Player needs advice: Do mounts totally suck in LoF?


Legacy of Fire


The party is asking me to reprise a character I've played before, due to the party build and theme that are going on. He's been a cavalier, a paladin, and a multiclass of the two. Key point being- the horse is an integral part of the character(if I run him paladin, he'll be taking Boon Companion at level 5 when the mount shows up).

Other than the heat issues, is it a stupid idea to bring a horse to this AP? Will there be a lot of underground areas, etc? For example, I know if I had a mount in RotRL he'd be just about worthless, between the haunted house, the clock towers, and all the underground areas.

Should I lean toward the cavalier version, or the paladin version? Party comp so far is looking like Inquisitor of Sarenrae, Cleric of Sarenrae or Oracle, and a Wishcrafter Sorcerer.


A horse should be fine as far as the climate is concerned, however, most of the action in the AP takes place in areas where a horse would have trouble being useful or even not a burden. If you absolutely must have a horse, I would suggest the paladin version so you can call it at a moments notice. I didn't see anything about dismissing it but I assume you can. Also, you shouldn't need Boon Companion since the paladin uses his level as his effective druid level.


Pathfinder Adventure Path, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There are times when a mount could be useful, but for the most part I wouldn't particularly recommend them for this AP. On the other hand, note that I say this as a GM of a LoF campaign with a player who just multiclassed into cavalier and has a camel mount.


I know it's not exactly what you are looking for but you could always play a small character with a medium mount, that would definitely fit in better in any of the dungeons.


Having GMed Legacy of Fire, I think a horse or other large sized mount will cause you some problems. In the first half of the AP you'll have to deal with five- and ten-foot wide corridors and doorways, ten-foot wide vertical shafts, spiral staircases, and other cramped environments. In the second half of the AP, the environments open up significantly, but you'll want to be flight-capable at that point.


perhaps consider a re-flavor of samurai? use the samurai as an arabian knight? They seem less mount centered but still have plenty mount ability.

It's a cavalier sub class, with a "return of the mummy" feel to it. The arabic character in the mummy had a horse here and there.

As far as this AP i think it's less of a problem then you think as long as you arent trying to use the mount in every single encounter, again, I think the Samurai does this well, but so does the paladin, but if you dont want to be bound by "MR Straight laced" So with an arabic samurai, IMO.

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