Monk With Temple Sword Question


Advice


Hey everyone! I have been speccing out a monk for what would be a level 8 start, stats with a +2 str belt and +2 wis headband are
Str: 18
Dex: 16
Con: 12
Int: 10
Wis: 18
Cha: 9

I was wondering if it would be more effective for the cost of the weapon and in combat (to hit and the like) if I were to start with +1 and shocking or a flat +2 enhancement. I know it doesn't make too much of a difference, since it only matters when I flurry, but I would like to know what some of you guys would do in this situation.


Generally, I find the enhancement bonuses to do more than the equivalent special abilities. There are only a few exceptions in my mind, and most are for very specific builds/situations (Keen for an 18-20 crit weapon, Furious/Courageous for a Barbarian, Agile for Dex builds, etc.).

If I were you, I'd just take the +2.


Ok. That's what I was thinking. Thank you!


Also, I was wondering if there is an easy way to set up a flurry. With both DMs I have played with, it was somewhat difficult to make a full attack action.


higher level monk with abundant step and dimensional dervish feat chain


Depending on your GM, you could have someone else move you right next to the enemy.


Pendagast: So nothing really til level 12?
johnlocke90: While it would be hilarious to have someone carry me across the battlefield, I doubt my GM would allow it, OR that my party-mates would want to


Any of these should work:
1) Wait for the enemies to come to you (not always the best idea)
2) Move in round one then use a maneuver or the Step Up feat line to lock them down
3) Have the party arcanist Dimension Door you next to the bad guy.
4) Play a Zen Archer


I like option 2...a whole lot. Move in and attack once with my Temple Sword, they try to use a five foot step to get away and not provoke, but I use Step Up, then I'm in range for my flurry! That's awesome. Thank you!


If you've got trouble getting the flurry in, consider the Tiger style feat chain. The 3rd feat in the chain lets you move half-your-speed as a swift action towards a target that you've hit this or last turn.


As a side point: keep in mind that for an enemy next to you to "leave" usually provokes, and you can use that AOO to trip the enemy. In that case he won't be going anywhere. Even at level 1.


Lorekeeper: If I was going Unarmed that would definitely be my method of getting more flurries in, but I'm using a temple sword, which makes the style irrelevant to my build :(


Now, one more question and then I'll leave you guys alone...I promise :P
Is there any way to add your wisdom mod to attack rolls without any dips? If a dip or two would be needed, what is the minimum dip I would need to accomplish this? I really would like to get more added on to my attack rolls, because flurry at +6/+6/+1/+1 is kinda sketchy on the "to hit" range on the third and fourth attacks

Sczarni

Somewhere in some book I believe there's a "Guided" weapon property-- you can get your weapon enchanted to use Wisdom on the attack roll instead of Strength.

But since your Strength and Wisdom are both the same, it wouldn't do you any good. Adding two stats to an attack roll, instead of switching stats, is VERY hard. If you need more to-hit, then definitely go with the +2 on your temple sword instead of +1 and an ability.

See if you can fit Weapon Focus into your build too-- the extra +1 will do you good. Also remember to use your increased speed for charging on the first round and get that +2 bonus, then you'll be in full-attack range for next round!


I was just thinking that about the charging, Silent Saturn. The +2 would be very important to my to-hit. Then, when the enemy would attempt to move out of my range, I would use side-step if he was taking a 5 foot step, or trip him if his move provokes an AoO. Weapon Focus is a great idea too...I'll have to fit that in my build.


1 level of cleric (or anything that lets you channel). Channel smite feat. Then there's another feat (Ultimate Magic i think?) Then you can use wisdom to attack with your deities favored weapon.


I asked my GM about the Cleric dip...he said he would really prefer that I didn't take a one level dip for the sole purpose of furthering my optimization. Besides,after what Silent Saturn said, I realized that it would make no sense to substitute Wis for Str on attack rolls, and I don't think there is a way to add Wis to Str for attack rolls. So, I'm just going to have to rely on weapon focus, enhancement bonuses and flanking when possible.


If you haven't started yet, dump STR, jack DEX way up, and add agile to your weapon (use light weapon or fists with AoMF Agile), and you'll have a better to hit and damage than if you went +2 weapon.


You don't need Step Up to be able to flurry. If your opponent 5-foot-steps away you can do a 5-foot-step in your own round before the full attack (= flurry) action to close the gap.


Jodokai: That would work great, but how would I use that with a Temple Sword? It needs to be finessable to be an Agile weapon. I am kinda committed to using a Temple Sword. In the campaign, my character is a member of a large family (created by the GM) that has passed a Temple Sword through the generations (he has given me free reign on the enhancements. I have to pay for the enhancements tot he weapon, but not for the base cost of the weapon)
Liam ap Thalwig: Very true...I wouldn't need the Step Up feats for that. I keep forgetting that you can't move after taking a five foot step.


NaturalSuccess wrote:
*Snip*

By the way you can use a temple sword with tiger style, there is nothing that would prevent you from doing so.

Some styles like dragon style call out that they need an unarmed attack, tiger style does not.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Monk With Temple Sword Question All Messageboards

Want to post a reply? Sign in.