insaneogeddon |
Zod the feyblooded sorcerer gnomes most unassuming spell became his best all the way to 17th level when quickened -
Low level spell can:
-damage opponents
-save allies (with feather fall or making it just a 10ft drop = instant cover or drop wounded allies - or allies abut to be dropped - into time out from area spells)
-make an arena for one on one death matches
-terrain control
-move opponents (even if they save they move to the nearest safe space = can often save your warriors from full attacks or make it so in rooms only one opponent can get to them not two)
-Defeat teleport and d.door (once dropped in/grappled in/bull rushed in) opponents are extra planar so need a plane shift .. or a climb check to return.
Thoughts?
Gauss |
3 people marked this as a favorite. |
Create Pit does not defeat teleport and dimension door. This has been stated by the paizo staff that extra planar is not the same thing as extradimensional. You can teleport or D-Door out of the pit created by the Create Pit spell.
Also, people overestimate Create Pits effectiveness on keeping a person at the bottom. Due to the climb rules the Climb DC can be reduced by 5 for a medium or smaller creature and reduced by 15 for a Large creature.
Still, it is a good spell.
- Gauss
Horselord |
It has to be used tactically. Create pit thwarts a cavalier's charge, makes it difficult for melee fighters to engage, and painful for the cleric to get in breath of life range (if they don't end up being sucked into the pit anyway). I've had games where the spell has been nothing but trouble. It really comes down to the skill of the caster to make effective use of it.
Kolokotroni |
Its good, but not the best spell in the game in my opionion. At times it can be more problematic then it is helpful, or so I've seen in my kingmaker game. It is as much an obstacle for allies as it is for enemies, and it is difficult to target an enemy trapped in the pit. It can be good for fighting multiple foes, but it can often inconvenience the heavy hitters in your party who may have been trying to kill the thing you just dropped in a pit, and now they cant get to it.
hogarth |
It has to be used tactically. Create pit thwarts a cavalier's charge, makes it difficult for melee fighters to engage, and painful for the cleric to get in breath of life range (if they don't end up being sucked into the pit anyway). I've had games where the spell has been nothing but trouble.
I have also seen Create Pit (et al.) cause more than its fair share of annoyance on both sides of the GM screen.
Greg Wasson |
DEMMIT!
But, more on track with the thread, I have only seen create pit cast once...and the bad thing made its reflex save. *sighs* We did manage to slay the bad thing before it could act though.
The group I run, they just don't seem to ever use it. *shrugs* The boards make it seem really neat though.
@ Gauss...think we could reskin a spell to do the anvil thing? Big Lemon deserves it!
Greg
insaneogeddon |
Create Pit does not defeat teleport and dimension door. This has been stated by the paizo staff that extra planar is not the same thing as extradimensional. You can teleport or D-Door out of the pit created by the Create Pit spell.
Also, people overestimate Create Pits effectiveness on keeping a person at the bottom. Due to the climb rules the Climb DC can be reduced by 5 for a medium or smaller creature and reduced by 15 for a Large creature.
Still, it is a good spell.
- Gauss
Any source for this?
Xexyz |
Xexyz wrote:I don't know why we're still debating this. We've already established that the best spell is Haste.Unless you're in a party of casters.
I don't know many casters who don't enjoy an extra 30ft of movement, +1 to reflex saves, and +1 to their touch and ranged touch spells.
Besides, since Haste is the best spell in the game, any situation where it would not be the best spell is a logical impossibility, and hence cannot exist. =)
Drejk |
Unfortunately, you cannot use Conjuration magic to create something 'in thin air' unless that thing can be supported by air (such as by flying) or unless the spell specifically states otherwise. So nope, no falling anvils.
- Gauss
Unless you create a specific spell that is capable of doing exactly that.
Mikko Kallio RPG Superstar 2012 Top 32 |
I also think you can use create pit to bypass doors and portcullises. I guess it only works if the door/portcullis is at least 10' wide because of the "horizontal surface of sufficient size" requirement. But it might be useful in some situations.
Create a pit centered under or near the door, climb down, move 5', dismiss spell and you're on the other side and no-one will know because you didn't even touch the door.
zean |
Try Web. It works out a bit better. Consider that a person can just make the save on Create Pit, and get out. On Web, you have to not only save against the initial saving throw, but also make CMB checks to move out, at all.
Ravingdork |
1 person marked this as FAQ candidate. |
I guess it only works if the door/portcullis is at least 10' wide because of the "horizontal surface of sufficient size" requirement.
Isn't the area 20x20? It slopes the ground as well as makes a 10x10 hole.
I'm not certain this spell works in most hallways like many seem to believe.
garvdart |
create pit and items object at it edge....
I am currently in a prepared area where we are awaiting our foes there are several statues that weigh nearly 1500 lbs.. if I create the pit so the edge of it is directly underneath the statue...will it cause it too fall....and cause damage after the fact....and sorry but dropping something about the size / weight of a car....from 30' .....if that happens....
reasons asking is at the edge pc's get a reflex save, too see if they fall in...what do you think the statue is now unbalance save for unattended object...
so intended victim/victims get a lovely 10' falling boulder/ceiling of death...it is a 15' tall statue weighing over 1500 lbs......that would tumble down ...since taking time into account say next persons round....action...
damage dice and thoughts...
got a lovely pit that doesn't trigger invisibilty...I think since it is not a attack roll...effect the ground beneath.....a persons feet...they drop...take damage, then huge statue falls on top........
Touc |
I've seen Create Pit and its big brother Acid Pit used and they're a huge bargain for the spell slot. For most enemies, it's save-or-lose (be removed from the fight), take damage, and can be used to control terrain. One of those is a fine feature for any spell, but all three is a bit much. I'm sure at higher levels it's less effective, but at low to mid, pretty amazing.
When I used the spell back against my players, they agreed to house-rule a ban on the line of create pit spells. Our preference based on experience, not arguing it should be removed from the game.
Adderall |
1 person marked this as a favorite. |
Create Pit + Grease + Summon Swarm = FUN
At higher level:
Spiked Pit + Wall of Fire + Wall of Stone
Spiked Pit + Rain of Frogs is my favourite spell combo. I feel like I'm not so much fighting an enemy as bullying them.
Just for fun I sometimes use mount to drop horses on top of the poor sap(s) too.