Campaign Advice: Seven Deadly Sins


Homebrew and House Rules


I'm designing a campaign in which the PCs will descend into hell to ultimately fight Lucifer. Before they reach Lucifer I would like them to fight the embodiments of the 7 deadly sins. What classes would best represent each sin? (i.e. Wrath=Barbarian)


Sloth: summoner
Lust: bard
Gluttony: alchemist
Greed: rogue
Envy: enchanter
Pride: anti paladin


I like all of them, but can you explain your reasoning for sloth?


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ATron9000 knows how it be.

Cass_Ponderovian wrote:
I like all of them, but can you explain your reasoning for sloth?

because they can just chill and let the eidolon and their summoned beasties do all the work.

Liberty's Edge

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Someone else (the eidolon) does the work for the summoner. I thought it was pretty brilliant.


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Wrath = Barbarian as you said.

Sloth = A tough one, I'd personally say a Witch with heavy usage of the Slumber Hex.

Greed = Rogue feels like it makes sense with their knack for stealing.

Pride = I definitely feel the Wizard fits this bill.

Lust = Another tough one, perhaps a sorcerer with a fey bloodline (+2 to compulsion enchantments seems lusty in a way) or perhaps a bard.

Envy = While I could see needing more muscle to this group through fighter or paladin, for this I'd say a Druid. Using their beast form as a form of envy, always wanting to be the best animal or something like that.

Gluttony = Alchemist. With how much they drink to use their magics it seems right. Probably make him out to be a plump fellow.

Just my 2 cents.


I'm doing a very 7-sin-heavy Rise of the Runelords campaign. In fact it requires very little modification.

Do some reading on Thassilon and the sins. Sloth is conjuration, which is exactly why somebody listed summoner earlier.


also, the seven deadly sins are a cool choice for stuff, but when will i see a campaign where you slay the 7 heavenly virtues?


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pardon the doublepost, but an illusionist might be a good idea for envy as well.


Killing the virtues would almost have to be an evil campaign and I don't really care for them. Its too hard to keep the players in line.


Yes, summoner for sloth. He can just sit on his throne and yawn while casually summoning minions.

I also think a red dragon would fill greed pretty well.


I enjoy the virtue and vice system from the new world of darkness storyteller system. In short, each character chooses one defining virtue and one defining vice. Each time one is acted on in a meaningful way the character regains will power(kind of like hero points).

This is the NWOD alignment like system.

You could adapt this and have the vice lords manipulate each character's defining vice. They must overcome this with a great display of their virtue. You most likely do not have seven players. You could have each player pick 2 of each and make sure all are covered.


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I would also accept prestige classes for this challenge

RPG Superstar Season 9 Top 32

Hi, Cass!

My contemporary, Kobold Press, actually has a very well-reviewed Monsters of Sin product line on the market. Each product contains several sin-themed monsters, to include very high-level "avatars" of each of the seven deadly sins.

Even if you don't use the monsters, the other content is bound to be useful if you're running a seven deadly sins campaign.

Daron Woodson
Abandoned Arts


Cass_Ponderovian wrote:
I would also accept prestige classes for this challenge

The 3.5 frenzied berserker from complete warrior would be an awesome representation of wrath.


You could easily go Drunken Master Monk for Gluttony as well. You don't often fight Monk baddies. Would be unexpected and pretty cool. Not to mention, a Monk, properly built, with the fit magic items, would beat the hell out of a few adventurers. You'd want to give him/her a magic item with spell resistance since the drunken master archetype deletes diamond soul.

Liberty's Edge

Abandoned Arts wrote:

Hi, Cass!

My contemporary, Kobold Press, actually has a very well-reviewed Monsters of Sin product line on the market. Each product contains several sin-themed monsters, to include very high-level "avatars" of each of the seven deadly sins.

Even if you don't use the monsters, the other content is bound to be useful if you're running a seven deadly sins campaign.

Daron Woodson
Abandoned Arts

Agreed - this was the first thing I thought of when I saw the thread's title! If you are doing anything with a seven deadly sins slant, the Monsters of Sin PDFs are well worth checking out!


I would base it off of acharacter's personality, instead of class.. I think a paladin embodying any one of the sins would be great.


Since these are the bad guys, a doppleganger ninja would be an excellent envy.

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