Peter J RPG Superstar 2014 Top 32 |
Early in the game there is less numerical difference separating the classes, and it's possible to pick up a secondary role within the group, such as a ranger switching back and forth between ranged and melee, or a bard who flips between a rapier for damage or a whip for tripping. However, as monsters get tougher, characters need to develop a specialty to be able to hit higher ACs and CMDs. You need the extra bonuses from feats to be able to pull of the same moves. This isn't a bad thing per se, but it does narrow your options a little. By mid game the cleric probably isn't doing much melee anymore in favor of being a full-time caster, for example.
Which brings me to the bard. Someone who has been traditionally typecast as a jack of all trades doesn't really have a good niche. He may be a great skill-monkey, but that doesn't necessarily help in combat. How do you build your bard, either as a supporter or as a damage-dealer?
Riuken |
Knowledge checks help combat alot (because knowing is half the battle). Bards do well at buffing allies through song and spell, and a bard can easily be focused into an enchantment monster. Essentially, a bard continues to be a jack-of-all-trades even if he/she specializes into being an archer, enchanter, buffer, tripper, or whatever.
ConnorElzaim |
I'm currently in a scantly Pathfinder campaign with my sister that's solo and very social oriented. That said, I've still taken weapon finesse, because this thing went slowly for a number of years and prior to recent days I didn't exactly acknowledge the usefulness of strength over dexterity.
That said, I'm also intent on buffing her enchantment spells, maybe taking spell pen because this is a drow oriented campaign and spell resistance is an irritant to overcome.
Other than that, I do intend to specialize to the intent of the campaign with other feats like prodigy or skill focus performance, because versatile performance.