Archeologist archetype question


Rules Questions

Grand Lodge

So I am working on an idea for my first PFS character and I want to do an archaeologist type character. I found the one that was a bard bit in the text it said "This archetype also fits roguelike characters that focus more on learning then stabbing foes in the back." So does this mean I could make a rogue in place of a bard and loss backstab then? Not totally sure how this would work in PFS.


That is just flavor text. You have to read the class's mechanics to see how it works. It is basically a bard that gains a few rogue abilities, but loses a the bard's ability to make everyone hit harder. My description is not all that great, but it is a good class.


There is an archetype of Bard called Archeologist, which is probably what you were looking at. You would still be considered a Bard, would get Skill points/Spells/etc. as a Bard, as well as any class abilities that aren't replaced by the Archeologist abilities (such as Bardic Knowledge.) The flavor text referring to "roguelike characters" is just, well, flavor, meaning that if you wanted to play a character that was like a Rogue but without Sneak Attack and with more skill points, etc. the Archeologist is a good option for that.

Grand Lodge

Ok so a rogue it is but with a class feature a will most likely never use. Not a big fan of backstab was looking at a student type character will go with the flavor of the archaeologist without the perks oh well. Thanks for the feedback folks.


I have an archaeologist myself and it's been quite fun. You can be just as good with traps as a rogue, have some spellcasting, and be really good at knowledge skills among other things. It's a great class for a support character.


An archaologist is just the better rogue but without the backstabbing thing :)

Grand Lodge

True and if I make Int my prime stat then I will have more skill points. Going to make both and see which version I like more.

Grand Lodge

Charisma and Dex should be your core stats.

Check out the Dervish dance and Arcane Strike feats.

You seem old school, and old school tactics do not play out well in Pathfinder.

Step into the Advice forum and check out the Guide to Guides thread for good Bard guides.

Grand Lodge

If I make the archeologist then I am not as concerned about the spell casting or the perform abilities since I will loss those anyway. Dex is great but I want the skills and the other bits for an archaeologist. Int is more in that vein I feel. S/he is a learned person not a typical bard or rogue for that matter.


You don't lose the spellcasting with the Archaeologist.

Grand Lodge

wraithstrike wrote:
You don't lose the spellcasting with the Archaeologist.

Whoops sorry about that miss type. I know the spells are still there.

Grand Lodge

I don't you fully understand how the class works.


Perhaps the best question is: What exactly do you want your character to do? Out of combat it sounds like you want a lot of skills, are you more interested in knowing a lot or being able to do a lot (traps etc)? Do you know how you want to fight (melee, archery, or spells)?

You should never feel like you are forced to take or not take an archetype or class based on its flavor text, rather you should focus on what you want the character to do and pick the class(es) and archetype(s) that have mechanics that let you do those things.

Grand Lodge

1 person marked this as a favorite.

Are you restricting your role and flavor due to the fluff of the archetype?

Don't do that.

Those restrictions exist only in your mind.

Create you own flavor.

Grand Lodge

No the archetype was something I found, I had an idea to play a scholar that was able to crawl through ruins as well. The flavor text was just something that lead to a question about the archetype being something a rouge could take. How the character fights is not something I have thought to much about. I have been putting a lot more thought into the background of the character and what he does for a living then how he kills things. Since the adventures are just a part of his life. Not the end of it. Well hopefully not the end of it. ;)

I want to have a character with a rich backstory that would explain why he would put his life in danger by going out and doing the things the Pathfinder Society asks him to do.

Once I have a bit more on his backstory I was going to dive into the mechanics of the character. I want the mechanics to be a reflection of the story not to build a story out of a mechanic. I love the idea of no xp. It will lead to more RP and less kill the monster and steal his stuff. I am most likely in the minority when it comes to that but that is the thing that I saw as amazing. So now you dont have to just kill the monster you could talk to it. Now I know not all monsters are not going to talk but the idea that uou could makes for a neat twist.

Sorry I got to rambling.

Grand Lodge

I truly suggest putting forth the concept in the Advice forum.

There may be a better archetype, or class that suites the concept.

By the way, I support your play style.

Working to have the numbers fit the concept is something I advocate often.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Archeologist archetype question All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions