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If your bad guy just not up to snuff? Did the last 20 skeleton minions make your party yawn? Is conventional BDSM of Nidal feel like someone is going at you with a feather duster?
It's time to spice of your evil lifestyling. I an endless embodiment of Evil feel qualified to make suggestions. If you use them or not is up to you.
Why not take a shot and let me see if I can aid your little ventures into the dark craft.
Here's a teaser to wet the palet:
You know those boring skeletons? Why don't you mix things up a little with a nice little alchemical bomb implanted in those empty heads of theirs? Imagine if you are an up and coming Lich and you hate pesky adventures picking over your experiment tombs. Throw in some reinforced rooms full of Bomb Skeletons. Maybe a nice 2d6 explosion on death (unless say the PC's take a -2 to avoid hitting the skull, or letting it drop upon skeleton death) to keep them on their toes?
What was the CR of the dragon and the level of the PC?
Remember dragons are masters of their domain and black dragons love their swamps and are very good at stealth. Open up with a Darkness spell and a solid ambush on the weaker PCs. Then fall back on the dragon's naturally superior movement; swamp stride should keep the PCs out of range, dive under the water and use stealth for hit and run techniques.
Dragons are arrogant, intelligent, and cunning, and they like to toy with their prey. Every time the PCs turn around the dragon has vanished into thin air only to reappear and take a bite out of their flanks. Describe the scene to your PCs to bring their fear to the surface. Fighting in Obscuring Mist and Darkness can be terrifying. Don't forget to taunt the PCs too. Angry PCs make mistakes and walk into traps concealed in the bog.
If you are still having trouble with the PCs and want to make the dragon a little more challenging, look at the new Mythic Playtest. The Mythic minotaur has an ability to teleport as a move action to anywhere within his domain (100x100 area). This will be perfect for the hit and run tactics mentioned earlier. If the PCs are STILL getting the upper hand, teleport and then fly/swim away to ambush them at night with some charmed alligators.
Unremitting Evil, I need a hand here.
I had these lovely little young, undead black dragons running around. They were beautiful, beloved, and my very first dragons.
A Paladin one-shotted them.
I don't want to just kill my party - then their suffering would end. I want to be evil to them.
That's a tricky one Killstring,
Were you using a standard Black Dragon with the Undead Template...or Paizo's delicious Ravener build from Undead Revisited?
Paladin's being what they are, and that being a pain in the necrotic arse, they tend to oneshot most undead criters. Even beautifuly constructed killing machines like your Black Dragons.
Magikot isn't wrong, using the environment against them is a great idea, but here are a few better:
Deplete the Paladin's Smites. Nothing like a few well place undead Grave Knights (perhaps fallen ex-dragon slayers in the thrawl of the Dragon) to keep the Paladin tied up wasting smites.
Ranged, Ranged, Ranged. You have a dragon, have it fly up and start casting spells. Nothing says your dragon's can't have a wand of Fireballs on hand to drop some ugly damage. Bow/Rifle based Paladins might still pose a problem, but all it takes is one spell to undo most ranged attacks.
Confusion/Poison/Illusions oh my! Paladins have obnoxious good saves, but if you layer on the attacks...now that's differnt. Poisoned weapons on the undead leading up to the layer, confusion spells cast at him, and Illusions of the Dragon itself can really cause the Paladin to have a bad day.
Then there is what I call the "zinger".
The moral dilemma. Lets make your undead Black's act as guardians for another worse evil. Or more interesting, having a cult of innocent non-evil humanoids worshiping them. Imagine the Paladin's horror when they have to make a choice between the easy and potentially WORSE choice of killing the Dragon, or the harder and more troubling choice of letting it go. Or biding their time until they resolve the NPC hang up before getting to touch your evil pets.
Nothing more delightful than making Paladin's sweat a little.