GM Kyle |
I finished the campaign last night.
Jessica Price Project Manager |
I was wondering how long it was going to take for a Halo 4 thread to get started. :-)
I like it better gameplay-wise than everything except the original. And story-wise better than everything except the original and Reach. But I've been limiting myself to one level per night, so I'm only on Reclaimer and might change my mind after I finish it.
CapeCodRPGer |
The single player has an issue thats been bugging me since the very first Halo game.
I just finished the second chapter. The third chapter starts. There is no fade out and fade back in. You start the third chapter right where you ended the second chapter. Had no chance to change weapons.
But when the chapter starts, I have more ammo for 1 weapon and the other weapon I had is totally different then when I ended chapter 2.
There was no in game reason at all my weapons should have changed.
I HATE when games do that, takes me out of the game.
Kalshane |
Yeah. The weapon changing thing really bugs me, too. At least in Halo 1 most of the level transitions involved Foe Hammer transporting you between locations, which would explain the change in weapon loadouts.
And I want to say you kept your weapons most of the time there was an immediate level transition. It only started getting noticeable in Halo 2 and on.
Playing time is really limited so far. Getting access to the good TV is tough as it's in the warmest room in the house, the better half is always cold and FPSes give her motion sickness, so I'm limited to playing when both her and my son are asleep. (No need to traumatize the five year-old with massive amounts of gun violence.) So I've only completed the first 2 levels at present.
I'm enjoying it and it certainly feels like another Halo game, but I haven't been blown away so far like the majority of the reviewers were.
Malith |
Good game mostly, graphics and controls were good I thought. One major gripe I do have about it is the length of the campaign. For $59.99 I should be getting a game that lasts longer than 6-10 hrs. I took my time playing the campaign and finished the game easily under 9 hrs. I know a big part of halo is the multiplayer aspects of it, but seriously when I'm seeing people that beat the campaign completely in as fast as 6 hrs something is wrong. I am not feeling as if I have gotten my monies worth from this game for something this short.
Jessica Price Project Manager |
Good game mostly, graphics and controls were good I thought. One major gripe I do have about it is the length of the campaign. For $59.99 I should be getting a game that lasts longer than 6-10 hrs. I took my time playing the campaign and finished the game easily under 9 hrs. I know a big part of halo is the multiplayer aspects of it, but seriously when I'm seeing people that beat the campaign completely in as fast as 6 hrs something is wrong. I am not feeling as if I have gotten my monies worth from this game for something this short.
What do you feel would be a fair average time to complete the campaign on a $60 game with a heavy multiplayer side?
Freehold DM |
Malith wrote:Good game mostly, graphics and controls were good I thought. One major gripe I do have about it is the length of the campaign. For $59.99 I should be getting a game that lasts longer than 6-10 hrs. I took my time playing the campaign and finished the game easily under 9 hrs. I know a big part of halo is the multiplayer aspects of it, but seriously when I'm seeing people that beat the campaign completely in as fast as 6 hrs something is wrong. I am not feeling as if I have gotten my monies worth from this game for something this short.What do you feel would be a fair average time to complete the campaign on a $60 game with a heavy multiplayer side?
I'd heard that the campaign was short, but this is getting ridiculous. For that kind of money, I want at least a 12 hour campaign- the game should last more than a week. Either that or a blisteringly hard campaign.
Jessica Price Project Manager |
Jessica Price wrote:What do you feel would be a fair average time to complete the campaign on a $60 game with a heavy multiplayer side?I'd heard that the campaign was short, but this is getting ridiculous. For that kind of money, I want at least a 12 hour campaign- the game should last more than a week. Either that or a blisteringly hard campaign.
And if it had no multiplayer?
Freehold DM |
Freehold DM wrote:And if it had no multiplayer?Jessica Price wrote:What do you feel would be a fair average time to complete the campaign on a $60 game with a heavy multiplayer side?I'd heard that the campaign was short, but this is getting ridiculous. For that kind of money, I want at least a 12 hour campaign- the game should last more than a week. Either that or a blisteringly hard campaign.
Then I would want double. 60 bucks is not exactly chump change, especially at this time.
Arnwyn |
What do you feel would be a fair average time to complete the campaign on a $60 game with a heavy multiplayer side?
15-20 hours or so (depending on skill) - the last couple of Halo games took me about that time (maybe a tad longer) on Legendary difficulty.
I expect nothing less for Halo 4.
Kalshane |
It's disappointing to hear the campaign is so short. I also don't use the multi-player components. I have better things to do with my time than listen to overly-aggressive 12 year-olds fling homophobic slurs around.
About the only time I play on-line is co-op with people I know, which also suffers if the campaign is short. I may give Sparten Ops a try once I finish the campaign, but getting 3 of my friends online at the same time to play when I can will likely be difficult.
Jessica Price Project Manager |
Not everyone plays multiplayer. I picked up Halo 1 - 3 and have played only single player on them.
I understand -- I don't play it myself, but it is a major factor in the popularity of the Halo franchise, so when you're speaking of the audience at large, the multiplayer features are part of the value of the game as far as the designers, marketers, and vast majority of the audience are concerned. :-)
I don't really have a horse in this race, but I am curious as to what people feel is a reasonable average length of time for the campaign in a $60 game that is multiplayer-heavy is.
Jessica Price Project Manager |
It's disappointing to hear the campaign is so short. I also don't use the multi-player components. I have better things to do with my time than listen to overly-aggressive 12 year-olds fling homophobic slurs around.
If it's any comfort, 343 (or at least Bonnie and Kiki) are attempting to crack down on some of the nastiness on XBL: http://www.gamespot.com/news/halo-4-devs-speak-out-against-sexism-6399205
But yes, I feel your pain. I haven't played with strangers on XBL since Halo 2.
Jessica Price Project Manager |
Brodymeister Meisterbrody |
When my 17 year old son is over he is not allowed to trash talk or the game goes off.
With regards to campaign length, I am satisfied with 6 hours. $10 per hour seems fair to me in this day and age, though I would prefer about 12 hours, which is what I tend to get out of most FPS campaigns I play. I spent 60 hours in Dead Island though, which makes up for some of the shorter games I have played.
psionichamster |
Heroic took me about 12-15 hours across most of a week to complete.
Legendary will probably take significantly longer.
War Games has been remarkably fun so far, with the multiplayer interface about as good and easy as I've ever used. It's kind of like Halo:Reach meets Call of Duty: Black Ops.
Collecting the gear/armor/weapons seems like it'll be a fun challenge, and I haven't even gotten into the Spartan Ops sections.
Josh M. |
I haven't played 4 yet, but it sounds promising. I started out on Halo 1 on launch day, but over time I got seriously sick of how cartoony the Covenant are(grunts look and sound like Muppets after a while) and the Armor Lock abilities on Reach killed my interest for a long time.
Can anyone experienced with 4 tell me if it'd be worth returning to? Are the Armor abilities from Reach still there? Is the game still centered around killing muppets?
psionichamster |
1 person marked this as a favorite. |
Covenant (at least on Heroic) are MUCH more tough and deadly than in Halo 2, 3, or even Reach.
Armor lock doesn't exist.
Armor Abilities DO, and they're fun.
Hardlight Shield gives you a temporary "blue energy shield" in front of your Spartan, capable of blocking any projectile but dissipates when hit.
Sprint is now available all the time, not just when its installed as the armor ability.
New enemies (Prometheans) are tough, smart, and deadly. They use overlapping fields of fire, and are fairly smart for console AI enemies.
Again, this is all on Heroic. I have yet to try Legendary, and the easier modes are not that interesting to me.
War Games (new Plaver vs. Player mode) is fast, fun, and provides a great advance on the old PvP architecture. All the standby modes (Slayer, SWAT, Flood Infection, Capture the Flag, etc) are present, and the new matchmaking system works great!
Haven't tried Spartan Ops yet, but its a weekly "firefight" style mission/missions that will progress the story of the Spartans on UNSC Infinity, in addition to the standard Campaign story.
All in all, I think its great.
Jessica Price Project Manager |
I haven't played 4 yet, but it sounds promising. I started out on Halo 1 on launch day, but over time I got seriously sick of how cartoony the Covenant are(grunts look and sound like Muppets after a while) and the Armor Lock abilities on Reach killed my interest for a long time.
Can anyone experienced with 4 tell me if it'd be worth returning to? Are the Armor abilities from Reach still there? Is the game still centered around killing muppets?
After awhile you come to love the grunts, and to view whacking them over the head with your rocket launcher as a sign of affection.
Umbral Reaver |
I thought I would totally suck at online play, but I've been doing alright. I've been playing a lot of regicide. While DMR tends to be the go to gun most of the time, a few maps call for the Suppressor for its ridiculous close range DPS. It's good for clearing multiple enemies in a tight corridor.
I want to try out the Lightrifle online soon. I just bought it for my loadouts. It's more powerful scoped than any other primary weapon, but is the least powerful in normal mode. It should be handy on Ragnarok and other large maps.
Kalshane |
I think I'm getting close to the end. Just finished the first gondola ride last night, to be sufficiently vague-yet-specific.
Overall so far, I think the game is a worthy successor to the series. My only quibble is the music. It's not bad, per se, but it's simply there. Which is disappointing, considering how much the music contributed to the previous games.
Kalshane |
The opening music and ending music was fine, but during the game it doesn't really stand out the way it did in previous games. I don't know, maybe it will grow on me.
Finally finished the campaign over the weekend, and it didn't feel overly short at all. I want to say ODST felt a lot shorter than Halo 4.
Tried a few missions of Spartan Ops, and while they can be played Solo, they're obviously meant for co-op. I found Ep1: Chapter 3 very frustrating, particularly when you get ambushed while in the open near the end, and the game kept re-spawning me right in the middle of the giant horde, leading to my repeated near-instant death before it finally re-spawned me behind some cover where I could actually make a stand.
Jessica Price Project Manager |
Severed Ronin |
While I've taken a hiatus from trying to Solo Legendary (save game problem forced me to restart from a previous mission), I have been playing multiplayer quite a bit. What I play ultimately depends on the friends I'm playing with, so feel free to add me.
Gamertag is the same as my alias on here: Severed Ronin