| lowew |
My GM leveled us from 10 to 20 last week, I can tell he is getting tired of running. I saw him drooling over the Tarrasque entry in the Bestiary, and no I didn't look at his notes or anything, he was very vocal about it.
I am playing a sorcerer, and heres my plan. Attempt to plane shift the beast. If i cannot get past his spell resist, maybe use a wish to negate it, then try again. Direct damage seems to be a hopless cause. Any thoughts or suggestions?
| Dominigo |
I would also make sure you have reach spell so you don't have to get in range and have plenty of spell penetration to get through its SR. A direct damage approach can't actually succeed permanently, so this is about the only way to get it off your back other than running away yourself, which you may not want to do depending on where you fight it.
| Dominigo |
Actually, now that I think about it, it probably becomes a ray if you use Reach spell. Get some of that fancy armor that Breath of Life's you when you should die and stack temps! Greater false life, greater heroism, heros feast, maybe vampiric touch something before you go in? Anything to get you up up there.
| Astral Wanderer |
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The Tarrasque has many immunities, but it lacks a major one: ability drain (which is a different thing than both ability damage and energy drain).
Get the Create Greater Undead spell (and/or a number of scrolls of it and/or a staff containing it).
Raise flocks of Wraiths. Control them with Command Undead, Control Undead (again, scrolls/staves) or any other means you can find.
When the time comes, unleash your army of Wraiths and witness:
They have +6 to hit against a touch AC of 5, so you just roll for natural 1s and natural 20s.
The Tarrasque has no means to harm them.
The save DC against the Wraith's Constitution Drain is failed only on a natural 1, but with the Wraiths being pratically immortal, it's just a matter of time and chance before the beast falls.
And with Constitution ultimately reduced to a permanent 0 that the Tarrasque has no way to recover, what can its regeneration do? It's dead, farewell. Its max hp is -16 (with a death limit of 0, so figure). It would need a priest of Rovagug to cast Restorations or other things on it to revive, but I don't think those spells work on corpses.
Caderyn
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Incorporeals rarely work against home game Tarrasques as most GM's swap out a feat for eldritch claws on such creatures (or rule that its immune to ability drain as well as damage)
Flight offers a small benefit but you still cant kill it and it has the 120ft range increment spines for attacking flyers
Mergy
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Incorporeals rarely work against home game Tarrasques as most GM's swap out a feat for eldritch claws on such creatures (or rule that its immune to ability drain as well as damage)
Flight offers a small benefit but you still cant kill it and it has the 120ft range increment spines for attacking flyers
Sorry, flight plus fickle winds.
| B.A. Ironskull |
As the Tarrasque is, more or less, immune to anything magical, using mundane methods is a good tactic.
He is not immune to falling damage, so getting him to fall off a cliff, or dropping heavy things on him is a good tactic as well.
Riffing off this- acid pit or hungry pit (or other pit spells). No SR, though a reflex save negates (the creature ends up on the 5-ft slope outside the pit, iirc)
Creatures on that 5' slope gain no bonus to attempts to push them in- such as bull rush.
Don't know the tarrasque off the top of my head, but this might at least give you a chance to cast overland flight and fickle winds ;)
Caderyn
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oh and btw he CAN hit incorporeals even as a standard tarrasque because he has DR/epic his weapons count as +6.
"A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures' natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction."
| Kayerloth |
Recipe for Tarrasque Soup :
1 Blanket, woolen
1 crazy fool companion
1 Ability to get airborne, preferably for long durations.
1 Mirror of Life Trapping
1 City of Powerful Evil Foes
Prepare mirror by placing blanket over mirrored surface. Be sure to warn crazy fool companion and other allies not to look at mirror.
Find a convenient piece of open ground near Tarrasque.
Activate Flying Ability on crazy fool companion.
Instruct them to land within the conveniently placed open ground.
Hold covered mirror boldly!
Await approach of Tarrasque.
When Tarrasque has approached in threatening manner swiftly remove blanket and give an appropriate gesture towards Tarrasque.
When Tarrasque is safely ensconced within Mirror gain altitude and head towards City of Powerful Evil Foes.
While high above City of Powerful Evil Foes release Mirror.
Enjoy commotion below as Mirror hits at terminal velocity!
Kayerloth
| Maerimydra |
Multiple Reverse Gravity spells, with each new instance of the spell stacked on top of the AoE of the previous Reverse Gravity spell. Repeat until Tarrasque reaches space and dies from suffocation. Even if Tarrasque doesn't die from suffocation, you should be rid of it for a few years, at the very least. :)
Of course, you'll have to scribe a "few" Reverse Gravity scrolls (CL 20) to succeed this task, and by "few" I mean something like 65600 scrolls. :P
| Astral Wanderer |
| 1 person marked this as FAQ candidate. |
Incorporeals rarely work against home game Tarrasques as most GM's swap out a feat for eldritch claws on such creatures (or rule that its immune to ability drain as well as damage)
Flight offers a small benefit but you still cant kill it and it has the 120ft range increment spines for attacking flyers
What blackbloodtroll said.
A GM could make it a flying intelligent Tarrasque who casts spells, but until specific notice we're talking of the basic one.As for the DR thing, there are two issues:
1) RAW, epic does not mean magic. Its attacks are considered epic and as such ignore /epic DR of other creatures, but not necessarily /magic. +6 weapons are considered epic, but something that is simply "epic" is not ncessarily "magic".
2) This is the most important: even if we want to consider epic as magic, its natural weapons are considered so for the purpose of overcoming DR, not incorporeality. This applies to Eldritch Claws too.
pauljathome
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Well, a customized Tarrasque is a whole other thing.
The GM is bored of the campaign and wants a TPK. It will be customized.
Toz is right. Just have fun dying in s cool fashion as your best attacks bounce off the thing. Either that, or screw over the GM by just running away :-)
| Dracovar |
Hire a 15th level Alchemist with Greater Alchemical Simulacrum (make sure he can speak Aklo, so he can program his creations with some basic instructions). Build a reasonably nice army of 15 HD Tarrasques. Heck, they only cost 1500 gp per unit - a bargain for sure! Turn them loose against the real one.
While you are at it, take that handy Mirror of Life Trapping mentioned earlier, populate it with the maximum number of Sim-Tarrasques and THEN drop it on a target city (Good city, Evil city, Neutral city - whatever flavor floats your boat). Enjoy the chaos.
You might want to look into assassinating any and all high level Alchemists after word gets out and before they destroy the world. Or, make sure that the word gets out so they DO destroy the world.
FYI - I house rule that sims require a piece of the creature to be duplicated. Doesn't necessarily slow down the derp, but it helps a bit.
| Rune |
Kudos for the guy who suggested the mirror. Use a mirror of opposition, grab a popcorn and watch the show. It even works 4 times a day!
| lowew |
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Well FYI here is what happened...
Battle began, I cast prismatic sphere on myself. Tarrasque tried to attack through my sphere. All the effects kicked in, he saved against most but DID go insane, take acid damage (I think) AND was teleported to another plane of exsistence!. Washed hands, went home a hero and didn't lose a single hit point!! LOL!
Later we decided to go after the thing using astral travel abilities and as the campaign ended our characters are chasing it across the muiltiverse trying to drive it to hell!
| Harrison |
Well FYI here is what happened...
Battle began, I cast prismatic sphere on myself. Tarrasque tried to attack through my sphere. All the effects kicked in, he saved against most but DID go insane, take acid damage (I think) AND was teleported to another plane of exsistence!. Washed hands, went home a hero and didn't lose a single hit point!! LOL!
Later we decided to go after the thing using astral travel abilities and as the campaign ended our characters are chasing it across the muiltiverse trying to drive it to hell!
Way to go!
| Jason Rice |
I hate super-creatures just as much as I hate super-characters, And the Tarrasque is the poster-child of super-creatures. Be creative, and your DM just might let you beat the thing.
Try killing it with a Decanter of Endless Water. Yep, you heard me.
Step 1: Cast Gaseous Form, while holding the decanter.
Step 2: Hang out by the Tarrasque's face, wait for it to inhale.
Step 3: Revert to your normal shape, inside it's lungs.
Step 4: Make your last word "Geyser".
Buy some Sovereign Glue for good measue, to coat the outside of the Decanter, just in case your DM wants to let the Tarrasque cough the bottle out. You just might have time to let the glue set.
| ecw1701 |
Well FYI here is what happened...
Battle began, I cast prismatic sphere on myself. Tarrasque tried to attack through my sphere. All the effects kicked in, he saved against most but DID go insane, take acid damage (I think) AND was teleported to another plane of exsistence!. Washed hands, went home a hero and didn't lose a single hit point!! LOL!
Later we decided to go after the thing using astral travel abilities and as the campaign ended our characters are chasing it across the muiltiverse trying to drive it to hell!
Good on you, mate.
| stringburka |
but I don't think those spells work on corpses.
It's a great plan, just wanted to note that it won't be actually dead - as long as regeneration is in place, it literally can't die. It will be unconscious though, without any way to heal itself without aid.
In a permanent coma, one might say. But it isn't a corpse, so that priest could easily restore it should ze have access to the corpse. And as soon as it's max HP would be higher than 0, it will be conscious and at full speed again.