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Greetings! I use PAIZO source material often to craft homebrew adventure paths. As many do, I take themes, ideas, the crunchy bits, and many NPCs and personalities and make them my own, in the context of the adventure I am writing.
I've noticed particular success with "themes". The first in a recent campaign was wartorn lands with a mad military captain doing evil things. The second was bringing orc society to life while conquering the Raider Orc Lord. Most recently I merged the modules From Shore To Sea with some of Carrion Crown's Wake Of The Watcher.
My question is: whether any GMs out there who are crafting homebrew adventure paths can recommend a theme that has some support in either the PAIZO APs or modules? The qualifier is: which themes have played-out particularly well with your players?
For example, I could design future story arcs thematically around:
>Lava lakes, creatures of fire, deserts, and/or egyptian style pyramids
>Undead: Haunted house, dungeon, town, vampire, or other death theme
>Pirates, ships, sailing, port-town, buried treasure, islands, etc.
There are many themes to choose from, but I wonder if there is a recommendation that seems popular, current, relevant, and perhaps supported by PAIZO materials?
Any input would be valued. Thanks!
Pax

Lord Fyre RPG Superstar 2009 Top 32 |

Greetings! I use PAIZO source material often to craft homebrew adventure paths. As many do, I take themes, ideas, the crunchy bits, and many NPCs and personalities and make them my own, in the context of the adventure I am writing.
I've noticed particular success with "themes". The first in a recent campaign was wartorn lands with a mad military captain doing evil things. The second was bringing orc society to life while conquering the Raider Orc Lord. Most recently I merged the modules From Shore To Sea with some of Carrion Crown's Wake Of The Watcher.
My question is: whether any GMs out there who are crafting homebrew adventure paths can recommend a theme that has some support in either the PAIZO APs or modules? The qualifier is: which themes have played-out particularly well with your players?
For example, I could design future story arcs thematically around:
>Lava lakes, creatures of fire, deserts, and/or egyptian style pyramids
>Undead: Haunted house, dungeon, town, vampire, or other death theme
>Pirates, ships, sailing, port-town, buried treasure, islands, etc.There are many themes to choose from, but I wonder if there is a recommendation that seems popular, current, relevant, and perhaps supported by PAIZO materials?
Any input would be valued. Thanks!
Pax
Well:

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Lots of interest in other planets and stuff lately, well may be a minority but certainly a loud one lol.
Considering that Distant Worlds is the only softcover campaign setting book that sold out completely and had to be reprinted, I would be careful with calling us a minority :)