
Jubal Breakbottle |

In the current year, where in Golorian is the most likely and interesting outbreak of organized war? Meaning which nation is ready to invade another nation.
I'm imagining a new campaign that starts PCs either in the army as new recruits or in the invaded lands. They level as the war progresses around them enabling them to significantly affect the outcome.

Jubal Breakbottle |

Thanks! That Tower of the Last Baron looks good, but I want to have units of troops marching around in the background throughout the campaign. What's the best published material for Molthune/Nirmathas and Lastwall/Belkzen?
I'm imagining a campaign like the Sharpe series during the Napoleonic Wars by Bernard Cornwell.

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The first place to look, of course, is the Inner Sea World Guide, which has the best overviews of all those regions.
Lastwall has the city of Vigil in Cities of Golarion, and there's some stuff about Belkzen in Orcs of Golarion, but I don't know of anything published for Molthune and Nirmathas.
Which is both a blessing and a curse.

hogarth |

I'm imagining a new campaign that starts PCs either in the army as new recruits or in the invaded lands. They level as the war progresses around them enabling them to significantly affect the outcome.
It's not Pathfinder, but you might get some use out of the War of the Burning Sky adventure path (for 3.5).

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I used to run and play in Battletech campaigns where the players small missions (raids, feints at supply depots etc) would help with the overall battle (as would their part in that overall battle)... lots of little successes = victory, a meh result would bring it to the flip of coin/roll of the dice and lots of little failures would mean the players would be facing larger forces for the final battle and odds were lose the war too.
A similar system could be set up.
Low levels would be single session scouting and reporting missions... single session would do. Spice it up with orders to draw off enemy scouts, raid mount corrals etc.
Mid level would be participation in larger armed battles, headhunter missions and supply raids.
In many cases single sessions will do with longer ones from time to time.
Difficult levels could be ratcheted up to include being cut off behind enemy lines with low supplies and so on.
Last Barons Tower is a classic example - players have to undermine the defences from within. Sure the army COULD likely take it, but it would cost men and materiel's that are needed elsewhere.
The Sharpe novels are also much in the same light, Sharpe goes off to win a minor battle (that may turn out to be the actual battle) and that in turn has some roll on effect for the war.