
Banecrow |
1 person marked this as a favorite. |

Wondering why the RP value for the android race is 16 RP in the book.
It lists them as the following
Humanoid (Android) - 0RP
Size Medium - 0RP
Stats-Standard(+2Dex,+2Int,-2Cha) - 0RP
Constructed (not to be confused with Construct, new trait listed in their description) - 2RP
Linguist - 1RP
Skill Bonus - Perception - 2RP
Dark Vision 60' - 2RP
Low Light Vision - 1RP
Nanite Surge - 3RP
Emotionless (-4 sense motive)- -1RP
By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?

Banecrow |

Oceanshieldwolf wrote:From the Inner Sea Bestiary.That book's not out yet for the general public, so I don't think a whole lot of people are gonna help figure out the answer.
I just got my copy in the mail today so I thought it was out for everyone. I had been holding off on saying anything because before today I only had the preorder PDF.

![]() |

I don't have this yet, so I am curious where you are getting the point costs for Constructed and Nanite Surge - are they listed somewhere? I mean are the point costs iterated and merely calculated incorrectly?
I sure hope these guys are 10 not 16... :)
The new features for each of the new races get an RP cost assigned to them in the _____ Characters section of their pages. Sort of "debuilds" them down to those new features that are easy to plug into ARG Race Builder's pool of features.
Constructed seems particularly useful for folks that want support for "living/ensouled construct"-style races.

Banecrow |

I don't have this yet, so I am curious where you are getting the point costs for Constructed and Nanite Surge - are they listed somewhere? I mean are the point costs iterated and merely calculated incorrectly?
I sure hope these guys are 10 not 16... :)
At the bottom of the page it lists the RP cost for the new abilities.
Nanite Surge is 3 RP
Emotionless is -1RP
Constructed is 2RP
Also here is what Constructed does for you.
Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.

Whale_Cancer |
1 person marked this as a favorite. |

Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion
...BARBARIAN ANDROID OF DEATH... wait...
, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.
Well that is reasonable... and quite useful for a "SpaceFinder" campaign I am working on. Neat.

d@ncingNumfar |

Banecrow wrote:Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion...BARBARIAN ANDROID OF DEATH... wait...
Banecrow wrote:
, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.
RAGE... does not compute!? >_<

![]() |
3 people marked this as a favorite. |

Whale_Cancer wrote:RAGE... does not compute!? >_<Banecrow wrote:Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion...BARBARIAN ANDROID OF DEATH... wait...
Banecrow wrote:
, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.
This has me thinking of some sort of alternate racial feature called "Overclock" now. :)

![]() |
1 person marked this as a favorite. |

emotionless bard
There's an 80's music joke in there somewhere!
@ Mikaze
Constructed has its drawbacks, but it is fairly strong, if you remove the drawbacks but keep the benefits your "Overclock" ability should cost a lot.
I was actually thinking of "Overclock" as something that could offer an alternate source and sort of temporary boost while either putting the android at risk of some sort of backlash or having a guaranteed backlash during/after the ability's use. Something with a real sense of risk to it.

DarkStar15 |
1 person marked this as a favorite. |

I'm actually thinking up a Racial Archetype for Android Barbarians right now. It replaces Rage with Overclocking which forces a cooldown period when you exit it, and replaces the morale bonuses with either an untyped bonus, or an "Overclocking Bonus". It's still, obviously, a work in progress, but once I've gotten something put together, I'll put it up on the homebrew board, see what people think of it.

Icyshadow |
2 people marked this as a favorite. |

d@ncingNumfar wrote:This has me thinking of some sort of alternate racial feature called "Overclock" now. :)Whale_Cancer wrote:RAGE... does not compute!? >_<Banecrow wrote:Constructed (EX) For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison and stun effects, are not subject to fatigue or exhaustion...BARBARIAN ANDROID OF DEATH... wait...
Banecrow wrote:
, and are immune to disease and sleep effects. Androids can never gain moral bonuses, and are immune to fear effects and all emotion-based effects.
You just never disappoint. Did anyone ever tell you that? :D

![]() |

I'll admit, 2 points seems good. Sure, you get some nice bonuses and immunity to fatigue and exhaustion. On the other hand, though, immunity to one of the more common bonuses is pretty rough. But I am glad to see that they thought ahead on any barbarian abuse and made them immune to emotions too.
It is an immunity to a common malus too. Can't be intimidated, shaken, frightened, panicked, antagonized.
An interesting question is how it will work with diplomacy and sense motive. I would make it harder to use sense motive on an android (but penalize his bluff check too, making him hard to read but bad at telling convincing lies) and give a circumstance malus to diplomacy attempts based on emotional arguments.

Banecrow |

I'll admit, 2 points seems good. Sure, you get some nice bonuses and immunity to fatigue and exhaustion. On the other hand, though, immunity to one of the more common bonuses is pretty rough. But I am glad to see that they thought ahead on any barbarian abuse and made them immune to emotions too.
Yeah though it does upset me a little bit that you have a whole class that the race just cannot be.

Darth Grall |

Odraude wrote:I'll admit, 2 points seems good. Sure, you get some nice bonuses and immunity to fatigue and exhaustion. On the other hand, though, immunity to one of the more common bonuses is pretty rough. But I am glad to see that they thought ahead on any barbarian abuse and made them immune to emotions too.Yeah though it does upset me a little bit that you have a whole class that the race just cannot be.
Not cannot be... Just, not good at all for. What they need, is a specific archetype for Barbarian that removes Rage & it's powers for them.

![]() |
1 person marked this as a favorite. |

Banecrow wrote:Not cannot be... Just, not good at all for. What they need, is a specific archetype for Barbarian that removes Rage & it's powers for them.Odraude wrote:I'll admit, 2 points seems good. Sure, you get some nice bonuses and immunity to fatigue and exhaustion. On the other hand, though, immunity to one of the more common bonuses is pretty rough. But I am glad to see that they thought ahead on any barbarian abuse and made them immune to emotions too.Yeah though it does upset me a little bit that you have a whole class that the race just cannot be.
You mean ---> this <--- one?

![]() |
38 people marked this as a favorite. |

By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?
There is something incorrect about the android, but it isn't the 16 RP. That part is accurate. When showing the RP costs in these entries we only showed the values for the new race abilities, and unfortunately, the constructed ability should be higher. Constructed should be 10 RP. In development when we were assigning the values, things like its various immunities and its +4 saving throw bonus were broken out separate from the constructed race ability, which is why it only shows as 2 RP.
Here's the breakdown from my development notes:
Humanoid type: 0 RP
Medium size: 0 RP
Normal speed: 0 RP
Standard Ability Scores: 0 RP
Linguist: 1 RP
Darkvision: 2 RP
Low-Light vision: 0 RP
Skills +2 Perception: 1 RP
Emotionless: –1 RP
Constructed: 2 RP
Saves +4 vs paralysis, poison: 4 RP
Immune fatigue, exhaustion, disease, sleep, fear, emotion: 4 RP
Nanite surge: 3 RP

Drejk |

Banecrow wrote:There is something incorrect about the android, but it isn't the 16 RP. That part is accurate. When showing the RP costs in these entries we only showed the values for the new race abilities, and unfortunately, the constructed ability should be higher. Constructed should be 10 RP. In development when we were assigning the values, things like its various immunities and its +4 saving throw bonus were broken out separate from the constructed race ability, which is why it only shows as 2 RP.
By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?
Haven't you considered using the half-construct subtype from ARG?

![]() |

Adam Daigle wrote:Haven't you considered using the half-construct subtype from ARG?Banecrow wrote:There is something incorrect about the android, but it isn't the 16 RP. That part is accurate. When showing the RP costs in these entries we only showed the values for the new race abilities, and unfortunately, the constructed ability should be higher. Constructed should be 10 RP. In development when we were assigning the values, things like its various immunities and its +4 saving throw bonus were broken out separate from the constructed race ability, which is why it only shows as 2 RP.
By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?
Too much baggage they may not want for the android race. No souls would be the big turn off for me if they went this route. One of the things I love about how they approached androids is that it opened up some more possibilities that I wish had been in the ARG from the start, and it provides a bit of a preview to some possible approaches to other complicated forms of technological life(or technologically altered life) on other worlds in the Golarionverse!

Belle Mythix |
3 people marked this as a favorite. |

Here's the breakdown from my development notes:
Humanoid type: 0 RP
Medium size: 0 RP
Normal speed: 0 RP
Standard Ability Scores: 0 RP
Linguist: 1 RP
Darkvision: 2 RP
Low-Light vision: 0 RP
Skills +2 Perception: 1 RP
Emotionless: –1 RP
Constructed: 2 RP
Saves +4 vs paralysis, poison: 4 RP
Immune fatigue, exhaustion, disease, sleep, fear, emotion: 4 RP
Nanite surge: 3 RP
These kinda make the Dragon type Overpriced.

Zelamar |
Wondering why the RP value for the android race is 16 RP in the book.
It lists them as the following
Humanoid (Android) - 0RP
Size Medium - 0RP
Stats-Standard(+2Dex,+2Int,-2Cha) - 0RP
Constructed (not to be confused with Construct, new trait listed in their description) - 2RP
Linguist - 1RP
Skill Bonus - Perception - 2RP
Dark Vision 60' - 2RP
Low Light Vision - 1RP
Nanite Surge - 3RP
Emotionless (-4 sense motive)- -1RP
By my count that should only bring it up to a total of 10RP. I am wondering if the 16RP is a typo or am I missing something?
same here i can't see whats missing either

Zelamar |
Adam Daigle wrote:These kinda make the Dragon type Overpriced.
Here's the breakdown from my development notes:
Humanoid type: 0 RP
Medium size: 0 RP
Normal speed: 0 RP
Standard Ability Scores: 0 RP
Linguist: 1 RP
Darkvision: 2 RP
Low-Light vision: 0 RP
Skills +2 Perception: 1 RP
Emotionless: –1 RP
Constructed: 2 RP
Saves +4 vs paralysis, poison: 4 RP
Immune fatigue, exhaustion, disease, sleep, fear, emotion: 4 RP
Nanite surge: 3 RP
First your missing 1 point for low-light vision and antoher point on +2 perception for (skill bonus, so your build cant be right

Sodapop |

I know nobody has posted in this thread for a week, but... @Adam Daigle, If the immunities and increased saves are being counted separately from Constructed, why is Constructed costing 2 RP? The only things left in it when you break those out is counting as a Construct for favored enemy bonuses and bane weapons(for enemies) and not being able to gain morale bonuses... I don't see why 2 penalties should have a positive RP cost?

Bellona |

I know nobody has posted in this thread for a week, but... @Adam Daigle, If the immunities and increased saves are being counted separately from Constructed, why is Constructed costing 2 RP? The only things left in it when you break those out is counting as a Construct for favored enemy bonuses and bane weapons(for enemies) and not being able to gain morale bonuses... I don't see why 2 penalties should have a positive RP cost?
Don't forget the +4 racial bonus on saves vs. mind-affecting effects and stun effects.
... And I still don't understand why lowlight vision is 0 RP and the skill bonus (+2 racial to Perception) is only 1 RP (instead of 1 RP and 2 RP respectively).