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I have a quick question about the Ranger combat style feats. In the description it says: "The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites."

Reading this, it doesn't say that he can select his BONUS feats from the list; it says he can select his FEATS from this list. Is this intentional? If so, that would mean that a Ranger would be able to select any of these feats without the prerequisites at any point through character advancement. Is there any official ruling on this?


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My group may be starting a new campaign around level 4, and I have been really getting into Doctor Who as of late, and I wanted to create a character similar to David Tennant's Tenth Doctor. At this point I'm thinking either a Bard (Archaeologist?) or a Rogue of some sort would work best, but I'm not entirely sure. Does anyone have any input?


So you're saying an Oracle, Cleric, or Inquisitor would be fine to fill the role?
I was looking at the Vitalist for it's ability to essentially share HP among those in the party. I thought that being able to siphon HP from someone who is almost full into a barely stable ally would be useful, as would forcing an enemy into the "collective" and stealing his HP. But thinking about it, an Oracle would be nice.


Hi everyone. So I'm about to start a new campaign with some friends from school, but I have absolutely NO idea what to play. Currently, our party consists of an archer Ranger, a sword and board Fighter, and an unarmed Monk. I'm thinking of playing a Life Leech Vitalist with the Soulthief method, but I'm not entirely sure. We do need healing, but the Monk and Ranger are both extremely new players, with the Fighter not really having too much more experience than the other two. So, I come to you fellows for help; what role should I attempt to fill in this party?


Ok, so a few of my friends and I have been debating over what Wolverine would be if he were to be translated into Pathfinder. One of my friends think he would be a Viking Fighter, one says he'd be a Barbarian/Ranger, one says a Rogue/Barbarian would. I honestly can't decide for myself, and so I turn to you guys. What do you think good ol' James "Logan" Howlett would look like in Pathfinder?


Ok, so my friends and I were trying to figure out the classes and stats of some of the many independent characters from the Warhammer 40k universe. Logan Grimnar, Astorath the Grim, Abaddon the Despoiler, and Commissar Yarrick among others. We have been getting more and more into 40k, but are still very much involved in Pathfinder, and were simply wondering what these guys would be if translated into the system. I'm the most interested, simply because I actually plan on using some of them in a campaign I may be gming at some point. Any input is more than welcome! I really hope this is the correct forum, and I apologize if it isn't in the correct place.


So my party dynamic has changed, but it's still falling upon me to be the primary melee damage. Right now, we're an archery focused ranger, a rogue with a greataxe, and a sorcerer. I want to pick a class that will be able to do some decent damage, as well as remain relevant outside of the battlefield. Any suggestions?


I'm really enjoying the setting thus far, but I haven't had the chance to play a Gearhead, or really to see too much in play in my groups sessions. Our GM had one as a baddie in our campaign, but we killed him before I was able to see what he could do, which sorta got me thinking about building one myself, btu I haven't truly had the time to sit down and get one together. I do want to see how a nicely built Gearhead would run, though.


Yeah, that build may be a little bit too specialized for my campaign...that and I'm not the biggest fan of the oath of vengeance for this character because of the low concentration of evil enemies. I may end up doing a vanilla Paladin


I've been trying to think of a house rule for it, but I'm having a hard time with it. A way to take it is when someone does something against my creed then the smite works, but then I'd end up quarreling with the GM over what violates it.
Another would be a "Smite Neutral" thing, but again, he'd probably throw more evil our way then, so I wouldn't be able to smite everything. I'll give him a chat


"BBEG" is most likely a "BBNG" in this campaign, but still brilliant to have it. Might go Hospitaler, but not entirely sure. I'm not really digging many of the archetypes and/or oaths


No matter how high the increase against evil enemies provided by Smite is, it's useless if there are no evil enemies haha. Divine Grace is AWESOME for a Tank, and yes the heals will save me. But...i dunno. It just seems better than having a class ability that will never see use.

On the other hand, it is nifty to have in case I do run into some evil enemies. It's a rough decision...


I was gonna do Oath against Savagery for the increased range when I sacrifice a use of Smite Evil, simply because I'm anticipating a low concentration of evil enemies (GM informed me of this), and I don't want to have that ability just sitting there getting dusty, and I can't combine both, because the Oath adds spells, and Warrior of Holy Light removes the spell class feature. The Oath is actually why my Charisma was a 16 rather than a 20...because the Oath removes Divine Grace, thus removing one of the things the Paladin uses Charisma for. It also gives me an alternate use for my Smites, depreciating the value of Charisma even further.


I think I've finally decided on playing a Paladin, but I'm unsure about the stats. Right now I'm thinking:
Str: 18+2=20
Dex: 15
Con: 17
Int: 13
Wis: 13
Cha: 16
Does that seem like a smart way to spread my stats?


LMAO well said, my friend. I'm just gonna give up on trying to fill a position in the party and just play something I think will survive and will hopefully keep them alive as well. Haha


@Expostfacto: I misread and thought that he was proposing that I use Lore Warden in conjunction with Pole Arm Master
@exrider: The Ranger has decided to go gunslinger instead...so...no help there with that. The Cleric wants to be a healbot/battlefield control and will only have a dagger on him to deal with melee. The rogue...I have no idea what he's doing.


Haha ok :P I was a bit confused. I thought I was overlooking an archetype. No worries there, ezrider!
But...hmm...I'm in a bit of a spot right now. I'm completely unsure of what to with my class at this moment. May just end up saying forget it all and going barbarian after all this


It is a nice ability, but it is limiting that it only works on that specific creature...so if an encounter is 15 goblins I only get the bonus against one goblin, which is irritating. Still a nice ability in reality


Hmm....I honestly didn't see Thalin's post. That is interesting, but those two archetypes don't stack, sadly :/. I could use the Lore Warden Archetype, use a Fauchard as my primary weapon and have a scimitar for AoO's.
I'm not a big fan of the freebooter archetype for the ranger...it may be just because I'm anticipating being a bit far from my allies for a majority of combat, and the only buddy I would have is replaced with the archetype.
@ezrider23: What archetypes find "other things" to do with smites? lol I'm not entirely sure I understand what you mean


Kydeem de'Morcaine wrote:
NaturalSuccess wrote:
... the druid (which GM is kinda shaky on for the same reason everyone here is...
In this case I would not take druid knowing it will be making things tough for him.

That's what I was thinking. I don't want to place him in a tough situation. I may go Ranger then...just dunno what archetype I would go for. I would want to go Paladin, but the Smite Evil feature is very situational, and I know for a fact that most of this GM's enemies will be morally ambiguous neutrally aligned characters as opposed to evil characters.

Right now...either a vanilla Ranger or a Warrior of the Holy Light Paladin.


Ok...so talked with the GM, and he says he expects me as a druid to be more powerful that the others, and will compensate for that...dunno how...I'm assuming some combats that will require fighting from a distance. That's why I was considering ranger; so I would be useful in melee AND from a distance. But still not entirely sure...I was considering Paladin with a Nodachi and I would just have a bow on the side just in case the combat is from a distance with no chance for closing in.
It seems at this moment the choice is between the druid (which GM is kinda shaky on for the same reason everyone here is), the paladin or the ranger.


By the way we rolled stats. I got 18, 17, 16, 15, 13, 13
Nice stats, if I do say so. As for the mount, GM pretty much said that mounted combat isn't really worth it in this campaign, because there won't be very many opportunities for a charge. Using the horse as a life insurance policy is ok I guess...but we're starting at level 2 with 1000 gold, so it would be rather expensive to keep horses around as fodder, and to feed the thing.
Also, the entire campaign is low magic; NPCs as well as PCs. Magic items will be painfully rare and expensive, which is why I was thinking a Hungry Ghost/Master of Many Styles/Quingong Monk for a bit.


Sorry I haven't responded to these great suggestions. I've been rather busy with other stuff. At any rate, I do thank all of you for your feedback. In other news, my GM has allowed me to be either a Paladin or a Druid. With these two new options, which seems to be the best option?


Erg...I was certain I would get some more comments and input here...I guess most people haven't seen the class yet...?


Ok so I was messing around with the race builder earlier and came up with something I think is pretty interesting.

Basically, there was a secluded community of Halflings that began experimenting with cybernetics and the like. They eventually discovered a way to bring their dead back to life with these cybernetics. The corpses were unable to sustain life for more than a few days unless they were permanently infused with these cybernetic augmentations. These experiments soon went awry when they learned of their ability to reproduce because of the resurrection of a young couple. While offspring could result from the union of two of these beings, they required cybernetic implants in order for their brain to function properly and sustain life, just like their parents did. Through generations, they began to grow stronger physically and as a people, eventually seizing control of the area and driving their Halfling neighbors out. Soon, the infusing of a newborn with the cybernetics that would help it survive became a ceremony that would be attended by the entire community.

I'm not entirely sure about the name for the race, but I may call them the Anuntorgs.

Here is the current write-up of the race:

Half-Construct Sub-type (7 RP) :

-Half-constructs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
-Half-constructs cannot be raised or resurrected.
-Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a half-construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the construct to survive or stay in good health.

Size:

Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.

Stats:

I honestly have no idea what to do with the stats here, but I do know that strength will not be the penalty stat. I was thinking :
+2 Dex, +2 Cha, -2 Con
or
+2 Con, +2 Dex, -2 Cha (because the undead nature of the race would have altered the appearance, and the cybernetics would have damaged the lifeforce)

Languages: Each would start with Common and Halfling, with members with high intelligence having the choice between Elven, Sylvan, Gnome, Undercommon, Orc, Dwarven and Goblin

Natural Armor +2 bonus: (3 RP in total)
Most Anuntorgs get light metal plates installed over various parts of their body, the most popular areas including the forearms, calves, and head.

Skill Bonus Perception +2 (2 RP)

Fearless 1 RP:
Members of this race gain a +2 racial bonus on all saving throws against fear effects.

Lucky, Lesser 1:
Members of this race gain a +1 racial bonus on all saving throws.

Darkvision 60 ft 2RP

Negative Energy Affinity -1 RP
The creature is alive but is healed by negative energy and harmed by positive energy, as if it were an undead creature.

Resist Level Drain 2RP
Members of this race take no penalty from energy-draining effects, though a member of this race can still be killed if it accrues more negative levels than it has Hit Dice. After 24 hours, any negative levels a member of this race has accrued are removed without the need for any additional saving throws.

Any and all criticism is welcome here! Looking forward to hearing what you guys think


Hmm...that's kinda interesting...how would a build of that archetype look?


That is true, but I'm also anticipating quite a bit of indoors activity, and the mount would be rather useless waiting outside while the rest of the party and I attempt to deal with whatever we need to deal with.


I had considered Paladins and Summoners, but we're running a VERY low magic campaign...it took convincing for the GM to allow our cleric. As for the Cavalier, I see mounted characters as a liability, because if my mount dies I am crippled. Barbarian seems like a good idea in a way, though


Ok, so the rest of my group has decided to be either ranged classes (a crossbow wielding ranger, a sniper rogue) or a spellcaster (our cleric) and that leaves us open to melee...badly. Our GM warned us that we WILL be screwed when when he throws them at us, so I want to go melee...but I have NO idea how to go about this, because I'm essentially gonna be taking the hits from most of the melee enemies. Any ideas on what kind of build I could go for?


For those of you who have seen it, the Gearhead looks like an AMAZINGLY fun class to play, and I'm interested in seeing what kind of potential you guys see in the class's playability. So, let's take a moment (or two...or a dozen) to come up with a nice build for a Gearhead of any concentration. I'm interested to see what you guys can come up with!


Thanks for the response!
We will be starting with low money, so obviously early firearms. But firearms are common-place, so I have no worries with running into more good weapons. I plan on eventually getting a revolver, and not using a rifle because I want to be the "tank" of the group, which is why I was originally going Gun Tank. Now, though, I may be going Fighter with a gun and a tower shield so I can accrue the necessary feats more easily.


Hey everybody! So I'm gonna be starting a campaign soon, and I want to use a Gun Tank. I'm thinking either a tower shield or a heavy shield and a pistol to start off with and progressing to more advanced firearms as they become available, wearing medium armor progressing to heavy when it becomes advantageous. Does anyone have any experience with a gun tank that they may be able to share with me? Input/suggestions? I will be starting at level 2 with a 20 point buy, all books published by pazio are available for use


Hey everybody! So I'm gonna be starting a campaign soon, and I want to use a Gun Tank. I'm thinking either a tower shield or a heavy shield and a pistol to start off with and progressing to more advanced firearms as they become available, wearing medium armor progressing to heavy when it becomes advantageous. Does anyone have any experience with a gun tank that they may be able to share with me? Input/suggestions?


Ok, just something I was wondering about...if a rogue or ninja is under the effects of the Greater Invisibility spell and closes in for a full round attack on an enemy, would his entire round of attacks qualify as sneak attacks, seeing as he is still unseen by the enemy?


I was considering showing him the Godling classes, but he isn't a fan of third party.
I've spoken to him and he meant that we can only have one dedicated caster, and he/she must be spontaneous...I guess that's what he meant by limiting.
He doesn't count clerics as spontaneous casters, but did state that we can only have one at max (but this applies to every class).
At this point, I'm trying to decide between a Cleric of either Poseidon or Zeus himself, an oracle that draws his strength from Apollo, or an archer paladin descendant of Apollo who wishes to prove his worth.
Hmm...the New Argonauts book looks interesting. I'll have him take a look at it.


So my friend is trying to devise a Greek campaign of sorts. The campaign would take place in ancient Greece, and would be focused around the ancient Greek deities (Zeus, Hades, etc. I am not sure as of yet what the logistics would be or how any other aspect of the setting would work (only the future GM really knows). What I do know is that prepared magic users excluding the cleric (wizards, witches, magus) would not be allowed, and the spontaneous casters would be limited, and reflavored in a way in which they would draw their power from the gods.
I am attempting to come up with a character design that would work in this setting, but I am having a hard time picturing anything other than a standard fighter. Anyone have any ideas as to what kind of character would fit in that setting well?


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My group keeps talking about starting up...then stuff always happens -_- but, always happy to help out, Sellsword! Fantastic work so far, and I am really looking forward to any future additions...including the Gearhead baseclass


I believe a friend of mine will be starting up a game soon (as in, within the week if all goes well) and I will give you all of the feedback possible on the new equipment, gear, archetypes and how the Chaplain does...hopefully or GM hopeful has finished preparation for our campaign :P
Also, I'm sorry for making the new topic. If I had seen the old one, I would have posted there instead of making a new one. But at all's well, so it's good ^_^


I see the Chaplain as an odd mixture of the Cleric and the Bard. The Gravitas ability is definitely strong, and if used to do nonlethal, it can become a powerful force when combined with a Widowman Monk inflicting nonlethal. And the Elocutionary Talents are definitely very interesting. Their "Organizations" (domains) are really cool as well and add some awesome flavor to the class...that said...yes, the Chaplain could very well put the party Bard out of a job.


That's what I was looking for! Now I can shut those whiny buggers up. Haha thanks, guys


Ok, that's what I thought. Is there any rule text I can cite to them to prove my point?


My group has recently had a little disagreement. I was under the impression that the Monk's Flurry of Blows would NOT stack with TWF, but there is a member of our group who claims that it would stack. This seems very odd to me, and I just wanted to get it cleared up...could someone explain to me how, whichever way it goes?


I'm looking at the Pure Steam Playtest, and I'm really loving it. I haven't seen any topics on the playtest on the forum yet, so I figured I would take the liberty of making one myself.
I personally haven't had the chance to begin an adventure in Ullera yet, but I am eagerly awaiting it. I haven't really thought too hard about what class I would go, but looking at it, I would either make a Rucctioneer, a Widowman, or a Gunslinger dipped into Civil Bedlamite.
How does everyone else feel about it so far? What is your favorite Archetype? Least Favorite? How do you feel about the Chaplain and the new equipment?

I am sorry if this is the wrong forum to post this in. I was just taken by the lack of Pure Steam topics here and the lack of action over on their dedicated forum.


I seem to have made my character seem like a wall flower. haha He isn't that in the slightest. He does participate in conversations whenever he can. The skill monkey, however, dominates them and often "shushes" others when they try to talk in order to interject her own opinion.


It's not that I'm trying to one-up her...it's that with the lack of combat it makes it hard to find anything for me to do...she has almost everything covered. While during combat she has almost nothing to do, I have almost the same outside of combat.


johnlocke90 wrote:
NaturalSuccess wrote:
How would I do this? Just one day have him decide "hey...I feel like leading the party today?" I feel like that's a little bit odd
Well one thing to consider is that just because you aren't the best talker, doesn't mean you can't talk. Even though we have a sorcerer in the party, my 5 charisma goblin still talks to NPCs. Sure, I sometimes get negatives on my diplomacy checks, but my character isn't the silent type, so I have him voice his opinion.

Oh, I do talk, and I have gotten our party out of quite a few rough spots, including one with a very VERY angry pair of paladins and their cleric leader.


Yeah...our fighter is kinda useless outta combat as well, but his ONLY application is combat, so he is feeling the same with our lack of combat. It's a fun campaign with a great setting, but with our relative uselessness compared to our skill monkey...


It's not that he doesn't like combat. He is just of the school of thought that he shouldn't have to resort to violence to solve every problem. Were you ever told as a child to keep your hands to yourself unless someone else hit first...if you're attacked then all bets are off? Because that's sort of where my character's view is at this point.


How would I do this? Just one day have him decide "hey...I feel like leading the party today?" I feel like that's a little bit odd


We have done this, and the player shrugged it off and continued what she was doing...it ended with us hightailing out of the BBEG's lair when the party barbarian and I could have killed him if given the time.

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