That kid from that region |
So here we are. Gen 7 is behind us, and nothing known of gen 8 besides its existence. Perfect time to go back to the first region I came to love, Hoenn. This is still my original cartridge, dead battery preventing the clock from moving and all
So after realizing for the fist time that the boxes actually shift in the moving van, I climb out into Littleroot Town. Sometimes a family's gotta follow their work, and seems Johto's current Normal leader is a bit to (in)famous to replace. Doesn't take long for the local researcher to prove himself inept, but I have enough time to consider my first pokemon carefully. I know my stuff (possibly better than Birch) and decide that learning Earthquake without a currently-consumable TM is going to be important a lot later on, and so my starter is Mudkip.
Introductions to the neighbor go simply remember, lvl 5 starters don't have any STAB moves yet, I help another kid get on his journey, and stop a thug on the way to the first gym run by somebody who isn't my dad. I've picked up a few other 'mons by this point, but I have no idea what my final team is going to look like. As a kid, I thought wurmple's evolution was time- or version-locked, since I always got Cascoon. It's actually random, and I just had weird luck
After another brief diversion in a tunnel with somebody who doesn't know what to do with their hostage, I get some shiny new tech given to me for free. So now I can listen to people talk to me all the time. I can't say I'll be impressed until I can start getting rematches out of them.
It's been fun, but any shmuck can save the world and become champion. Half the reason I'm here is because Kanto wouldn't let me do it in style. I look at my Ralts, Huge Power Marill, Nincada, and the itinerary showing Granite Cave and decide to play with life and death. From now on, this journey is Ghost and those that would be Fairy only (and prevos, of course). Fortunately this is well away from the creepier aspects of the latter type (Mawile, especially mega Mawile, isn't concerning. you know exactly where you stand with them: ready to be torn to shreds by an effective base 200+ attack)
That kid from that region |
Pulled in a favour with a friend of the ex-hostage to get a free boat ride to Dewford. Time to check out the cave, since that's probably where the guy I need to deliver mail to is (if they had a normal location, they could have just used the postal system). I see a pair of glowing eyes in the darkness. I decide that I want it to be my partner for any future adventures. It pays off immediately when I noticed that there is nothing at all in the Dewford gym that is capable of damaging dark/ghost.
Back on the mainland, I break up an attack by having my ground type wipe the floor with a group known for water types. I'm serious, everything they had was weak to Bug and they had no water moves. Weird that there was absolutely no questioning afterwards given this was in a public museum.
Though perhaps I spoke too soon about the relative lack of otherworldly mischief around here. I have no other explanation for the contents of the Trick House. Not even Psychics can pull that kind of stuff off. Worried, I train the team up for a while: Ralts to 18, the others to 16.
That kid from that region |
Plenty of trainers near Mauville, so I have all four members of the team at 23 before the leader fight. Ralts and Marill evolved, but I'm deliberately holding off on Nincada until 25 so that it'll have swords dance when it splits.
Lead nincada, sand-attack voltorb to have it miss rollout, heal back the damage from the early hits with Leech Life (when it was weak, mind you), dodge or tank selfdestruct with voltorb's poor attack and nincada's surprisingly good physical defence.
Send in Sableye against electrike, probably get paralyzed from thunder wave, heal through the 3hko and take it down with night shade
Chip magneton with sableye (sacrificing it), bring in nincada and sand-attack for sonicboom, send in kirlia and set up calm mind, healing through shock waves. KO with confusion only when you think you're set.
take out manectric before it howls enough to make quick attack threatening.
I can't really say much for setting up a treehouse without having seen the rest of the region, but I will gladly join this club. Right now, a TM I can repurchase for a respectable-damage physical move that has good coverage with water and ghost is too good to pass up. I head back to slateport and buy two more, noticably bumping the power of sableye, nincada, and azumarill. I do the second trick house challenge while I'm there, though this one makes a little more sense than planting trees on a tile floor.
What better way to celebrate going to a route raining volcanic ash than to finalize a teamslot with something that dies instantly to anything resembling fire? I'm so ready for swords dance + STAB shadow ball to be a thing in 13 more levels. In gens 2 and 3, Shadow Ball is physical. In gen 1, it didn't exist, causing the convention for Ghost moves to be set off of Lick
Everything I do, I look at it and say "this is stupid." And then I think "But boy am I glad I'm feeling that my dumb crap is actually dumb, and boy am I glad that I can do something as crazy as this in the first place
That kid from that region |
At Meteor falls, I run into another group of ne'er-do-wells, and as is tradition, decide to take the law into my own hands. Unfortunately for me, my bug type got a whole lot worse against dark types in since the last time I fought Team Poochyena. Azumarill takes on most of the trainers at the volcano simply enough
Onwards to the Lavaridge gym, I'm expecting more or less an Azumarill solo, so I leave a few trainers unfought to even out my levels later. Wow, I still know the exact route through this gym
Unfortunately for evening out the levels, sandstorm isn't kind to shedinja. I see an old structure with fragile floors, so I do the completely normal strategy of reducing my surface area for more pressure while going full speed. I grab a fossil that isn't important right now and carry on.
That kid from that region |
Time to reap the rewards of playing mailman, Devon Stone has given me the Exp share! I don't have an explicit use for it, but it'll be useful if I ever bring my team above four members.
Well, the two trainers that were expressly told to go all out in Dad's gym were also the only two that couldn't hit shedinja.
I get Surf right after the fight from Wally's parents being glad for my contribution to their son's life. I'm not going to say no to a mobility boost like that, especially since bubblebeam has started to fall off in relative strength.
That kid from that region |
Since apparently Wattson neither has anything with surf nor the foresight to build a bridge, maintenance in New Mauville falls to me. Nothing much, just hit a few switches, and I get a thunderbolt TM as a reward. I might use it to give kirlia Gardevoir some coverage before the flying gym, since I can get repeats at the game corner.
I tour the weather institute, wondering if there's a way to make Shedinja immune to sandstorm and hail damage. I find team aqua there, and take them wout while shed sits on the bench from all the zubats and dark types. This pattern is disturbingly common.
A little more stealth (to save trainers for after Mt. Pyre) later, I get a way of clearing the path to the Fortree gym. And yes, the kecleon does know a dark move.
The Sideromancer |
Part 7
I finally reach Mt. Pyre, and can now have a full team. Well, theoretically. I'm locked out of Fly if I keep to a 6-mon combat team, and I'll run into problems If I try dumping all the water HMs on azumarill (since their main damage is physical, and all water moves are special). One of those is a later problem, so I can at least add shuppet to the team.
After finishing up the trainers near Fortree, I remember that there was actually something important to other people at the mountain. They got the orbs (maybe I shouldn't have been sidetracked as much), but it's still pretty sad that they managed 21 total damage, and that 7 of that was from rough skin.
Looks like somebody from team Magma left a personal belonging behind. No reason I can't try to return it, though everybody seems annoyed I just walked into their secret base and won't let me return it peaceably. Something about needing to awaken Groudon or something.
So apparently anybody can just walk up to experimental submarines and run off with them. Good to know, I guess.
That kid from that region |
The time has come for the final showdown with the neighbor, because I have decided that I want to use the departmant store!
The hideout is pretty empty, so I decide to poke around a while and steal the Master Ball right off of Archie's desk. Nothing else to see here besides a few warp panels. And apparently, Aqua Admin Matt doesn't have any attacks on his Mightyena. I didn't find about Golbat, because it was KO'd instantly.
As is normal for questing, I went off to the Mossdeep Gym because I can't actually do anything about team Aqua until I beat it. Future sight doesn't check type matchups in gen 3, so Shed is threatened by both it and night shade
With both rock types on the field, I make a final switch out to azumarill. Interestingly, lunatone lacks a rock move and solrock has flamethrower instead. But with azumarill asleep and the sun up, it won't be doing much. Fortunately +1 thunderbolt removes solrock, making the battle completely safe for both shedinja and sableye. As soon as either one wakes up, that is. 6-0 victory.
That kid from that region |
Since apparently preparing for a known attack isn't a thing that happens, it's time to bail the space agency out of a fuel robbery.
"outnumbered 3 to 1" he says. From where I'm standing, I outnumber them 6 to 3.
He doesn't. He goes for protect so I don't get the power reduction for a spread move. Garde is alive in the red, but won't survive an attack from crobat anymore, which is accenuated by steven using a special move on a physical attacker when he could have used a physical STAB super-effective on the incoming bat. *checks moveset* Why do you have solarbeam on an aggron? I heal, hoping for low incoming damage. I get it, and aggron both hits and KO's with thunder. Yes, this thing has no STAB and special attacks only. What.
After that display of ...whatever that was, I quietly resolve that I am going to beat steven with a monosteel team. I'll wait until after the league, though.
With Dive in hand (until I use that moveslot for Waterfall later), It's time to find Seafloor Cavern. Oh, I need Rock Smash? Never mind, BRB. And by BRB, I mean "Let me just go to Sootopolis and Pacifidlog so I can fly there later" Due to the risk of flying moves from zubat/golbat, crunch from sharpedo, and swagger from mightyena, shed is benched for this one.
I'm not entirely sure why Archie wants to awaken Kyogre instead of just taking the real power sleeping in this cave, the only Earthquake TM around. Oh well, more for me
That kid from that region |
So apparently I can't just walk up and catch the legendaries even though I'm going to do exactly that at some point. Onwards to the Sky Pillar, I guess. Hopefully This won't completely screw my type-restricted run...
Alright, we've waited for this so-called master of the skies that flies slower than a level 14 taillow. Time to do the gym!
So now that we can use Waterfall and also have the TM for Outclassed-by-waterfall, I head briefly back to lilycove to swap the HM moves on azumarill and head towards Victory Road.
While trying to find the stairs, I run into Wally.
I'm going to train the team to level 50 for the elite four, which is going to involve some grinding (I don't currently have one mon above 45). On the off-hand chance that anybody is anxiously awaiting the next update, it may be slightly longer before anything interesting happens.
That kid from that region |
Training is complete.
Sableye @ nothing
Keen eye
confuse ray
shadow ball
night shade
secret power
Azumarill @ mystic water
Huge Power
Strength
rollout
surf
waterfall
Shedinja @ nothing
Wonder Guard
Swords Dance
Secret Power
Shadow Ball
Confuse Ray
Gardevoir @ nothing
Synchronize
Calm Mind
Confusion
Psychic
Thunderbolt
Mawile @ silk scarf
Intimidate
Iron Defence
Baton Pass
Strength
Crunch
Banette @ Spell Tag
Insomnia
Shadow Ball
Will-o-wisp
Night Shade
Curse
I did do some digging on what the E4 are capable of, though I didn't go any farther than what threatens Shedinja. Sidney's crawdaunt, Glacia's walrein, Drake's Kingdra, and Wallace's Wailord, Wishcash and gyarados are safe.
It's at this time I realize I forgot to buy X Speeds for my planned strategy for the ghost user.
I won 5-0, though with 3 in the red.
I am intending to do various Battle frontier events on this file, though at a higher level of optimization. There would be too much grinding for meaningful updates, so I'll probably stop posting after I have all (nonmobile) legendaries and have beaten Steven. There's still going to be some grinding though, since I want to show that fool how to make a monosteel team.