
MaverickWolf |

Honesltly does not look like there are very many. And by that, I mean I only found one here. Evocative Vehicles from Rite Publishing. It's part of the #30 series, so theory is there's 30 of them. I own it, but haven't really looked at it. They are specific magic vehicles, but they may help..

Caedwyr |
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One of the Super Genius Games Anachronistic Adventurer (The Tough) books has some additional vehicles and expanded vehicle rules. Also, Amethyst Renaissance has a bunch of vehicles in it as well.
By my count, The Tough pdf has a vehicle template which lets you create a vehicle from pretty much any base monster concept, and includes 3 stat blocks for vehicles.
Amethyst Renaissance has 14 ground vehicles, 7 aircraft, and 32 modifications you can customize your vehicles with.

Caedwyr |
There are a couple that would work for a standard high fantasy game (airship types), the rest are probably going to be too high tech otherwise. I'd still recommend picking up the book for the other good content. I really like the rules and flavour which helps explain why so many fantasy settings are fairly stagnant technologically, and answers the question of what happens when high tech and magic mix.

RJGrady |

So, a carriage is a Large vehicle with 90 hit points, hardness 5, and does 1d8 ramming damage. By my estimation, two carriages would have to ram each other about 60 times to be broken 120 times to be wrecked.
Has anyone tried to do a really comprehensive book on vehicles?

White Unggoy |

Something I just picked up and have enjoyed flipping through is the Book of Multifarious Munitions: Vehicles of War. I haven't used it in play at all, but there is definitely some cool stuff in there, all designed for high fantasy (clockwork ballista tank, hoverboard, etc). Jon Brazer Enterprises also has 10 Pirate Ships from the same series, which I have not not picked up as of yet.