Why ban a class for flavor?


Homebrew and House Rules

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I don't mind Golarion gnomes, but if you want to get into the gnome/fey thing, you have to jump into the rabbit hole with both feet. Otherwise they are just a boring bit pasted in.

I replaced gnomes with humanoid shaped plants. One player tried them and he played it really weird (serial killer tree).

Silver Crusade

Oops_I_Crit_My_Pants wrote:
It demonstrates a non-objective personality which has trouble seeing things in a referee-style role. This kind of DM has a "Me vs. Players" attitude that usually ruins a game.

No it doesn't. All it demonstrates is the fact that a GM doesn't like these particular things so he/she isn't going to bother adding them to his/her game. "Referee" is just one of the many responsibilities that a GM has, not the only one.

There is more than likely a reason why the GM doesn't like a particular thing and that's a good enough reason not to bother adding it to their campaign.

Silver Crusade

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I can tell you right now that I ban the hell out of Warforged, or anything that resemble them because I hate the concept, the way they look etc... Don't even try and convince me to allow them, you would be better off trying to convince a stop sign to say "go".

The only time a Warforged has ever been in my campaign was a gothic horror game I was running where a wizard had created a "Frankenstein's Monster" and it went on a killing spree. I used a Warforged as a boss and that was it.

I just don't like anything about the race and I feel this justifies my reason for banning them in my games.

Shadow Lodge

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I am specifically writing my homebrew to include warforged, so cheers!


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Mine is pretty much split between two continents.

Both have humans, halflings, kobolds, and orcs. No half-orcs - orcs use their stats, humans and orcs are genetically incompatible. In later years in the setting, kobolds build warforged.

The western continent has elves, naga (the Rokugan kind - human torso with tail for legs, rather than the "head on a snake tail" D&D/Pathfinder style), gnomes, and saytrs. The latter two are still Fey typed and don't cross over until the later portion of my setting's timeline.
The eastern has lupin (wolf-folk), strix (though the setting calls them ael-vari, and appearance-wise they're closer to the raptorans from 3.5), and a species of insectoid humanoids created through parasitic/symbiotic mutation called entomorphs.
The seas worldwide are full of dwarves, who are sailors, merchants, and/or pirates by culture. Kobolds cover the mining/smithing/jewelcrafting niche.

You'll occasionally get the rare traveler or adventurer who crosses the ocean one way or the other and ends up in a land where there are extremely few of his/her species, but otherwise they tend not to migrate transoceanic, and in some cases don't even move much over land on their own continent (*coughElvescough*).

It's been pretty funny in my Kingmaker game set on the eastern continent to have people WTFing at the half-elf and trying to figure out if he's some kind of fey. Especially since he hates fey.

EDIT: Got my east and west flipped.

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber
Orthos wrote:
*stuff*

GET OUT OF MY HEAD! I NEED THOSE THOUGHTS!


TriOmegaZero wrote:
Orthos wrote:
*stuff*
GET OUT OF MY HEAD! I NEED THOSE THOUGHTS!

YOU ARE LIKE US. YOU SHALL BECOME ONE OF US. GLORY TO THE MANY. YOU ARE A VOICE IN THE CHOIR.


I AM THE LAW.


I AM ABOVE THE LAW *uttered many a chaotic character of mine*.


I thought I posted in here. *looks around* Did I post in a different thread?

Rassfrassin' ADD..


1 person marked this as a favorite.
R_Chance wrote:
Ashiel wrote:


Not to mention that golems and the like are easily dismantled by completely mundane peons with a few splash weapons. I showed a long time ago that some 1st level warriors with some acid flasks can crush an adamantine golem for pennies on the gold brick. The cost to create an iron golem is 150,000 gp and a 150 days worth of work. The cost to destroy an iron golem is about 400-800 gp, 40 1st level NPCs, and 1 round.

Golems aren't even difficult to destroy by casters. Anything that doesn't allow spell resistance pretty much ruins a golem. A 3rd level caster with invisibility and create pit can mess up a golem's day. If your nation has even 1 13th level wizard, then you could commission 6th level wizard simulacrums from the wizard who each cost about 3,000 gp, and come with the ability to cast 3rd level spells (which means they can fly around a battlefield and spam acid arrow and magic missile to destroy things like golems or other creatures with heavy defenses).

Assuming that you let 40 1st level Warriors run up to that big expensive artillery thingy unmolested. And that you just didn't hit them with a Fireball, frying them and healing the Golem in the process (given the range of a flask).

Oh boy, this is gonna be fun. XD

First off, each warrior can chuck the grenade as an improvised weapon with a -4 using a sling (you can throw rocks and lead balls this size) vs the golem's touch AC. No issues there. Secondly, you point out the need to babysit a golem. Fireballs are pretty cool, but we're talking about a brute -- a shock trooper -- costing 150,000 gp and at least a 5th level wizard babysitter, to avoid some foot soldiers or arial bombers from taking your golem apart at the seams.

Quote:
And assuming no one casts Protection From Energy (Acid) on the Golem. 2nd or 3rd level spell depending on who casts it I believe. 120 points of protection for 100 rounds assuming a 10th level caster iirc. A wand of that could be nice. Pretty much any magical or mundane attack has a theoretical counter.

This made me laugh. You seem to forget that golems are outright immune to that spell. You can't cast protection from energy, nor resist energy, on a golem. It'll just fizzle, and since Spell Immunity is not the same as spell-resistance (merely functionally similar) it cannot be lowered as a standard action. So there is no protecting your golem from being destroyed by such mundane means. Or if we want to take wands and the like into it, acid arrow rocks a golem's socks.

Quote:
You could go on all day like this. The point wasn't specifically that a standard Golem would be some type of perfect weapon. Just that you could build magical weapons adding to technology (cannon / powder) that would be very destructive.

I'm just making the counter-point that in many cases it's wasted effort. Mounting cannons on golems would just be -- at best -- a cute way to move them around when more mundane means would suffice more cheaply and more effectively.

Ultimately, fantasy worlds have a lot of impressive dynamics that add to their warfare potential, but sometimes you gotta stand back and look at what works, what doesn't, and so forth. I mean, we have the possibility for powerful arial warfare with the use of hippogriffs, wyverns, pegasuses, and more. The ability to animate the dead add all manner of warfare potential (including loading up the interior of skeletal animals with bombs and telling them to charge into enemy lines, buildings, and so forth). The addition of magic creates serious espionage and intelligence gathering potential, and allows characters to function as mobile artillery. A team of archers who spread out over the countriside and lob singular arrows of detonation to their maximum distance of around 1,100 ft from Composite Longbows can devastate formations. The very weather itself and the world can turn on you, should a sect of druids be against you (spells like animal messenger make kickass carrier pidgeons).

The thing is, what exactly can people bring to bear? If you're assuming the "standard" that 3.x was built around, the game assumes high level characters are exceptionally rare. Most likely, militaries are composed of "real people" with fantastic backings. Normal 1st-3rd level individuals, magical beasts, and some cheap magic tools (like the aforementioned arrows of detonation). If 10th+ level characters are just floating around your world and every commander is a high level PC classed individual, then maybe certain things are more reasonable; but it depends on your views and what you see as "normal".


Ashiel wrote:


*wrote a lot*

Uh, Ashiel, that ship sailed a day or so ago. I realized the Protection from Energy mistake and lo and behold several people had already pointed it out. I tossed out cannon-golems as an idea that sounded cool. It was in response to someone calling cannons out on mobility. The idea was they could be made self propelled (magically) not that a golem was some kind of perfect weapon or the best way to do it. The whole point was that technology (like gunpowder weapons) while not as powerful as magic could be augmented with magic. Magical munitions used with ordinary cannon (or guns) could be interesting as well.

I often post, as I am now, between piles of grading or prep work. I teach. I don't have time to fact check for an idea on the fly. If I were going to have something like this in game I would take the time to work it out. When I do spend a lot of time on the game, it's prep work for my game, not posting. Reading and posting is a distraction. It keeps me awake and alert while I plow through the mundane, boring, task of grading papers and the like. And I pick up some interesting ideas, several from you I might note. And it's fun to read / post.

I don't mind having things pointed out. Really, others have done so and I do as well. I hope I have been polite in doing so. Still, the idea of having 40 1st level NPC types cruise through a deadly magical battlefield and arrive unmolested at their valuable target does make me smile :) But, it's not a competition and their are far too many variables involved in a hypothetical situation like that to make a reasonable statement about their chances (i.e. there might have been a thousand, reduced to 40, they might have magical assisstance getting there, etc.). I pointed out the best use for high level casters (who I agree are rare) would be churning out magic to be used by lower level casters / UMD types previously. Now, having repeated a lot of what was said between the other day and now, I'm back to grading. Time to slam my head into the wall of education...

I'll be back tonight. Assuming I don't just go face down on the keyboard at 2:00 :)


RipfangOmen wrote:

I thought I posted in here. *looks around* Did I post in a different thread?

Rassfrassin' ADD..

No, I'm also experiencing a similar problem: not being dotted.


Yeah, but I thought I asked TOZ if The Law was a warforged....Cause I have a Warforged Paladin called The Path.


Check your post list. Even post that don't show up in the actual thread will show up in your personal post list.


R_Chance wrote:
Ashiel wrote:


*wrote a lot*
Uh, Ashiel, that ship sailed a day or so ago.

That's what I get to responding to a post from a thread I had open before my internet went down. XD


Oh! Thanks, Wraithstrike. I didn't know about that function. Seems like I didn't post it. I must have gotten distracted. Hm. Or I had it up when the cat attacked the power plug..


Ashiel wrote:


R_Chance wrote:


Ashiel wrote:


*wrote a lot*

Uh, Ashiel, that ship sailed a day or so ago.

That's what I get to responding to a post from a thread I had open before my internet went down. XD

That explains the temporal stasis. I wondered. Have a good one. I finished early (1:00 AM) and I'm heading for the barn :)


Yeah a lot of posts have been vanishing as of late. I've reported it to website maintenance but I don't know how the fixes are coming along, as people are understandably busy.


TheRonin wrote:

Doing what someone else says, period, no if ands and butts, is not 'accommodating' if you can't see how thats a one way street then I don't know what to tell you. But it won't be an issue because I will simply find another game.

Some people just can't handle that kind of rejection I guess.

Also, you don't see Irony in your last statement? Let me try it again...

Conclusion: If you cannot accommodate other people in some way, for whatever reason, you should not expect them to accommodate you in any way. Having your way no matter what (either forcing them to not play whatever it is that they wanted to play, or leaving the table) is childish and shows no sportsmanship whatsoever.

Curiously enough "Compromise" is not defined as "Do what I say, and don't you dare go somewhere else!"

if you can't find a way to fit my concept into your precious little world for no reason other than you don't like that concept, and I have my heart set on that concept? Then I will find a table that is more accepting of it. Period, End of story. You may think negatively of that if you want, but I don't really care.

If you can't find another concept to run out of the nearly infinite concepts available in my world other to that your one precious little character concept ....

To invert your statement ...


A medieval campaign, before the age of exploration, will have no monks or ninjas. A MLP campaign might have no Rogues. No walclimbing, no picking locks with your mouth(requires 2 picks or more at once), and winged ponies can get around traps by flying over them.


I'm going to hide this topic too. I don't want to be flamed for what I don't know about the weird alternate history of your game world.

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