
chillblame |

This feat is a game wreaker. Take a high dex fighter, give him a reach weapon (like a glaive), combat reflexes, cleave, power attack, great cleave and wpn focus/spec and a dex/str belt and you have a buzz saw nightmare. twinked properly you can say goodbye to monsters depending on many light attacks. add in a keen wpn and it gets worse.

chillblame |

"We're worried about a high-level fighter (the only character in the game that could reasonably afford the prerequisites) being a like a buzz-saw in action? Shouldn't we be encouraging that instead?" Kirth Gersen
Well With a full robilar's gambit fighter he can get something like 10 plus attacks of oppertunity in a round plus his own attacks plus cleave (in 3.5 cleave anyway). And he can reply to every attack provided he has an attack of oppertunity left. And this can be after a full move. You are looking at trippling the characters damage output. Assuming there is anyone left to hit. Which after a round or two there isn;t. I saw this in action in a game I ran (savage tides)and the fighter (a ranger2/fighter14, Dex 30, Str 26, +4 glaive of demon bane, enlarged to large size with a 15 foot reach) killed twenty opponents in 2 rounds, and I am not talking about lightweight opponents. he had 11 attacks of opp and 4 attacks, and average of 42 or so damage without ower attack, which he used all the time (add another 32 or so). The penalty of the move meant little to him as he had a high AC and a healer keeping him ticking.
By the next seddion I instituted a house rule that only one attack per oponent per round was allowed. But as it stands this feat is seriously broken.

Lumiere Dawnbringer |
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Robilar's Gambit is hardly overpowered
it allows fighters to actually do something badass that only one other martial class can do.
who cares if the large fighter w/ 20 foot reach is making 11 attacks of opportunity at 16th level after his four main?
he had to minmax his 30 dexterity to get those attacks, something you normal fighter couldn't do.
he had to either get very lucky with stats, or spend a really generous point allotment very well
had to had magic items way beyond the wealth allotment he should have had. either due to crafting discounts, or due to monty haul, or both
opponents have to be stupid enough to walk within the blender's reach, where a DM who keeps piling his foes in said blender's reach deserves the such effortless slaughter of his minions for trying to beat the fighter at using his own tactics.
any mook with a lick of self preservation, once they know the fighter is a blender with robilar's gambit, will try to fight smarter
ranged weapons are a creative workaround, as is targeting the weak will save of the blender.
show your party the downsides of such an easily controllable blender. don't nerf the feat.
all it takes is decent encounter design
don't use all melee mooks, include some ranged and caster mooks as well.

gamer-printer |

don't nerf the feat.
all it takes is decent encounter design
don't use all melee mooks, include some ranged and caster mooks as well.
Most everybody knows how to defeat a melee PC/NPC with ranged attacks and spells.
It's not nerfing a feat, as Robilar's Gambit doesn't exist in PF. If you allow 3.5 feats into PF that's fine, I don't allow 3x anything into my PF. It's a table rule that my group accepts fine. There is no need to 'nerf' a non-existing feat.
Restated: if you're going to use 3.5 feats in your PF game, then don't nerf it. If you're not going to use 3.5 feats, don't worry about it.

Lumiere Dawnbringer |

Lumiere Dawnbringer wrote:don't nerf the feat.
all it takes is decent encounter design
don't use all melee mooks, include some ranged and caster mooks as well.
Most everybody knows how to defeat a melee PC/NPC with ranged attacks and spells.
It's not nerfing a feat, as Robilar's Gambit doesn't exist in PF. If you allow 3.5 feats into PF that's fine, I don't allow 3x anything into my PF. It's a table rule that my group accepts fine. There is no need to 'nerf' a non-existing feat.
Restated: if you're going to use 3.5 feats in your PF game, then don't nerf it. If you're not going to use 3.5 feats, don't worry about it.
i know we should know that, but some of the people come here lacking that bit of common sense.
trying to beat melee with bigger, nastier, melee, and forgetting common things like remembering to pack a bow for fliers, things like forgetting that allies can buff you or the fact you can use consumables in emergencies.

Byrdology |

gamer-printer wrote:Lumiere Dawnbringer wrote:
i know we should know that, but some of the people come here lacking that bit of common sense.trying to beat melee with bigger, nastier, melee, and forgetting common things like remembering to pack a bow for fliers, things like forgetting that allies can buff you or the fact you can use consumables in emergencies.
I think my game just leveled up...

gamer-printer |

There are more feats from 3.5 that carry the chain and furter stack damage to 3 or more attacks, while spring attacking. Short of withheld attacks to prep for an incoming spring attack of multiple swings - it can be a lot to deal with. As always, altered strategy, use of ranged attacks and spells can always counter this.

Kirth Gersen |
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ranger2/fighter14, Dex 30, Str 26, +4 glaive of demon bane...
At 16th level, the wizard has a marilith bodyguard, that gets 10 attacks/round not including AoO -- and not including the wizard's spell support on top of that. But, by all means, continue being upset that the fighter has a chance to be semi-relevant for a couple more levels after min-maxing himself all to hell for the privilege.

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I hear Art of the a Duel had a similar feat to Robilars Gambit. It's being converted to PF with Razor Coast...
Sort of.
From my dim memory:
"Stop-thrust" allows you an AoO against your nominated Dodge opponent if they attack you. If you hit, you get an AC bonus against the attack.
However, it is restricted to fencing weapons and is part of a long feat chain.
I was talking to Craig today, and he's glad people are still talking about his little pdf :)

kyrt-ryder |
You know what else wasn't written for Pathfinder but provides a viable Parry mechanic? Dragon Magazine's Parry Feat Chain (I hate that phrase, Feat Chain >.< but at least it works.)
The Parry Feats from Dragon Magazine 301.
EDIT: I'd like to apologize if I sound a little bitter here. I've had bad experience with some DMs/forumites around the web ranting about how the 'abstract combat system' means there shouldn't be real parry mechanics that don't rely on the AC system, which in my mind is FAR too passive to consider any sort of 'parry' mechanic as part of.