Ideas for a Masterwork Diplomacy Tool


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I'd like to get a Masterwork Tool for Diplomacy. My immediate gut reaction would be a fancy new dress and accessories. This will suffice for the current situation (the Trial of the Beast, if you're familiar), but I would prefer one that I could use while adventuring and wearing armor and whatnot.

I know a chain shirt probably could fit undernearth typical Victorian dresses, but it would require near constant Mending and Prestidigitation to keep in nice. Could something else do it? Nice make up? Fancy perfume? Jewelry? A book on public speaking?

A bonus side question:
Far in the future, I'd like a masterwork tool for Spellcraft and Use Magic Device, but absolutely can't think of anything. Any ideas?

Silver Crusade

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For Diplomacy, how about a book that describes the customs of other cultures?

Silver Crusade

How about a finely crafted medal of honor from another country or state? Would show that you have been awarded an honor for working with another kingdom for what ever reason.


If I remember correctly, Perfume gives +2 on Charisma based checks against any who could be attracted to you.


For Spellcraft you could get a pointed hat embroidered with magical symbols. UMD could be a matching set of long gloves.

Liberty's Edge

They already have a masterwork tool for Diplomacy, of sorts. It's called Parade Armor, and it's basically studded leather with an insignia of a certain country on it. You could just ask your DM to let you inscribe an insignia on any other set of armor (though a chain shirt might be impractical).


For Use Magic Device: a "cheat sheet", with lists of common command words, the basics of magical gestures and potential pitfalls.


Wearing a good suit to court instead of a bunch of ragged gang clothing is supposed to be helpful. I'd say that a good set of clothes would do the trick.


tonyz wrote:
a good set of clothes would do the trick.

Shouldn't that merely avoid a penalty, rather than impart an actual bonus? Wearing a good suit to court is pretty much expected after all.


I think what people are really suggesting are ways to gain a +2 circumstance bonus to diplomacy. It's hard to imagine an actual "tool" or tool set that could be used for diplomacy that would impart its bonus no matter who the PC is negotiating with. It is, however, easy to think of ways to improve the circumstances to enable diplomacy to be at its best. A plate of favored hors d'oeuvres. A bottle of nice wine or other potable to share. A retreat away from distractions and with nice comfy chairs...


mplindustries wrote:
I'd like to get a Masterwork Tool for Diplomacy. My immediate gut reaction would be a fancy new dress and accessories. This will suffice for the current situation (the Trial of the Beast, if you're familiar), but I would prefer one that I could use while adventuring and wearing armor and whatnot.

Fancy accessories works fine, even when wearing armor. The armor could simply have fancy etching or other adornments that make it stand out.

-Matt


mplindustries wrote:

I'd like to get a Masterwork Tool for Diplomacy. My immediate gut reaction would be a fancy new dress and accessories. This will suffice for the current situation (the Trial of the Beast, if you're familiar), but I would prefer one that I could use while adventuring and wearing armor and whatnot.

I know a chain shirt probably could fit undernearth typical Victorian dresses, but it would require near constant Mending and Prestidigitation to keep in nice. Could something else do it? Nice make up? Fancy perfume? Jewelry? A book on public speaking?

A bonus side question:
Far in the future, I'd like a masterwork tool for Spellcraft and Use Magic Device, but absolutely can't think of anything. Any ideas?

Remember that as per UE, there is no universal Diplomacy or Use Magic Device MW tool, but rather there are tools that will help you in a particular situation. UE gave an example of a belt made of the beards of many dwarves to add +2 to UMD for pretending to be a dwarf, for instance.


The best tool I know of to boost diplomacy results would probably be a Smith & Wesson 44 magnum...

Shadow Lodge

Pathfinder Adventure Path Subscriber

In PFS, I have a Barbarian who joined the Eagle Knights and got Diplomacy as a class skill because of it. I wanted to make use of it, so I decided his masterwork Diplomacy tool would take the form of a ball he could squeeze in his pocket whenever conversations got too contemptuous. That might not be as useful for everyone, though.


I actually did this in the same campaign. My unbreakable fighter just so happened to be an excellent tailor so he made his daughter (another PC) an array of masterwork dresses that give her a bonus to diplomacy as per a masterwork tool.


Rogue Eidolon wrote:
Remember that as per UE, there is no universal Diplomacy or Use Magic Device MW tool, but rather there are tools that will help you in a particular situation. UE gave an example of a belt made of the beards of many dwarves to add +2 to UMD for pretending to be a dwarf, for instance.

I actually don't have UE, so I am not aware of what you're talking about. Can you elaborate?

The situation is the Trial of the Beast from Carrion Crown. Without spoilers, the party needs someone (me, the Bard, as my bonus is highest) to speak in court and a series of Diplomacy checks will determine the outcome of the trial.

We are not allowed to use magic, but I want as many mundane bonuses as possible, and a masterwork tool is something I'm missing. What would work in a court setting?

Since we're on the topic, I guess I could expand this to ask--are there other non magical sources of Diplomacy bonuses? Some kind of obscure alchemical item, perhaps?


Remington 1100 works best.


mplindustries wrote:
Rogue Eidolon wrote:
Remember that as per UE, there is no universal Diplomacy or Use Magic Device MW tool, but rather there are tools that will help you in a particular situation. UE gave an example of a belt made of the beards of many dwarves to add +2 to UMD for pretending to be a dwarf, for instance.

I actually don't have UE, so I am not aware of what you're talking about. Can you elaborate?

The situation is the Trial of the Beast from Carrion Crown. Without spoilers, the party needs someone (me, the Bard, as my bonus is highest) to speak in court and a series of Diplomacy checks will determine the outcome of the trial.

We are not allowed to use magic, but I want as many mundane bonuses as possible, and a masterwork tool is something I'm missing. What would work in a court setting?

Since we're on the topic, I guess I could expand this to ask--are there other non magical sources of Diplomacy bonuses? Some kind of obscure alchemical item, perhaps?

Relevant Text:
Ultimate Equipment wrote:

Several common items already count as masterwork

tools for particular skills. These are the alchemist’s lab,
climber’s kit, disguise kit, healer’s kit, masterwork musical
instrument, and masterwork thieves’ tools. Therefore, there
is no masterwork climber’s kit, masterwork healer’s kit, and
so on—those items are already the best available for general
checks with the relevant skill.
Some skills have no appropriate tool or masterwork tool—
no nonmagical item exists that grants a bonus for all uses
of that skill. For example, just because a certain perfume is
favored by local nobles (granting a +2 circumstance bonus
on Diplomacy checks to influence them) doesn’t mean that
perfume has the same effect on a member of the thieves’
guild, a foreign berserker, or a medusa. Likewise, just because
a fake beard woven by dwarves out of the beards of famous
dwarves may grant a +2 circumstance bonus on Use Magic
Device checks to emulate the dwarven race doesn’t mean the
beard has any effect on using that skill to activate elven items
or paladin items, or to decipher a written spell.

Grand Lodge

@Rogue Eidolon: The Masterwork Tool from the Core can be for any skill.

This has been Developer confirmed. Their answer, is "Yes, flavor as appropriate".

That is what the OP is trying to do.


blackbloodtroll wrote:

@Rogue Eidolon: The Masterwork Tool from the Core can be for any skill.

This has been Developer confirmed. Their answer, is "Yes, flavor as appropriate".

That is what the OP is trying to do.

And now the developers have made it clear, through clarifying text from UE, that this isn't the case (where "this" is defined as MW Tools that break the rules in the spoiler box, including giving a +2 to all Diplomacy or UMD checks you ever make). This is the same entry as the Masterwork Tool from the core, with the same price, and now with the additional clarifying text I pasted above.

That said, the OP can most certainly find a dress that is the perfect cut for the current trend in Lepistadt courtrooms--they just shouldn't expect to be getting the +2 against werewolves or vampires or liches (unless said beasties are also Lepistadt nobles of course).


Research materials, like a set of very good maps, accurate histories, etc.


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Diplomacy: I'd go with a letter of introduction from a baron or viscount. Not every noble is rich. Some are in debt due to unwise investments, gambling problems, military losses, or natural disasters, and may be willing to write such a letter for help paying off their debts.

Spellcraft: any number of things could work. A thesis paper from a notable wizard on magic theory, a "field guide" on identifying spells and thier properties, a prism for viewing magic auras, etc.

Use Magic Device: As above, many things could work. A book called "Magic Items for Dummies", a training manual for apprentice wizards, etc.


Bare in mind that the tools listed in the core book, such as climbers kit and healing kit have limitations of some kind. The climbers kit takes time to don, the healers has 10 uses, alchemists kit is too large too carry, magnify glass does not help with all appraise checks.

Please remember to flavor accordingly.


mplindustries wrote:
Rogue Eidolon wrote:
Remember that as per UE, there is no universal Diplomacy or Use Magic Device MW tool, but rather there are tools that will help you in a particular situation. UE gave an example of a belt made of the beards of many dwarves to add +2 to UMD for pretending to be a dwarf, for instance.

I actually don't have UE, so I am not aware of what you're talking about. Can you elaborate?

The situation is the Trial of the Beast from Carrion Crown. Without spoilers, the party needs someone (me, the Bard, as my bonus is highest) to speak in court and a series of Diplomacy checks will determine the outcome of the trial.

We are not allowed to use magic, but I want as many mundane bonuses as possible, and a masterwork tool is something I'm missing. What would work in a court setting?

Since we're on the topic, I guess I could expand this to ask--are there other non magical sources of Diplomacy bonuses? Some kind of obscure alchemical item, perhaps?

A circlet of persuasion would give a +3 to all cha based skills. But for a masterwork tool to use in court, how about a book about law for the country you're in?


Fancy clothes.


Appetizer tray. A really nice plate of hors d'oeuvres goes a long way to soothing heated tempers and winning hearts and minds.

Grand Lodge

I use a book called 'How to win friends and influence People' as I open the conversation with periodic... "Ah - I am unfamiliar with this phrase, let me check a moment" for Diplomacy.


Well, you seem to already have a campaign underway, so saying a trait will not help much, but there is the Extremely Fashionable trait. It gives a +1 on Bluff, Diplomacy, and Intimidate if you are wearing clothes and/or jewelry worth more than 150 gp. But that would include many different magical items, so you would have it always active after a couple of levels. Unless you are covered in viscera from ...well being and adventurer. Plus one of those skills becomes a class skill.


crib sheet

or

an assistant who can tell you information about the person you are meeting (basically aid another action)

Grand Lodge

Mister Cheesy wrote:
Fancy clothes.

That'll really help in your diplomacy rolls in Lowtown, or dealing with the natives in Mwangi.

Sczarni

Proper attire or other accoutrements would probably suffice. A badge or insignia worn on you armour/clothing/shield.

In some cultures carrying a sceptre or wearing some type of headdress would indicate a position of stature and could provide a bonus or penalty to diplomacy - depending on who you're dealing with.

At the end of the day the best idea is going to be one that your GM agrees with.

As for spellcraft & UMD; best I can think of would be a reference document. Maybe a book or codex?


A mighty fine hat.

Grand Lodge

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BigNorseWolf wrote:
A mighty fine hat.

You mean like this?


Pathfinder Maps Subscriber
Tiny Coffee Golem wrote:
Remington 1100 works best.

I prefer the 870P myself.

Perhaps a mundane version of the Judge's Wig ?

A mundane version would be a simple lawyer's wig and would only add a +2 circumstance bonus to diplomacy when dealing with matters of law.

@LazarX: Any plan where you lose your hat is a BAD PLAN.

Grand Lodge

How about a psychology textbook identifying various signals like body language and the like in different races? Finding ways to identify their motives and appeal to them. Negotiations should really include sense motive, understanding people is integral to convincing them to do something.

Scarab Sages

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How about treating someone to a beer?


mousestalker wrote:
A really nice plate of hors d'oeuvres goes a long way to soothing heated tempers

Just make sure they're too small to effectively throw at each other.


You could just make a diplomacy kit in the same style as a disquise kit containing many useful but minor items that different cultures ect look favorably upon which with a knowledge local check (dc to be determined by situation) you can gain the bonus.

For instance say you are going to talk with court officials in Magnamar a knowledge local check might tell you that they consider a white rose a sign of respect so you go into your kit and wear the white rose enamel cloak clasp.


Rogue Eidolon wrote:
mplindustries wrote:

I'd like to get a Masterwork Tool for Diplomacy. My immediate gut reaction would be a fancy new dress and accessories. This will suffice for the current situation (the Trial of the Beast, if you're familiar), but I would prefer one that I could use while adventuring and wearing armor and whatnot.

I know a chain shirt probably could fit undernearth typical Victorian dresses, but it would require near constant Mending and Prestidigitation to keep in nice. Could something else do it? Nice make up? Fancy perfume? Jewelry? A book on public speaking?

A bonus side question:
Far in the future, I'd like a masterwork tool for Spellcraft and Use Magic Device, but absolutely can't think of anything. Any ideas?

Remember that as per UE, there is no universal Diplomacy or Use Magic Device MW tool, but rather there are tools that will help you in a particular situation. UE gave an example of a belt made of the beards of many dwarves to add +2 to UMD for pretending to be a dwarf, for instance.

Universal Diplomacy tool?

Masterwork kneepads and altoids?


Like Cleopatra!

100 nobles, one night.....

I am no historian, anyone can clarify, the actual events?


How about a book.


Adamantine Dragon wrote:
The best tool I know of to boost diplomacy results would probably be a Smith & Wesson 44 magnum...

I think you're confusing Diplomacy with Intimidation. There's nothing about having a gun shoved in one's face that will make one like you more. They may agree with your point of view temporarily, but they sure aren't going to invite you to the next social engagement they host. ;-)


A cutlery set for a tea ceremony. While explaining the custom, you can talk a lot with someone.

Lantern Lodge

Not really a master tool, but what about an enchanted sweet that one eats. As long as it is still on your tongue, it makes you speak the right words to any given social situation.

Sort of a magical automatic reply.? :P

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
mplindustries wrote:

I'd like to get a Masterwork Tool for Diplomacy. My immediate gut reaction would be a fancy new dress and accessories. This will suffice for the current situation (the Trial of the Beast, if you're familiar), but I would prefer one that I could use while adventuring and wearing armor and whatnot.

I know a chain shirt probably could fit undernearth typical Victorian dresses, but it would require near constant Mending and Prestidigitation to keep in nice. Could something else do it? Nice make up? Fancy perfume? Jewelry? A book on public speaking?

A bonus side question:
Far in the future, I'd like a masterwork tool for Spellcraft and Use Magic Device, but absolutely can't think of anything. Any ideas?

I don't think there is one universal diplomacy tool, except maybe the UN Diplomatic Envelopes...

But everything is situational, in Trial of the Beast, the Paladin got a situational bonus because he came in his gleaming plate holy symbol of law brandished and was immediately seen with favour and trust. If he walked into Riddleport he would be distrusted and avoided.

Diplomacy really requires the GM to make situational accommodation.

I usually as a DM will allow any of the following:
1) a request to "use diplomacy to get a favourable response" with a straight die roll.
2) a player to describe what he is going to try and say and how he is going to try and convince the other party, they would then get a a minor bonus, (or penalty if he inadvertently chooses to pursue a course of logic that is like to upset the target) to the roll.
3) Player goes into detail on any preparations he wants to make to get ready for a diplomatic encounter (possibly using a diplomacy/gather information role to get information on local custom) then they actually act out the diplomacy situation with myself playing the NPCs and letting them adapt. Based rather subjectively on how it all went they get a bonus or penalty that can be quite large to the actual roll.


Oh, hey, this is still going a couple months later. For reference, I got a pretty new dress and blew away the first two days of the trial with a 30+ on every diplomacy check--I even hit a 50 when he gave me a big situational bonus.

Then the GM ran some altered version of Herstag he found on the forum here that was way beyond our abilities (especially because only half the party came to that session), so we all died. Yay?

Liberty's Edge

Too bad. I was going to suggest a fan for hiding your facial gestures (bonus to both Bluff and Diplomacy)


Gold pieces slipped discreetly into an awaiting hand...

Grand Lodge

Joex The Pale wrote:
Adamantine Dragon wrote:
The best tool I know of to boost diplomacy results would probably be a Smith & Wesson 44 magnum...
I think you're confusing Diplomacy with Intimidation. There's nothing about having a gun shoved in one's face that will make one like you more. They may agree with your point of view temporarily, but they sure aren't going to invite you to the next social engagement they host. ;-)

For the Dragon, Intimidation IS his diplomacy roll. :)

Grand Lodge

Galnörag wrote:

I don't think there is one universal diplomacy tool, except maybe the UN Diplomatic Envelopes...

That not only would give you a severe minus, but an automatic fail among the conspiracy wingnuts who are sure that the UN is about to invade America to take away or sovereignty.

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