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So I am working on an idea for my first PFS character and I want to do an archaeologist type character. I found the one that was a bard bit in the text it said "This archetype also fits roguelike characters that focus more on learning then stabbing foes in the back." So does this mean I could make a rogue in place of a bard and loss backstab then? Not totally sure how this would work in PFS.

Maggiethecat |

There is an archetype of Bard called Archeologist, which is probably what you were looking at. You would still be considered a Bard, would get Skill points/Spells/etc. as a Bard, as well as any class abilities that aren't replaced by the Archeologist abilities (such as Bardic Knowledge.) The flavor text referring to "roguelike characters" is just, well, flavor, meaning that if you wanted to play a character that was like a Rogue but without Sneak Attack and with more skill points, etc. the Archeologist is a good option for that.

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If I make the archeologist then I am not as concerned about the spell casting or the perform abilities since I will loss those anyway. Dex is great but I want the skills and the other bits for an archaeologist. Int is more in that vein I feel. S/he is a learned person not a typical bard or rogue for that matter.

Bearded Ben |

Perhaps the best question is: What exactly do you want your character to do? Out of combat it sounds like you want a lot of skills, are you more interested in knowing a lot or being able to do a lot (traps etc)? Do you know how you want to fight (melee, archery, or spells)?
You should never feel like you are forced to take or not take an archetype or class based on its flavor text, rather you should focus on what you want the character to do and pick the class(es) and archetype(s) that have mechanics that let you do those things.

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No the archetype was something I found, I had an idea to play a scholar that was able to crawl through ruins as well. The flavor text was just something that lead to a question about the archetype being something a rouge could take. How the character fights is not something I have thought to much about. I have been putting a lot more thought into the background of the character and what he does for a living then how he kills things. Since the adventures are just a part of his life. Not the end of it. Well hopefully not the end of it. ;)
I want to have a character with a rich backstory that would explain why he would put his life in danger by going out and doing the things the Pathfinder Society asks him to do.
Once I have a bit more on his backstory I was going to dive into the mechanics of the character. I want the mechanics to be a reflection of the story not to build a story out of a mechanic. I love the idea of no xp. It will lead to more RP and less kill the monster and steal his stuff. I am most likely in the minority when it comes to that but that is the thing that I saw as amazing. So now you dont have to just kill the monster you could talk to it. Now I know not all monsters are not going to talk but the idea that uou could makes for a neat twist.
Sorry I got to rambling.