device!
Expensive, but worth the cost in my opinion, and again it is good for all levels of play.
Hey Jeremy--The issue some of us mentioned above, explained more succintly, is that you can sometimes have spells with durations greater than 24 hours (hour / level spells with Extend Spell at Caster Level 12 or so, right around when you'll start having enough money for this item). Since the timepiece lets you reset the duration every 24 hours, and since the duration is greater than 24 hours, those spells now last forever as long as you use the timepiece at least once a day. Check my post last page for a list of which spells could be affected (I went through hour/level spells looking for beneficial spells that target one or more creatures).
Thanks again to everyone who's provided input and constructive criticism. In particular, I'd like to thank Template Fu (who'd have thought a spelling bee champ would misspell pocket watch?) and especially Rogue Eidolon for pointing out just which spells could be kept up indefinitely.
No trouble! I really took my time thinking for each item judgment, making lists like that one when I wondered if an item was too powerful, and I'm glad you've taken so well to constructive criticism, even though I admitted I had your item on my auto-reject list. That's the sign of a good freelancer in my book.
James Conder RPG Superstar 2013 Top 32 , Star Voter Season 6 aka Transylvanian Tadpole |
James Conder RPG Superstar 2013 Top 32 , Star Voter Season 6 aka Transylvanian Tadpole |
RonarsCorruption Star Voter Season 6, Star Voter Season 9 |
james knowles Star Voter Season 6, Star Voter Season 7, Star Voter Season 9 |
Andrew Black RPG Superstar 2008 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka MythrilDragon |
Jon Haire RPG Superstar 2013 Top 32 , Marathon Voter Season 6 aka Breelo Babblebock |
Charlie Bell RPG Superstar 2013 Top 32 , Star Voter Season 6 |
As a token of appreciation for all the feedback in this thread, I wanted to post an updated version of the spell-winding timepiece for use in your games. Hopefully, if the timepiece ever sees print, Paizo will use something closer to the below version than the original. Feedback on the new and improved timepiece is of course welcome!
Spell-Winding Timepiece
Aura strong universal; CL 13th
Slot none; Price 35,000 gp; Weight —
Description
This ornate platinum pocket watch has a copper hour hand, silver minute hand, and golden second hand. Despite the presence of a winding knob, it never needs winding and always keeps accurate time.
The bearer can wind a spell-winding timepiece as a standard action. Winding the timepiece causes the durations of active spell effects that target the bearer to be reset, as if the spells had been re-cast just as the timepiece was wound. Only spells that have a duration based on caster level and measured in rounds, minutes, or hours are affected. Spells to be affected must also have a target entry in the spell description. The duration is reset only for the bearer, not for any other targets of the original spells. Spell effects from magic items and spell-like abilities are likewise not reset.
A spell-winding timepiece can be wound once per day. If the timepiece is wound again while any spell effect it has already reset is still active, there is a 50% chance that the delicate clockwork will be ruined, permanently destroying the device.
Construction
Requirements Craft Wondrous Item, Extend Spell, limited wish; Cost 17,500 gp
Summary of change:
Increased the base price and cost from 25k to 35k.
Brass to copper in the flavor text in keeping with the value of time theme. There are platinum, gold, silver, and copper pieces in the game, but no brass pieces.
Clarified the language about targeting the bearer; specified the spell must have a target entry.
The Big Change: reworked the overwinding chance as a fix to the indefinite spells exploit.