
Darigaaz the Igniter |

Having never played a Barbarian in Pathfinder before, I have the opportunity to in a campaign some of my friends are trying to start up. It's set in a microcosm that's one big city. Our characters will be effectively vigilantes.
Starting at level 1, 2 traits, GM rolled an array for us to use: 17, 15, 15, 15, 14, 14, 13
Here's what I'm thinking for the progression:
Human (Heart of the fields; Favored Class Superstition Bonus)
Str 19(17+2), Dex 15, Con 15, Int 14, Wis 14, Cha 13
Traits: Indomitable Faith, Reactionary
1-8 Barbarian (Invul Rager, Urban Barb)
9 Oracle (Lame, Metal)
10+ Barb
01: Power Attack, Iron Will
02: Superstitious
03: Extra Rage Power: Lesser Beast Totem
04: Witch Hunter
05: Improved Sunder
06: Spell Sunder
07: Extra Rage Power: Strength Surge
08: Beast Totem
09: Dance of The Blades, Combat Reflexes
11: Greater Beast Totem, Extra Rage Power: Eater of Magic
13: Come and Get Me, Dazing Assault
Aside from Perception not sure what skills to pick. Yes I read the Guide to Breaking Faces, still not 100% sure though
EDIT: Greater Sunder -> ERP: Strength Surge
EDIT 2: Also not sure which stat to raise at which level. Thinking Str 20 at lv4, Con 16 at lv8, Dex 16 at lv12

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Looks pretty good to me on your feats selection, very in your face barbarian who hates spell-casters.
If you are going urban setting, I'd get skills like: Climb, Acrobatics, Sense Motive, Intimidate, Bluff, Knowledge Local, Knowledge Geography, Knowledge Nobility, Knowledge Dungeoneering (if you think that may go into sewers and other places below the city), Survival (to track), and Disable Device (as you may need to break into places or remove traps).

Lemmy |

I think Iron Will might be overkill. Your bonus from Superstition is pretty awesome as it's anyway (I'm assuming you are using the favored class option to increase your superstition bonus).
I'd pick up Combat Reflexes or Improved Sunder earlier and get Raging Vitality (or Cornugon Smash, but simply because I love that feat).
You have lots of skill ranks, 7 if I'm not msitaken.
That's enough for Acrobatics, Intimidate, Knowledge(Arcana), Knowledge(Nature), Perception and Spellcraft. I don't even know where to assign the other skill rank. Maybe one in Swim and another in Climb, then put the rest in Liguistics to get new languages (just because I like my characters to know several languages).

Darigaaz the Igniter |

Superstition will be awesome a few levels down the line, right now I'm only +3 Will if I don't take Iron Will.
I've got 6 Skill Ranks, Heart of the Field replaces Skilled. Thinking of:
Acrobatics
Knowledge Arcana
Knowledge Local
Perception
SpellCraft
misc (Climb at lv1, other stuff as it continues)
Also thinking +1 Str at lv4, +1 Con at lv8, and +1 Dex at lv12

Lemmy |

Superstition will be awesome a few levels down the line, right now I'm only +3 Will if I don't take Iron Will.
That's a +5 during Rage, which about as good as a wizard. Not bad for 1st level. Besides, maybe one of your party's casters (assuming you have one) can help you with that.
BTW: When you are able to spare 4500gp, buy a wayfinder + a Clear Spindle Ioun stone! Never again you'll have to worry about evil people controlling your mind!I've got 6 Skill Ranks, Heart of the Field replaces Skilled. Thinking of:
Acrobatics
Knowledge Arcana
Knowledge Local
Perception
SpellCraft
misc (Climb at lv1, other stuff as it continues)
Didn't realize you had Heart of the Fields. I assume you took it to ragecycle once per day, but is it really worth it? At 10th level it'll be made obsolete by your Oracle level. I'd rather have those extra skill points, but that's me.
I like Intimidate because it gives you something to do out of combat, even if its not the most rewarding social skill (it seems people don't like to be intimidated) and because scaring enemies with Cornugon Smash means you got yet another thing to do in combat without sacrificing your action economy.Also thinking +1 Str at lv4, +1 Con at lv8, and +1 Dex at lv12
Yeah, I think that's what I'd do too.

Darigaaz the Igniter |

Controlled Rage, no Will bonus
Can't access Cornugan Smash or Wayfinders, hardcovers only. Also none of us have Ultimate Equipment yet so anything in there is off limits for now too.
Again, trying to be viable from level 1, so having 1/day rage cycle is better than not having rage cycle at all until level 9.

Lemmy |

Can't access Cornugan Smash or Wayfinders, hardcovers only. Also none of us have Ultimate Equipment yet so anything in there is off limits for now too.
Oh, I see. I mostly make my characters in HeroLab nowadays, so I tend to forget where each feat comes from.
Taking that in consideration, I'd probably drop Iron Will, grab Combat Reflexes instead and then pick Improved Critical at 9th level.