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So, I have a PC concept, but need some help to put it together.
Here is the breakdown:
Race: Android, Class: Dervish Dancer, 20 point buy, and dumping Int and Wis are actually key to the concept.
For those without the Inner Sea Bestiary, Android stats are:
Androids are defined by their class levels—they do not have racial Hit Dice. All androids have the following racial traits.
+2 Dexterity, +2 Intelligence, –2 Charisma: Androids have swift ref lexes and are very intelligent, but have difficulty relating to others.
Exceptional Senses: Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Constructed (Ex) For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Nanite Surge (Ex) An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.
Languages: Androids begin play speaking Common. Androids with high Intelligence can choose any languages they want (except secret languages, such as Druidic).
Any advice?

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Wait... There's an android race in the inner sea bestiary?! When did this happen and why haven't I seen it!
On topic: I'd go for the feat route dervish dancer and try to eliminate as many features that won't effect you as possible through archetypes.
Yeah, I put the stats in a spoiler in the OP.
Not sure exactly which archetype combo will weed out the Morale bonuses.

catmandrake |

I'd recommend Monkey Style to represent your awesome ground moves like windmills and flares (take no penalties while prone, no AoOs while standing up or crawling, and stand up with a swift action with a successful DC20 Acrobatics check). Unfortunately, you said you're dumping Wis so you won't meet the prerequisites. You could take a level of Master of Many Styles Monk to take it as a bonus feat and ignore the prereqs.

Kazaan |
Then I guess go Dervish Dancer (Bard), and take a 1 level dip into Unarmed Fighter for a style (monkey or janni) then 2 level dip into MoMS for Monkey/Janni fusion. Your pick as to whether you want to skip to Monkey Shine or Janni Rush. At lvl 5 you'll have:
Dervish Dancer 2/Unarmed Fighter 1/MoMS 2
- 1d6 improved unarmed strike (backup weapon if you're ever disarmed or need bludgeoning damage)
- Acrobatic Check/20 to stand with no provoke, no penalty to AC/Attack while prone (monkey)
- lower penalty to AC on charge and less bonus for enemies flanking you (janni)
- a) Able to get very up-close-and-personal on successful stunning fist and get bonus to dodge/attack when occupying opponent's space (monkey shine)
-or-
- b) Able to double unarmed damage dice on a charge and always jump with running start (janni rush)
- BaB 3
- +5/+6/+6 F/R/W saves
- Hit Dice: 8 + 3d8 + 1d10 = average 27 base HP (before Con, favored, other factors)
- Dex to Attack with Weapon Finesse (lvl 1 feat)
- Add Perform(Dance) bonus in place of Acrobatics bonus to Acrobatic checks (You don't need to train Acrobatics, you can train Perform(Dance) instead)
- +10 land speed while dancing (you won't get bonus from courage dance but you'll still get Fleet bonus)
After that, you can put a couple more levels into MoMS to get Slow Fall, ki pool, another +10 move speed, +1 AC, and increase your unarmed dice to 1d8 then put the rest of your levels into DD. Eventually, you'll qualify for the Dervish Dance feat, though you can wield a Kukri early on to take advantage of weapon finesse then upgrade to a Scimitar later. You only really need to focus on Dex and Cha; your AC will be pretty high so you won't need so much HP and you probably won't be power attacking so you can leave Str at 10 or 11 to cover carrying capacity.

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There is the Dawnflower Dervish Fighter archetype, and the Dawnflower Dervish Bard archetype.
Weird huh?