Why Can't We Trip Gargantuan Creatures?


Pathfinder First Edition General Discussion

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StreamOfTheSky wrote:
Lemmy wrote:
Seriously, you can't picture that at all? Is it really too much in a world with walking skeletons, flying Gargantuan lizards and creatures whose flesh is literally pure fire?

They seriously can't. This is why noncasters are doomed to suck. Because majority or minority, the highly vocal group of "fighters must be REAL" are very quick to anger and very adamant in their refusal to buy/play any product that doesn't cater to thier outlook.

This is also why I hate the fighter, because he, above all others, is expected to be mundane 4ever, but also to "be the best at fighting." So he ends up dragging down every other noncaster with him. If the grognards could accept an "old school fighter" that is explicitly expected to be worse than all the other classes, who did nothing but hit things for damage and maybe some combat maneuvers...I wouldn't care. They get their gimp class, I get my awesome ninjas that garrote foes from whole other planes of existence, monks that punch mountains and cause rockslides/avalanches, and so forth.

Very true.

There really should be a clear distinction between "mundane" and "ordinary".

The Fighter may be mundane, not relying on magic or supernatural abilities, but he shouldn't be an ordinary human who can punch stuff really hard. By 10th level he is made of the stuff of legends. He fights dragons and slay demons. He leaps 50ft in the air and slashes the wyvern's wings in mid air. He should be able to deflect rays with his sword! Cause minor earthquakes with his hammer! Throw his shield in ways that would amaze Captain America himself.

Remember thar scene from "John Carlton From Mars" (not a great movie, I know, but that's not the point) where the hero faces dozens of four-armed alien barbarians? He leaps all arounds, slashes 6~10 opponents in one move, then leaps again, the shockwave of his landings pushing enemies away... That's the least a 10th level fighter should be capable of.

Holding realism or verisimilitude by this level is like applying physics logic to the tales of Heracles. Or Warlord of Mars. Or wuxia movies!


Bob_Loblaw wrote:
Here's one way to "trip" a gargantuan creature. Watch the Hulk take on Giant Man. It's in the first 30-45 seconds.

The Hulk is Large. But moreover, that's more beating than tripping. Anyone can trip anything, by bringing down the necessary amount of hp.


Astral Wanderer wrote:
Bob_Loblaw wrote:
Here's one way to "trip" a gargantuan creature. Watch the Hulk take on Giant Man. It's in the first 30-45 seconds.
The Hulk is Large. But moreover, that's more beating than tripping. Anyone can trip anything, by bringing down the necessary amount of hp.

Is there a Core mechanic that allows for that or is there only the called shots and critical hits mechanics given above?


Bob_Loblaw wrote:
Astral Wanderer wrote:
Bob_Loblaw wrote:
Here's one way to "trip" a gargantuan creature. Watch the Hulk take on Giant Man. It's in the first 30-45 seconds.
The Hulk is Large. But moreover, that's more beating than tripping. Anyone can trip anything, by bringing down the necessary amount of hp.
Is there a Core mechanic that allows for that or is there only the called shots and critical hits mechanics given above?

"Trip" is just the title for a mechanic that involves knocking someone off their feet while they remain in the same space. It doesn't necessarily have to be an actual tripping motion, like sweeping their feet out from under them. It could just as easily be punching their knee to make them fall, or a shoulder throw. Alliteratively, we could translate it into a literal trip. Have you ever walked down a sidewalk and tripped by stubbing your toe on a crack in the pavement? Why'd you trip? Because your forward momentum was stopped by an immovable object and you lost balance. Imagine a similar scenario where a gargantuan creature is moving and your 40 strength barbarian becomes that immovable object right at the creature's toe.


bookrat wrote:
"Trip" is just the title for a mechanic that involves knocking someone off their feet while they remain in the same space. It doesn't necessarily have to be an actual tripping motion, like sweeping their feet out from under them. It could just as easily be punching their knee to make them fall, or a shoulder throw. Alliteratively, we could translate it into a literal trip. Have you ever walked down a sidewalk and tripped by stubbing your toe on a crack in the pavement? Why'd you trip? Because your forward momentum was stopped by an immovable object and you lost balance. Imagine a similar scenario where a gargantuan creature is moving and your 40 strength barbarian becomes that immovable object right at the creature's toe.

I think this is what most people fail (or refuse) to realise. Tripping is just the name of the maneuver. It's effects is unbalancing the target so it falls down. How you describe it makes no difference at all.

The game does not become more or less balanced or realistic if instead of saying "I stomp his toes" you say "I push him really hard so he falls down", that's just how the player fluffs his actions.

It's usually better have more RAW options and each gaming group remove/restrain they as they see fit than having less options and having each gaming group have to add more to the game.


bookrat wrote:
Bob_Loblaw wrote:
Astral Wanderer wrote:
Bob_Loblaw wrote:
Here's one way to "trip" a gargantuan creature. Watch the Hulk take on Giant Man. It's in the first 30-45 seconds.
The Hulk is Large. But moreover, that's more beating than tripping. Anyone can trip anything, by bringing down the necessary amount of hp.
Is there a Core mechanic that allows for that or is there only the called shots and critical hits mechanics given above?
"Trip" is just the title for a mechanic that involves knocking someone off their feet while they remain in the same space. It doesn't necessarily have to be an actual tripping motion, like sweeping their feet out from under them. It could just as easily be punching their knee to make them fall, or a shoulder throw. Alliteratively, we could translate it into a literal trip. Have you ever walked down a sidewalk and tripped by stubbing your toe on a crack in the pavement? Why'd you trip? Because your forward momentum was stopped by an immovable object and you lost balance. Imagine a similar scenario where a gargantuan creature is moving and your 40 strength barbarian becomes that immovable object right at the creature's toe.

I know that. I was trying to see if there was something in the Core mechanics that explained what was shown in the video.

Personally, I don't have a problem with tripping creatures much larger than yourself. I think there should be a chance. Watching the Hulk punch Giant Man's knee seems like a good example of how it can be done.

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