Umbranus |
2 people marked this as FAQ candidate. |
How does the fetish mask work?
It states that: This ability otherwise functions like and replaces the standard witch familiar. But what does that mean?
- Is the mask just a magic item storing the spells or is it a living, intelligent thing?
- If it is intelligent, does it have an ego?
- What are its stats? It needs at least wis for it's saves (if it's an intelligent magic item) and others if it can use skills like a normal familiar)
- What is it's casterlevel? That is needes for it's saves if it's a non intelligent magical item and to determine if it can be repared with mending or make whole.
- What is it's hardness?
- Does it have the normal familiar hitpoints?
- Does it cover the complete face or can you still use your bite attack while wearing it?
- Do area effect spells affect it like a familiar or like a magical item?
- Does it get the normal familiar abilities depending on it's level? Like the following normally gained at first level: Alertness, empathic link, improved evasion, share spells, store spells
- I can enchant it as if I had the craft wondrous item feat. Are there any enchantment abilities that protect the mask itself?
Most of the questions boil down to the question:
Is it a living thing, a magical item or a mixture of both and which of the normal familiar abilities does it get?
Umbranus |
After thinking about it for some time I think it's not a bad idea for a HR. That way you have a clear set of rules to follow and it's not a heavy additional drawback for the witch because she has bigger problems than some concentration check when she looses her mask.
But even if my gm thinks it's a good idea to rule it like that some questions remain: Can you use a damaged bonded object for casting spells?
Which hardness/hp should a mask have?
Are there other enchantments that can be put on it to protect it?
I only know armor enchantments that do this.
Edit: forget about ironwood I thought it was permanent
Umbranus |
If I wanted to add a magical property that protects the mask as with the book ward spell with unlimited duration and a protection thet renews itself regularily. How would I best do that?
I think I could add a command word activation book ward spell with 1 charge per day.
If I did that with CL 4 it would be like following:
It would be base price 1800, CL4, Spell level 2, one use per day, additional property.
1800*4*2/5*1.5=4320 gp
At first I thought making it a spell trigger item with charges would be cheaper but it is even much more expencive and I'd have to make a UMD check to use it.
So is there a better/cheaper way to give my mask a book ward effect than the one above?
With CL 4 it would stay for 4 days and it normally only takes damage from spells and the like if I roll a natural 1 on my save. But a lower CL would reduce the protection it offers.
Or can you suggest completely different spells/protections?