Orik and Lyrie are helping the party. Now what?


Rise of the Runelords


1 person marked this as a favorite.

Ok, so in my pc's encounter with Lyrie and Tsuto, following an escape with an almost TPK in the Glasswork's earlier (Goblins and PC vs another PC, Witch and Barbarian died as a result, other Barbarian PC got arrested for assisting Goblins and all that was left was my GMPC Cleric and Tristan, the Rogue/Magus), Tsuto made it back to Thistletop.

Last session, the new Barbarian (Aeron) burst into D15 and found Lyrie and Tsuto.

A talk broke out with Tsuto being incredibly smug and Lyrie just being cold and patronising/down talking to the party before Tristan, the only party member who knew Tsuto, ran in to attack them both.

What Happened?:
The fight took a very long time, with Tristan in reach of both this woman and Tsuto. Ajax (the Knife Master Rogue who dual wields Kukri's) came to help and pinned down the female Wizard with attacks, but not before she dstroyed Tristan's sword with a Shatter spell.

As this happened, Tristan was shocked (losing the stored Shocking Grasp and Arcane Point as Koruvus' blood red sword shattered into tiny pieces), moved back (5 foot step) and pulled out his less effective masterwork longsword. As Tsuto followed, Aeron smashed Tsuto in the face HARD (for 16 damage) and Ajax became the target of the Wizard's Ray of Enfeeblement Spell, taking 4 points of Strength Damage.

Knowing she was worse for wear, the Wizard turned herself invisible just before Tristan hit Tsuto with his sword, causing a massive surge of electricity to blast from his body, through his sword and straight through Tsuto, frying him (for 22 damage).

Now, with the Wizard successfully hiding (62 on Stealth) from the group, leading the party into false belief, making them think she had teleported away, she popped back out for an attack against Moth (the weakest member of the group - A Gnome who focuses in putting people to sleep, changing their skin colour and pranking things).

She missed.

This was when Aeron decided to grapple her, as Tristan wanted to take her in alive.

Some talking occurred and an agreement was met, where the Wizard (now known as Lyrie) would aid and accompany the party, so long as she could have the currently unoccupied and derelict house on a very small island just off of Sandpoint (Chopper Isle), to continue her studies and research.

You see, Lyrie hated the party for killing her love, Tsuto. However, Tsuto loved a woman called Nualia and they often had sex and didn't care if anyone found out. This made Lyrie resentful of Nualia too. Anyway, the party ended up finding themselves in a temple/church like room that was clearly used for sacrificial purposes before being jumped by two flying, hellish dog like creatures known as Yeth Hounds.

One Clawed Tristan incredibly hard whilst he and Ajax were panicked, but Aeron ended up killing one with the aid of Lyrie's Wand (42 Magic Missile Charges that fired two off at once for 2d4+2), whilst Tristan ended up running past the two Yeth Hounds (before Aeron and Lyrie killed one) and out of the room, with Ajax running over to Aeron and cowering. Lyrie ended up damaging the second one, but fell unconscious due to its attack on her. Aeron finished the second hound off and once the party had stopped panicking, they all decided to revive the Wizard.

As they went back to the original area on this floor, they decided to go to where they felt a draft coming from.

This draft lead to a cave, forcing the party into an encounter with a Tentamort. Tristan got stung by its barbed tentacle (but saved twice) and he and Ajax ended up killing it together, clearing the floor and finding a small bit of treasure on what looked to be an ex Goblin tribe leaders corpse, before heading back to the main hall again.

As they moved south, they found a Goblin Nursery with crying baby Goblins that tried to claw and snatch Tristan's hair. The party then found the bed chambers.

Lyrie entered one of these and said "ah, my ever burning torch. I don't want to leave that here". This was lead to be believed it was her room and the party even found Nualia's room, where Moth and Ajax decided to keep her silk bed sheets.

As they moved around, the party opened one last room and thankfully for them, Lyrie opened the door, because behind it was somebody she knew.

Confused as to why she was helping the party, this guy wondered what was going on and what the situation between he and Lyrie was. They greeted each other by simply stating each others name; "Orik." "Lyrie." "Why are you helping these people? You're a traitor to our cause." Lyrie replied with "I had a choice. Help them or die/be locked up forever. I chose the former and in exchange they promised to give me a house to live in that I've been interested in moving to for a while now, in order to continue my studies in peace." "Ok......" Orik said, "So, what's going on between us? Are we good or are we now to fight one another?" "That's up to you" said Lyrie before raising one eyebrow and explaining that she's about to head downstairs to help this group kill Nualia.

Unsure of what to do or say and shocked by the whole situation, Orik decided to go with the party. Why exactly though, they don't know, but he gave Lyrie an alluring look.

Now, with a party of 6, there was one last door to check.

Orik knocked on it whilst the party hid. Lyrie standing behind her. Shuffling could be heard from the other side of the door before a half dressed Bugbear answered the door. Orik stated that he and Lyrie needed to speak with him, referring to him as Bruthazmus.

As he left the room and approached them, Tristan and Ajax both failed their sneak attacks. Brut was not at all happy, raging and cursing at them, where he ran back in to grab his weapons.

As he did this, the party noticed 4 half naked goblin women, with a distinctly strong smell of sweat in the air. This was the room where the Goblin young were conceived....

With quick thinking, Moth put all but one of the Goblins in the room to sleep. Aeron ran in and smashed the only awake Goblin over the head, killing it in one swift blow with his Earth Breaker, before Tristan and Ajax joined in, coup de grace-ing everything left in the room (including Bruthazmus who also failed his save).

So, what do I do with Orik and Lyrie?

Lyrie has been a great help to the party and Orik is in love with her, but do I have them get together? Would she be interested in Orik now that Tsuto's dead? How fickle is she?

Would Orik and Lyrie turn on the party when they approach Nualia?

Would Orik and Lyrie continue helping the party due to Lyrie's jealousy of Nualia and Tsuto's past relationship? I know she won't be happy!

The way I see Lyrie is that although she's evil, she knows she's weak and no good in combat, so would far prefer to be left to her studies. I mean evil and good people live in Sandpoint and they don't all try to cause problems, so I think it's fine, but I wanted some advice please. :)

I don't know how to finish their part of the story, but Orik is Chaotic Neutral, so he could easily do either. Though I see him helping whoever would benefit him the most.

Hmm, do I have them live together in peace?


1 person marked this as a favorite.

Orik first. He's a down on his luck swordsman who served Nualia because of gold. His chaotic alignment probably means he isn't very interested in settling down anywhere, unless it's a place for a good scheme that he thinks will get him rich. Accompanying the heroes could be a good thing for him, especially if he realizes Nualia was only a small actor which means he could be targeted by bigger fish. Otherwise, I'd think going somewhere more exciting would be his reaction. Kaer Maga, maybe?

Lyrie is a murderous, wicked woman. I don't see why she would join an adventuring party, indeed, quiet studies in Sandpoint is a good idea for her. Eventually, unless she flips some day, she'll hang out with the other bookish types. And while Orik is available, she was honestly in love with Tsuto and would at most see Orik as a fling.

Grand Lodge

1 person marked this as a favorite.

In my campaign, Orik aided the Party, and ended up pleading for Lyrie's life. Tsuto never made it to Thistletop. Afterward Orik was allowed to leave with Lyrie in his charge.

I created a bit of a story for Orik and Lyrie after they left the party. Orik became devoted to Lyrie. Together they travelled down to Magnimar. And Lyrie took time to chronicle the events at Thistletop. She presented her story to the Pathfinders. The Pathfinders took interest bacause of the actions of the heroes. Lyrie was given a chance to redeem herself with the Pathfinders by them giving her a mission to be the heroes chronicler. The Magnimar Pathfinders knew from their contacts with the Lord Mayor that the heroes would be heading to Turtleback Ferry. And off goes Lyrie and Orik.

Orik's love for Lyrie has softened the cruel bitter woman. She never before had anyone really care for her, until now. So in my campaign, I have moved Lyrie's alignment to Neutral tendencies. Lyrie is still very young. So change can occur if there is a catalyst. Orik became that catalyst in my campaign.

Both are now travelling with the party in the third book. Lyrie is becoming a more powerful Wizard. This could prove interesting in the future.

From my GMs point-of-view, Lyrie has made a great NPC for interesting role playing opportunities. I play her aloof, and seemingly uninterested. But she has often came through to aid the party with her spells in a tight situation. Orik has become a solid extra blade.

Good luck with your campaign.

Cheers,

Mazra


My party was pretty bloodthirsty when dealing with their first two human adversaries. Lyrie only got off one spell before the cleric hit her with a silence, effectively neutralizing her. She tried to run on her next action, but blew her Acrobatics check and fell. While the paladin was in the next room, the barbarian killed her with a coup de grace.

The party found Orik asleep in his room. I had intended that to be a non-combat encounter: I expected the party to wake him up, he'd immediately surrender and be helpful, as he'd realized that he was in over his head with the crazy demon-priestess but was afraid to run. However, the barbarian found him while scouting ahead, and murdered poor Orik in his sleep. [You'd better believe it that the barbarian has a whole lot of wrath points...]


Haladir wrote:

My party was pretty bloodthirsty when dealing with their first two human adversaries. Lyrie only got off one spell before the cleric hit her with a silence, effectively neutralizing her. She tried to run on her next action, but blew her Acrobatics check and fell. While the paladin was in the next room, the barbarian killed her with a coup de grace.

The party found Orik asleep in his room. I had intended that to be a non-combat encounter: I expected the party to wake him up, he'd immediately surrender and be helpful, as he'd realized that he was in over his head with the crazy demon-priestess but was afraid to run. However, the barbarian found him while scouting ahead, and murdered poor Orik in his sleep. [You'd better believe it that the barbarian has a whole lot of wrath points...]

Y'know, at that point I'd make the paladin start making INT rolls. "The barbarian went in the room first... and Lyrie mysteriously died. The barbarian went scouting ahead... and Orik mysteriously died..."

I did that in one campaign and almost fell out of my chair laughing when the paladin rolled a 1. Apparently all those deaths really were natural!

Or is the paladin 'examining the rustic architecture' as this is going on?


1 person marked this as a favorite.

Hmm, my next session is this Friday and I'm wondering what to do with Lyrie and Orik.

Do I have Orik move into the house on Chopper Isle with Lyrie, have Lyrie murdered by Choppers ghost, driving Orik insane with Lyrie's spirit haunting him, orrrrrr do I do nothing, have them live together in the house/mansion or have them part ways?

I really wanted the fight with Nualia last week to be memorable, but due to a few mess ups of abilities from me and not wanting to kill off a character (everyone tried to redeem her, but I would only allow that possible if they managed to grapple and restrain her, taking her in and giving her a long time of rehab...which they didn't think of doing), I had her ignore the unconscious Barbarian on the floor (Shoanti, honourable and also not wanting to kill her) and walk towards one of the other characters when really I should have Coup de Graced him as that's what I wanted to do but felt bad for the player as he's only just managed to join us after a 7 week absence due to work and things.

Ah, sucks for me as she was my favourite character, though she did well in scaring people and running them dry of spells and abilities for the day. My girlfriend even cried when her character "died", but I realised as she decided to change her character alignment (he started as Lawful Good, but due to traumatic events, became enraged and turned Lawful Neutral), she didn't take any of the Smite Damage from Nualia's Anti-Paladin levels I gave her (replacing Fighter levels) and so a ring my GMPC gave her before leaving actually saved her and prevented her from dying and even dropping into the negatives (we realised this after the encounter and the spell on the ring was Shield Other).

Still, it was a nice surprise as she really missed my character and he came in to save the day with his 28AC, standing over her unconscious body, in her square at a -2 penalty to AC and got stabbed in the throat by Nualia for 47 damage, with 7 bleed coming into play the next round!!!

He only had 60 life but she scored a critical on him and confirmed, so he was lucky to be around, but what an entrance!

He's also a Cleric so bleed damage is nothing to him, but even I was shocked that she managed to hit him. I didn't expect it as he's literally a walking tank, but I guess that was memorable enough for the party!

In a slow and grueling encounter, they also managed to top Malfeshnakor, but only due to Lyrie's Wand of Magic Missile, hitting for 2d4+2 each round, dealing 7 damage on average. No deaths were had by him either, but that's because the party became too strong:

Aeron/level 4 - Half-Orc Earthbreaker wielding Shoanti Barbarian that looks human
Ajax/level 4 - Human Knife Master Rogue (Kukri wielder)
Brik Wahl/Fighter 1/Cleric 5 - GMPC Human Sword and Tower Shield Cleric (used to fight with Glass Tankards)
Lyrie - NPC Wizard
Moth/level 4 - Gnome Sorcerer
Orik - NPC Fighter
Tristan/level 4 - Half-Elf Rogue Magus (now has Devil Horns thanks to Nualia)

I statted Nualia out so she could deal 1d10+17 damage with her Smite, Ferocious Strike, Fury of the Abyss and Power Attack. I think she had a +10 or 14 to hit or something when all of that was active, with 71hp after False Life activated. Crazy.

Nualia:
Cleric 4/Anti-Paladin of Lamashtu 2

AC: 18, touch 11, flat-footed 17
HP: 60 (4d8+2d10+6 for favoured Classes)
Alignment: CE
Speed: 20 feet (30 base)

Str 14
Dex 12
Con 10
Int 13
Wis 16
Cha 16

BAB: 5

Fortitude: 10
Reflex: 5
Will: 12

Note: +3 to all saves due to Unholy Resilience.
Unholy Resilience (Su): At 2nd level, an antipaladin gains a bonus equal to his

Charisma bonus (if any) on all saving throws.

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and

electricity resistance 5.

Masterwork Composite Longbow
+1 Bastard Sword
+1 Breastplate (+6 Armour, +1)

Melee Attack: 2 from Str, 5 from BAB, +1 from +1 weapon = 8 (6 when Power Attacking)
Melee Damage: 2 from Str, 1 from +1 weapon = 1d10+3 (7 when Power Attacking)

Two handing: 3 from Str, 1 from +1 weapon, 6 from Power Attack, 2 from Fury of the Abyss, 2 from Ferocious Strike = 1d10+14 (16 with Smite Good)

Smite good adds: 3 atk bonus, 2 damage
Fury of the Abyss adds: 2 atk, 2 damage
Ferocious Strike adds: 2 damage (if it hits)

Note: She will sometimes attack two-handed.

Ranged Attack: 8
Ranged Damage: 1d8/x3

Tactics:

Before Combat: If Nualia suspects combat is imminent, she casts Bull’s
Strength and shield of faith on herself.

During Combat: Nualia activates her Sihedron medallion as a free
action at the start of combat to gain false life and casts divine favor.
She prefers to fight her fights with her bastard sword, her face an
impassive mask save for her eyes, which blaze with anger. She saves
shatter to use on any weapon that seems to be particularly dangerous
in an enemy’s hands.

When casting spells: Nualia takes one hand off of her Bastard Sword, takes a step back (5 foot step), holds her fiendish hand up and casts through it. Upon losing a third of her life: Nualia casts Smite Good against the character which poses the biggest threat.

Upon losing half of her life: Nualia performs a Fury of the Abyss, Ferocious Striking Power Attack and will perfom this action until her Domain Powers have depleted for the day (you may do this 6 times with this build).

Morale: Nualia fights to the death.

Domains:

Evil - Demon Subdomain

Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—doom, 3rd—rage, 6th—planar binding (demons only).

Strength - Ferocity Subdomain

Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 3rd—rage, 6th—bull's strength (mass).

Spells:

From Cleric:

Spells Prepared (CL 4th)

0—Detect magic, mending, read magic, bleed

1st—Inflict light wounds, divine favor, protection from good, Doom (Domain)

2nd—bull’s strength, death knell (DC???), shatter (DC???), Align Weapon-Evil (Domain)

From Anti-Paladin:

Evil Aura: Strong

Detect Good (Sp): At will, an antipaladin can use detect good, as the spell. An antipaladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is good, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the antipaladin does not detect good in any other object or individual within range.

Smite Good (Su): Once per day, an antipaladin can call out to the dark powers to crush the forces of good. As a swift action, the antipaladin chooses one target within sight to smite. If this target is good, the antipaladin adds his Charisma bonus (if any) on his attack rolls and adds his antipaladin level on all damage rolls made against the target of his smite. If the target of smite good is an outsider with the good subtype, a good-aligned dragon, or a good creature with levels of cleric or paladin, the bonus to damage on the first successful attack increases to 2 points of damage per level the antipaladin possesses. Regardless of the target, smite good attacks automatically bypass any DR the creature might possess.

In addition, while smite good is in effect, the antipaladin gains a deflection bonus equal to his Charisma modifier (if any) to his AC against attacks made by the target of the smite. If the antipaladin targets a creature that is not good, the smite is wasted with no effect.

The smite good effect remains until the target of the smite is dead or the next time the antipaladin rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the antipaladin may smite good one additional time per day, as indicated on Table 2–13, to a maximum of seven times per day at 19th level.

Touch of Corruption (Su): Beginning at 2nd level, an antipaladin surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. Each day he can use this ability a number of times equal to 1/2 his antipaladin level + his Charisma modifier. As a touch attack, an antipaladin can cause 1d6 points of damage for every two antipaladin levels he possesses. Using this ability is a standard action that does not provoke attacks of opportunity.

Alternatively, an antipaladin can use this power to heal undead creatures, restoring 1d6 hit points for every two levels the antipaladin possesses. This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. For example, the Extra Lay On Hands feat grants an antipaladin 2 additional uses of the touch of corruption class feature.

Spell-Like Abilities (CL 4th)
1/day—daylight

Lamashtu's Mark - Benefit: Your abdomen bears several ugly scars, as if your belly had been torn open by a clawed hand. Lamashtu’s Mark identifies you as favored of the Mother of Monsters, and if it is visible, you gain a +2 bonus on Intimidate checks but a –2 penalty on Diplomacy checks.

Once per day as a free action, you may invoke Lamashtu’s name as you strike a non-evil foe with any melee attack. As you do, you cause the creature struck to become deformed in some hideous manner (cloven hoof, horns, forked tongues, and vestigial limbs like wings and tails are common deformities). The deformity imparts a penalty of 1d4 points to the target’s Charisma score for 1 hour; the target can resist this effect by making a Fortitude save (DC 10 + your character level + your Charisma modifier). The physical deformity vanishes as soon as the Charisma penalty fades.

Channel Negative Energy: You can use this 6 times a day at 2d6 damage. Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier (DC 15).

Special: When channelling negative energy, Nualia raises up her Demonic Arm and channels through her hand (which has Lamashtu's Mark seared into it).

Statistics:

Feats: Exotic Weapon Proficiency (bastard sword), Lamashtu’s Mark
(p 56), Power Attack, Selective Channeling

Skills (2 per level): Intimidate +11, Knowledge (religion) +9, Ride +4, Perception +8

Languages: Common, Celestial, Goblin

SQ: spontaneous casting (inflict spells)

Gear: +1 breastplate, +1 bastard sword, Sihedron medallion
(p 55), masterwork composite longbow with 20 arrows, gold
holy symbol (100 gp), 7 pp, 5 gp

Also, Brik was level 4 at the beginning of the game, but as I've made him a Legendary GMPC and people actually like him, I've had him integrated into the plot to some degree and from now on, his level will remain static at 6, where I may have him level up once for every two levels the players reach, meaning by end game he should be level 12 when the rest of the party members are level 17, to show just how epic in comparison to him, the players have actually become.


1 person marked this as a favorite.
Bandavaar the Brave wrote:

Hmm, my next session is this Friday and I'm wondering what to do with Lyrie and Orik.

Do I have Orik move into the house on Chopper Isle with Lyrie, have Lyrie murdered by Choppers ghost, driving Orik insane with Lyrie's spirit haunting him, orrrrrr do I do nothing, have them live together in the house/mansion or have them part ways?

Lyrie could be a good addition to the Skinsaw Murders module if she appears to quietly settle down on Chopper's Isle.

In one case, Orik Vancaskerkin could be one of the murderer's victims, showing the party how tough the murderer is. Lyrie could become a prime suspect if she and Orik had a break up. Or she could go crazy with her own plans for revenge against the murderer, causing more trouble than aid.

In another case, the murderer could team up with Lyrie. Charm, money, power--those could turn her head.


1 person marked this as a favorite.

Yea, though I don't know if Lyrie is interested in Orik, so if anything, Orik would be the murder victim, sending Orik over the edge.

Not really sure what I could do with it, but if I make a haunt on Chopper's Isle somehow, I could have some kind of possessed Orik Vancaskerkin, maybe having his mind long gone and an evil Demon or Spirit possessing him?

Not really sure if there are any templates for Demon or Spirit Possession, but I guess I could do something with them, because it seems silly to do nothing with them and have them just fade out of existence, but then again, maybe Orik could just become a normal resident of Sandpoint, after he could be turned down by Lyrie. Then I could have Lyrie in the background thinking up her own diabolical plans....or just keep her interested in her studies and have her possessed or something.

I dunno really. Bit stuck for ideas on this. :/

Grand Lodge

1 person marked this as a favorite.

Orik definitely has a thing for Lyrie. If Tsuto is dead, Lyrie could see Orik as a kind of body guard at first. That is what happened in my campaign, especially since Orik saved her life. After weeks of Orik protecting Lyrie, the young wizard began to soften toward Orik.

I see Lyrie as a tragic figure. What hardened her so, to the point of being murderous? I see her as having by nature a surly disposition. Others tend to not like her, and as a result she is left alone, or even shunned. Orik may be the first person to ever show an interest in Lyrie, even finding her surly disposition as likable. Having someone actually care for her may be very different for Lyrie.

Paizo must have seen something in Lyrie too. They improved her artwork, even using the art in other promotional material. And then through Wizkids made a figurine for her, and a very good one at that.

The NPC role playing possibility is off the charts for Lyrie, and can go in so many different directions from campaign to campaign.

My campaign spoiler:
If Lyrie starts to care for an individual that actually cares back, and then that person is killed. How does Lyrie react? Does she lash out at the party? Or does she go after with all her fury and angst against the BBEG and his minions? Lyrie may be one of my favorite role playing NPCs. My only regret is that we don't get the opportunity to play as often as I would like. Too many busy schedules!

I look forward to reading more about what you do with Lyrie, and what other do with her that post in this thread. Maybe James or others at Paizo can give us their insight on this intriguing NPC.

Cheers,

Mazra


1 person marked this as a favorite.

Aww, Nualia was my favourite and the PC's (one in particular) really went all out to try and redeem her through speaking, but Nualia had been this way for ages and as much as I wanted her redeemed, it wouldn't just happen within a few seconds.

So, the only way I could have seen it happening is if they took her in, either by knocking her out first or by restraining and cuffing her, then trying to dig out the old, nice and friendly version of herself through some kind of rehab. Hmm.

Lyrie I'm not too bothered about.

What I'd really like to see is a back story for EACH NPC enemy in the game. It doesn't have to be much, but it'd be nice to see what drove people to their wicked or nice ways.

With Lyrie, there just isn't enough back story for her to make me feel certain of whether or not I should make her become good, or at the very least neutral. Tsuto may be out of the picture, but I don't really know what Orik could do to make her feel for him.

I guess her hatred of the pathfinder society could have lead her down the dark path through the jealousy and envy of those around her, because it sounds as though she got screwed over, but then again, would that really drive her so low as to want to wipe out ALL civilization?

She knew what Nualia and the rest were up to and chose to ignore it all, unless out of rage and through the feelings of being betrayed by that which she had worked so hard for, she decided to help Nualia in the moment, before quickly realising she was in over her head and too weak to stand up for anything and so focused solely on her studies, but found a strange attraction to the Minkai Half-Elf, Tsuto and then grew an either darker personality as she felt unloved and uncared for, so stopped caring and became chaotic, doing anything that would take her mind off of things no matter what and then dwelled on how cheated she felt with the Pathfinders, eventually to a point where she hoped they'd all die and the Pathfinder Society would crumble....making her Evil with thought.

Though if that were the case, why is she so interested in Thassilonian still? Maybe through her hatred she still wants to be a Pathfinder?

Grand Lodge

2 people marked this as a favorite.

I always saw Nualia as the BBEG for part one. IMHO, her progress in transforming into a Demon made her beyond redemption. And my party felt the same way and went to Thistletop to take her out.

The party had captured Lyrie, and was going to execute her, when Orik plead for her life. The party is primarily chaotic, and follows a more or less vigilante justice. Orik actually fits well in the party. I softened Lyrie in my campaign, but she is still evil. And as a result should things turn against her, she would likely lash out and violently.

Lyrie is bitter toward the Pathfinders for turning her down. I could see this as driving her to prove her worth to them. In my campaign, Lyrie being a part of a significant event, the taking of Thistletop, gave her the opportunity to chronicle this event first hand. I took this thought to say that Lyrie would present to the Magnimar Pathfinders her account of the events at Thistletop to regain their favor. I play it that the Pathfinders are very interested in the activities of the heroes. And Lyrie created an opening to chronicle their actions. Lyrie was both connected and expendable to the Pathfinders, an ideal candidate to be the heroes chronicler.

Since Thistletop Lyrie has gained more levels as a Wizard. I am playing it that the powers of a Wizard is beginning to intrigue her more than the desire to be a Pathfinder. She is pursuing the Evocation school more and more. She is slowly becoming very lethal, a powder keg waiting to explode.

Way too much fun. I am glad my party doesn't browse these boards. At least I hope so. :)

Cheers,

Mazra

Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / Orik and Lyrie are helping the party. Now what? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rise of the Runelords