How are these classes broken / sucky?


Homebrew and House Rules

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i actually that whole anointing a weapon in oil for enhancement thing that was in the book of exalted deeds but i let monks use it for there fists and no one else gets it. essential the cost of oil and length of ritual equal master working a weapon to a similar bonus.


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They can get oil of magic fang to use...


Azaelas Fayth wrote:

The thing is even without it a Monk can function. Heck so can a Fighter and such. Though it does require teamwork and tactics. Something I have noticed seem to lack in a lot of places.

P.S.: my fix is based on actual training in these weapons.

Which is cool, and is still a fix. All I'm arguing is that the monk has weaknesses that either need a fix or working around. I Love monks as a class, they have some great abilities, but they are disjointed and sidelined as well, and to ignore the limitations of a class is to be unable to make the most of it's strengths.


Azaelas Fayth wrote:
They can get oil of magic fang to use...

yeah but these enhancements were permanent and made unarmed attacks on par with magic weapons, no one in my groups likes monk weapons anyway so it was just a quick patch.


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The Monk abilities might look like crap, but when you use your mobility to get stuck in then attack they actually are powerful.

Note: the Monk was designed around the Rolled Attribute System(RAS) not PBS.


Azaelas Fayth wrote:

The Monk abilities might look like crap, but when you use your mobility to get stuck in then attack they actually are powerful.

Note: the Monk was designed around the Rolled Attribute System(RAS) not PBS.

true which is why my group insists upon rolling because whoever rolls 4 good rolls (considering we reroll on a 10 or less, happens kinda often) always plays a monk.


toastwolf wrote:
Azaelas Fayth wrote:
They can get oil of magic fang to use...
yeah but these enhancements were permanent and made unarmed attacks on par with magic weapons, no one in my groups likes monk weapons anyway so it was just a quick patch.

Hmm reminds me if the old 2e and early 3.x Tattoos. They cost 150 gp. And were enchanted as a weapon. When determining the cost they counted as 150 gp.

So a +1 tattoo costed 2150gp.


Azaelas Fayth wrote:
toastwolf wrote:
Azaelas Fayth wrote:
They can get oil of magic fang to use...
yeah but these enhancements were permanent and made unarmed attacks on par with magic weapons, no one in my groups likes monk weapons anyway so it was just a quick patch.

Hmm reminds me if the old 2e and early 3.x Tattoos. They cost 150 gp. And were enchanted as a weapon. When determining the cost they counted as 150 gp.

So a +1 tattoo costed 2150gp.

yup got it and have been using it since i started playing 3.5


toastwolf wrote:
Azaelas Fayth wrote:
toastwolf wrote:
Azaelas Fayth wrote:
They can get oil of magic fang to use...
yeah but these enhancements were permanent and made unarmed attacks on par with magic weapons, no one in my groups likes monk weapons anyway so it was just a quick patch.

Hmm reminds me if the old 2e and early 3.x Tattoos. They cost 150 gp. And were enchanted as a weapon. When determining the cost they counted as 150 gp.

So a +1 tattoo costed 2150gp.

yup got it and have been using it since i started playing 3.5

Really... nice you honestly just reminded me of it... man I'm gonna have to implement it in my setting...


Azaelas Fayth wrote:
The Monk abilities might look like crap, but when you use your mobility to get stuck in then attack they actually are powerful.

Unfortunately my experience is to the contrary, you can use your mobility to get stuck in but after failing to trip/disarm/stun/inflict serious damage you are then on the defensive. My monk in one game has a killer AC and follows this tatctic, and still loses more hp than most other PCs if the enemy is fighting conventionally.

Azaelas Fayth wrote:
Note: the Monk was designed around the Rolled Attribute System(RAS) not PBS.

That may be, but Pathfinder is based around PBS, so changes should be made - hell they were with the paladin, who got Wisdom removed from his list of 'must have' stats by shifting emphasis to charisma and allowing lay on hands on the paladin himself to work as a swift action (less need for con).

Oh, and the monk I mention above got the following diced stats: 17/16/15/15/14/14. Pretty awesome, but she still struggles.


The Paladin could always use Lay On Hands as a swift action.

And actually Pathfinder is based on the RAS. PFS is based on PBS.


3.5 Paladin wrote:
Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level × her Charisma bonus. For example, a 7th-level paladin with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.

It was a standard action. I'm not sure Pathfinder is based on RAS or PBS.


Aioran wrote:
3.5 Paladin wrote:
Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level × her Charisma bonus. For example, a 7th-level paladin with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.
It was a standard action. I'm not sure Pathfinder is based on RAS or PBS.

My phone didn't finish typing that sentence. It was always a swift action to use on themselves. It was an Errata released online and never added to the books do to WotC's if they really care they can come and find it mentality.

Look at the NPC generation guidelines. They use an array that is the average of a 3d6/4d6 RAS.


I know they do but I need something more than that to be swayed one way or the other, that just seems like a carry over.

I have been looking for a good 20mins now and I can't find anything about the swift action errata. Though, I did find action point rules for Eberron and a feat that let you burn them to swift action Lay on Hands.


Yeah this was one of the changes for a RPGA or whatever it was called.

Pathfinder grandfathered in most of the RAS contents via 3.5 as that was 3.5's basis.

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