Rise of the Runelords VTT


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Once you level up put the link to the mythweavers character sheet in your journal for roll20.net. :)


Watcher: How much can we get for the holy symbol of Lamashtu? I presume that if we melt it down it is worth its weight in silver (ie: 50silver). How much is it worth otherwise? (This is more an issue of selling an evil holy symbol than anything else.)

Crypteck: ok.

- Gauss


I don't even remember what the value of it was. If you melt it down then you can get its weight in silver. I will assume bartender/bar owner will let you use the glassworks factory to do it.


40gp is the value you listed. But, it belongs to an evil god and I assume there is not much call for that in this location. :)

- Gauss


Down Comforter, when do you get the ability to Craft Wands?

- Gauss


Watcher, I have updated my cleric. I rolled (in game) a 3+2 = 5.

- Gauss


M Human Expert 3

I'll be picking it up next level and I'll be focusing on making a wand of Haste first, then whatever we need from there. I'll be having my familiar hold wands, so I'll need to make a couple for him to hold.

Also, my sheet is up to date.


Hmmmm, we need to decide if we are selling the Potions of CLW in order to buy a wand of CLW.

I would also like to get a partial strength Wand of Lesser Restoration. That spell is ALWAYS in demand.

CLW: 750gp
Lesser Restoration: 90gp per charge.

Note: Party fund has plenty of cash (I owe it 1760, which I will have).

- Gauss


In the book it is 25 gp for a silver holy symbol, but a pound of silver is 50 as you pointed out. Strange.

Yeah you can still melt it down.

No I won't be allowing the group to buy holy symbols and melt them down in order to make money, if anyone has that idea.

This is a one time thing. :)


A pound of silver is not 50gp, it is 50sp or 5gp. A holy symbol costs 5x more than the silver it is made of. Art I guess.

- Gauss


Gauss wrote:

A pound of silver is not 50gp, it is 50sp or 5gp. A holy symbol costs 5x more than the silver it is made of. Art I guess.

- Gauss

I know a pound of gold is 50 gp.

Maybe I should not type when I am not completely awake. :)


My vote goes towards a Wand of cure damage. Much the cheapest way to keep the players in health without using daily spells or abilities.


Crypteck wrote:
My vote goes towards a Wand of cure damage. Much the cheapest way to keep the players in health without using daily spells or abilities.

I 2nd this notion.


Currently the group treasure has about 1800.

750gp for a Wand of CLW.
90gp per charge of a Wand of Lesser Restoration. I suggest 10charges (900gp).

Watcher: Will those two magic items be available? A fully charged Wand of CLW and about a 20% charged wand of Lesser Restoration?

- Gauss


I am having family related issues. As of now Monday's game is still on, but that might change.


M Human Expert 3

Hey Watcher, just checking in to make sure everything is going alright.


Thanks for the DC.... :)

Current situation:
I will be home tonight, and I thought I would have enough done to run a 4 hour session, but it is not looking that way.

We can run with whatever I might have by then or we can hold off until next Monday. Other than lack of prep time, I am ok to game now though.

I would prefer to not run a 1 or 2 hour game, but I don't want to lose momentum either. I will check the site again around 730-8 pm.


I am fine with holding off for a week. Id rather you were prepared. :)

- Gauss


M Human Expert 3

Same for me


I guess we will be reconvening one week hence.


M Human Expert 3

Still confirmed for this Monday, right?


I am good for monday.

- Gauss


The game is on for Monday. I am actually about to start prepping it right now.


good to hear.


Has anyone heard from Crypteck?

- Gauss


http://wmpoweruser.com/wp-content/uploads/2010/02/notdeadyet_thumb.jpg
Not dead yet.


Just a flesh wound eh? :D

- Gauss


Updating the treasure breakdown based on Crypteck's statement that he is not keeping the bow:

Tellian: 1287.68 and the +1 Cloak of Resistance
Hagdan: 2287.68
Folkvarthr: 2287.68 (I owe the group 1760 bringing my total down to 527.68)
Khantin: 2287.68
Group: 37.68, 5 potions of CMW, 7potions of CLW, and 1 potion of Barkskin

This brings the group total to: 1780.98 before purchasing wands.

- Gauss


Treasure found:

292.5gp Wand of Magic Missile CL3 13c (585/2 sell)
1.0gp Dagger (2, sell)
25.0gp Silver Comb (25, sell)
60.0gp Fine Silk Gown (60, sell)
335.0gp 330+5gp
100.0gp Platinum: 3+7pp
55.0gp Everburning Torch (110, sell)
50.0gp Pearl Earring (50, sell)
675.0gp +1 Breastplate (sell)
1167.5gp +1 Bastard Sword (sell)
200.5gp MW Composite Longbow (20arrows) (sell)
50.0gp Gold Unholy (Lamashtu) 100gp (sell)
502.5gp Spellbook (sell)
12.5gp Scroll of Sleep (sell)
75.0gp Scroll of Whispering Wind (sell)
50.0gp Potion of CLW (keep, party-hagdan)
25.0gp Scroll of Comprehend Languages (keep, party-jerol)
150.0gp Scroll of See Invisibility (keep, party-jerol)
300.0gp Scroll of Mirror Image (CL6, 300, keep, jerol)
150.0gp Scroll of Minor Image (keep, jerol)
1000.0gp Cloak of Resistance +1 (keep, Jerol)

Total: 5276.5/5 = 1055.3

Spellbook (sell) 15+150+150+420+270 = 1005/2 = 502.5gp:
0th: All (20*5*1.5=150)
1st (10*10*1.5=150): burning hands, comprehend languages, detect secret doors, floating disk, grease, identify, mage armor, obscuring mist, ray of enfeeblement, sleep
2nd (7*40*1.5=420): invisibility, locate object, minor image, mirror image, see invisibility, shatter, spider Climb
3rd (2*90*1.5=270): fireball, summon monster 3

Jerol: -394.7gp + Cloak of Resistance(+1, 1000gp) + Scr of Mirror Image (300gp) + Scr of Minor Image (150gp)
Hagdan: 1055.3
Folk: 1055.3
Tellian: 1055.3
Party: 830.3gp + Pot of CLW (Hagdan, 50) + Scr of Comprehend Languages (Jerol, 25) + Scr of See Invis (Jerol, 150)

Jerol, you will need to subtract 394.7gold from your current total.

- Gauss


Should I add that amount to my total wealth or is that my new total?


This is the amount we attained last night, not the new total, add it.

- Gauss


changed my gold total.


Game on tonight?


yeah it is.


350gp = 3500sp
630gp
400gp = 40stones (10gp ea)
1000gp = jade magic amulet natural armor +1 (2000gp, hagdan)
1500gp = Massive Helmet (sells for 1500gp)
100gp = Surgical Tools (sell for 100gp)
375gp = 30 Continual Flame (sell for 12.5gp ea)
50gp = Coffer (sell for 50gp)
1600gp = reward

Total = 6005gp/5 = 1201gp each (including Hagdan)

Magic Ring Force Shield (8500gp, lent to Hagdan

My vote is that he can borrow it until level 6 then decide to keep or sell.

- Gauss


Khantin, we leveled. Also: Watcher has stated we can take PFS averages. :)

- Gauss


Jerol let me know if your friend wants to try to get in.


I think I will want to keep it, but the problem is paying for it. Every time a situation like this has come up in a game I'm involved in the item has always been rewarded to one player and not chalked up to any other totals; the concept of having to buy party loot has, until now, been completely foreign to me.

For example, a party loots a corpse with a +2 longsword that the fighter keeps. That longsword is just given to the fighter, who uses it freely until he either pays to improve it's enchantments, or sells it off in favor of something else. At which point the proceeds would go to the party fund. But that's assuming central party funds, where all the gold is in a single pool and everyone gets a share of that. Quick and easy for in-person tabletop, less effective in a virtual setting. We have been doing rather the opposite of that, where we get player loot and then the party fund isn't used for items except in their crafting (apparently). And I totally see the sense in it too, at least when it comes up to "fare shares of the wealth".

Basically all I'm worried about is being able to meet my primary goal of mithral full-plate before level 10, which is going to be around 9k gold, give or take. Having to drop another 8k on the shield, however useful it will prove to be, may mean I don't have a magical weapon until after level 10. Which I don't mind, except damage reduction might be a tiny bit more annoying, but I can live with it.

So I guess it really comes down to whether or not you guys are okay with loaning it to me until I can either pay for it or sell it. Either way, I -do- want to use it. It would open more freedom with my two weapon fighting and shield bash options. It would mean I can tool around with my single waraxe and either 2-hand it for charges or high AC targets, or else TWF with axe/shield+free bull rush, or even pull my second axe out for more d10's of damage.

Also, I'm picking up Power Attack this level so I can get Shield Smash at level 6. And are we doing favored class bonuses in this game?


The problem with assigning treasure is that it basically means one player can get all the treasure and nobody gets anything else. It isnt fair or equitable.

In any case, we should gain (as a group) around 29,000gp including the ring by level 6. That is 5,800 per person. Since you already have at least 2,000 you will be very close to owning the ring at that point.

By level 10 you should have around 62,000gp worth of equipment. With that you can easily afford Mithral Plate (10,500gp) even if you do have this ring.

Summary: You should be able to pay for this by level 6 and still get your Mithral Plate by level 10.

Regarding Favored Class bonus, that isnt an option. Favored class bonuses are part of the core game. You should have a record on your character sheet of what you have spent your favored class points on. (Short answer, yes, we are doing favored class bonuses.)

- Gauss

Edit: The source of this information is CRB p399 Table 12-4. While the numbers can be higher or lower they should be pretty close.


Like I said, I totally see the sense in how we're doing it. And you're right, if I had taken the table for wealth by level into account I should have known I wouldn't have much trouble with this. I dunno, I guess for some reason I didn't make the obvious connection between that table and applying it to a "growing" character.


You should have the mithral breastplate by level 10. The AP's are pretty generous with treasure, and I normally throw in a little extra from time to time.

Another thing I am about to try to do is sell the nonmagical items at whatever their value is.

Selling magical items at full value is also a new thing starting next week.

Down Comforter if there are any summons you are partial to at level 5(summon monster 3) let me know. I will get them added into the game in advance. I am also about to get us a new link for the game. I will have it posted by this weekend. I also need for you to


random rolls:
1d20 + 20 ⇒ (16) + 20 = 36
1d20 + 20 ⇒ (7) + 20 = 27
1d20 + 20 ⇒ (8) + 20 = 28
1d20 + 20 ⇒ (4) + 20 = 24
1d20 + 20 ⇒ (16) + 20 = 36
1d20 + 20 ⇒ (6) + 20 = 26
1d20 + 20 ⇒ (3) + 20 = 23
1d20 + 20 ⇒ (11) + 20 = 31
1d20 + 20 ⇒ (6) + 20 = 26
1d20 + 20 ⇒ (9) + 20 = 29
1d20 + 20 ⇒ (17) + 20 = 37
1d20 + 20 ⇒ (19) + 20 = 39
1d20 + 20 ⇒ (16) + 20 = 36
1d20 + 20 ⇒ (10) + 20 = 30
1d20 + 20 ⇒ (20) + 20 = 40
1d20 + 20 ⇒ (2) + 20 = 22
1d20 + 20 ⇒ (5) + 20 = 25
1d20 + 20 ⇒ (16) + 20 = 36
1d20 + 20 ⇒ (12) + 20 = 32
1d20 + 20 ⇒ (3) + 20 = 23


New link for the game.


Are you sure that's entirely advisable, Watcher? Mundane items would be one thing, but allowing us to sell magical items at full value sounds like one of those rules that has the potential to get out of hand very rapidly. Not that I'm about to complain, since my character is the most item dependent of the party, and selling magical items at full value can only result in more gold all around.

Other than that, I'll be online for tonight's game.


For clarification: personally I agree with the idea of selling magic items at full price. I usually do it in my games if for no other reason than to save me the trouble of mathing out prices every time a player wants to sell something. However, having done that in my own games I just wanted to make sure you were aware of just how much of an increase in player wealth that is. Because it's not just loot that you have to worry about but also selling old equipment. Basically it makes upgrading weapons and armor enchantment bonuses VERY easy, and will actually enable me to get my full-plate enchanted BEFORE I go all out on a Mithral set... that'll be fun.

Wow... I think I might actually be able to pull off a full-ac concept from start to finish. I've been told by Fatespinner (who recently made it to paizo's top 36 list) that beyond level 10-12 AC basically doesn't even matter anymore because bonuses can get so high. It'll be awesome if I can -finally- prove my Max-AC theory out with this character.


Basically what it does is allow the magic items to count as gold coins. As for Fatespinner's argument, it is true in a very optimized game, but for an AP as written AC still matters. I normally modify AP's so they are a littler tougher, which is what I will start doing with chapter 2.

I have always liked to have AC=20+character level if I am a front liner, as a minimum.


M Human Expert 3

Hey boyos, might be a little late tonight. Stuck in traffic


ok DC.


Items from the Combat:

potions of cure light wounds 2

potion of cur moderate wounds 1

potion of gaseous form,

wand of false life (29 charges)

wand of identify (15 charges)

Mwk dagger 1

+1 padder armor 1

Mwk manacles 1

studded leather armor 4

shortsword 4

light xbow 4

crossbow bolts 80

masterwork dagger, keys

PP 11

GP 24

SP 14

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