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   My group may be starting a new campaign around level 4, and I have been really getting into Doctor Who as of late, and I wanted to create a character similar to David Tennant's Tenth Doctor. At this point I'm thinking either a Bard (Archaeologist?) or a Rogue of some sort would work best, but I'm not entirely sure. Does anyone have any input?  
   So you're saying an Oracle, Cleric, or Inquisitor would be fine to fill the role?
  
   Hi everyone. So I'm about to start a new campaign with some friends from school, but I have absolutely NO idea what to play. Currently, our party consists of an archer Ranger, a sword and board Fighter, and an unarmed Monk. I'm thinking of playing a Life Leech Vitalist with the Soulthief method, but I'm not entirely sure. We do need healing, but the Monk and Ranger are both extremely new players, with the Fighter not really having too much more experience than the other two. So, I come to you fellows for help; what role should I attempt to fill in this party?  
   Ok, so a few of my friends and I have been debating over what Wolverine would be if he were to be translated into Pathfinder. One of my friends think he would be a Viking Fighter, one says he'd be a Barbarian/Ranger, one says a Rogue/Barbarian would. I honestly can't decide for myself, and so I turn to you guys. What do you think good ol' James "Logan" Howlett would look like in Pathfinder?  
   Ok, so my friends and I were trying to figure out the classes and stats of some of the many independent characters from the Warhammer 40k universe. Logan Grimnar, Astorath the Grim, Abaddon the Despoiler, and Commissar Yarrick among others. We have been getting more and more into 40k, but are still very much involved in Pathfinder, and were simply wondering what these guys would be if translated into the system. I'm the most interested, simply because I actually plan on using some of them in a campaign I may be gming at some point. Any input is more than welcome! I really hope this is the correct forum, and I apologize if it isn't in the correct place.  
   So my party dynamic has changed, but it's still falling upon me to be the primary melee damage. Right now, we're an archery focused ranger, a rogue with a greataxe, and a sorcerer. I want to pick a class that will be able to do some decent damage, as well as remain relevant outside of the battlefield. Any suggestions?  
   I'm really enjoying the setting thus far, but I haven't had the chance to play a Gearhead, or really to see too much in play in my groups sessions. Our GM had one as a baddie in our campaign, but we killed him before I was able to see what he could do, which sorta got me thinking about building one myself, btu I haven't truly had the time to sit down and get one together. I do want to see how a nicely built Gearhead would run, though.  
   I've been trying to think of a house rule for it, but I'm having a hard time with it. A way to take it is when someone does something against my creed then the smite works, but then I'd end up quarreling with the GM over what violates it. 
  
   No matter how high the increase against evil enemies provided by Smite is, it's useless if there are no evil enemies haha. Divine Grace is AWESOME for a Tank, and yes the heals will save me. But...i dunno. It just seems better than having a class ability that will never see use. On the other hand, it is nifty to have in case I do run into some evil enemies. It's a rough decision...  
   I was gonna do Oath against Savagery for the increased range when I sacrifice a use of Smite Evil, simply because I'm anticipating a low concentration of evil enemies (GM informed me of this), and I don't want to have that ability just sitting there getting dusty, and I can't combine both, because the Oath adds spells, and Warrior of Holy Light removes the spell class feature. The Oath is actually why my Charisma was a 16 rather than a 20...because the Oath removes Divine Grace, thus removing one of the things the Paladin uses Charisma for. It also gives me an alternate use for my Smites, depreciating the value of Charisma even further.  
   @Expostfacto: I misread and thought that he was proposing that I use Lore Warden in conjunction with Pole Arm Master
  
   Hmm....I honestly didn't see Thalin's post. That is interesting, but those two archetypes don't stack, sadly :/. I could use the Lore Warden Archetype, use a Fauchard as my primary weapon and have a scimitar for AoO's.
  
   Kydeem de'Morcaine wrote: 
 That's what I was thinking. I don't want to place him in a tough situation. I may go Ranger then...just dunno what archetype I would go for. I would want to go Paladin, but the Smite Evil feature is very situational, and I know for a fact that most of this GM's enemies will be morally ambiguous neutrally aligned characters as opposed to evil characters.Right now...either a vanilla Ranger or a Warrior of the Holy Light Paladin.  
   Ok...so talked with the GM, and he says he expects me as a druid to be more powerful that the others, and will compensate for that...dunno how...I'm assuming some combats that will require fighting from a distance. That's why I was considering ranger; so I would be useful in melee AND from a distance. But still not entirely sure...I was considering Paladin with a Nodachi and I would just have a bow on the side just in case the combat is from a distance with no chance for closing in. 
  
   By the way we rolled stats. I got 18, 17, 16, 15, 13, 13
  
   Ok so I was messing around with the race builder earlier and came up with something I think is pretty interesting. Basically, there was a secluded community of Halflings that began experimenting with cybernetics and the like. They eventually discovered a way to bring their dead back to life with these cybernetics. The corpses were unable to sustain life for more than a few days unless they were permanently infused with these cybernetic augmentations. These experiments soon went awry when they learned of their ability to reproduce because of the resurrection of a young couple. While offspring could result from the union of two of these beings, they required cybernetic implants in order for their brain to function properly and sustain life, just like their parents did. Through generations, they began to grow stronger physically and as a people, eventually seizing control of the area and driving their Halfling neighbors out. Soon, the infusing of a newborn with the cybernetics that would help it survive became a ceremony that would be attended by the entire community. I'm not entirely sure about the name for the race, but I may call them the Anuntorgs. Here is the current write-up of the race: Half-Construct Sub-type (7 RP) : -Half-constructs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
 Size: Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet. Stats: I honestly have no idea what to do with the stats here, but I do know that strength will not be the penalty stat. I was thinking :
 Languages: Each would start with Common and Halfling, with members with high intelligence having the choice between Elven, Sylvan, Gnome, Undercommon, Orc, Dwarven and Goblin Natural Armor +2 bonus: (3 RP in total)
 Skill Bonus Perception +2 (2 RP) Fearless 1 RP:
 Lucky, Lesser 1:
 Darkvision 60 ft 2RP Negative Energy Affinity -1 RP
 Resist Level Drain 2RP
 Any and all criticism is welcome here! Looking forward to hearing what you guys think  
   Ok, so the rest of my group has decided to be either ranged classes (a crossbow wielding ranger, a sniper rogue) or a spellcaster (our cleric) and that leaves us open to melee...badly. Our GM warned us that we WILL be screwed when when he throws them at us, so I want to go melee...but I have NO idea how to go about this, because I'm essentially gonna be taking the hits from most of the melee enemies. Any ideas on what kind of build I could go for?  
   For those of you who have seen it, the Gearhead looks like an AMAZINGLY fun class to play, and I'm interested in seeing what kind of potential you guys see in the class's playability. So, let's take a moment (or two...or a dozen) to come up with a nice build for a Gearhead of any concentration. I'm interested to see what you guys can come up with!  
   Thanks for the response!
  
   Hey everybody! So I'm gonna be starting a campaign soon, and I want to use a Gun Tank. I'm thinking either a tower shield or a heavy shield and a pistol to start off with and progressing to more advanced firearms as they become available, wearing medium armor progressing to heavy when it becomes advantageous. Does anyone have any experience with a gun tank that they may be able to share with me? Input/suggestions? I will be starting at level 2 with a 20 point buy, all books published by pazio are available for use  
   Hey everybody! So I'm gonna be starting a campaign soon, and I want to use a Gun Tank. I'm thinking either a tower shield or a heavy shield and a pistol to start off with and progressing to more advanced firearms as they become available, wearing medium armor progressing to heavy when it becomes advantageous. Does anyone have any experience with a gun tank that they may be able to share with me? Input/suggestions?  
   I was considering showing him the Godling classes, but he isn't a fan of third party. 
  
   So my friend is trying to devise a Greek campaign of sorts. The campaign would take place in ancient Greece, and would be focused around the ancient Greek deities (Zeus, Hades, etc. I am not sure as of yet what the logistics would be or how any other aspect of the setting would work (only the future GM really knows). What I do know is that prepared magic users excluding the cleric (wizards, witches, magus) would not be allowed, and the spontaneous casters would be limited, and reflavored in a way in which they would draw their power from the gods. 
  
   I believe a friend of mine will be starting up a game soon (as in, within the week if all goes well) and I will give you all of the feedback possible on the new equipment, gear, archetypes and how the Chaplain does...hopefully or GM hopeful has finished preparation for our campaign :P
  
   I see the Chaplain as an odd mixture of the Cleric and the Bard. The Gravitas ability is definitely strong, and if used to do nonlethal, it can become a powerful force when combined with a Widowman Monk inflicting nonlethal. And the Elocutionary Talents are definitely very interesting. Their "Organizations" (domains) are really cool as well and add some awesome flavor to the class...that said...yes, the Chaplain could very well put the party Bard out of a job.  
   My group has recently had a little disagreement. I was under the impression that the Monk's Flurry of Blows would NOT stack with TWF, but there is a member of our group who claims that it would stack. This seems very odd to me, and I just wanted to get it cleared up...could someone explain to me how, whichever way it goes?  
   I'm looking at the Pure Steam Playtest, and I'm really loving it. I haven't seen any topics on the playtest on the forum yet, so I figured I would take the liberty of making one myself. 
 I am sorry if this is the wrong forum to post this in. I was just taken by the lack of Pure Steam topics here and the lack of action over on their dedicated forum.  
   johnlocke90 wrote: 
 Oh, I do talk, and I have gotten our party out of quite a few rough spots, including one with a very VERY angry pair of paladins and their cleric leader.  
   It's not that he doesn't like combat. He is just of the school of thought that he shouldn't have to resort to violence to solve every problem. Were you ever told as a child to keep your hands to yourself unless someone else hit first...if you're attacked then all bets are off? Because that's sort of where my character's view is at this point. 
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