
Bruunwald |

Well, this got me curious about the race in question.
*Sees the words Nanite Surge* Wait a minute. *Metal Gear Solid 4 voice* Nanomachines?!
"Nanites" and nano "machines" are a concept that goes way back to before Metal Gear.
Nanotechnology is a real thing. See? The spellcheck did not even question the word nanotechnology when I typed it.

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Oceanshieldwolf wrote:(bbt refers to the Ghoran, a plant race that have the Racial Trait: Delicious.)Heh, nice. What does that racial trait do?
Well...
Delicious (Ex) Ghorans take a –2
penalty on Escape Artist and
combat maneuver checks made
to escape a grapple against any
creature that has a bite attack
with the grab ability.

Some Random Dood |

Some Random Dood wrote:Oceanshieldwolf wrote:(bbt refers to the Ghoran, a plant race that have the Racial Trait: Delicious.)Heh, nice. What does that racial trait do?Well...
Inner Sea Bestiary wrote:
Delicious (Ex) Ghorans take a –2
penalty on Escape Artist and
combat maneuver checks made
to escape a grapple against any
creature that has a bite attack
with the grab ability.
Rofl, that is awesome.

Icyshadow |

Icyshadow wrote:Well, this got me curious about the race in question.
*Sees the words Nanite Surge* Wait a minute. *Metal Gear Solid 4 voice* Nanomachines?!
"Nanites" and nano "machines" are a concept that goes way back to before Metal Gear.
Nanotechnology is a real thing. See? The spellcheck did not even question the word nanotechnology when I typed it.
I am aware of that, but I just wanted to make a joke at the expense of that game's nanomachine obsession.

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From the other thread:
Banecrow wrote:
By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?There is something incorrect about the android, but it isn't the 16 RP. That part is accurate. When showing the RP costs in these entries we only showed the values for the new race abilities, and unfortunately, the constructed ability should be higher. Constructed should be 10 RP. In development when we were assigning the values, things like its various immunities and its +4 saving throw bonus were broken out separate from the constructed race ability, which is why it only shows as 2 RP.
Here's the breakdown from my development notes:
Humanoid type: 0 RP
Medium size: 0 RP
Normal speed: 0 RP
Standard Ability Scores: 0 RP
Linguist: 1 RP
Darkvision: 2 RP
Low-Light vision: 0 RP
Skills +2 Perception: 1 RP
Emotionless: –1 RP
Constructed: 2 RP
Saves +4 vs paralysis, poison: 4 RP
Immune fatigue, exhaustion, disease, sleep, fear, emotion: 4 RP
Nanite surge: 3 RP

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Am I missing something here. The development notes don't seem to work according to rules either. I agree that Constructed is a typo, but why would Low-Light Vision be 0RP and the +2 Perception be only 1RP. Per the Advanced Race Guide, Low-Light Vision costs 1RP and a +2 to a single skill is 2RP. IF the total for Constructed should be 10, then I'm coming up with a total of 18RP not 16RP.
Also, not sure how the +4 vs paralysis and poison (4RP) and immunity to fatigue, exhaustion, disease, sleep, fear, emotion (4RP) are not considered new as I can't seem to find a way to calculate them.
Per this indication, then I would assume the additional 2RP for constructed would grant +4 vs mind effects and stun effects as well as the the negative aspects of counting as both humanoids and constructs for the purpose of ranger's favored enemy and bane weapons and not being able to gain a moral bonus.
This all gets further complicated via the Bestiary 5 since Emotionless now incorporates the immunity to fear and emotion as well as the ability to not gain moral bonuses. This would obviously change the RP cost of emotionless and constructed.
I guess I'm wondering if there has been a new breakdown in the last couple years.