
jupistar |

Can your attack of opportunity trigger an attack of opportunity from your opponents?
Ex. If a goblin takes a move action to leave a threatened square and the character that threatens that square makes an unarmed attack or trip attack, do enemies around that character get attacks of opportunity against that character? What about the goblin being attacked, does it get an attack of opportunity?
I'm sure this has been answered before, but my searching started taking forever. Thanks in advance.

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AoO chains are possible, yes.
Note, however, that performing a combat maneuver without the associated feat only provokes from the target, not from everyone in range.
Fun mental image:
Two duelists, attempting to disarm each other, each with 20+ DEX and Combat Reflexes, but without Improved Disarm. First one attacks with a standard action, and... *clang-clang-tink-clang-tink-SWISH-clatter* ...done! All during the first duelist's standard action! ;)

Grick |

Can your attack of opportunity trigger an attack of opportunity from your opponents?
Yes.
Ex. If a goblin takes a move action to leave a threatened square and the character that threatens that square makes an unarmed attack
Normally, you don't threaten with unarmed strikes.
or trip attack, do enemies around that character get attacks of opportunity against that character?
A Trip combat maneuver only provokes from the target of the maneuver.
What about the goblin being attacked, does it get an attack of opportunity?
Sure. The AoO happens before the action that caused it, so the AoO (and counter-AoO) happen before the goblin actually leaves the threatened square.

Horbagh |

OK, difficulty level 2:
A druid with the Greater Trip feat wild shapes into a wolf gaining the Trip special ability. He attacks a human with his bite, hits, and succeeds on his free trip granted by wolf form. Greater Trip triggers giving him an attack of opportunity, which by RAW resolves before the target is prone. Our wolf druid uses his bite attack for the AOO, hits again, and because the target isn't prone yet, makes another free trip maneuver, and so on and so forth until he fails an attack, maneuver, or exhausts his AOOs. Does this work?

Kaelizar |

OK, difficulty level 2:
A druid with the Greater Trip feat wild shapes into a wolf gaining the Trip special ability. He attacks a human with his bite, hits, and succeeds on his free trip granted by wolf form. Greater Trip triggers giving him an attack of opportunity, which by RAW resolves before the target is prone. Our wolf druid uses his bite attack for the AOO, hits again, and because the target isn't prone yet, makes another free trip maneuver, and so on and so forth until he fails an attack, maneuver, or exhausts his AOOs. Does this work?
Judging based off RAW alone, it says "Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity" I think that if you us that AOO to trip again, since the target has already successfully been tripped that I would assume that this wouldn't work.
On a different note Greater Trip does mention Vicious Stomp that allows you to hit a foe once he hits the ground (so you would get the 1st from Greater and a second from Stomp.
Not to mention you are limited in the number of AOO that you get, (dex mod max if you take Combat Reflexes) so it wouldn't go on until you miss.

Horbagh |

Judging based off RAW alone, it says "Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity" I think that if you us that AOO to trip again, since the target has already successfully been tripped that I would assume that this wouldn't work.
On a different note Greater Trip does mention Vicious Stomp that allows you to hit a foe once he hits the ground (so you would get the 1st from Greater and a second from Stomp.
Not to mention you are limited in the number of AOO that you get, (dex mod max if you take Combat Reflexes) so it wouldn't go on until you miss.
Well this is certainly how I'd rule it my own game (and it would be very silly to allow it to work) I'm not sure RAW prevent it.
And, yeah! My half-orc monk/wolf shaman is definitely going to have vicious stomp! After his flurry of Feral Combat Trained bite/trips renders someone prone, he'all kick them in the kneecap for good measure!

Bruunwald |

sometimes this game is silly
Yeah, it is. But remember it's just an abstract, a combat simulation. The subject of the game simulating, rather than replicating combat is one that has been debated pretty much since the beginning.
In the end, I have yet to come across a game mechanic that does not break down on some level, somewhere. Even loose-turn based wargames like Infinity have their complications. And the more one tries to replicate a moving, realistic combat, generally the more rules a player needs to memorize or look up.
But the silliness of AoO, turns and movement can be especially evident to new players. We have a new player in our game. Her second session was just this last weekend. When she saw how far a particular group of monsters moved on their turn, her hair stood up. A quick discussion of how technically everybody is moving in the same six-second round was enough for her to understand the movements, but she had that same infamous look of incredulity on her face that I think new players always have when they begin to digest what a round actually represents.
LOL

Kaelizar |

But the silliness of AoO, turns and movement can be especially evident to new players. We have a new player in our game. Her second session was just this last weekend. When she saw how far a particular group of monsters moved on their turn, her hair stood up. A quick discussion of how technically everybody is moving in the same six-second round was enough for her to understand the movements, but she had that same infamous look of incredulity on her face that I think new players always have when they begin to digest what a round actually represents.
Agreed. There are many ways to represent rounds from various systems. And all is well and good until someone tries to use RAW to manipulate the timing of everything.
Also this ruling could be based on the type of game you are playing. In a more gritty, brutal world, I would say no. But if it's a game where the players ARE hero's and special and a more flamboyant type of play, then I might allow it if the player was able to explain it in depth to make it sound good from a rules perspective. (Nothing like the visualization of a beast form wolf druid running up to a goblin, Biting it and as it falls ripping it to shreds and then stomping on the bloody corpse for good measure.

MrCharisma |
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If a hunter has an animal companion and the teamwork feat . paired opportunist , and a creature we both fight wants to get away . not using withdraw or 5 feet step .. do we then get 1 or 2 aoo EACH ? as the 2nd aoo we get is in the action of yer partner !!
No ...
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.
The bold part specifically addresses this. You do both get the +4 to hit with your AoOs though.

Steelthunderr |
oh so the action they mean is the aoo the enemy provokes .. not the additional aoo you and pet gain when yer make use of it ..
Would be a bit much that's why i asked .. the paired feat +4 and animal focus "snake" +4 ( as i am lvl 10 atm ) with the +4 from outflanking . still +12 helps .. thanks for confirming .

Steelthunderr |
yeah halfling hunter with velociraptor companion .. its currently at ac 32 without bark skin .. when i get to 11 . i take thorn body ( lvl 4 spell ) 1d6+11 combined with planar focus ( cold)(5d4) it be very bad idea for enemies to attack it.. i was using fire alot but most of the enemies got fire resist . we are in a desert

Steelthunderr |
if ( after retraining some feats ) i go into the improved feint, feint partner + improved feint partner .
i start my turn next to an enemy as does my AC .. i can use feint as move and as standard action , does this meas i ( if my feint gets through ) i provide 2x an aoo for my partner ? and so i get my aoo aswell ( thx to paired opportunist) and when i am done, my AC still get its full attack ?

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People asked about combining pets with AoOs and Paired Opportunists. This works great. However, the issue isn't what happens when foes try to GET AWAY FROM YOU, the issue is what happens when foes try to GET CLOSE TO YOU. Assuming you and your pet both have reach which ... why would you not?

Steelthunderr |
If i give my AC the LUNGE feat
https://www.d20pfsrd.com/feats/combat-feats/lunge-combat/
if an enemy closes the distance from 1o feet to 5 feet my AC gets an aoo will i get the aoo as well when the enemy completes his step to 5 feet within my normal range as paired opportunist allows me to take an aoo when my AC gets 1 ?

MrCharisma |

If i give my AC the LUNGE feat.
Sadly no.
Lunge increases your reach until the end of your turn, which means on your enemy's turn you have your normal reach. Unless your enemy is moving on your turn it won't work.
Also let's assume your AC has reach (from being large/etc), the AoO is triggered in the square the enemy leaves, so you only get an AoO if you threaten that square.

Steelthunderr |
pity , was looking even at the spell long arm.. but my AC doesn't have arms , guess its gonna be feat intensive to get aoo on enemies .. bluff is currently at +9 so a basic feint got a 50 % to get through , if an enemy loses it dex bonus doe that mean my AC get an aoo, as the AC and me got the same init ?