Does Fire Resist protect you when you are on fire?


Rules Questions

Shadow Lodge

Simple question. If you cast Resist Energy (Fire) on yourself at a high enough caster level, dip yourself in oil and set a torch to your head, do you take ongoing fire damage?


Only if it rolls higher than your resistance.


to answer your question: Yes, you CAN light yourself on fire and then grapple the */%&/ out of people while burning.


You will not take any damage that does not exceed the amount that Fire Resistance gives you.

If you have Fire Resistance 5, only Fire Damage above five will even hurt you. It's kinda like DR.

Shadow Lodge

Actually, I was thinking of the intimidation factor. Also wondering whether Resist Energy should be effective in neutralizing Burn damage, since the ongoing on-fire damage is usually relatively low. Came up with my group the other day and I usually come in here to double-check when there's any rules dispute at-table.

Thanks for the help.


What, you plan on scaring Goblins and Trolls by lighting yourself on fire and roaring?

...wait, that actually sounds kind of awesome. Especially if you are a Barbarian or something.

Liberty's Edge

A cleric in one of the groups I played in awhile back would often use Resist Energy and then smash bottles of alchemist's fire over his own head dealing 1 point of fiery splash damage to any adjacent creatures. Sometimes he didn't even bother to cast the spell and sometimes he wasn't even in combat or even trying to scare anyone. He'd just suck it up and take the burning damage while laughing maniacally. Was it an effective combat strategy? No. No it was not. Was it entertaining? Frequently, yes.

As far as intimidating opponents went, he never intentionally tried it. The GM at the time would sometimes have one or two mook-type monsters shy away from fighting the mad dwarf, but it only ever really seemed to scare NPC townsfolk who didn't want the cleric anywhere near their children, livestock or flammable wares. The GM's opinion was that most of the monsters we ran up against were either too stupid, too experienced or too jaded to be afraid of a little fire.


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Icyshadow wrote:

What, you plan on scaring Goblins and Trolls by lighting yourself on fire and roaring?

...wait, that actually sounds kind of awesome. Especially if you are a Barbarian or something.

All you need is a black cloak, a wheelbarrow, and a booming voice.

Quote:
Fezzik: [pretending to be the Dread Pirate Roberts] My men are here! I am here! But soon *you* will not be here!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In the (classic) 1st Ed AD&D module Egg of the Phoenix, one of the minor villians does this (with help from an allied cleric) and charges through the PCs in an attempt to escape.

In Pathfinder, there's nothing preventing this. Resist energy grants energy resistance of 10 against one energy type; oil or alchemist's fire only does 1d6 points of fire damage per round, so the character under the effect of resist energy (fire) would take no damage from burning oil or alchemist's fire in this scenario. Burning oil or alchemist's fire only lasts two rounds per flask, well within the 10 min/level duration of resist energy.


Weirdo wrote:

Actually, I was thinking of the intimidation factor. Also wondering whether Resist Energy should be effective in neutralizing Burn damage, since the ongoing on-fire damage is usually relatively low. Came up with my group the other day and I usually come in here to double-check when there's any rules dispute at-table.

Thanks for the help.

3E's book of variant rules, Unearthed Arcana, had really cool "spelltouched" feats. One of them was Controlled Immolation. Could see if the DM would let you obtain it. It's not very good, but it's amusing.

Quote:

Controlled Immolation [Spelltouched]

If you catch on fire, the flames don't hurt you.

Prerequisite
Exposure to fireball or delayed blast fireball spell.

Benefit
If you catch on fire, you take no damage from the flames. A creature striking you with its body or a handheld weapon takes 1d6 points of fire damage. The fire persists on your body for 1d4 rounds.

This feat doesn't protect you from other sources of fire damage, whether magical or not, only from the effects of catching on fire. It also doesn't protect your equipment from the effects of fire.

(My favorite spelltouched feats are that one, False Pretenses, Conductivity, Live My Nightmare, and Residual Rebound)

Shadow Lodge

I remember that feat. It's fun flavour, but not worth spending a feat on a tactic that will probably be used once.

If lighting yourself on fire doesn't in itself cause the enemy to run, it should at least give a bit of a bonus on an Intimidate check.


This is relevant

http://drmcninja.com/archives/comic/4p15/


Dr. McNinja's occasional partner, Axe Cop, also has relevance.


My thought is that if you have fire-resistance, you won't burn/catch on fire in the first place. Either way, little game effect.

The Exchange

Yeah, I'd have to double-check the Resistance entry, but I'm pretty sure you and your gear are considered a 'non-flammable material' when you have fire resistance...

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