
DeathQuaker RPG Superstar 2015 Top 8 |

For the OP's question:
Yes, we do need to know more about the build itself to provide specific advice, but based on what we do know--the character is 15th level with ranger 2/inquisitor 13...
I would suggest sticking with inquisitor for a little longer. Exploit Weakness that you get at level 14 is going to be very useful at high levels, as it's common to encounter a lot of DR-bearing and energy resistant characters. Some of the other class abilities would also be nice.
On the other hand, depending on your build -- and especially if you focus on weapon combat and use your spells for support (buffing yourself and others, etc.) I might go ranger from then on, for improved BAB and favored terrain.
So he wouldn't even need to multiclass?
He's been worried about disabling traps and such.
Trapfinding gives you two things:
- A bonus to Disable Device and to Perception to find traps- The ability to disable magical traps using Disable Device (edited, thanks BlueStar, haven't had my coffee yet...)
The bonus is nice, but better if you are not a multiclass character, otherwise the bonus is going to be minimal. Ergo, dipping for it will only provide a minor bonus and may not be worth it. You could also get bonuses by taking appropriate skill-based feats, which will scale with level, and of course as mentioned the find traps spell.
Being able to disable magical traps a skill is also nice, but since the character is an inquisitor, he will be able to eventually use dispel magic and other spells to suppress them.

Blue Star |

It's not about finding traps, it's about disabling magical traps, and the only one I have access to is Find Traps, which doesn't let me disable magical traps.
Feats:
Two-weapon fighting (improved)
Double Bane
Shield Master
Shield Slam
Bashing Finish
Improved Shield Bash
Outflank
Shield Wall
Precise Strike
Coordinated Defense
Improved Critical: Khukri
All of the Paizo books are available.
Deity: Shelyn (I did mention that this was basically unheard of, but the GM okay'd it.)
Luck Domain
Favored Enemy: humans
I know it's a relatively small list, but I'm not going to try to type out all of my spells.
Traits: militia, indomitable faith
Human
Str 24
Dex 24
Con 20
Int 16
Wis 22
Cha 14
I took ranger for basically everything except wild empathy. This is a pre-existing character and it's a little late to change my race. Lawful good.

DeathQuaker RPG Superstar 2015 Top 8 |

It's not about finding traps, it's about disabling magical traps, and the only one I have access to is Find Traps, which doesn't let me disable magical traps.
Yes, I am half asleep. I corrected my post. As a spellcaster, you still have other ways to deal with magical traps -- dispel and greater dispel and so on.
I wasn't suggesting that YOU get rid of the levels you have, also, I was suggesting to icyshadow that his friend may not realize trapfinding is not as essential as he thinks it is.
Of course being able to disable magic traps with a skill is very nice. There are just other ways around it if there are other aspects to a build one is considering. You already have the ability well worked into your build so I would not argue to you to remove it.
Feats:
Two-weapon fighting (improved)
Double Bane
Shield Master
Shield Slam
Bashing Finish
Improved Shield Bash
Outflank
Shield Wall
Precise Strike
Coordinated Defense
Improved Critical: Khukri
How do you have Improved TWF without TWF? You can't take ITWF with 2 ranger levels, you have to have 6 ranger levels to do that.
All of the Paizo books are available.
RPG line or setting books as well?
Deity: Shelyn (I did mention that this was basically unheard of, but the GM okay'd it.)Luck Domain
Favored Enemy: humans
I know it's a relatively small list, but I'm not going to try to type out all of my spells.
Traits: militia, indomitable faith
Human
Str 24
Dex 24
Con 20
Int 16
Wis 22
Cha 14I took ranger for basically everything except wild empathy. This is a pre-existing character and it's a little late to change my race. Lawful good.
I'd say given the combat focus you could go back to building up ranger levels, but I'd still suggest one more inquisitor level for Exploit Weakness, depending on the kind of monsters you are facing in the campaign.
I'll think on it some more now that this info is here.

Blue Star |

The (improved) is to represent that I have both, do a feat count:
1 human
7 level
4 teamwork inquisitor
1 ranger
I left out Power Attack.
RPG Line and Setting up to the Jade Regent, anything beyond that is beyond me.
I'm not actually 15th yet, but I will be soon, and I'm preparing for what to do afterward.

Deylinarr |

Exploit Weakness isnt one of my favorites so Im not sure 1 more Inq level gets you that much more. Agree with switching back to Ranger levels (next level you get Endurance bonus feat and favored terrain).
Or, if combat is your primary focus, maybe a few fighter levels? 2 levels of fighter comes with 2 bonus combat feats.....