Weirdo
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Actually, I was thinking of the intimidation factor. Also wondering whether Resist Energy should be effective in neutralizing Burn damage, since the ongoing on-fire damage is usually relatively low. Came up with my group the other day and I usually come in here to double-check when there's any rules dispute at-table.
Thanks for the help.
Velcro Zipper
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A cleric in one of the groups I played in awhile back would often use Resist Energy and then smash bottles of alchemist's fire over his own head dealing 1 point of fiery splash damage to any adjacent creatures. Sometimes he didn't even bother to cast the spell and sometimes he wasn't even in combat or even trying to scare anyone. He'd just suck it up and take the burning damage while laughing maniacally. Was it an effective combat strategy? No. No it was not. Was it entertaining? Frequently, yes.
As far as intimidating opponents went, he never intentionally tried it. The GM at the time would sometimes have one or two mook-type monsters shy away from fighting the mad dwarf, but it only ever really seemed to scare NPC townsfolk who didn't want the cleric anywhere near their children, livestock or flammable wares. The GM's opinion was that most of the monsters we ran up against were either too stupid, too experienced or too jaded to be afraid of a little fire.
| Poldaran |
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What, you plan on scaring Goblins and Trolls by lighting yourself on fire and roaring?
...wait, that actually sounds kind of awesome. Especially if you are a Barbarian or something.
All you need is a black cloak, a wheelbarrow, and a booming voice.
Fezzik: [pretending to be the Dread Pirate Roberts] My men are here! I am here! But soon *you* will not be here!
| Dragonchess Player |
In the (classic) 1st Ed AD&D module Egg of the Phoenix, one of the minor villians does this (with help from an allied cleric) and charges through the PCs in an attempt to escape.
In Pathfinder, there's nothing preventing this. Resist energy grants energy resistance of 10 against one energy type; oil or alchemist's fire only does 1d6 points of fire damage per round, so the character under the effect of resist energy (fire) would take no damage from burning oil or alchemist's fire in this scenario. Burning oil or alchemist's fire only lasts two rounds per flask, well within the 10 min/level duration of resist energy.
| StreamOfTheSky |
Actually, I was thinking of the intimidation factor. Also wondering whether Resist Energy should be effective in neutralizing Burn damage, since the ongoing on-fire damage is usually relatively low. Came up with my group the other day and I usually come in here to double-check when there's any rules dispute at-table.
Thanks for the help.
3E's book of variant rules, Unearthed Arcana, had really cool "spelltouched" feats. One of them was Controlled Immolation. Could see if the DM would let you obtain it. It's not very good, but it's amusing.
Controlled Immolation [Spelltouched]
If you catch on fire, the flames don't hurt you.Prerequisite
Exposure to fireball or delayed blast fireball spell.Benefit
If you catch on fire, you take no damage from the flames. A creature striking you with its body or a handheld weapon takes 1d6 points of fire damage. The fire persists on your body for 1d4 rounds.This feat doesn't protect you from other sources of fire damage, whether magical or not, only from the effects of catching on fire. It also doesn't protect your equipment from the effects of fire.
(My favorite spelltouched feats are that one, False Pretenses, Conductivity, Live My Nightmare, and Residual Rebound)