Android Race from Inner Sea Bestiary


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Wondering why the RP value for the android race is 16 RP in the book.

It lists them as the following

Humanoid (Android) - 0RP

Size Medium - 0RP

Stats-Standard(+2Dex,+2Int,-2Cha) - 0RP

Constructed (not to be confused with Construct, new trait listed in their description) - 2RP

Linguist - 1RP

Skill Bonus - Perception - 2RP

Dark Vision 60' - 2RP

Low Light Vision - 1RP

Nanite Surge - 3RP

Emotionless (-4 sense motive)- -1RP

By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?


What does Nanite Surge do?


Drejk wrote:
What does Nanite Surge do?

Once per day add 3 + level to any d20 roll. Must state you are using it before you roll though.


Anyone have any idea? Is it just a typo and assume the character is 10RP instead of 16?


Wait, what book is this from?


From the Inner Sea Bestiary:

LINK:

Inner Sea Bestiary


Oceanshieldwolf wrote:
From the Inner Sea Bestiary.

That book's not out yet for the general public, so I don't think a whole lot of people are gonna help figure out the answer.


Harrison wrote:
Wait, what book is this from?

Android race from Inner Sea Bestiary.


I think the PDF is out for subscribers or something - people are looking at it...


I don't have this yet, so I am curious where you are getting the point costs for Constructed and Nanite Surge - are they listed somewhere? I mean are the point costs iterated and merely calculated incorrectly?

I sure hope these guys are 10 not 16... :)


Harrison wrote:
Oceanshieldwolf wrote:
From the Inner Sea Bestiary.
That book's not out yet for the general public, so I don't think a whole lot of people are gonna help figure out the answer.

I just got my copy in the mail today so I thought it was out for everyone. I had been holding off on saying anything because before today I only had the preorder PDF.

Silver Crusade

Oceanshieldwolf wrote:

I don't have this yet, so I am curious where you are getting the point costs for Constructed and Nanite Surge - are they listed somewhere? I mean are the point costs iterated and merely calculated incorrectly?

I sure hope these guys are 10 not 16... :)

The new features for each of the new races get an RP cost assigned to them in the _____ Characters section of their pages. Sort of "debuilds" them down to those new features that are easy to plug into ARG Race Builder's pool of features.

Constructed seems particularly useful for folks that want support for "living/ensouled construct"-style races.


Oceanshieldwolf wrote:

I don't have this yet, so I am curious where you are getting the point costs for Constructed and Nanite Surge - are they listed somewhere? I mean are the point costs iterated and merely calculated incorrectly?

I sure hope these guys are 10 not 16... :)

At the bottom of the page it lists the RP cost for the new abilities.

Nanite Surge is 3 RP
Emotionless is -1RP
Constructed is 2RP

Also here is what Constructed does for you.

Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.


Well damn. I know a player in my gaming group that's gonna foam at the mouth with happiness over this race.


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Banecrow wrote:
Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion

...BARBARIAN ANDROID OF DEATH... wait...

Banecrow wrote:


, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.

Well that is reasonable... and quite useful for a "SpaceFinder" campaign I am working on. Neat.


Well I'm liking this race a lot, APART from the apparent point cost disparity. I await clarification on this... Maybe put the question in the Inner Sea Bestiary product discussion, if it hasn't been done already...


Pathfinder Adventure Path Subscriber
Whale_Cancer wrote:
Banecrow wrote:
Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion

...BARBARIAN ANDROID OF DEATH... wait...

Banecrow wrote:


, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.

RAGE... does not compute!? >_<

Silver Crusade

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d@ncingNumfar wrote:
Whale_Cancer wrote:
Banecrow wrote:
Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion

...BARBARIAN ANDROID OF DEATH... wait...

Banecrow wrote:


, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.
RAGE... does not compute!? >_<

This has me thinking of some sort of alternate racial feature called "Overclock" now. :)

Liberty's Edge

Android bard ..... just for the fun of a emotionless bard that will not benefit from most of his abilities.

@ Mikaze
Constructed has its drawbacks, but it is fairly strong, if you remove the drawbacks but keep the benefits your "Overclock" ability should cost a lot.

Silver Crusade

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Diego Rossi wrote:
emotionless bard

There's an 80's music joke in there somewhere!

Diego Rossi wrote:

@ Mikaze

Constructed has its drawbacks, but it is fairly strong, if you remove the drawbacks but keep the benefits your "Overclock" ability should cost a lot.

I was actually thinking of "Overclock" as something that could offer an alternate source and sort of temporary boost while either putting the android at risk of some sort of backlash or having a guaranteed backlash during/after the ability's use. Something with a real sense of risk to it.


I'll admit, 2 points seems good. Sure, you get some nice bonuses and immunity to fatigue and exhaustion. On the other hand, though, immunity to one of the more common bonuses is pretty rough. But I am glad to see that they thought ahead on any barbarian abuse and made them immune to emotions too.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm actually thinking up a Racial Archetype for Android Barbarians right now. It replaces Rage with Overclocking which forces a cooldown period when you exit it, and replaces the morale bonuses with either an untyped bonus, or an "Overclocking Bonus". It's still, obviously, a work in progress, but once I've gotten something put together, I'll put it up on the homebrew board, see what people think of it.


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Mikaze wrote:
d@ncingNumfar wrote:
Whale_Cancer wrote:
Banecrow wrote:
Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion

...BARBARIAN ANDROID OF DEATH... wait...

Banecrow wrote:


, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.
RAGE... does not compute!? >_<
This has me thinking of some sort of alternate racial feature called "Overclock" now. :)

You just never disappoint. Did anyone ever tell you that? :D


Mikaze wrote:
There's an 80's music joke in there somewhere!

It's called a juke box, my friend.

If you can make a Small Android, the party Barbarian could probably carry him around like a boombox.

Liberty's Edge

Odraude wrote:
I'll admit, 2 points seems good. Sure, you get some nice bonuses and immunity to fatigue and exhaustion. On the other hand, though, immunity to one of the more common bonuses is pretty rough. But I am glad to see that they thought ahead on any barbarian abuse and made them immune to emotions too.

It is an immunity to a common malus too. Can't be intimidated, shaken, frightened, panicked, antagonized.

An interesting question is how it will work with diplomacy and sense motive. I would make it harder to use sense motive on an android (but penalize his bluff check too, making him hard to read but bad at telling convincing lies) and give a circumstance malus to diplomacy attempts based on emotional arguments.


Odraude wrote:
I'll admit, 2 points seems good. Sure, you get some nice bonuses and immunity to fatigue and exhaustion. On the other hand, though, immunity to one of the more common bonuses is pretty rough. But I am glad to see that they thought ahead on any barbarian abuse and made them immune to emotions too.

Yeah though it does upset me a little bit that you have a whole class that the race just cannot be.


Banecrow wrote:
Odraude wrote:
I'll admit, 2 points seems good. Sure, you get some nice bonuses and immunity to fatigue and exhaustion. On the other hand, though, immunity to one of the more common bonuses is pretty rough. But I am glad to see that they thought ahead on any barbarian abuse and made them immune to emotions too.
Yeah though it does upset me a little bit that you have a whole class that the race just cannot be.

Not cannot be... Just, not good at all for. What they need, is a specific archetype for Barbarian that removes Rage & it's powers for them.


Barbarian without morale-based rage? Here you are. Not a self-promotion, nope, not at all :P

Shadow Lodge

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Darth Grall wrote:
Banecrow wrote:
Odraude wrote:
I'll admit, 2 points seems good. Sure, you get some nice bonuses and immunity to fatigue and exhaustion. On the other hand, though, immunity to one of the more common bonuses is pretty rough. But I am glad to see that they thought ahead on any barbarian abuse and made them immune to emotions too.
Yeah though it does upset me a little bit that you have a whole class that the race just cannot be.
Not cannot be... Just, not good at all for. What they need, is a specific archetype for Barbarian that removes Rage & it's powers for them.

You mean ---> this <--- one?

Paizo Employee Developer

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Banecrow wrote:


By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?

There is something incorrect about the android, but it isn't the 16 RP. That part is accurate. When showing the RP costs in these entries we only showed the values for the new race abilities, and unfortunately, the constructed ability should be higher. Constructed should be 10 RP. In development when we were assigning the values, things like its various immunities and its +4 saving throw bonus were broken out separate from the constructed race ability, which is why it only shows as 2 RP.

Here's the breakdown from my development notes:
Humanoid type: 0 RP
Medium size: 0 RP
Normal speed: 0 RP
Standard Ability Scores: 0 RP
Linguist: 1 RP
Darkvision: 2 RP
Low-Light vision: 0 RP
Skills +2 Perception: 1 RP
Emotionless: –1 RP
Constructed: 2 RP
Saves +4 vs paralysis, poison: 4 RP
Immune fatigue, exhaustion, disease, sleep, fear, emotion: 4 RP
Nanite surge: 3 RP


Ah well, that makes a lot more sense. Guess I'll just *gulp* write that in my copy when I get it...


Odraude wrote:
Ah well, that makes a lot more sense. Guess I'll just *gulp* write that in my copy when I get it...

Favorite the post to be able to find it more easily.


3 people marked this as a favorite.

List the post to find it even more easily, rather than sifting through favorites.

Unless it's my post. Then favorite those. <_<


Adam Daigle wrote:
Banecrow wrote:


By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?
There is something incorrect about the android, but it isn't the 16 RP. That part is accurate. When showing the RP costs in these entries we only showed the values for the new race abilities, and unfortunately, the constructed ability should be higher. Constructed should be 10 RP. In development when we were assigning the values, things like its various immunities and its +4 saving throw bonus were broken out separate from the constructed race ability, which is why it only shows as 2 RP.

Haven't you considered using the half-construct subtype from ARG?

Silver Crusade

Drejk wrote:
Adam Daigle wrote:
Banecrow wrote:


By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?
There is something incorrect about the android, but it isn't the 16 RP. That part is accurate. When showing the RP costs in these entries we only showed the values for the new race abilities, and unfortunately, the constructed ability should be higher. Constructed should be 10 RP. In development when we were assigning the values, things like its various immunities and its +4 saving throw bonus were broken out separate from the constructed race ability, which is why it only shows as 2 RP.
Haven't you considered using the half-construct subtype from ARG?

Too much baggage they may not want for the android race. No souls would be the big turn off for me if they went this route. One of the things I love about how they approached androids is that it opened up some more possibilities that I wish had been in the ARG from the start, and it provides a bit of a preview to some possible approaches to other complicated forms of technological life(or technologically altered life) on other worlds in the Golarionverse!


I am glad they did something different then the half-construct subtype, I really didn't like it how that subtype turned out. But if I did allow this race as playable, I might have to grant some additional abilities to some of the other races to make it "balanced".


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Adam Daigle wrote:


Here's the breakdown from my development notes:
Humanoid type: 0 RP
Medium size: 0 RP
Normal speed: 0 RP
Standard Ability Scores: 0 RP
Linguist: 1 RP
Darkvision: 2 RP
Low-Light vision: 0 RP
Skills +2 Perception: 1 RP
Emotionless: –1 RP
Constructed: 2 RP
Saves +4 vs paralysis, poison: 4 RP
Immune fatigue, exhaustion, disease, sleep, fear, emotion: 4 RP
Nanite surge: 3 RP

These kinda make the Dragon type Overpriced.

RPG Superstar 2009 Top 32

Are Androids invisible to Imperial Storm Troopers?

Liberty's Edge

No, but Imperial Storm Troopers have the weakness:
Susceptible to Mind Control.


Banecrow wrote:

Wondering why the RP value for the android race is 16 RP in the book.

It lists them as the following

Humanoid (Android) - 0RP

Size Medium - 0RP

Stats-Standard(+2Dex,+2Int,-2Cha) - 0RP

Constructed (not to be confused with Construct, new trait listed in their description) - 2RP

Linguist - 1RP

Skill Bonus - Perception - 2RP

Dark Vision 60' - 2RP

Low Light Vision - 1RP

Nanite Surge - 3RP

Emotionless (-4 sense motive)- -1RP

By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?

same here i can't see whats missing either


Belle Mythix wrote:
Adam Daigle wrote:


Here's the breakdown from my development notes:
Humanoid type: 0 RP
Medium size: 0 RP
Normal speed: 0 RP
Standard Ability Scores: 0 RP
Linguist: 1 RP
Darkvision: 2 RP
Low-Light vision: 0 RP
Skills +2 Perception: 1 RP
Emotionless: –1 RP
Constructed: 2 RP
Saves +4 vs paralysis, poison: 4 RP
Immune fatigue, exhaustion, disease, sleep, fear, emotion: 4 RP
Nanite surge: 3 RP
These kinda make the Dragon type Overpriced.

First your missing 1 point for low-light vision and antoher point on +2 perception for (skill bonus, so your build cant be right


I know nobody has posted in this thread for a week, but... @Adam Daigle, If the immunities and increased saves are being counted separately from Constructed, why is Constructed costing 2 RP? The only things left in it when you break those out is counting as a Construct for favored enemy bonuses and bane weapons(for enemies) and not being able to gain morale bonuses... I don't see why 2 penalties should have a positive RP cost?


I have said it somewhere before the race is meant to be 10RP.

It has been stated to be a Typographical Error (I.E.: A Typo).


Sodapop wrote:
I know nobody has posted in this thread for a week, but... @Adam Daigle, If the immunities and increased saves are being counted separately from Constructed, why is Constructed costing 2 RP? The only things left in it when you break those out is counting as a Construct for favored enemy bonuses and bane weapons(for enemies) and not being able to gain morale bonuses... I don't see why 2 penalties should have a positive RP cost?

Don't forget the +4 racial bonus on saves vs. mind-affecting effects and stun effects.

... And I still don't understand why lowlight vision is 0 RP and the skill bonus (+2 racial to Perception) is only 1 RP (instead of 1 RP and 2 RP respectively).


Azaelas, I've tried to search but I can't find any developer response besides the one in this post which says that it is supposed to be 16 RP and Constructed is supposed to cost 10 RP, not the other way around..


And that developer also miss priced the Low-Light Vision & the +2 Perception bonus.

The Exchange

So the correct BP is 10?


From what we have discovered yes it is 10RP.

Paizo Employee Developer

The race is 16 RP (though it could be argued that it should be higher).

The constructed race ability is 10 RP.


Pricing Constructed at 10RP means most other things in the Race Builder are under priced. Meaning a Dwarf should be at least 15RP.

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