How to handle a wizard that cannot read?


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I'm currently playing a level 4 wizard in our campaign. Last session, through reasons that were both completely my own fault and totally hilarious, my wizard was cursed so that he can no longer read! This obviously presents somewhat of a problem, given that wizards rather need to be able to read in order to memorize spells, read scrolls, and generally do smart things!

I'm still not completely clear on the nature of the curse - Details will no doubt be revealed as we play out over the next couple of sessions. I'm looking for suggestions though, as to how to cope with an illiterate wizard! He retains all knowledge previously gained, but can no longer comprehend written words no matter how hard he tries - In fact, it makes him ill to attempt to do so!

I'm as yet unsure how the spells read magic and comprehend languages will affect him. In theory, i should be able to cast "read magic" in order to comprehend my spellbook, since it's the only spell that can be prepared without reading a spellbook. However, I have a sneaking suspicion that our DM may disallow this once he realizes it allows me to easily circumvent his "curse". Comprehend languages may also help, though given that it has a target of "you, personal", I'm not sure how to get it cast on me.

I'm also fairly certain this isn't a standard curse, that could be lifted with a remove curse spell.

The plus side is that I can still cast the spells I had previously memorized, as if I'd prepared them after every rest.

So I'm looking for outside-the-box suggestions as to how to play a wizard who cannot read, and therefore prepare his spells. If i can't use read magic or comprehend languages, what else can I do? Perhaps get someone to read my spellbook to me? Use my familiar to somehow read the spellbook? etc.

any ideas would be greatly appreciated! :)

Cheers!


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Kargun wrote:
I'm currently playing a level 4 wizard in our campaign. Last session, through reasons that were both completely my own fault and totally hilarious, my wizard was cursed so that he can no longer read! This obviously presents somewhat of a problem, given that wizards rather need to be able to read in order to memorize spells, read scrolls, and generally do smart things!

Magic scrolls, spellbooks, and the likes are not bound by language in any form. What does not scribe, nor learn, haste in Elven, nor Dwarven, nor Gnome, nor Draconic. They are arcane by nature and subject to the interpretations of spellcasters who research them. This is why regardless of languages the wizard must interpret the meanins of the magical writings and why preparing spells from a borrowed spellbook is not a certainty without the owner's assistance.

Spellbooks may be filled with strange drawings, diagrams, artwork, scribbled runes or strange writing that would seem nonsensical to the layman. An illiterate wizard may even have their spells inscribed in their book in finger paintings (especially likely for some more feral races I imagine).

Arcane magical writings are not limited nor aided by language. This is why a gnome wizard can find the spellbook of a goblin wizard and learn the secrets within. This is why you need Spellcraft and/or read magic to make the best use of scrolls and spellbooks.

Quote:

I'm still not completely clear on the nature of the curse - Details will no doubt be revealed as we play out over the next couple of sessions. I'm looking for suggestions though, as to how to cope with an illiterate wizard! He retains all knowledge previously gained, but can no longer comprehend written words no matter how hard he tries - In fact, it makes him ill to attempt to do so!

I'm as yet unsure how the spells read magic and comprehend languages will affect him. In theory, i should be able to cast "read magic" in order to comprehend my spellbook, since it's the only spell that can be prepared without reading a spellbook. However, I have a sneaking suspicion that our DM may disallow this once he realizes it allows me to easily circumvent his "curse". Comprehend languages may also help, though given that it has a target of "you, personal", I'm not sure how to get it cast on me.

I'm also fairly certain this isn't a standard curse, that could be lifted with a remove curse spell.

The plus side is that I can still cast the spells I had previously memorized, as if I'd prepared them after every rest.

So I'm looking for outside-the-box suggestions as to how to play a wizard who cannot read, and therefore prepare his spells. If i can't use read magic or comprehend languages, what else can I do? Perhaps get someone to read my spellbook to me? Use my familiar to somehow read the spellbook? etc.

any ideas would be greatly appreciated! :)

Cheers!

See above.

EDIT: Rule stuff.

PRD-Arcane Magical Writings wrote:

To record an arcane spell in written form, a character uses complex notation that describes the magical forces involved in the spell. The writer uses the same system no matter what her native language or culture. However, each character uses the system in his own way. Another person's magical writing remains incomprehensible to even the most powerful wizard until he takes time to study and decipher it.

To decipher an arcane magical writing (such as a single spell in another's spellbook or on a scroll), a character must make a Spellcraft check (DC 20 + the spell's level). If the skill check fails, the character cannot attempt to read that particular spell again until the next day. A read magic spell automatically deciphers magical writing without a skill check. If the person who created the magical writing is on hand to help the reader, success is also automatic.

Once a character deciphers a particular piece of magical writing, he does not need to decipher it again. Deciphering magical writing allows the reader to identify the spell and gives some idea of its effects (as explained in the spell description). If the magical writing is a scroll and the reader can cast arcane spells, he can attempt to use the scroll.

Wizard Spells and Borrowed Spellbooks
A wizard can use a borrowed spellbook to prepare a spell he already knows and has recorded in his own spellbook, but preparation success is not assured. First, the wizard must decipher the writing in the book (see Arcane Magical Writings, above). Once a spell from another spellcaster's book is deciphered, the reader must make a Spellcraft check (DC 15 + spell's level) to prepare the spell. If the check succeeds, the wizard can prepare the spell. He must repeat the check to prepare the spell again, no matter how many times he has prepared it before. If the check fails, he cannot try to prepare the spell from the same source again until the next day. However, as explained above, he does not need to repeat a check to decipher the writing.


Whilst your answer makes sense to me, it's probably insufficient to overcome the "curse". According to our DM, whenever I look at anything written down, the words/symbols are blurry and dance around on the page, making me sick. so I'm not even certain "read magic" or "comprehend languages" will work.

I've learned from experience that trying to "rule lawyer" our DM when he has an idea in mind, usually works out badly. So I need something more ingenious than "i can read arcane writings despite the curse". :(

Thanks for your input though.


I forgot to mention, I have the feats brew potion & craft wondrous item, if they can be used in some way. I've considered creating a helm of Comprehend Languages and Read Magic, but that assumes that those spells help me in any way.

Scarab Sages

Are you okay with this situation? If this is going to be going on for 'several sessions' you might not survive. A wizard IS their spells, without them you're basically a Commoner with a school power or two.

If your DM is going to ignore the rules on arcane writing then your suggestion of using Read Magic is a good one. If he ignores that then I'd be questioning their motives.

If the words are just dancing around on the page and making you sick are you making a fortitude save? are you gaining the sickened condition?

But yeah my main question is, is this a situation you're okay with?

Grand Lodge

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This reminds me a little bit of Count Jeggare in the Pathfinder Tales.

He gets sick when he tries to read and prepare spells. He overcomes it using something called riffle scrolls.

Instead of a normal scroll you have the spell inscribed in many pictures - like one of these booklets as kids - if you riffle through them with your thump you generate seemingly moving pictures - and in this case a spell.

You find it in Inner Sea Magic.

Riffle scrolls should still work for you even if you can't read.

A question here is - do you have scribe scroll and are allowed to make some (at least using the spells still in your memory) or can you purchase some.

Shadow Lodge

Jeggare's problem was with casting spells, he had to make those scrolls himself. Don't have much to say, if Read Magic doesn't work, learn to use scent items from the ARG.


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Tell your GM that if he's going to turn your wizard into a commoner you'd like to bring in a replacement. Then bring either a witch, sorcerer, or AM BARBARIAN depending on if you think he's going to screw over your a spellcasting replacement similarly.


Invent Braille.

If your GM uses Illithid (from D&D, not a Pathfinder creature, but maybe he converted it) they have a braille-like language called Qualith that is read by touch.


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I wouldn't worry about it too much, if you trust your GM. Either to find a way around it or to let you remove it fairly quickly. It sounds like he has something in mind.

You say you can keep using the spells you have at the moment, so you're not a Commoner as some here keep saying. You've lost the flexibility

See how it works out. Play along and have fun with it. Play up your character's frustration. Let him know, if you think you need to, that this isn't going to be fun for long.


thejeff wrote:

I wouldn't worry about it too much, if you trust your GM. Either to find a way around it or to let you remove it fairly quickly. It sounds like he has something in mind.

You say you can keep using the spells you have at the moment, so you're not a Commoner as some here keep saying. You've lost the flexibility

See how it works out. Play along and have fun with it. Play up your character's frustration. Let him know, if you think you need to, that this isn't going to be fun for long.

He can't re-prepare any spell he uses up that he doesn't have spell mastery for. Nobody ever takes spell mastery because multiple spare spellbooks are less dear than a feat. This means he can't prepare spells at all. He's got however many he has today to last him until the curse is lifted. That's pretty much the definition of a screwed over character.


Pathfinder Maps Subscriber

I'd stock up on wands, if it were me. I also might inquire about getting an apprentice adept to do my reading and writing for me.


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Atarlost wrote:
thejeff wrote:

I wouldn't worry about it too much, if you trust your GM. Either to find a way around it or to let you remove it fairly quickly. It sounds like he has something in mind.

You say you can keep using the spells you have at the moment, so you're not a Commoner as some here keep saying. You've lost the flexibility

See how it works out. Play along and have fun with it. Play up your character's frustration. Let him know, if you think you need to, that this isn't going to be fun for long.

He can't re-prepare any spell he uses up that he doesn't have spell mastery for. Nobody ever takes spell mastery because multiple spare spellbooks are less dear than a feat. This means he can't prepare spells at all. He's got however many he has today to last him until the curse is lifted. That's pretty much the definition of a screwed over character.
The first post wrote:


The plus side is that I can still cast the spells I had previously memorized, as if I'd prepared them after every rest.

Yes, by RAW he couldn't, but since he said he could, I assumed that was a side effect of the curse. Which means his GM isn't being a total jerk, which also suggests this isn't going to be permanent.

Sovereign Court

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Maybe the GM has something cool in mind; don't cry foul without giving him at least a chance to show it off. But don't wait too long either; here's what I'd try.

First, confirm that you can still re-prepare the spells you had prepared right now; it sounds a bit fuzzy so get clarity on that "rule".

RP your affliction a bit. Confer with the cleric about herbal potions to reduce nausea while you try to read. It won't be pleasant, but try. This is a lot about roleplaying it. Try to prepare another spell; see if you can re-prepare that one too.

Study your affliction. Do the research. Get another character to read books about it to you; have divinations performed, and so forth. Figure out where it came from, try to get it Removed. Make it obvious to everyone that you want to beat this thing; look for clues aggressively.

Play out that you're working from a very limited repertoire right now. Try to make the best of it, but let people know you're struggling. Let everyone, including the GM, see how this is affecting you.

Hopefully, in that session you get at least a lead on what to do about it. If that's something that can be done within 1-2 sessions, keep a stiff upper lip and bear it. If you succeed, ever after you can lord it over other people and be proud of it. Afterwards, pick up some thematic character tidbits; a rank in Heal and Knowledge: Obscure Curses.

On the other hand, if after two sessions you still haven't got a solid lead on how to get rid of the curse, or if it looks like something that'll take a dozen more sessions, talk to the GM. Explain that it was interesting the first two sessions, but that now it's really starting to drag, and that you're starting to wonder if it wouldn't be better to retire the character. even though storywise it may make sense that it takes a long time, OOC it's not cool.

All in all, try to cooperate with the GM to create an awesome story, but be clear that if this goes on for a long time, it's really not fun for you.


Kargun wrote:

Whilst your answer makes sense to me, it's probably insufficient to overcome the "curse". According to our DM, whenever I look at anything written down, the words/symbols are blurry and dance around on the page, making me sick. so I'm not even certain "read magic" or "comprehend languages" will work.

I've learned from experience that trying to "rule lawyer" our DM when he has an idea in mind, usually works out badly. So I need something more ingenious than "i can read arcane writings despite the curse". :(

Thanks for your input though.

Well if your GM will not remain consistent I cannot really say. Quite literally anything I offer you is likely not going to be sufficient, because if your GM is willing to break inconsistency and standards to force you into a curse that shouldn't normally work, then I see no reason that your GM would not be willing to simply deny anything else that was tried. If the natural laws of the world are not good enough, why would anything else be?

If it is entirely a visual problem, then perhaps having assistance could be sufficient (perhaps your familiar or bonded item can read it for you). However if it's all in your head then there is likely nothing that can be done for you short of a remove curse, but then that's not likely to work in my opinion since your GM has clearly is willing to break the laws, and the curse is probably above and beyond a remove curse spell since it is above and beyond a bestow curse spell (making someone both illiterate and barring them from regaining spells is out of line for the bestow curse spell, and much akin to having bestow curse prevent all forms of healing on a fighter -- not just natural healing, which might be a decent curse).

In short, if your GM isn't apt for reason, or would shoot you down merely "because" with no nod towards the way things actually work, then there is not really much if anything that anyone on this board can do for you because we are not your GM.


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Heh heh heh. Wizard talk big. Wizard threaten Brox with turn to toad spell. Wizard not able to read spell no more. Now Brox have his turn. Mebbe wizard give Brox protection golds. Brox take good care of wizard.

See dat cleric over dere? Brox make contribo..conctr..gift of gold for you with dat guy. Say curses and tell what do. Mebbe dat guy take away curses. Mebbe dat guy ask for protection golds too. Brox not able to see future. Brox is just pawn of fate.

Quote:

Well if your GM will not remain consistent I cannot really say. Quite literally anything I offer you is likely not going to be sufficient, because if your GM is willing to break inconsistency and standards to force you into a curse that shouldn't normally work, then I see no reason that your GM would not be willing to simply deny anything else that was tried. If the natural laws of the world are not good enough, why would anything else be?

Ash, this really isn't necessary. Back-handed insults at the GM just because your suggestion was politely refused is no reason to act that way.

@OP: Take it step by step and see what happens. Try the remove curse first. See if it works. If not there has to be something else that will help. Maybe go see an oracle to find out how to lift the curse. Maybe this is a lead-in to another adventure. Or the next leg in your current adventure.


Brox RedGloves wrote:
Quote:
Well if your GM will not remain consistent I cannot really say. Quite literally anything I offer you is likely not going to be sufficient, because if your GM is willing to break inconsistency and standards to force you into a curse that shouldn't normally work, then I see no reason that your GM would not be willing to simply deny anything else that was tried. If the natural laws of the world are not good enough, why would anything else be?
Ash, this really isn't necessary. Back-handed insults at the GM just because your suggestion was politely refused is no reason to act that way.

It's not a back handed insult. It's how I see it. There is no reason other than blind faith to believe that if a GM isn't going to remain consistent, and just alter things as is desired when desired, that anything we offer will work. The OP needs to get the specifics as to what this curse actually means, if he knew how magic actually worked (and if not, how much is he willing to adjust it to be internally consistent), and what the actual terms of the curse will be.

Allow me to put it another way. Here is fire. Fire has laws it follows. Fire needs oxygen, a fuel source, and is doused by water. You are set on fire, yet you are in a vacuum with no oxygen. If the forces of nature are not following the rules on fire, why would we suspect that any other aspect of fire is even relevant. If it burns without oxygen, then how could we actually expect it to douse in water? Or even burn out when you burn up.

Now we could say "Normally fire needs these three things. However, you are not on fire, because that is not fire. It is something that looks or acts like fire, but it is most definitely not fire". This is something that looks like illiteracy, acts like a hallucinogen, and smells like burnt cheese. It's not illiteracy. There is not much that we can do to suggest how to handle it, because it's not illiteracy, nor is it consistent with what is the laws of reality.

In short, the best answer is "Try stuff and hope your GM buys it". Even though it's declared a curse, we actually have more reason to buy that remove curse won't help it than we do to assume it will, because remove curse only matters as long as it is internally consistent. If the curse already is not internally consistent elsewhere, why should we assume it is internally consistent here (in much the same way that if the fire burns in a vacuum, why should we assume throwing water on it would work)?

EDIT: Also, so that we're clear, there was not a trace of back-handed insults to be found in my post. Here is Insult.

Dictionary.com wrote:

in·sult

   [v. in-suhlt; n. in-suhlt] Show IPA
verb (used with object)
1. to treat or speak to insolently or with contemptuous rudeness; affront.
2. to affect as an affront; offend or demean.
3. Archaic . to attack; assault.

1) I was not rude, nor did I speak insolently. If one is not consistent then calling out their inconsistency is not insulting (nor is it a lie). My words were free of contempt for his GM.

2) I said nothing that should be seen as an affront, demeaning, or offending to the OP or his GM. All I did was call out what was going on from what I can tell of it, which is the GM is creating an exception that is not consistent. If this is taken as insult, I would blame a guilty conscience (as in it will only be insulting if this was not intended, and then the GM has no right to get offended because it was his transgression if there was a transgression at all).

3) Not even in the archaic term did I attack the OP or his GM, even verbally.

This is how I talk. How I discuss. I haven't begun to insult anyone (but hey, the day is still young :P) and I have no desire to (it's not really something I enjoy, honestly).


Brox RedGloves wrote:

Heh heh heh. Wizard talk big. Wizard threaten Brox with turn to toad spell. Wizard not able to read spell no more. Now Brox have his turn. Mebbe wizard give Brox protection golds. Brox take good care of wizard.

See dat cleric over dere? Brox make contribo..conctr..gift of gold for you with dat guy. Say curses and tell what do. Mebbe dat guy take away curses. Mebbe dat guy ask for protection golds too. Brox not able to see future. Brox is just pawn of fate.

Quote:

Well if your GM will not remain consistent I cannot really say. Quite literally anything I offer you is likely not going to be sufficient, because if your GM is willing to break inconsistency and standards to force you into a curse that shouldn't normally work, then I see no reason that your GM would not be willing to simply deny anything else that was tried. If the natural laws of the world are not good enough, why would anything else be?

Ash, this really isn't necessary. Back-handed insults at the GM just because your suggestion was politely refused is no reason to act that way.

@OP: Take it step by step and see what happens. Try the remove curse first. See if it works. If not there has to be something else that will help. Maybe go see an oracle to find out how to lift the curse. Maybe this is a lead-in to another adventure. Or the next leg in your current adventure.

+1

Listen to this man. The DM cursed you, follow the curse. All this work around is not what the DM has in mind I promise you. Sure, he might want you to squirm for a bit, but the curse is the central issue here. It really depends on your DM but mayhaps your cleric, a local church with a powerful cleric, or a simple knowledge of curses might be the bait he wants you to take.


Kargun wrote:
Whilst your answer makes sense to me, it's probably insufficient to overcome the "curse". According to our DM, whenever I look at anything written down, the words/symbols are blurry and dance around on the page, making me sick.

It's only when you look at stuff that's written down, huh?

Could you make a braille spellbook? Then you don't have to look at anything. :lol:

Shadow Lodge

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Brox RedGloves wrote:


Ash, this really isn't necessary. Back-handed insults at the GM just because your suggestion was politely refused is no reason to act that .

Assuming that the GM is always wrong seems to largely be the default for the Paizo forums.

Sovereign Court

Could you tell us more about how you got the curse? That might help figure out the prognosis.

---

I'd guess that the GM is gearing up for Something Special. Maybe someone comes along that can help you overcome your curse, but you'll have to do something in return. Maybe he wants to do some scene where it's storywise important that you're handicapped. Maybe his archvillain had to show off how nasty he is.

In all those cases, trying to use rule-fu to overcome or circumvent the curse isn't likely to work well. The GM will be frustrated because he hasn't been able to play out the Something Special yet.

He went outside the normal rules to do it, so getting rid of it will probably take something unusual too. Look for clues and hints as to what it may be. Try to figure out what direction the GM is going in, and go that direction.

---

It also doesn't help to make sure to show that you're suffering, but In Character. If the GM wants to show off how nasty his villain's curse is, oblige him by wallowing in despair a bit.

Be a good sport about it OOC; don't complain right away. Acknowledge that getting hit by the bad guys sometimes happens, that you want to overcome this.

However, it's not cool if this goes on for a long time. After you've shown that you're suffering a bit, and done some IC work on it, and if you're getting nowhere, THEN it's time to ask the GM how long before you get to play your character normally again. Just don't start the OOC complaints too soon.


Book of Eli it.

First invent the IPod then invent Spellbooks on tape. Problem solved. Seriously though, there might be a way to have an audible spell book of some kind. Or an Aroma-spell book. Someone mentioned braille. Do some research find out about some blind wizard somewhere, there has to have been one in the history of the world at some point, dump a point into linguistics to learn braille, then use his works to learn spells a new way. Take leadership, get a follower that can scribe scrolls for you in braille and bypass the whole issue.

Not actually sure what will and will not work to be honest, since I am not sure what the actual curse does, it is a sight thing or a brain thing, what the DMs end goal is, and all sorts of other information.


Kargun wrote:


The plus side is that I can still cast the spells I had previously memorized, as if I'd prepared them after every rest.

Cheers!

If this bit is true, and you can reprepare spells you currently have, then what you currently are is more like an Int-based Sorcerer with reduced slots than anything else, at least to my mind.

Try the different spellbook workarounds, but be prepared to be stuck with the spells in your head, even if you get them every day.
Get someone to be your scribe/reader perhaps, and hope you get this curse sorted before you level up...


Five gets you twenty that Ascalaphus, has the right of it. The DM is planning Something Special.

Kargun, let us know how it turns out.


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Wow - I wasn't expecting to wake up to so many awesome responses! :)

Firstly, let me clarify something - I trust our GM and have no doubt he has something in mind. He probably also wants to create an interesting RP situation, and he's certainly done so. However, even if he has some grand plan, he's great when it comes to rewarding CLEVER solutions to problems he throws at us, even if it breaks his master plan. On the other hand, if he's just overlooked a minor rule that easily breaks his scheme, such as "read magic" being prepare-able without a spellbook, then he may just overrule it, as it's not a CLEVER solution to the problem. This is why I suspect it won't work, though I'll certainly try it.

This is why I'm looking for outside-the-box solutions, rather than just rule lawyering. Something like teaching a magical helper monkey to read the books to me! :D I really like the braille idea (though I'm not sure if such a language exists in the Inner Sea) and the riffle scrolls idea could have potential.

I still have spells, so I'm not a "commoner" as some people suggested - Our DM said that every time we rest, the last spells I had memorized are re-prepred. So I'll get the same spells over and over and just can't change them up or add new ones for the moment.

So yes I'm OK with the situation. Our DM isn't just being a dick - He's trying to create interesting RP scenarios. And honestly, I totally brought this on myself (which I'll get to below) in full knowledge that when our DM does "punish" our characters, it's probably going to be a rough ride! ;)

Someone asked HOW this curse came about. Well it was pretty funny, and I knew I was going to screw myself, but it was what my character would do! A little background though first...

<FYI, this get LONG! If you just want to read about the actual curse event, skip to the last couple of paragraphs. The background info is what makes it funny though.>

I'm playing Kaltharnus Drax - A wizard who, at the start of the campaign, woke up in the Varisian desert with minimal knowledge of his past. He knew his name but that was about it. He could still recall most practical knowledge, such as Arcana, History, Geography, etc., but nothing personal. He's also totally obsessed with the pursuit of new knowledge & the study of magic. He doesn't seem too bothered that he can't remember his past, but he is partly driven to learn on account of the fact he vaguely recalls that he used to be much more powerful. He's also plagued by nightmares and honestly a little bonkers! Beyond this, I've left his past mostly blank, with just a few hints at where I think he may have come from, so our DM can fill in the blanks as he sees fit and create a mysterious background for him, unknown even to me! Oh, and I have an owl familiar named Egrix, who spends much of his time leading people to wherever I've been knocked unconscious this time (I get KOed a LOT - I'm ok with it. My time to shine will come!). Kaltharnus needs to learn not to wander off on his own so much, or stride into danger so easily because there's some tome or magic item within his reach!

Onto our party - A half-orc barbarian called Mug, looking to become a leader amongst his people and unite warring factions; A reserved human druid called Krojun, thoughtful but somewhat of a loner, strongly protective of nature. And then there's Caleb Clay - An inquisitor of Azmodeus, who clearly has some hidden agenda. Meta-wise, we know Caleb lies or hides the truth about everything, and that he's an evil devil worshiper (the rest of us are generally good or neutral, though we don't follow the alignment system very rigidly). In character though, he's done a few shady things but we don't know that he's evil, nor a devil worshiper.

Kaltharnus (me) and Caleb have had a troubled relationship. At first, things were neutral, but then Caleb tried to attack/restrain Kaltharnus in his own private wagon (we're traveling in a caravan). Kaltharnus was able to evade him by turning invisible and fleeing, but Caleb perused and when I fought back, Caleb feigned that I had struck him with powerful magics and collapsed (my roll totally failed though). The rest of the party turned up at this point due to all the noise, but Caleb convinced them that I had attacked him first! Anyway, we were both locked away separately for the night, Caleb still feigning mortal injury. However, he'd dropped his precious spiked chain weapon in Kaltharnus's wagon, during the initial fight. So I threw it far into the woods, using magic (out the wagon window). When he found out, he was very upset. Meta-wise, it was all a hilarious scenario though.

Anyway, Kaltharnus now clearly didn't trust Caleb. However, Caleb then later comes to him, apologizes and pledges to serve with Kaltharnus as his master!!! He didn't trust him at first, but for a while Caleb did all that was commanded of him, and appeared to be loyal servant.

That all took place many sessions ago. Spin on to the last two sessions. We're in the city of Jol, in the Land Of The Linnorm Kings. Kaltharnus has gone out exploring and found a magic shop. He purchases some magic scrolls, but then the storekeeper shows him some other powerful magic items, way above his level and purse. When he discovers he can't acquire them through coin or persuasion (yeh, who's going to give away rare magic items?) he becomes quite upset. He returns to the group caravan and tried to persuade both the druid (as there was a magical nature artifact there too) and his servant Caleb to help him break into the store and take the magical items he so desires. However, both refuse! This is the first time Caleb has refused a direct order - There is an argument and ultimately Kaltharnus breaks bonds with Caleb and dismisses him from his service - So we're enemies again! So Kaltharnus heads out into the night alone (it never ends well when he goes alone) to commit larceny! Long story short, he gets arrested - Big surprise!

So the city guard come to the party caravan and bring them before King Opir Eightfingers of Jol. He's NOT happy! Kaltharnus is there in chains. He tells the party that they are to leave the city immediately (without Kaltharnus) but to send one person back within a week, when the weregild (i.e. fine) will be set. If it cannot be paid then Kaltharnus will be sold into slavery. So the group leaves for a week, has some minor challenges to overcome, surviving outside the city (I'm playing an alternate cleric character I break out when Kaltharnus gets into these kind of situations - It's not the first time!). Then who do they send into the city to represent/defend me once the week is over? G!!%~*n Caleb Clay!!!

So Opir Eightfingers sets the weregild at a pretty steep price, but just within our budget. Caleb, of course, doesn't want to pay using his hard earned cash (he's also the caravan's face-man and trader - The guy knows how to talk his way into position), so he tries to use his honeyed words to resolve the situation. Meta-wise, I know he's not concerned with freeing Kaltharnus, but really after a plot artifact that he had on him at the time of capture - So freeing Kaltharnus means getting it back.

He doesn't have much luck, but then Opir Eightfingers suggests an alternative. He happens to have a magical device in his possession that he's curious to see tested, but has had no one volunteer to do so. The device is a box with two holes for hands on opposite sides. He explains that two people each put a hand into the device. They then have 60 seconds to make a choice (signified by grasping one of two glyphs on their side of the box - Vice & Virtue). It's basically "The Prisoners Dilemma" challenge! If we both choose virtue we'll each receive a minor, but temporary punishment. If one chooses vice and the other virtue, then virtue gets a minor punishment but Vice gets a MAJOR reward! However, if we both choose vice we each get a MAJOR, permanent punishment. We're individually and secretly told what our MAJOR reward will be as soon as the test starts, but not the MAJOR punishment. We start the test and I learn that my MAJOR reward would be the two magical items that I tried to steal from the shop and got me into all this trouble in the first place! Well you already know what I choose at this point - Kaltharnus can never resist the opportunity for magical gain! Meta-wise, I knew choosing vice was a BAD decision; I was almost certain Caleb would do the same, if his reward was as tempting as mine. Well guess what, we BOTH chose VICE and *BAM*, cursed! It wasn't until the choice was made though that we each (secretly) learned what our curse were - I could no longer read!!! Pretty brutal for a wizard! I later learned that Caleb's curse is that he may no longer tell a lie - Not as crippling, but still going to be awfully funny to RP for his character.

Anyway, that's how I ended up with the curse! :P

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Kargun wrote:


So I'm looking for outside-the-box suggestions as to how to play a wizard who cannot read, and therefore prepare his spells. If i can't use read magic or comprehend languages, what else can I do? Perhaps get someone to read my spellbook to me? Use my familiar to somehow read the spellbook? etc.

any ideas would be greatly appreciated! :)

Cheers!

You play that as a character who's seriously screwed up and desperate to find a cure. At least you're better off than the scenario that starts you off as a level 8 wizard who's fresh out of prison, all his spellbooks have been destroyed, and the general populace including the local wizards guild been enjoined against doing anything to correct that situation. Oh and btw, he had no spells memorized either.


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You've lost your chance at weilding the powers that control and unlock the universe, reduced to nothing more than a shambling charlaten hanging on to dissipating memories of grandeur.

Yup, its time to retrain as a sorcerer.


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Kargun: You might have some luck researching the written languages of sightless creatures from the darklands. Perhaps something that wriggles or writhes down there (and either can't see in the dark or has no eyes to) has something of literary use. Absalom would be the place to go to see if that language -- even if it is only heard of -- may be known.

Furthermore, find out of "pictures" can translate. A picture of a boat and you understand 'boat,'. Then, perhaps, ancient osirian heiroglyphs might bypass the curse, as it is an ancient pictographic language instead of a letter-based language.


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Based on your account of the session (and campaign), and the fact that the GM is letting you refresh your current spells, just not update them, this actually sounds like a fantastic RP opportunity.

So, shenanigans...

Scarification. Scar the symbols onto your body and read them with your fingers. Too extreme, you say? Nonsense! How could any sacrifice not be made in the pursuit of power!

Put ranks into Perform (Oratory) and come up with elaborate rhyming chants that your wizard uses to re-memorise his spells. ("Lens of will and well of power, draw upon them hour by hour, safe I'll be from other's rage, in the armour of a mage." For example.)

The same idea, but with Perform (Dance), and using interpretive dances. (I'm not going to describe an example interpretive dance. Just no.) Both of these ideas effectively create a new magical language for the character.

Practice meditation, and work towards reestablishing the character's concept of his spells from first principles. See how many of them he can hold in his head.

In general, I suspect working with the spellbook itself is missing the point. Your character is getting pushed to examine his relationship to his power.

I'm not suggesting you take it just for this, but if you'd planned to take Spell Mastery *anyway*, you might as well start roleplaying towards it now (I like the idea of being set up for the "lost spellbook" scenario, which is why I like Eschew Materials too.)

See how versatile you can be with just the spells available to you. See how abusable they are, and how far your character can stretch their use. He's getting a feel of what it's like to be a sorcerer (admittedly, a crap sorcerer). He should *treasure* his versatility after this!


Ooooh, become a defiler!


You may be stuck with wands for a little while. By the way, I really love your GM. Also, pick up a crossbow and help out that way. But wow, awesome story line.


Sir Ophiuchus wrote:

Based on your account of the session (and campaign), and the fact that the GM is letting you refresh your current spells, just not update them, this actually sounds like a fantastic RP opportunity.

So, shenanigans...

Scarification. Scar the symbols onto your body and read them with your fingers. Too extreme, you say? Nonsense! How could any sacrifice not be made in the pursuit of power!

Put ranks into Perform (Oratory) and come up with elaborate rhyming chants that your wizard uses to re-memorise his spells. ("Lens of will and well of power, draw upon them hour by hour, safe I'll be from other's rage, in the armour of a mage." For example.)

The same idea, but with Perform (Dance), and using interpretive dances. (I'm not going to describe an example interpretive dance. Just no.) Both of these ideas effectively create a new magical language for the character.

Practice meditation, and work towards reestablishing the character's concept of his spells from first principles. See how many of them he can hold in his head.

In general, I suspect working with the spellbook itself is missing the point. Your character is getting pushed to examine his relationship to his power.

I'm not suggesting you take it just for this, but if you'd planned to take Spell Mastery *anyway*, you might as well start roleplaying towards it now (I like the idea of being set up for the "lost spellbook" scenario, which is why I like Eschew Materials too.)

See how versatile you can be with just the spells available to you. See how abusable they are, and how far your character can stretch their use. He's getting a feel of what it's like to be a sorcerer (admittedly, a crap sorcerer). He should *treasure* his versatility after this!

Absolutely, this is an excellent RP opportunity and I fully intend to approach it as such. This campaign has focused a lot more on RPing than on combat (though there's been plenty of that too), unlike previous campaigns. Even combat is sometimes heavily influenced by character personalities and what they would and would not do. Some sessions have been 100% RP with no combat and honestly, they've been some of my favorite ever! :) It's great to have the whole group so heavily invested in their character's personalities and party dynamic.

Shenanigans indeed! All of your ideas have merit and I shall explore them in coming sessions, depending on what more I learn as I explore the curse. It's definitely an opportunity to revisit the source of my power. I'm totally going to see how far I can abuse my memorized spells. For the record, they're as follows:

* 0: Detect Magic, Ray Of Frost, Ghost Sound, Mage Hand
* 1: Sleep, Vanish, Enlarge Person, Silent Image, Burning Hands
* 2: Invisibility, Knock, Levitate

So as you can see, a lot of utility spells - Combat could be rough, but I can always evade it! :P

My character has also got quite a few ranks in alchemy, from previous experience. It may be time to delve into that further and see what I can make. I have [Brew Potion] and [Craft Wonderous Item] also, which I should be able to make use of.


mcherm wrote:
You may be stuck with wands for a little while. By the way, I really love your GM. Also, pick up a crossbow and help out that way. But wow, awesome story line.

Oh I have a crossbow, only it's not a crossbow! It has exactly the same stats, but I felt that a crossbow isn't very wizardly. So I spoke with our DM and asked if I could have a custom weapon that we just refer to as a "staff augment" - It's a device that attaches to the base of my staff, that fires energy bolts. I have to flip the staff upside down and arm it (with energy crystals I make), just like switching to a crossbow, and the damage is exactly the same - It's just cooler! :P


Pathfinder Maps Subscriber

Whaddaya mean, crossbows aren't wizardly ? Apprentices these days *mutter*.


SlimGauge wrote:
Whaddaya mean, crossbows aren't wizardly ? Apprentices these days *mutter*.

Did Gandalf ever use a crossbow? Did Saruman? Merlin? Raistlin? Case closed! ;)


Kargun wrote:

* 0: Detect Magic, Ray Of Frost, Ghost Sound, Mage Hand
* 1: Sleep, Vanish, Enlarge Person, Silent Image, Burning Hands
* 2: Invisibility, Knock, Levitate

So as you can see, a lot of utility spells - Combat could be rough, but I can always evade it! :P

My character has also got quite a few ranks in alchemy, from previous experience. It may be time to delve into that further and see what I can make. I have [Brew Potion] and [Craft Wonderous Item] also, which I should be able to make use of.

If I may suggest...

- Read up on the limits of Invisibility. It got a lot more versatile in Pathfinder, and I can see your character becoming an Avatar of Annoyance running around the battlefield while invisible. Dropping caltrops in front of foes to create difficult terrain, cutting the leads of their wagon's horses, spooking the horse they're riding, spooking *them* with ghost sound, levitating an item over someone's head as a distraction...

- Levitating up high and zapping away with ray of frost. Who cares about the penalty to hit? You've got plenty of time. But if you're a really bad shot, levitate up to somewhere high and snipe from there.

- Sleep and coup de grace is, as always, a classic.

Basically, you're now the wizard of "giving the melee combatants advantages". Enjoy. :D

Sovereign Court

Hmm, sounds like a cool story, and with that in mind I would keep hope of finding some cure. There's several possibilities;

* Achieve some sort of moral revelation, which either in itself remedies your VICE choice symbolically (which may be enough to do the trick), or helps to convince an authority figure that you've suffered enough and deserve to be let off the hook. It'll probably be a lesson about greed and overreaching.

* PRETEND to reach said moral revelation.

* Find out who set up this curse, who can also presumably remove it. Figure out a way to make yourself needed to that person, to the point that he's willing to trade with you.

* Find out who the curse-crafter's enemies are, and if they're similarly powerful, perhaps able and willing to help you. Warning: this one is likely to blow up in your face.

And I'm sure there's more things you can try.

---

So in the meantime.. looks like you had pretty good spells prepared, so the damage is manageable. Even so, make sure to show IC that you're suffering; play it up enough so that nobody feels to need to mete out additional punishment. There's nothing more annoying than punishing someone who doesn't seem affected.

Also, at least try to read different stuff with anti-nausea herbal treatments. It probably won't work, but it's worth a try anyway. Just so that nobody can call you on not trying afterwards. You've got Brew Potion and Alchemy, maybe you can try some self-medication.

Try having your spellbook read to you. Again, it probably won't work, but it would be defeatist not to try. If you fail, wallow in your misery, obviously.

---

Use the spells you've got to your advantage. Bonus points if you can somehow convince people that the cleric of Asmodeus managed to bypass his curse, so that you deserve to have your lifted. (You've got some illusions; may be worth a try.)

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Eh. This sounds really dumb, and if you go more than half a session without regaining the power to read, I'd really suggest taking the GM aside and asking if he couldn't reconsider what he's doing. I don't know if he understands the implications of his actions in the game. I can tell you right now that he's going steep into the territory of House Rules (I don't see a spell or ability that does this sort of thing anywhere, and even Blindness-Deafness has a spell designed to counter it), and if he doesn't quickly change what he's doing, he's essentially DM fiating your character into a Commoner. That is not cool.


zean wrote:
Eh. This sounds really dumb, and if you go more than half a session without regaining the power to read, I'd really suggest taking the GM aside and asking if he couldn't reconsider what he's doing. I don't know if he understands the implications of his actions in the game. I can tell you right now that he's going steep into the territory of House Rules (I don't see a spell or ability that does this sort of thing anywhere, and even Blindness-Deafness has a spell designed to counter it), and if he doesn't quickly change what he's doing, he's essentially DM fiating your character into a Commoner. That is not cool.

Does it help to think of it as a modified bestow curse / mark of justice / geas? It's a plot effect, and the player's having fun resolving it. Also, to be fair, given what the PC did, the GM could have just had him executed.

I'm guessing some Belkar from Order of the Stick inspiration might have occurred here.

Shadow Lodge

If you're looking forward to this RP opportunity, great. Just be sure to let your DM know if you as a player stop enjoying the situation.

You best bet for removing the curse IC is almost definitely a moral revelation. I wouldn't be surprised if both curses were lifted as soon as both afflicted persons demonstrate an ability to cooperate and trust each other even in risky situations. Don't know if that's the first thing your character would think of, but he should certainly research the nature and origin of the box in his quest to undo its effects. Other posters' suggestions for working around the curse are worth trying, too.


zean wrote:
(I don't see a spell or ability that does this sort of thing anywhere, and even Blindness-Deafness has a spell designed to counter it)

Miracle and/or Wish would do something like that.


Ashiel wrote:


Apparently the OP's character is not the only one with trouble reading.

Now THAT certainly is an insult. Chill out, man.


princeimrahil wrote:
Ashiel wrote:


Apparently the OP's character is not the only one with trouble reading.

Now THAT certainly is an insult. Chill out, man.

I'm glad you can tell the difference. Given that one guy accused me of insulting the OP's GM, and I clarified that was not the case, then another guy making insinuations about my post which was entirely innocent, and I do start getting quite irritated.

Perhaps if they don't know what an insult is, perhaps they need a comparison. Or it might have just been my lamenting the fact that people don't seem to read my posts before trying to start fights over them, but hey, I'm glad you at least read my post and know the difference. For that, I thank you, PrinceImrahil.


(Good posts, Ascalphus) I'll go along with those who encourage you to be a good sport about this, and see it as an RP opportunity. I'm disappointed, but not surprised by some of the "are you okay with this?" posts.

What would a movie character do? Why, he might return to his master's tower to ask his sage advice in this hour of need. Said master might send him on a quest to visit some noble monks who would teach him to read "a rare and delicate language using on one's fingertips", of course, this language could be used to "decipher an old magical manuscript kept here at the monastery for a century." which leads one on a further quest. At the end, perhaps the curse is lifted, and in the meantime, the wizard can do all the extra stuff besides cast spells.

Shadow Lodge

Owly wrote:
(Good posts, Ascalphus) I'll go along with those who encourage you to be a good sport about this, and see it as an RP opportunity. I'm disappointed, but not surprised by some of the "are you okay with this?" posts.

A lot of players would be upset by a DM creating a powerful and obscure curse outside of the normal restraints of such things and using it to severely limit their character's power, especially if (as several incorrectly thought) the wizard was prevented from regaining spells though any method. It's a different playstyle. The fact that different people have different playstyles should not be disappointing. It's not unreasonable to ask if the player is upset by this since the advice given would be very different if he was.

Since the OP clearly values his RP enough to accept the indefinite restriction on his character's power, he is free to ignore any suggestions that assume a different playstyle. Some very good IC courses of action have been proposed - go forth and have fun.


I'd wanna see the DM come here and explain his case rather than just sit here and speculate. Since I've had my fair share of "DM punishes player for some imagined slight with powerful curse" scenarios, I'm rather cynical about these "RP opportunities" people keep talking about here.


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Kthulhu wrote:
Brox RedGloves wrote:


Ash, this really isn't necessary. Back-handed insults at the GM just because your suggestion was politely refused is no reason to act that .
Assuming that the GM is always wrong seems to largely be the default for the Paizo forums.

It has been my experience that the default assumption here is that disagreeing with a GM means you are insulting him even if no insult has taken place.


wraithstrike wrote:
Kthulhu wrote:
Brox RedGloves wrote:


Ash, this really isn't necessary. Back-handed insults at the GM just because your suggestion was politely refused is no reason to act that .
Assuming that the GM is always wrong seems to largely be the default for the Paizo forums.
It has been my experience that the default assumption here is that disagreeing with a GM means you are insulting him even if no insult has taken place.

Lol I love it when an intelligent, knowledgeable and opinionated person posts bluntly on an Internet message board where tone and nuance is completely absent and they can easily be misinterpreted as insulting, then they insult people who misinterpret them! Ah the irony :)

This is why the Internet > television :)


Kargun, you sound like a very cooperative player, which is great. The opportunity is before you to have great fun with this situation. BUT...

As quite a few have mentioned, if it goes on for a while and your enthusiasm with the situation is starting to wane, do every player in the world a favour and make your feelings politely but unmistakably known. You owe it to yourself and your whole group to be honest if you're not having fun.

As for possible solutions, I would try to find out where your PC could discover more about the curse - surely your GM will respond and give you some leads to follow.

Failing that, I like the scarification idea someone mentioned above. Chicks dig guys with scars!

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