Spahrep |
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
We have a cleric with this domain power, who has can do this more times a day than there are party members. From what everyone can tell, this means the party never needs to sleep unless someone needs to as a restriction on getting class abilities/spells back.
Is there any downside we are missing when it comes to never sleeping?
Happler |
None.
Friom a purely mechanical aspect:
It also means the party item crafter(s) can spend 8 hrs per day crating and adventuring.From an RP perspective, I'd reserve that trick for critical situations where an item is needed ASAP
Remember, unless you are forced marching, you travel for 8 hours, sleep for 8 hours, and have about 8 hours of free time in a day (assuming a 24 hour day) spread out during lunch, breaks, etc.
Even if you do not need to sleep, 8 hours of work traveling only nets you 4 hours of creation time:
The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).
Ravingdork |
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Adventure for 8 hours, craft for 8 hours, rest for 2 hours with your ring of sustenance, and still have 6 hours left over for setting up and taking down camp, personal grooming, and other light activities (which, when combined with your two hours, means you get your class abilities back).
asthyril |
a single caster with keep watch can do it too. 2 first level spells a day to not have to sleep
The subjects suffer no fatigue and gain all the usual benefits of a full night's rest.
Weirdo |
I think the main benefit of not sleeping is that the party can sit around resting but alert in the event of a night attack, rather than having most of the party sleeping (prone at minimum, some out of armor) when the watchman calls. And the more awake PCs you have, the better your odds of spotting something sneaking through the shadows.
Brogue The Rogue |
I hate every time these threads pop up.
Yes, this is allowable per a strict reading of the RAW, as the makers of the game didn't see fit to put actual sleeping rules and requirements in, because it was so common-sensical that it didn't seem necessary.
If you try this, hopefully your DM either doesn't prefer realism or is very lenient. Good luck.
Spahrep |
I hate every time these threads pop up.
Yes, this is allowable per a strict reading of the RAW, as the makers of the game didn't see fit to put actual sleeping rules and requirements in, because it was so common-sensical that it didn't seem necessary.
If you try this, hopefully your DM either doesn't prefer realism or is very lenient. Good luck.
Lol. realism doesn't permit dragons or magic wands :)
In this case I am the GM and i see no reason not to allow them to do this. I just wanted to make sure there were no consequences that were not being taken into consideration. The players made conscious choices to take the classes, domains and archetypes that they did, why stop them from using them?Aelryinth RPG Superstar 2012 Top 16 |
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This works perfectly fine in the same way that using a wand of lesser restoration allows a character to go without sleeping (and has been used for NPC's in Paizo AP's, to boot).
Effectively, all it's doing is allowing the entire party to be awake in case of midnight attack. that's not bad for blowing a feat on. It really shouldn't change much elsewise. Let it ride.
the whole 'hallucination' thing comes from tired brains. Since the ability wipes fatigue, it won't apply, either...they'd be as fresh as if they just woke up.
==Aelryinth