Is 15 or 20 point buy "Standard" for APs?


Pathfinder Adventure Path General Discussion


Thank you !


I think it's 15 point buy. Although, some people use different methods.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

The CR system assumes 15pt buy (and a party of four PCs with about four encounters per day).

RPG Superstar 2013 Top 32

James Jacobs has said that AP's are built for a party of four using 15-point buy. If you do a quick search on the forums, you should be able to find the post.

Sczarni

The difference between 15 and 20 and 25 point buy isn't HUGE and will die off after like 4 levels anyways, so do what you feel comfortable with doing.

(everyone else kind of already answered this question)

Liberty's Edge

My PCs have a tough time with 20pt buy, can not imagine them doing it on 15

Paizo Employee Creative Director

5 people marked this as a favorite.

Yup; the AP assumption is 15 point buy, 4 characters.

Frankly, though... player skill is going to have a bigger impact. If you have inexperienced players or even just a group who's never played before, you could probably go up to 20 point or even 5 or 6 players without adjusting a thing. If your players are VERY experienced or have gamed together a lot, the reverse holds true.


James Jacobs wrote:

Yup; the AP assumption is 15 point buy, 4 characters.

Frankly, though... player skill is going to have a bigger impact. If you have inexperienced players or even just a group who's never played before, you could probably go up to 20 point or even 5 or 6 players without adjusting a thing. If your players are VERY experienced or have gamed together a lot, the reverse holds true.

To add to that:

Players' skills, DM/GM's skills, characters optimization, party optimization, party's size, Players' luck, DM/GM's luck, etc...

There are many variables that can affect the decision/need of the point buy.

Paizo Employee Creative Director

1 person marked this as a favorite.
Belle Mythix wrote:
James Jacobs wrote:

Yup; the AP assumption is 15 point buy, 4 characters.

Frankly, though... player skill is going to have a bigger impact. If you have inexperienced players or even just a group who's never played before, you could probably go up to 20 point or even 5 or 6 players without adjusting a thing. If your players are VERY experienced or have gamed together a lot, the reverse holds true.

To add to that:

Players' skills, DM/GM's skills, characters optimization, party optimization, party's size, Players' luck, DM/GM's luck, etc...

There are many variables that can affect the decision/need of the point buy.

Which, conversely, means that your game won't be ruined alone by picking the "wrong" point buy.


Is there also an assumption that there will be a diverse set of characters such as arcane/divine/skills/melee?

I would also guess that the game assumes most of the party will be Good or at least Neutral?

Sovereign Court

4 people marked this as a favorite.
James Jacobs wrote:

Yup; the AP assumption is 15 point buy, 4 characters.

Frankly, though... player skill is going to have a bigger impact. If you have inexperienced players or even just a group who's never played before, you could probably go up to 20 point or even 5 or 6 players without adjusting a thing. If your players are VERY experienced or have gamed together a lot, the reverse holds true.

That's it! I'm declaring a 5 point buy in my Jade Regent game! :D Stupid experienced players that work together...

::mutter::


Fergie wrote:

Is there also an assumption that there will be a diverse set of characters such as arcane/divine/skills/melee?

I would also guess that the game assumes most of the party will be Good or at least Neutral?

Pretty much included in "party optimization".

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Fergie wrote:

Is there also an assumption that there will be a diverse set of characters such as arcane/divine/skills/melee?

I would also guess that the game assumes most of the party will be Good or at least Neutral?

... and this one depends on the AP; some work best for very good parties, some (Kingmaker, Skulls & Shackles) work fine with whatever.

Sovereign Court RPG Superstar 2011 Top 32

Just finished Carrion Crown last night with a group made using 15 point buy. It's very doable. We only had one character death in the entire AP (not counting last minute breath of life saves). We're a group that's played together quite a bit and have 4-30 years of gaming experience each.

We had used 20 on our playthroughs of Rise of the Runelords and Serpent's Skull, and that works fine too. Now that I've seen 15 used I like it though - and I was a player, not the GM.

It really depends on your players. You want the players to have fun, not be miserable because they feel "gimped" on their stats. OTOH, if they are stomping over every encounter, maybe they don't "need" the high stats as much as they think they do.


I think optimization is a large part of the key. I like 20 point buy because I can be a bit more effective without optimizing. This lets me pick stats/skills/etc a bit more for flavor/character reasons without worrying too much about power. (Disclaimer: Not saying optimized choices can't be flavorful, just that not all flavorful choices are optimized and I like to approach it from that direction.)
If your players really want to squeeze every last bit of power out of the build, then a lower point total works better.


It all depends...

25 pt buy fighter (godlike), 25 pt muy monk (meh)

And if you like to make rpounded characters or not.

at 15 pt but, you're making SAD characters (wizard, fighter)
20-25 you can make comfy MAD characters (magus, battle cleric)
at 55+ you start making a decent monk :-)

Silver Crusade

Doesn't make much of a difference in my experience.


Also depends on: 1) Do the DM/GM allow stat dumping (ability scores below 10 before adjustment)? and 2)Do you use the Pathfinder base array (6 "10") or 3.5 base array (5 "10" and an "8")?

in either (and/or both) case, 15 PB might not be enough.


I intend to run Carrion crown for some friends, but some of them have only played 3.5 before and others haven't played any pnp RPGs. I'm planning on giving them 25 points and if they breeze through the early encounters buff the enemies. Has anyone tried something like that for newbie players?


I'm currently running CoT for a group of five players, three of which are RPG (and Pathfinder) newbies. I've set my mind on a 4d6-drop-lowest method, and some characters ended up with really high scores because they were lucky. On the other hand, I gave them the choice with a 20-pt buy and they all chose to roll. So far in the campaign (starting adventure 3 tomorrow), no one has died, though there has been several cases of using 2 hero point to "cheat death". They're not overpowered, and enjoy their playtime, which is the most important thing for me.

Bottom line is, I think every GM has to find the right spot according to the group of players he has. I know that my other group (five 40 year-old RPG veterans playing RotRL AE) has an easy time with a 20-pt buy, so I beef up some fights here and there. Next AP, I know I'm going to allow them a 15-pt buy because I know they can still perform very well (and will enjoy the challenge) with it.


The Shaman wrote:
I intend to run Carrion crown for some friends, but some of them have only played 3.5 before and others haven't played any pnp RPGs. I'm planning on giving them 25 points and if they breeze through the early encounters buff the enemies. Has anyone tried something like that for newbie players?

I did something like that, started them with 25 then once I felt like they got the hang of it I just bumped enemy HP per Hit Die by 1, then, bumped whatever their "primary" attack method is by 2. STR = Attk + DMG, DEX = Attk (if finesse or ranged) + AC, Caster = Spell Save DCs + Concentration Checks.

Quick and easy.

I usually run 20 point buy now, do the same thing for "big" encounters, but only bump their HP per hit die and primary attack by 1 (and usually leave enemies that are clearly intended to be cannon fodder anyway as is).


Actually, should I give them hero points? I just gave them 25 point-buy and one trait, that should be enough... I have played only once with hero points and half of the time I forgot we ever had them.

Liberty's Edge

The Shaman wrote:
Actually, should I give them hero points? I just gave them 25 point-buy and one trait, that should be enough... I have played only once with hero points and half of the time I forgot we ever had them.

The thing with hero points that they're too few. You only get one per level and auto stabilize is too costly at 2 points. As result people horde onto hero points.

If you want to see more use then increase the amount you get and have them refresh each level.


James Jacobs wrote:

Yup; the AP assumption is 15 point buy, 4 characters.

Frankly, though... player skill is going to have a bigger impact. If you have inexperienced players or even just a group who's never played before, you could probably go up to 20 point or even 5 or 6 players without adjusting a thing. If your players are VERY experienced or have gamed together a lot, the reverse holds true.

Any recommended changes if I've got a group of experienced players who balked at 15 point buy and will be using 20 points? Should I just double the number of goblins?


spectrevk wrote:
James Jacobs wrote:

Yup; the AP assumption is 15 point buy, 4 characters.

Frankly, though... player skill is going to have a bigger impact. If you have inexperienced players or even just a group who's never played before, you could probably go up to 20 point or even 5 or 6 players without adjusting a thing. If your players are VERY experienced or have gamed together a lot, the reverse holds true.

Any recommended changes if I've got a group of experienced players who balked at 15 point buy and will be using 20 points? Should I just double the number of goblins?

Increase mooks by half, give important enemies the advanced simple template (but only boost the AC by 2).

RPG Superstar 2009 Top 32

spectrevk wrote:
James Jacobs wrote:

Yup; the AP assumption is 15 point buy, 4 characters.

Frankly, though... player skill is going to have a bigger impact. If you have inexperienced players or even just a group who's never played before, you could probably go up to 20 point or even 5 or 6 players without adjusting a thing. If your players are VERY experienced or have gamed together a lot, the reverse holds true.

Any recommended changes if I've got a group of experienced players who balked at 15 point buy and will be using 20 points? Should I just double the number of goblins?

Actually, the difference between a 20pt and a 15pt buy isn't that much. I might suggest making no modifications.


I use 20 point buy personally.


Since we've converted to Pathfinder, we've been using 20 point buys because that was what the PF Society Guide used. It was causing me some questions, though.

Glad to read that 15 point buy is the default and that 20 point buys don't hurt things.


Standard 15 point buy all the way. No issues.

Liberty's Edge

I use 20pt buy, 15 is rough on MAD classes like cleric and monk. I am running shattered star by the book and it has certainly been a challenge even with five players.

Community / Forums / Pathfinder / Pathfinder Adventure Path / General Discussion / Is 15 or 20 point buy "Standard" for APs? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion