Teamwork-focused Fighter archetype


Homebrew and House Rules


I homebrewed a Fighter archetype and wished to have opinions about it. It's focused on granting teamwork feats to allies: i know there's already the Tactician archetype, but I wanted to expand the concept allowing the class the exploit the massive amount of feats Fighter gets. I called this archetype "The Strategist" and based it on the Tactician archetype, by transforming her Tactician ability into this:

Strategist (Ex)

As a standard action, the strategist can grant any of his teamwork feats to a single ally within 30 feet who can see and hear it. This ally retains the use of this bonus feat for 3 rounds + 1 round for every two fighter levels possessed. The ally does not need to meet the prerequisites for this bonus feat. The fighter can use this ability once per day at 1st level, plus one additional time per day at 5th level and every 5 levels thereafter.

At 3rd level, the strategist can grant the same teamwork feat to a second ally, who is within 9 m and can hear and see it; for every 2 levels after 3rd he can influence one more ally.

At 5th level, the strategist can choose to use this ability to grant a different talent to each of the allies he's able to affect at the same time.

At 9th level, when the strategist uses this ability to grant a feat to a single ally or the same feat to multiple allies, he can do so as a swift action.

At 11th level, when the strategist uses this ability, he can affect all of his allies at the same time.

At 13th level, this ability allows the strategist to grant two feats at a time to each of his allies; these feats can be different from each other and different for each ally.

At 17th level, the strategist can use this ability at will.
This ability replaces Weapon Training 1, 2, 3, and 4.

The other feature are straight up copied from the Tactician archetype:

Weapon and Armor Proficiency

A strategist is not proficient with heavy armor or tower shields.

Bonus Feats
A strategist may choose Skill Focus or any teamwork feat, in addition to Combat Feats, as bonus feats.

Tactical Awareness (Ex)
At 2nd level, a strategist gains a +1 bonus on initiative checks. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level).

Cooperative Combatant (Ex)
At 11th level, when a strategist uses the aid another special attack, he may affect one additional ally per point of Intelligence bonus. For each ally that a strategist aids, he can pick whether to grant that ally the +2 bonus on its next attack against the opponent or the +2 bonus to AC against the opponent’s next attack on that ally, and can grant different allies different bonuses.
This ability replaces armor training 3.

Battle Insight (Ex)
At 15th level, as a swift action, a strategist can grant his Intelligence modifier as an insight bonus on the attack rolls made by a single ally within line of sight that can both see and hear the strategist. That ally gains the bonus until the end of the strategist’s next turn. The strategist can use this ability a number of times per day equal to 3 + his Intelligence modifier.
This ability replaces armor training 4.

What do you think? Do you like it? Do you think it's balanced? Feel free to comment

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