Help with (Mythic) Riptide Cove playtest!


GM Feedback


Hey everyone,

If any DM's have or are going to run Skulls and Shackles I have a few questions for you!

Spoiler:
My players are headed into Riptide cove tonight and I am planning on testing out Mythic a bit. I am going to be granting them all Tier 1 mythic temporarily. I will probably have them kill a Mythic creature(The eel from the Invernus wreck) before heading into the cove and absorb some of it's power until they leave the cove and it wheres off.

What I need from you guys.

Spoiler:
Which creatures should I upgrade inside Riptide cove? Should I just add Mythic templates to The Whale, Queen and Devil fish? Should I add any templates to the normal grindylows? What about the Stirge nest at the entrance? Make them agile? Would that be too mean?

What templates should I add to The Whale, The Queen and the Devil fish?

What would be some appropriate Mythic feats to add to these creatures?

I am considering making the Eel in the Invernus' shipwreck the mythic creature that grants them their temporary Mythic power.
What template(s) would you add to it? Feats? ect...

Thanks in advance!

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