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My 5 players last night was fighting a 5 bandit group. For whatever reason they used Monster Summoning II twice to bring in 2 extra creatures (celestial wolves) to assist them in wiping out the bandit menace. Does this summoning affect the APL of the party? Do I consider the party size to be 7 when I divide up experience? I've seen a lot of discussion on how monster CR includes summoning abilities, but I don't see much on how it impacts awards if its the players doing the summoning. I'm thinking there should be some impact in the awards to the players, as all the summonings really made the encounter easier. ![]()
Hi all, I'm DMing a Pathfinder game, and I've noticed that my players are using Detect Evil/Detect Magic quite a lot. I feel its breaking the flow of the game. I've read a lot of the discussions on this problem in these forms along with some of the ways to diminish its impact, but I want to go the other way. I'm looking for creative role playing, house rules or other colorful ways to cut down on parties dependence on these sort of abilities of their own free will. For example, consider Harry Dresden's Third Eye (search for Third Eye) as a variant on Detect Magic. That retelling of detect magic is the kind of thing a player wouldn't want to do every time you want to walk into a room. It could even be modeled as temporary wisdom damage or the like. Any Suggestions? The more creative the better... ![]()
Liz Courts wrote: I have a spreadsheet of Paizo adventures by level, so if you ever need me to quickly look something up, lemme know. :D Could I get a copy of that list? I need a 3rd-4th level module (ideally PFRPG) other than "Masks of a Living God". I DM for 10,11 year olds (ah, parenting in the modern age), and they're not strong enough at role playing for that kind of adventure. That sort of list really could really shine as part of a website--Imagine a wizard that recommends you PF/Gamemastery modules based on you're preferences and needs. ![]()
Shakor wrote:
Thanks! I'll take a look at them. nrtrandahl, not at all opposed to creating my own. Time constraints are my enemy though. ![]()
Hi all, My group just finished Crypt of the Everflame, and they really liked it. The group is 3 players, aged 37, 12, and 10. The group is level 3 across the board now. I know I can do the sequel to CotE, Masks of the Living God, but I've read it and I'm certain the younger people in our group won't enjoy it. They're not strong role players yet, and they're themes in there they wont get yet, let alone enjoy. So....Do you have any recommendations for an alternative module I could use for for 3-4 level 3 players? Maybe something more like a wilderness romp? I looked on the Paizo site for options and its really painful finding modules by level. Thanks! |