Create Pit - best spell in game?


Pathfinder First Edition General Discussion

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Zod the feyblooded sorcerer gnomes most unassuming spell became his best all the way to 17th level when quickened -

Low level spell can:

-damage opponents

-save allies (with feather fall or making it just a 10ft drop = instant cover or drop wounded allies - or allies abut to be dropped - into time out from area spells)

-make an arena for one on one death matches

-terrain control

-move opponents (even if they save they move to the nearest safe space = can often save your warriors from full attacks or make it so in rooms only one opponent can get to them not two)

-Defeat teleport and d.door (once dropped in/grappled in/bull rushed in) opponents are extra planar so need a plane shift .. or a climb check to return.

Thoughts?


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Most women would love an ability to create Pitt.


There's a sorc in a game I'm playing who has every single variation of create pit on her spell list. She pretty much uses one every fight...

... but sometimes a monster flies or is huge and not a one of them does any good at all.

That said though yeah, it's a REALLY nice spell for its level.


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Create Pit does not defeat teleport and dimension door. This has been stated by the paizo staff that extra planar is not the same thing as extradimensional. You can teleport or D-Door out of the pit created by the Create Pit spell.

Also, people overestimate Create Pits effectiveness on keeping a person at the bottom. Due to the climb rules the Climb DC can be reduced by 5 for a medium or smaller creature and reduced by 15 for a Large creature.

Still, it is a good spell.

- Gauss


Starfinder Superscriber

My test party for Mythic did some awesome work with a Hungry Pit spell vs. an Adamantine Golem. I was surprised with how effective it was for keeping it out of the fight.


DJEternalDarkness:

How did you do that? An Adamantine Golem is huge. It doesn't fit. Only large and smaller creatures are subject to a create pit spell.

- Gauss


Can't they be metamagiced? Hm, Widen Spell doesn't seem to apply, right?

Too bad.

Ruyan.


RuyanVe, you are correct that Widen Spell cannot be applied to the Create Pit line of spells. Create Pit is not a burst, emanation, or spread.

- Gauss

Dark Archive

Its usually the case when something is to good is that someone misread the text.

When something seems to good reread it, the reread it again and again.


Starfinder Superscriber

Well huh, thank you for pointing that out to me! now I'm better prepped.

Liberty's Edge

bigkilla wrote:

Its usually the case when something is to good is that someone misread the text.

When something seems to good reread it, the reread it again and again.

Or read/wait for the errata

Scarab Sages

It has to be used tactically. Create pit thwarts a cavalier's charge, makes it difficult for melee fighters to engage, and painful for the cleric to get in breath of life range (if they don't end up being sucked into the pit anyway). I've had games where the spell has been nothing but trouble. It really comes down to the skill of the caster to make effective use of it.


Sorry to burst your bubble, but the best spell in the game is Haste.


Its good, but not the best spell in the game in my opionion. At times it can be more problematic then it is helpful, or so I've seen in my kingmaker game. It is as much an obstacle for allies as it is for enemies, and it is difficult to target an enemy trapped in the pit. It can be good for fighting multiple foes, but it can often inconvenience the heavy hitters in your party who may have been trying to kill the thing you just dropped in a pit, and now they cant get to it.


Horselord wrote:
It has to be used tactically. Create pit thwarts a cavalier's charge, makes it difficult for melee fighters to engage, and painful for the cleric to get in breath of life range (if they don't end up being sucked into the pit anyway). I've had games where the spell has been nothing but trouble.

I have also seen Create Pit (et al.) cause more than its fair share of annoyance on both sides of the GM screen.


The best spell in the game is the one that solves your current problem. The pit line of spells is powerful, and flexible, and does a lot. I like them. But they're not going to solve every problem you have.

Dark Archive

Heh, I actually read the title as 'Create Pett'...


Nope, its glitterdust.


Well, you might say I am quite fond of this line of spells.(points to her moniker) =)


If your foes are smaller than the pit, and corporeal, and aren't flying, and you've got an available surface to cast the spell on, and you're on a plane with gravity . . .

Don't get me wrong, it's a useful spell. But so is web.

Sovereign Court

I'm more fond of ray spells ... though pit spells have come in handy and if facing off against other spell casters, holding action to create a pit under the opposition can be all sorts of humorous.


see:

Dont forget this one: And your GM forgets that creatures can brace while climbing and thus reducing the climb DC by 5 or 15 depending on creature size.

Silver Crusade

While create pit is a great 1st level spell...I would argue the best 1st level spell is Grease.


Elamdri: Create Pit is level 2.

- Gauss

Silver Crusade

Oh shoot, that's right. Doi.

Still better than Create Pit.


Gauss wrote:

Elamdri: Create Pit is level 2.

- Gauss

Well, that changes EVERYTHING! :P

Greg

Silver Crusade

Hmmm...at 2nd level I'd say Invisibility is the best spell, not create pit.


LOL Greg. I was just informing Elamdri, not making a valuation on if it is the best spell or not. I typically do not make such valuations as they are situationally dependant.

- Gauss

Silver Crusade

Yeah, I always forget Create Pit is 2nd level, not 1st, I so rarely get to use it.


I want to make a cartoon-based sorcerer who specializes in making pits and pulling objects out of thin air.


And dropping anvils?

Greg


Unfortunately, you cannot use Conjuration magic to create something 'in thin air' unless that thing can be supported by air (such as by flying) or unless the spell specifically states otherwise. So nope, no falling anvils.

- Gauss


DEMMIT!

But, more on track with the thread, I have only seen create pit cast once...and the bad thing made its reflex save. *sighs* We did manage to slay the bad thing before it could act though.

The group I run, they just don't seem to ever use it. *shrugs* The boards make it seem really neat though.

@ Gauss...think we could reskin a spell to do the anvil thing? Big Lemon deserves it!

Greg


Greg Wasson, if you really want to do the anvil thing use Telekinesis. :)
Carry around an anvil in your bag of holding. Open bag of holding, TK the anvil out of the bag, drop it on the subject.

- Gauss

The Exchange

Overall best spell?
I'd say limited wish: much more available than wish, and able to replicate most other spells.

After that, my choice is probly dazing magic missle, lineaged to 3rd.
Dazing Snapdrag fireworks.

Out of wands, I'm fnd of summoners ddoor.


I don't know why we're still debating this. We've already established that the best spell is Haste.

Silver Crusade

Xexyz wrote:
I don't know why we're still debating this. We've already established that the best spell is Haste.

Unless you're in a party of casters.


Odraude wrote:
Most women would love an ability to create Pitt.

Lol!! thats good one


Gauss wrote:

Create Pit does not defeat teleport and dimension door. This has been stated by the paizo staff that extra planar is not the same thing as extradimensional. You can teleport or D-Door out of the pit created by the Create Pit spell.

Also, people overestimate Create Pits effectiveness on keeping a person at the bottom. Due to the climb rules the Climb DC can be reduced by 5 for a medium or smaller creature and reduced by 15 for a Large creature.

Still, it is a good spell.

- Gauss

Any source for this?


insaneogeddon:

James Jacobs 1

James Jacobs 2

- Gauss


Elamdri wrote:
Xexyz wrote:
I don't know why we're still debating this. We've already established that the best spell is Haste.
Unless you're in a party of casters.

I don't know many casters who don't enjoy an extra 30ft of movement, +1 to reflex saves, and +1 to their touch and ranged touch spells.

Besides, since Haste is the best spell in the game, any situation where it would not be the best spell is a logical impossibility, and hence cannot exist. =)


Gauss wrote:

Unfortunately, you cannot use Conjuration magic to create something 'in thin air' unless that thing can be supported by air (such as by flying) or unless the spell specifically states otherwise. So nope, no falling anvils.

- Gauss

Unless you create a specific spell that is capable of doing exactly that.

Grand Lodge RPG Superstar 2012 Top 32

I also think you can use create pit to bypass doors and portcullises. I guess it only works if the door/portcullis is at least 10' wide because of the "horizontal surface of sufficient size" requirement. But it might be useful in some situations.

Create a pit centered under or near the door, climb down, move 5', dismiss spell and you're on the other side and no-one will know because you didn't even touch the door.

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Try Web. It works out a bit better. Consider that a person can just make the save on Create Pit, and get out. On Web, you have to not only save against the initial saving throw, but also make CMB checks to move out, at all.


1 person marked this as FAQ candidate.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Serpent wrote:
I guess it only works if the door/portcullis is at least 10' wide because of the "horizontal surface of sufficient size" requirement.

Isn't the area 20x20? It slopes the ground as well as makes a 10x10 hole.

I'm not certain this spell works in most hallways like many seem to believe.


create pit and items object at it edge....

I am currently in a prepared area where we are awaiting our foes there are several statues that weigh nearly 1500 lbs.. if I create the pit so the edge of it is directly underneath the statue...will it cause it too fall....and cause damage after the fact....and sorry but dropping something about the size / weight of a car....from 30' .....if that happens....

reasons asking is at the edge pc's get a reflex save, too see if they fall in...what do you think the statue is now unbalance save for unattended object...

so intended victim/victims get a lovely 10' falling boulder/ceiling of death...it is a 15' tall statue weighing over 1500 lbs......that would tumble down ...since taking time into account say next persons round....action...

damage dice and thoughts...

got a lovely pit that doesn't trigger invisibilty...I think since it is not a attack roll...effect the ground beneath.....a persons feet...they drop...take damage, then huge statue falls on top........

Silver Crusade

I've seen Create Pit and its big brother Acid Pit used and they're a huge bargain for the spell slot. For most enemies, it's save-or-lose (be removed from the fight), take damage, and can be used to control terrain. One of those is a fine feature for any spell, but all three is a bit much. I'm sure at higher levels it's less effective, but at low to mid, pretty amazing.

When I used the spell back against my players, they agreed to house-rule a ban on the line of create pit spells. Our preference based on experience, not arguing it should be removed from the game.

Scarab Sages

Create Pit + Grease + Summon Swarm = FUN

At higher level:

Spiked Pit + Wall of Fire + Wall of Stone

Grand Lodge

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Artanthos wrote:

Create Pit + Grease + Summon Swarm = FUN

At higher level:

Spiked Pit + Wall of Fire + Wall of Stone

Spiked Pit + Rain of Frogs is my favourite spell combo. I feel like I'm not so much fighting an enemy as bullying them.

Just for fun I sometimes use mount to drop horses on top of the poor sap(s) too.


Man, lately, people have been necroing topics that I post one liners in. kinda jarring seeing things I posted a year ago.

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