
Fredrik |

Revery wrote:I'm working on a Human Shadow Knight.- Shadowknight (a necromancer/fighter hybrid)
- Shadowknight (a necromancer/fighter hybrid)
- NecromancerYeah, we'll have enough death magic since there's 3 sort of necromancer-types in the group.
I've asked Jeremy (AKA the guy that's running the evil campaign) to run the ogre that's been mentioned in the game.
Hmmm.

Xenh |

Don't take my comment about the death magic overlap as a suggestion that people switch their characters around. Heck, nearly all of us chose SK (I know Russ was close to going that way, and I wouldn't be hard to convince) because it is an incredibly sexy class, and I love the idea of people playing what interests them.
All that changes is the tactics and having two casting tanks that can heal themselves is never a bad thing!
Hmmm.
Worry not, Jeremy will be running an ogre shaman, so you hasted/buffed front liners will have slowed mobs to fight and healing for your honey boo boos.
Then again...it's an evil campaign so we might all be screwed : )

Kwen |

Lol Maybe.... Or perhaps I might be using party members as my clubs

Zaruksis |

All the more reason to play a character that can fend for himself. :p Now I just have to try and get metaphorically inside the head of a literal reptile.

Xenh |

Throwing the goodly campaign in park for a bit to let:
- everyone recover from their holiday gorging.
- the Torture Chamber game synopsis get up to date.
- the Torture Chamber cast of characters get up to date.
- the Diablerie group to organize their character concepts.
- everyone finish their characters.
- everyone get their characters checked over for accuracy.
- everyone link their MythWeavers URL into their race slot.
- me steal some time to get the Diablerie group going.
- the party decide upon their next move, feel free to post as much as you wish in-character, I just will not be moving things forward until we catch up.

Revery |

Thanks, I need a few days to get Revery ready, and to complete Piter de Colmar.
Here he is so far. Such a nice looking young man...
(still a WIP)

Fredrik |

Xenh |

Seek out ideas on how to insert Kwen (half-elf rogue) into the group.
I have a few, but mine tend to be dark and involve much in the way of players screaming and bleeding, so I figured I'd seek out less brutal ideas.
I'm not Mike, but I've checked and re-checked it; and it looks to me like he's only spent 25 ability points, which leaves 2 left to spend.
Danke.
<points to the comment for Jeremy to add more points to his character's attributes>

Kwen |

Fixed and no you can't have them

Gwendalyn |

I'm wiped out tonight -- fell asleep early and I'm headed right back to bed -- but I have Thursday off, and I foresee some writing. :)

Revery |

Q: So, the 25gp for a 1st level spell is a non-magical scroll? Or is it a magical scroll?
By the way, Revery is finally done, I think!

Gwendalyn |

AFAIK it's magical, and you could just cast the spell from it, instead of adding it to your spellbook.
Also, I believe that we should try taking 10 next time. Especially you -- I'll still have to roll for the 2nd-level spells, even at max ranks for 3rd. :p

Revery |

I didn't know we could take ten on it. From the description, it looked like we have to roll...

Gwendalyn |

Well, that's why I said "try" taking 10. I've learned to let the GM say no, instead of saying no to myself. ;) And it doesn't actually *say* we have to roll...

Piter de Colmar |

Revery wrote:I'm working on a Human Shadow Knight.- Shadowknight (a necromancer/fighter hybrid)
- Shadowknight (a necromancer/fighter hybrid)
- NecromancerYeah, we'll have enough death magic since there's 3 sort of necromancer-types in the group.
How much is enough? Perhaps we need more...

Piter de Colmar |

Is it correct to forget about equipment, like in the 'good' game?

Kwen |

for Kwen:
Kwen will wait until the gnome falls asleep for the final time of the evening, then will attempt to pick the gnome's room in the middle of the night and borrow some coins, not all of his coin purse just a third of them. Also he will attempt to get a room for the night close to his target's room

Xenh |

Think Kwen is the only one that needs to include an upkeep roll (might be someone else as well).
Destitute: 10+2d10 cp/month
· Beggar or squatter
· Homeless
· Begs for scraps, or steals but gets at least some food most days
· Clothing in tatters
Poor: 50+2d10 sp/month
· Farm hand, common laborer, soldier or apprentice
· Lives in a flop house or common hall
· Eats at least one meal day. Enjoys meat once/week
· Drinks at least one mug of ale a day
· One set of clothes per year. Clothing is usually worn and grubby
· Pays a small tithe to a local church as well as the poll tax
Middle-class: 20+2d10 gp/month
· Free farmer, store proprietor, military officer, clerk, skilled artisan
· Eats two or three meals/day and enjoys meat most days
· Drinks a couple of mugs of ale per day
· One set of clothes per year. Clothing is usually worn, but clean
· Contributes to the local church and pays taxes
Well-Off: 100+2d10x5 gp/month
· Estate farmer, lawyer, merchant, master artisan, priest
· Eats quality food every day
· Drinks ale or wine every day
· Has at least one domestic servant and probably stables a horse
· At least one new set of clothes per season. Clothing is always clean
· Generous contributions to local church and pays property taxes
Wealthy: 400+2d10x10 gp/month
· Wealthy merchant, minor noble
· Eats large and varied meals every day
· Drinks bottled wine and spirits every day
· Has a small staff of servants, some highly trained. Probably has at least one bodyguard. Stables a horse
· New clothing every month, with a large collection of jewelry
· Major contributor to local churches, and pays property taxes
Opulent: 1200+2d10x50 gp/month
· Merchant prince or powerful noble
· Eats exotic foods and throws large banquets
· Copious quantities of the finest spirits consumed
· Large staff of servants and bodyguards. Has a stable full of animals.
· Large and elaborate wardrobe. May never wear the same outfit twice.
· Major contributor to all the local churches and charities, and pays property tax.
Fredrik, how do you link to a specific post?
Q: So, the 25gp for a 1st level spell is a non-magical scroll? Or is it a magical scroll?
It is a single-use magical scroll that you can use to cast a spell without need for material or mana components, though you still need to read (verbal) and do the hand gestures (somatic). Before using it to cast a spell you must decipher the writing (Spellcraft DC 20 + spell level). This should be done beforehand, since if you cannot read the spell, or even know if it is castable by your class.
Afterwards you activate the spell:
- If you are of sufficient level to cast the spell there is no check. You simply cast the deciphered spell from the scroll.
- If you are not of sufficient level then you must do a caster level check (DC = scroll's caster level +1). Failure leads to DC 5 WIS checks or the scroll might blow up quite literally in your face.
***Important*** As long as the spell is on your class list the spell level does not factor in (as long as you can decipher/activate it). So this means that a level 1 Shadowknight or Beastlord can cast spells from a scroll.
Translation/deciphering of scrolls happens automatically in the case of spells purchased from a vendor (assistance with the translation is included in the price). If you have failed at deciphering a spell then worry not, you didn't (even though it was fun to singe the erudite's eyebrow off).
Also, I believe that we should try taking 10 next time.
You may take 10 on the Spellcraft roll to decipher a spell, as long as you do it in a calm place with tonnes of time, but not take 20 since it carries a consequence for failing it.
Is it correct to forget about equipment, like in the 'good' game?
Yes, please forget about equipment. Same start as before, with a twist.
Kwen will wait until the gnome falls asleep for the final time of the evening, then will attempt to pick the gnome's room in the middle of the night and borrow some coins, not all of his coin purse just a third of them. Also he will attempt to get a room for the night close to his target's room
Normally I am insanely anal about people posting beyond the edge of the unknown.
Here I have given you all leave to shape this scene and create/manipulate the NPCs as you see fit. That includes Nogglegrop (sheet LINK for opposed rolls), so paint your scene. If you're doing skill checks (pick locks, listen, move silently) then include them as well. As you are stalking your prey, the friends of the prey might be stalking thee though :)
Here is the Ogre Shaman :)
Nice picture and thanks for the link.
Piter and Kur'Plugh please report to the Diablerie in-game thread (LINK) and post using your evil alias please.
The white zone is for loading and unloading.
Good news/bad news: a couple of hours ago, I saw a job opening that I really need to get my act together for, and it closes on Sunday. I'll do what I can for my games, and I'm sure that I'll need the release; but I'm woefully under-employed, and that has to be my priority right now. Sorry. :(
Great news indeed! Good luck with the position, make your diplomacy rolls : )
Throwing the goodly campaign in park for a bit to let:
- everyone recover from their holiday gorging.
- the Torture Chamber game synopsis get up to date.
- the Torture Chamber cast of characters get up to date.
- the Diablerie group to organize their character concepts.
- everyone finish their characters.
- everyone get their characters checked over for accuracy.
- everyone link their MythWeavers URL into their race slot.
- me steal some time to get the Diablerie group going.
- the party decide upon their next move, feel free to post as much as you wish in-character, I just will not be moving things forward until we catch up.
Poke me with a stick when all of that's done. Daddy is going to nap now after he watches his stories.
<turns on Coronation Street>

Xenh |

Speaking to the list above:
- Character concepts are done.
- I imagine that everyone has recovered from their holiday gorging.
- Adding in Kwen changes the dynamic in terms of our next move, so I expect to answer that question on the fly after we get going.
Update:
- Loki and Nogglegrop are ready for a fine-toothed combing from Mike.
- Diablerie is locked and loaded for when we're ready to go.
- Loki has posted to the Diablerie gameplay thread and has his MythWeavers link in his race slot.
- I have recovered from my holiday gorging.

Revery |

Okay,
- Holiday gorging over (though I'm still on holidays, and suddenly we have people coming over tonight. And tomorrow. And Sunday.)
- Revery is done.
- Piter is mostly done. If there's no equipment, I guess he's ready for review.
- URLs linked!
Still need to post for Revery's revelry.
Still need to check over Loki and Nogs.

Xenh |

Hold off on checking the evil character sheets for a day cause I am about to blow your minds...
- Ogres are a powerful race, which walk around with a 20% experience penalty.
- Iksar are crazy impressive as well, with a 15% experience penalty.
To balance things out I am awarding attribute bonuses to the "lesser" of the classes. These points can be allocated anywhere you wish and bring any stat up to an 18 (1 point brings up a stat by 1 point). More impressively these points can be used to counter negatives, so a class that has a -2 to their attribute can still see an 18).
I ask that everyone apply their points to their attributes as they stand now, rather than switching things around to optimize the extra points. Anyone that considers changing their race/class at this point dies in char gen until they reincarnate back into what they decided before :)
Attribute Award:
- Kur'plugh: +0 to attribute - seriously you're powerful enough as it is
- Zaruksis: +5 to attribute(s) - fast recovery, AC bonus, et cetera, et cetra and now this...sheesh
- Cakkarak: +5 to attribute(s) - like you emo lizards need more points, for serious
- Loki: +20 to attribute(s) - tougher, but still enters combat in a grad dress
- Piter: +20 to attribute(s) - you might be hard now, but you're still a sssofftssskinsss
All will now progress at the same experience rate through the levels.

Revery |

+20 more points to attributes?????
As in, add +2 STR, +2 INT, +2 CHA, +6 DEX, +6 CON, +2 WIS ???

Xenh |

+20 more points to attributes?????
As in, add +2 STR, +2 INT, +2 CHA, +6 DEX, +6 CON, +2 WIS ???
Yes : )
It looks insane until one compares it to an innate AC bonus, infravision, massive stat bonuses, fast recovery, resistances, and the slew of crazy powerful bonuses the powerful classes get.
You are the elite as a human, which brings you perhaps toe-to-toe with an average ogre.

Kwen |

sorry about not including dice rolls, what Dice rolling program are we using?

Revery |

sorry about not including dice rolls, what Dice rolling program are we using?
This one:
1d20 + 63 ⇒ (13) + 63 = 76
Revery |

Click the button next to "How to format your text" below, to see the codes.

Kwen |

Ah okay:
for sneak (using the crowd as cover)
1d20 + 7 ⇒ (6) + 7 = 13
for listen:
1d20 + 0 ⇒ (14) + 0 = 14
for Hide (in crowd)
1d20 + 6 ⇒ (12) + 6 = 18
for spot:
1d20 + 0 ⇒ (6) + 0 = 6
and for later that night:
Hide: 1d20 + 6 ⇒ (11) + 6 = 17
for sneak: 1d20 + 7 ⇒ (18) + 7 = 25
for open lock: 1d20 + 13 ⇒ (9) + 13 = 22
for search: 1d20 + 6 ⇒ (19) + 6 = 25
and for pick pocket: 1d20 + 8 ⇒ (11) + 8 = 19

Xenh |

Those who put effort into description, personality and background will garner an addition +2 to any attribute for their evil characters.
Xenh wrote:Fredrik, how do you link to a specific post?On the right-hand side of the post header, next to where it says flag/list/reply, the timestamp is a link to the anchor for that post.
Oh, neat, thanks :)

Xenh |

If we are done for Monday morning here is an extra +2 to the attribute of each member of the group.
Using the order from the Anti-Hero Roster on the Campaign Info Tab:
Loki: 1d6 ⇒ 6 (Charisma)
Piter: 1d6 ⇒ 2 (Dexterity)
Cakkarak: 1d6 ⇒ 6 (Charisma)
Kur'plugh: 1d6 ⇒ 4 (Intelligence)
All hands on deck, you all have access to the Google Document, and can all help with the write-up, cast of characters, checking over sheets for errors, et cetera...
We're all in this together, either we're all getting the bonus, or none do :)

Xenh |

I was asked privately whether I would consider this as an option for the goodly campaign, rather than having given more training points.
How many of you would be interested in the +5 attribute points instead of the extra training points?
Chime in, and if enough are interested we'll suck out those training points, and throw in attribute points instead.
___
Update:
- the Torture Chamber game synopsis get up to date.
- the Torture Chamber cast of characters get up to date.
- everyone get their characters checked over for accuracy.
- everyone link their MythWeavers URL into their race slot.
The biggest hope out of this will be that the cast of characters and game synopsis are up-to-date BTW. These are tools that help me out, and the longer they wait, the harder/more daunting they will be to undertake.
- Loki is done with his new points added.
- Nogglegrop is updated imagining that everyone will take +5 attribute points over the training points.

Kwen |

Yeah I'll take the +5 to attribute points, I'll update my sheet right now

Gwendalyn |

Gwendalyn wrote:Also, I believe that we should try taking 10 next time.You may take 10 on the Spellcraft roll to decipher a spell, as long as you do it in a calm place with tonnes of time, but not take 20 since it carries a consequence for failing it.
I was actually referring to the Spellcraft roll to learn a deciphered or store-bought spell, for adding to a spellbook. I would imagine that the answer is the same, since there's a consequence for failure (having to wait to try again).

Revery |

I was asked privately whether I would consider this as an option for the goodly campaign, rather than having given more training points.
How many of you would be interested in the +5 attribute points instead of the extra training points?
Chime in, and if enough are interested we'll suck out those training points, and throw in attribute points instead.
Well, I used the training points to gain an attribute, so I would go for more attributes. I think in the end I had a natural 17 Int, +6 for race, and +1 for training, then got +2 bonus from the GM; so replacing that with the same INT 17, +6 for race, +1 for the new bonus, and +2 for the old bonus I should end up with the same INT, plus 4 more points elsewhere.

Revery |

I have updated the glossary with more detail and the anti-heroes. I may have gotten some of the names wrong, as they are kind of difficult...
Also, I need our newest player's email address so that I can add him to the list of those who can read and edit that document.

Zaruksis |

@Cakkarak: Remember, brother, that we are not soft like the other racesss. We know how to get by with nothing. (Wilderness Lore always a class skill)

Xenh |

Yeah I'll take the +5 to attribute points, I'll update my sheet right now
Well, I used the training points to gain an attribute, so I would go for more attributes.
Cool beans, all are welcome to choose the method that suits their purpose.
I was actually referring to the Spellcraft roll to learn a deciphered or store-bought spell, for adding to a spellbook. I would imagine that the answer is the same, since there's a consequence for failure (having to wait to try again).
Oh gotcha, I misunderstood. The answer is the same for taking 20 for failure carries a consequence, but I see no reason why you could not take 10 on the check as long as you had sufficient time and a calm place to to do so.
I have updated the glossary with more detail and the anti-heroes. I may have gotten some of the names wrong, as they are kind of difficult...
I like it, danke.
Also, I need our newest player's email address so that I can add him to the list of those who can read and edit that document.
Sent.

Xenh |

The first Diablerie In-Game post is out. Let's get everything else squared away so we can get playing.
Here's your chance to visualize your character in that scene (very similar to the goodly opening, but if you look closer you will notice a number of differences) and start working on your first post.
Feel free to post your first post whenever it suits your fancy. I will be doing follow-up posts once we are back in gear.
p.s. The evil campaign is likely looking like the new shiny penny, which is dark and alluring, especially since the attempt was made to balance everyone against the most powerful race in the game, not to mention that evil will likely not take a year off (read: will likely be a higher level in a year's time...though maybe not), but there is one massive difference: evil will not be set on the epic quest, at least by me. So you might be behind the 8-ball for a bit, but once you wield those weapons all bets are off.

Xenh |

Gave a bit of movement for you all to play with in The Torture Chamber (the sound of tumbleweeds was deafening in there).
Currently working on Loki's introduction post.

Zaruksis |

I needed a break from my job application, so I think that my character sheet is done. Tell me now if you want more for the fluff, and I'll get it done by Monday.

Xenh |

I needed a break from my job application, so I think that my character sheet is done. Tell me now if you want more for the fluff, and I'll get it done by Monday.
Fluff-wise it looks fine. I will leave it to Mike to fine-toothed comb him into oblivion though. That sort of scrutiny is not my forte.
p.s. Speaking of more fluff, how goes the game synopsis?

Gwendalyn |

I really need to work more on my job application. If someone else could take over the synopsis, or if we could treat it as a group effort, that would be great.
Also, sorry about the in-game insult. It was inappropriate. I don't normally act like that, and it won't happen again.

Revery |

Baddies sheet review:
Zaruksis looks good, just the CC skills ought to contain decimals, I.e. 1.0. This is the convention we agreed to with the other group. It makes no difference to the numbers, though.
Loki has equipment?
Cakkarak: Still in progress - lots of stuff to update.
Kur'Plugh: Alignment, deity?
- needs a pic
- might want to enter unarmed strike stats
- spell save DCs?
- list proficiencies
- list training points
- do you not get 4 spells at the start?
- add a little background/history if the GM would like it...
Piter is perfect, of course.

Zaruksis |

Zaruksis looks good, just the CC skills ought to contain decimals, I.e. 1.0. This is the convention we agreed to with the other group. It makes no difference to the numbers, though.
I forgot about that, since I don't ever do partials, but I'll fix it.
Kur'Plugh:
- might want to enter unarmed strike stats
More importantly, Slam stats. Is awesome. For reals.
Piter is perfect, of course.
I validated your attribute scores and skill points, just because someone has to watch the watchman. ;) They're correct, of course. Also: nice pic!

Revery |

Thanks for caring! And good point about the slam. I don't slam, so it didn't occur to me.