Ranger / Inquisitor


Advice


I've a character coming up on Trapper Ranger 2/Inquisitor 13 and I don't know what to do with the character after that, the only class feature that actually interests me is the spells, and I'm not sure that's enough to keep me in-class.

Should I stay as an inquisitor or move to something else?

Grand Lodge

What is your Build?

What books are available?

What races are available?

What is your God?


I'll be leaving a dot here since a friend of mine wants an Inquisitor with Trapfinding, and Trapper might be a good alternative to Rogue in that regard.

Grand Lodge

Find Traps is an Inquisitor spell.


So he wouldn't even need to multiclass?

He's been worried about disabling traps and such.

Grand Lodge

1 person marked this as a favorite.

You can find some anti-trap spells here, here, and here

RPG Superstar 2015 Top 8

For the OP's question:

Yes, we do need to know more about the build itself to provide specific advice, but based on what we do know--the character is 15th level with ranger 2/inquisitor 13...

I would suggest sticking with inquisitor for a little longer. Exploit Weakness that you get at level 14 is going to be very useful at high levels, as it's common to encounter a lot of DR-bearing and energy resistant characters. Some of the other class abilities would also be nice.

On the other hand, depending on your build -- and especially if you focus on weapon combat and use your spells for support (buffing yourself and others, etc.) I might go ranger from then on, for improved BAB and favored terrain.

Icyshadow wrote:

So he wouldn't even need to multiclass?

He's been worried about disabling traps and such.

Trapfinding gives you two things:

- A bonus to Disable Device and to Perception to find traps
- The ability to disable magical traps using Disable Device (edited, thanks BlueStar, haven't had my coffee yet...)

The bonus is nice, but better if you are not a multiclass character, otherwise the bonus is going to be minimal. Ergo, dipping for it will only provide a minor bonus and may not be worth it. You could also get bonuses by taking appropriate skill-based feats, which will scale with level, and of course as mentioned the find traps spell.

Being able to disable magical traps a skill is also nice, but since the character is an inquisitor, he will be able to eventually use dispel magic and other spells to suppress them.


It's not about finding traps, it's about disabling magical traps, and the only one I have access to is Find Traps, which doesn't let me disable magical traps.

Feats:
Two-weapon fighting (improved)
Double Bane
Shield Master
Shield Slam
Bashing Finish
Improved Shield Bash
Outflank
Shield Wall
Precise Strike
Coordinated Defense
Improved Critical: Khukri

All of the Paizo books are available.

Deity: Shelyn (I did mention that this was basically unheard of, but the GM okay'd it.)

Luck Domain

Favored Enemy: humans

I know it's a relatively small list, but I'm not going to try to type out all of my spells.
Traits: militia, indomitable faith
Human
Str 24
Dex 24
Con 20
Int 16
Wis 22
Cha 14

I took ranger for basically everything except wild empathy. This is a pre-existing character and it's a little late to change my race. Lawful good.

RPG Superstar 2015 Top 8

Blue Star wrote:
It's not about finding traps, it's about disabling magical traps, and the only one I have access to is Find Traps, which doesn't let me disable magical traps.

Yes, I am half asleep. I corrected my post. As a spellcaster, you still have other ways to deal with magical traps -- dispel and greater dispel and so on.

I wasn't suggesting that YOU get rid of the levels you have, also, I was suggesting to icyshadow that his friend may not realize trapfinding is not as essential as he thinks it is.

Of course being able to disable magic traps with a skill is very nice. There are just other ways around it if there are other aspects to a build one is considering. You already have the ability well worked into your build so I would not argue to you to remove it.

Quote:


Feats:
Two-weapon fighting (improved)
Double Bane
Shield Master
Shield Slam
Bashing Finish
Improved Shield Bash
Outflank
Shield Wall
Precise Strike
Coordinated Defense
Improved Critical: Khukri

How do you have Improved TWF without TWF? You can't take ITWF with 2 ranger levels, you have to have 6 ranger levels to do that.

Quote:


All of the Paizo books are available.

RPG line or setting books as well?

Quote:


Deity: Shelyn (I did mention that this was basically unheard of, but the GM okay'd it.)

Luck Domain

Favored Enemy: humans

I know it's a relatively small list, but I'm not going to try to type out all of my spells.
Traits: militia, indomitable faith
Human
Str 24
Dex 24
Con 20
Int 16
Wis 22
Cha 14

I took ranger for basically everything except wild empathy. This is a pre-existing character and it's a little late to change my race. Lawful good.

I'd say given the combat focus you could go back to building up ranger levels, but I'd still suggest one more inquisitor level for Exploit Weakness, depending on the kind of monsters you are facing in the campaign.

I'll think on it some more now that this info is here.


The (improved) is to represent that I have both, do a feat count:
1 human
7 level
4 teamwork inquisitor
1 ranger

I left out Power Attack.

RPG Line and Setting up to the Jade Regent, anything beyond that is beyond me.

I'm not actually 15th yet, but I will be soon, and I'm preparing for what to do afterward.


I actually have a boatload of spells, I took the human inquisitor favored class bonus of an extra spell known every level, so I have all kinds of options, self-buffs, direct combat spells, and all of the cure line I have access to thus far.


Exploit Weakness isnt one of my favorites so Im not sure 1 more Inq level gets you that much more. Agree with switching back to Ranger levels (next level you get Endurance bonus feat and favored terrain).

Or, if combat is your primary focus, maybe a few fighter levels? 2 levels of fighter comes with 2 bonus combat feats.....


I don't really need any more combat feats, at this point I don't think there are too many things I can pick up that would make my fighting style more effectual. The Kukri is only there to generate crits so that I get more hits with my shield.


We're running in a somewhat tuned-up Jade Regent.


I figured I ought to give this a bump, seeing as how it hasn't had a post in 3 days, and my game is tomorrow.

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