Is this fight to tough for a CR 8 fight?


Advice


Im abit of an optimizer with my pcs, so it inherently makes its way over to when im making npcs for the games i run... Im designing a cr8 fight with an alchemist 8 with a mithril cobra pet(some of u might recognize this as a modified from a recent module release)..
Anyways is this guy to tough? Im showing the version of him fully buffed with cognatogen drank..

Human Alchemist(Mindchemist) 8

str 8
dex 16
con 14
int 18/22 with cog
wis 10
cha 8

AC-29 (10+3dex+4armor+1dodge+1haste+5na(cog/barkskin)+1size(reduce)+4shield)

HP-88 (40class+8fav+8toughness+32con(with bears end))

Intitative +9 (+3dex+4imp int+2reactionary)

Saves Fort+11
Reflex+10
Will+3

Feats
Dodge
Imp. Initiative
Toughness
Point Blank Shot
Extra Discovery

Discoveries
Explosive Bombs
Precise Bombs
Smoke Bomb
Stink Bomb
Fast Bombs

Attacks Bomb +15/+15/+10 4d6+7 20'range touch 10'Radius Splash
Splash 11dam DC-20 Reflex

BAB +6/+1, +1 haste, +1 reduce, +1 bombers eye, +2 heroism, +1pbs, +3dex
Haste and Fast Bombs give 3attacks a round correct?

Extracts Drank bombers eye, haste, reduce person, shield, exp retreat,
bears end, barkskin, fly
Potions Alchemical Allocation with CL 8th Heroism Potion

hes got afew cure extracts memorized on top this and a gaseous form for escape

Gear +1 stud leather
+1 cloak resist
+2 headband int
potion heroism cl 8th

And then hes got the mithril cobra with 3 attacks at +6 and is basically there to get in the way

I figured id start combat with a stink bomb dc 20 and follow with 2 fire bombs.. Consecutive rounds will prob be this combo or maybe 3 fire bombs.. I think it just might be to much damage for the party to handle.. Thoughts? abt the build or the cr plz.. Also i considered doing displacement extract over fly and just use levitate, but i figured this would be overkill for sure..

Forgot Reduce gave +2dex so ac 30 and +1more to hit...


That is not too tough at all for a CR 8.

His HP is a bit low, but his AC makes up for it.

The problem here is that he will need like 4 or more rounds just to buff.

All together, it depends on the party. What level are they and what classes.

P.S. Any Caster over level 5 eats him alive with that 3 will save.


He'll be crushed by glitterdust |:

The Exchange

Ninja'd.

It depends on your party to some extent. But I don't see anything here that would make me wake up.

And what .. 5 rounds of buff?

Personally, I would go with the fly, unless the party has a serious archer. Small AoE weapons are most effective in confined spaces - but that also puts your alchemist close to harms way.


Skip dodge and grab iron will instead I think.


cp wrote:

Ninja'd.

It depends on your party to some extent. But I don't see anything here that would make me wake up.

And what .. 5 rounds of buff?

Personally, I would go with the fly, unless the party has a serious archer.

I'm assuming pre-buffed, which means the presumption of being aware of the "intruders."


Yea i knew his will save might get him 1 shotted.. Imma change dodge for iron will.. He'll have enough time to buff due to the 2 rooms the pcs have to come threw to get to him have load fights attached.. The pcs are gestalt and at this point will be 4th level, possibly 5th.. Not sure of make-up as we havent started the camp yet but with 5 gestalt pcs u can bet every base will be covered..


My only worry was that with a potential of 12d6+21 direct damage and 33 splash damage per round they might not survive at 4th-5th level long enough to kill him or make him run..


+3 Will Save? Yay for the party's spellcaster(s). Fighter and Barbarian are at +8 to their attack at 8th level, and with weapons and possibly friendly casting of True Strike make it not out of this world to hit. An optimized Ranger should be getting somewhere in the region of +13 or +15 on their first arrow at 8th level...right? That's kind of a tough hit.

What's his CMD, 12? 10 -1 (Str Mod) + 3 (Dex Mod) + 0 (Size Mod). The Monk may actually shine here.

**EDIT**

Just saw 4th or 5th level (granted I don't know much about gestalt play) so hitting the AC may be kind of hard without True Strike or someone grappling him.


Yea the pcs are potent builds.. 30 point gestalt with 3 traits..
Im building Gallowspire and this is basically the first module to get them used to their toons abilities and how they play before epic ass beatings later.. i would say the majority of them will have a full bab as one of their classes and they all have legacy weapons that would be +2 by then.. So lets assume the fighter

18str at least., weapon focus, +2 weapon, +4 bab

thats +11 to hit unbuffed so yea 29ac might just be to much..

Paladin prob better

18str 16cha +4bab +2 weapon, prob not weapon focus

+13 while smiting.. still tough..

No dispel magic at 4th, so not stripping his buffs
They might actually have to be 5th to handle this..


Couple comments -

1) Drop Dodge for Iron Will. You've already figured out his AC will be a bit high. This brings it into a slightly closer hittable range for the PC while helping out his weak spot.

2) I really get frustrated in charging the bad guys and finding out they're already buffed to high heaven when my PC can't do that. Unless you give a in-game mechanic that the PCs can spot or notice that something bad is going to happen. Something like a alarm going off or a NPC guard running off and making a report. Then start counting down the rounds as he get's himself buffed.

One of my most memorable fights was invading a Orc fort. That when the fight started going bad the orcs would send a runner off to the next room and bring reinforcements. Was one long chase fight of 4 battles leading up to the main Orc leader.

Course, if you do let him get buffed, make sure he has another escape route opened for him. Been in another fight with a bad guy buffing himself to superman status. All we did was locked him up in his room and waited for the buffs to wear off...but we had a thief in the party and he was able to jam the lock and listened at the door to try and keep track of what the bad guy did.

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