Watcher Uatu |
Link to a Sandpoint Handout another poster made.
It is not a necessary, but it might be useful.
Karmic Knight |
Hey guys had a good time on Monday but I'm going to have to bow out unfortuantely. Seems now my work/school schedule is flipping on me so it means I have to be at work earlier on Mondays and Tuesdays now.
Fortunately it is at the start of the campaign so finding a fill in will be easy for you guys.
Thanks all and good hunting!
Karmic
Gauss |
Jumpy beatstick? LOL I don't think I have ever heard of a Monk that way.
I think we will do fine against a group of creatures but against 1 BBEG we had better buff the Monk's AC as high as we can (Mage Armor and Shield of Faith). I can provide the Shield of Faith of course, the Sorcerer will need to provide the Mage Armor.
Who can do battlefield control and what spells will you have?
- Gauss
Edit: Changed the battlefield control question.
Gauss |
I will be available whenever you want. However, with that said I liked the 9pm EST start time. Even though Karmic Knight had the largest problem with time there was another player (I forget which) that was fading pretty fast by the time we quit.
BTW, were you going to find a replacement for Karmic Knight or are we staying at 5players?
- Gauss
Gauss |
Odd, I thought we had agreed on 9pm. That was the time Karmic Knight could come since he couldn't play after 1am.
Here is your post Watcher where you told Karmic the time is ok.
(Between them are some other comments about time.)
- Gauss
Gauss |
I dont think Chewieroar is playing. He hasnt shown up in 2 sessions.
My list of the people who showed up last week:
Gauss (Folkvarther): Cleric
Khantin (Jerol): Sorcerer (Sage)
Down Comforter (Tellian): Summoner (Master Summoner)
Majestic8705 (Eris): Bard/Fighter (Lore Master)
Crypteck (Haugan): Fighter (defensive concept)
Jman72 (Harper): Bard (Archaeologist) - Remaking into an alchemist.
People who did not show up but have indicated they are showing up next week:
Malik Doom (Killian): Fighter (2Handed Fighter)
- Gauss
Jman72 |
Meet Muli Dryden-Shoanti Alchy Monk
Male Half-Elf Alchemist (Beastmorph, Vivisectionist) 1 Monk (Master of Many Styles) 1
LN Medium Humanoid (elf, human)
Init +7; Senses Low-Light Vision; Perception +8
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 17 (2d8+2)
Fort +5 (+5 circumstance bonus vs. cold weather), Ref +5, Will +5; +2 vs. enchantments
Immune sleep; Resist Elven Immunities
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Offense
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Speed 30 ft.
Melee Two Handed Temple sword +4 (1d8+6/19-20/x2) and
Unarmed strike +4 (1d6+4/x2)
Special Attacks Sneak Attack +1d6 and +1/attack when flanking
Alchemist (Beastmorph, Vivisectionist) Spells Prepared (CL 1, 4 melee touch, 1 ranged touch):
1 (2/day) Shield, Enlarge Person (DC 13)
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Statistics
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Str 19, Dex 12, Con 12, Int 14, Wis 12, Cha 7
Base Atk +0; CMB +4; CMD 15
Feats Brew Potion, Dragon Style, Improved Initiative, Improved Unarmed Strike, Monk Weapon Proficiencies, Stunning Fist (1/day) (DC 12), Throw Anything
Traits Dirty Fighter, Giant Slayer, Warrior of Old
Skills Acrobatics +3 (+4 to jump), Climb +6, Craft (alchemy) +6, Disable Device +6, Escape Artist +3, Fly -1, Knowledge (nature) +6, Perception +8, Ride -1, Stealth +3, Survival +5, Swim +6 Modifiers Alchemy +1
Languages Common, Elven, Giant, Shoanti, Varisian
SQ Cold weather outfit, Earplugs, Elf Blood, Fuse Style (2 styles), Mutagen (DC 12), Stunning Fist (Stun), Unarmed Strike (1d6)
Combat Gear Lamellar (leather) armor, Sling bullets (20), Temple sword; Other Gear Alchemist's fire (2), Alchemy crafting kit, Backpack (5 @ 22 lbs), Bedroll, Belt pouch (6 @ 4.88 lbs), Chalk, Cold weather outfit, Earplugs, Feral Mutagen: +4 STR, -2 INT, +2 Nat AC, Flint and steel, Rope, Signal whistle, Thieves' tools
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Cold weather outfit +5 Fort save vs. cold weather.
Dirty Fighter +1 damage when flanking.
Dragon Style Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 12) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural armor for 10 minutes/level.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stunning Fist (1/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
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Jman72 |
Crypteck |
Personally, I think a ranger would go down splendidly with this party. If I didn't like my shield fighter concept so much I might have rerolled him into an archer ranger. We have survival covered through my fighter, but we don't have a character focused on wilderness lore. A Druid would probably go down well too.