The Four Pharaohs of Ascension Campaign


Recruitment

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Yeah I know he is human Algharud, I was just mentioning you since you were correct. I might have missed some punctuation or the like though.


...or maybe I just haven´t got your point, because English isn´t my native language.


You know, I have always wanted to play a Living Monolith. This would be a perfect start for one. If only I had the time. Let me check my notes...


Oterisk wrote:
You know, I have always wanted to play a Living Monolith. This would be a perfect start for one. If only I had the time. Let me check my notes...

It is a very flavourful prestige class.

RPG Superstar 2013 Top 8

Venture-Captain Norden Balentii wrote:


Classes: Most Pathfinder classes available, no 3PP. Most archetypes available as well, but the more controversial ones like Synthesist are out.

Is the Time Thief class allowed? It seems to have been inspired by Prince of Persia so it seems to me to fit the setting very well. I would perhaps multi-class with Rogue or Magus to make a stealthy, quick swordsman.

http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/time-t hief


Pathfinder Lost Omens Subscriber

I'm making progress on finishing Falstaff's character sheet. I've already come up with the background, just need to type it up, and take a little poetic license with some locations, then that part should be good to go. Am also taking the time to review the Ultimate Equipment Guide, so I'll spend my coin wisely. Might wait to see if I'm chosen before I finalize that however, as there are so many choices now. :0


Pathfinder Lost Omens Subscriber

How Falstaff got here.

Spoiler:

Falstaff considered himself unlucky. Growing up in Quantium was good enough in itself, particularly for the son of one of the most respected scholars in the City, but he was cursed to have a twin sister named Felicia, who seemed to outdo him at every turn. Though the school of Necromancy was frowned on a bit in the Capital, mostly due to the opinions of the uninformed, and the long past war with Geb and it's Necromancers. His father Solidon was non-the-less respected, and often consulted on matters of undeath. His position as head of the Academy of Necromantic Arts, brought the entire family fame, and a bit of notoriety.

Which brings us to his twin sister. She was beautiful, smart, and deadly, and he both feared and loved her. When the time came for his father to name a successor as head of the college, of course she was the natural choice. For years Falstaff carried bitterness in his heart at what he took as a mistaken appointment, but finally he learned to live with it. And when finally the Pathfinders took notice of his potential, he in fact learned to thrive again.

Finally, he was getting the respect he deserved. In fact the Council of Three and Nine, had chosen him personally to serve as Nex’s Pathfinder representative in Sothis. He would show his bossy sister who was the powerful one now. And now this...the opportunity to explore a recently uncovered Osirian Tomb. What more could he ask.

Scarab Sages

So how many people usually apply to these types of games?


I have an idea for a rogue/wizard that will eventually go into arcane trickster. definitely an illusionist wizard, and possibly a trapsmith rogue? give me your thoughts

Liberty's Edge

Here is my idea. he's quite lolzy in RP, in combat he's more of an opportunist and support tho (in other words staying invisible on the side)

Liberty's Edge

updated gear and whatnot. he's part skillmonkey part utility caster, very good support for more focused characters


Wolfwaker wrote:

Is the Time Thief class allowed? It seems to have been inspired by Prince of Persia so it seems to me to fit the setting very well. I would perhaps multi-class with Rogue or Magus to make a stealthy, quick swordsman.

http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/time-t hief

Uhh, I'm mostly wanting to stick with Paizo stuff for my first time, so unfortunately no. If you've got another idea then please feel free to submit it :)

scranford wrote:

How Falstaff got here.

** spoiler omitted **

Hmm, some of that seems a bit like delusions of grandeur to me :p I think the bit about him being chosen as the representative to the Pathfinders might just be how he views it, if that's okay :)

CampinCarl9127 wrote:
I have an idea for a rogue/wizard that will eventually go into arcane trickster. definitely an illusionist wizard, and possibly a trapsmith rogue? give me your thoughts

As long as you're aware that there will be a fair amount of undead and constructs involved, and thus mind-affecting isn't going to work against em :)

Omari of Sothis wrote:
So how many people usually apply to these types of games?

Depends how many people like the campaign idea. I've seen upwards of 20 or 30 applicants before, but I can only imagine it varies, I've not signed up for too many myself before either.

Liberty's Edge

oh i won't be an enchantment caster, more of an illusion, and while there still is a few spells that wont work it's a lot more effective than a enchanter. i'm gonna be doing funny stuff like 'oh, you made the bad guy drop his weapon? well i'll just take that...'


Dotted. I've wanted to play an Osirion Rogue/Pathfinder Chronicler (dedicated seeker of ancient lore and artifacts, obviously) for a while, now. I need to get the write-up made for your evaluation, of course!


REALLY slow day at work. Here is a (mostly finished) quick hack at the concept I mentioned.

Mircea, a young Varisian man, decided to follow an unusual career path for culture. He became a scribe. After a few years learning and gaining experience, he managed to get himself employed by the Pathfinder Society. Almost immediately, he was transferred to an Osirian chapterhouse. He eventually fell in love and married a local girl, Taschepenmaut. They had 2 children, Meriui and Rekhkhetsa. These boys were raised within the structure of the Pathfinder Society. The search for connections to the past, documentation of discoveries, and the importance of making such information available to others was impressed on both boys very early. Rekhketsa followed their father’s footsteps, and focused on becoming a librarian, which allowed him to work with their father and to expand his knowledge. Meriui was encouraged to do the same, but he insisted on being more active, and ended up joining expeditions looking for new artifacts and additional information which could be added to the Pathfinder collections.

Meriui found that the knowledge he gained on ancient traps and security procedures helped reduce the dangers faced by Pathfinder expeditions, while the linguistics and history that had permeated his childhood meant that the expeditions he joined always seemed to find or catch more than their peers did on similar expeditions. In short, he built a great reputation amongst the Pathfinders in Osiria for being a good luck charm. Not being recognized for his skills has been very frustrating for Meriui, but it has allowed him to accompany older Pathfinders with solid histories of individual success instead of being sent as an expedition leader himself.

Meriui is always ready to go searching for something else which was lost in time. He’s nervous that sooner or later somebody will catch on to how much he’s been doing, and he will be given responsibility for an expedition instead of being able to simply advise somebody else who can get both the credit and blame for what happens.

Attributes:

Str 10
Dex 16
Con 10
Int 16
Wis 14 (Level 4 Bonus to take Wisdom from 13 to 14)
Cha 12

Race:

+2 Int/Medium/30’/Bonus Feat/Skilled/Languages (Including Linguistics): Common (Taldane), Osiriani, Kelish, Polyglot, Ancient Osirian, Ancient Azlanti, Jistka, Tekritain, Thassilonian, Tien

Classes:

Rogue (5) – Favored Class bonus as HP
BAB+3/Fort+1/Ref+4/Will+1/Sneak Attack+3D6/Uncanny Dodge/Trap Sense +1/Evasion/Trapfinding/2 Rogue Talents (Trap Spotter [automatic, free Perception check w/in 10’ of trap], Canny Observer [+4 to overhear conversation or to find concealed/secret objects such as traps and hidden doors])/ 9+6+6+6+6=33 HP
Simple Weapons, hand crossbow, rapier, sap, shortbow, shortsword; Light armor

Pathfinder Chronicler (1)
BAB+0/Fort+0/Ref+1/Will+1/Bardic Knowledge/Deep Pockets/Master Scribe/6 HP

Totals (6)
BAB+3/Fort+1/Ref+5/Will+2/39 HP


Traits:
(2)
Scholar of Ruins (+1 Knowledge (Dungeoneering & Geography))
Skeptic (+2 vs Illusions)

Feats:
(4 - Human, 1, 3, 5)
Point Blank Shot
Precise Shot
Skill Focus (Perception)
Skill Focus (Disable Device)

Skills:
(8+3(Int)+1(Skilled)=12 per level)
+12 Acrobatics +3+6+3
+12 Appraise +3+6+3
+ 9 Climb +0+6+3
+17 Disable Device +3+6+3+2 (Trapfinding)+3 (Skill Focus)
+12 Escape Artist +3+6+3
+ 9 Knowledge (Dungeoneering) +3+1+3+1 (Bardic Knowledge) +1 (Trait)
+11 Knowledge (Engineering) +3+4+3+1 (Bardic Knowledge)
+ 9 Knowledge (Geography) +3+1+3+1 (Bardic Knowledge) +1 (Trait)
+13 Knowledge (History) +3+6+3+1 (Bardic Knowledge)
+ 4 Knowledge (Other) +3+0+0+1 (Bardic Knowledge)
+13 Linguistics +3+6+3+1 (Master Scribe)
+14 (+20/+18) Perception +2+6+3+3 (Skill Focus) (+2 [Trapfinding]) (+4 [Canny Observer])
+10 Perform (Oratory) +1+6+3
+12 Profession (Scribe) +2+6+3+1 (Master Scribe)
+10 (+11) Use Magic Device +1+6+3 (+1 [Master Scribe])

Combat:

Melee +3; Ranged +6
CMB +3; CMD16
Fort+1; Ref +8; Will +4
AC 13; Flat 10; Touch 13
HP 39
Init +3

Gear:

Wayfinder
16K
Obviously, I need to purchase gear, yet.

Advancement Thoughts:

Level 7 is Rogue 6 – Need to pick another Rogue Trick
Level 8 & 9 are Pathfinder Chronicler (Want at least PC Level 3)
For the following levels I am uncertain about whether to go with more Rogue, more Pathfinder Chronicler or a mix, honestly.
Potential Feats (in no order): Skill Focus (Linguistics), Weapon Finesse, Focused Shot

Liberty's Edge

Hi GM,

I decided to skip Ravalyassa the Undine Monk as the setting is a desert scenario so its though for her. However I would like to add my first character and I have extending her storyboard to explain why she is coming to the Land of Pharaohs. I present to you Lorasaadi the Shepherd.

Background:

Background: A child from an unholy union between a local merchant's daughter and a raiding band orc leader known for his debauchery desires. A victim of rape, the local merchant's daughter was driven to insanity and placed in the care of the Dwarven Nuns of the Monastery of Folgrit. Teachings of Folgrit about mercy and the divine value of life compelled the nuns to see through the pregnancy term of the merchant's daughter.

Eventually, the merchant's daughter took her own life one night after the birth of the half orc baby. The nuns then adopted this baby girl and named her Lorasaadi Heartshield. They raised her up and guided the young girl in the ways of Folgrit. During the term of her studies, she was also under the tutelage of the High Monk of Torag; Theldurin Jadestone in the ways of the sword and martial art.

However, like all adolescent 14 year old girls she noticed that she looked different from the other people in the monastery. She felt she looked hideous with 2 small tusk growing from the lower jaws. When she confronted the Nuns, they finally confided in her about her dark past. Her heart was filled with hatred and she rebelled against the teachings of Folgrit of love and acceptance. She felt that how can she a seed of chaos can ever be an agent of the deity Folgrit?

In the deep of the night she ran out from the monastery and into the woods. After walking hours into the dark forest, she saw distant lights in the horizon. Curious, she started walking towards the lights and she discovered a small settlement. There was music and dancing in the atmosphere and she thought a little music would do her good, so she walked into the celebration.

It started with a single scream before a crescendo of screams and angry townsfolk rushed out with their pitch forks. Lorasaadi panicked and she disarmed and dislocated the arm of the first villager that attacked her. One of the villager managed to stab one end of the pitchfork into her thighs. Like an unstoppable force, Lorasaadi roared at the top her voice as a rage took over her mind. For the first time in this half orc's life, she experienced the Blood Rage.

She dodged the next attack and broke the arm of the attacker before back flipping and landed behind 2 of the townsfolk striking them down with her bare palms. When she turned around looking for the next target, a flash of motion came from the corner of her eyes and that was the last thing she saw before she blacked out.

when she opened her eyes, she was looking at the ceiling of her own bedroom with Theldurin Jadestone sitting beside her. Upon seeing him, she broke down and cried like a baby in his embrace...

Lorasaadi continued her training in the monastery for the next 9 years learning to master her Blood Rage and grow in the ways of Folgrit. One day she heard how slavery was rampant and destroying the families in the land from a passing nun from Absalom. Putting aside her training, she decided to take matters into her own hands and went back with the nun to Absalom...

Further Development Character Level 6

After 6 years of joining the freedom fighters, she has freed hundreds of slaves. As she was relaxing by the Monastery Courtyard sipping a cup of warm lotusroot tea, orphans from various races such as dwarves, human and even undines ran around and chased after a ball. As each child ran past, they each hugged Lorasaadi screaming the name Shepherd before resuming chasing after the ball.

Lorasaadi smiled and was glad for she found acceptance among these your children who hold no prejudice against one's heritage but responses to one's compassion and kindness. It is here in the monastery that Lorasaadi removed her mask and hood without having to hide her appearance. Despite many years have passed since the fateful night at the small settlement, she still cannot get over the emotions of shame and the memory of how she entered into a rage and nearly killed an innocent villager.

Just when she was lost in her thoughts, a scout dashed into the courtyard shouting for the Shepherd. Lorasaadi resume her self consciousness and quickly put on her hood and mask before facing the incoming scout. The scout speaks of an urgent matter and revealed that Theldurin Jadestone, the man closest to a father to her was gravely sick. Upon hearing the news, Lorasaadi rushed to her birthplace immediately.

Theldurin Jadestone was breathing faintly when Lorasaadi stood beside his bedside. His face has taken on the shade of death and his form reduced to a pitiful state compared to his former glory. The doctors and priest are unable to explain the cause of this sudden illness. Lorasaadi flared up and demand the doctors to do something. She threw one of the doctors aside and punched the wall causing it crumble in pieces. Just when she recovered from her act, one of the priest shouted out "There might be a way Shepherd!" Lorasaadi turned her gaze immediately on the priest and her to spill out what she knows. The priest shrugs but mentioned it was worth a try. She said that there was a certain rare organism that was not seen for the past five hundred years, but it was written in ancient history tomes of how ingesting this organism allows one person on the brink of death to not only fully recover but extends his vitality. The priest revealed that the organism is known as the Golden Scarab and is found in the desert of Osirian. Most likely some may have survived in the ancient tomb of the Pharaohs. Upon hearing, Lorasaadi walked over to the prostrated doctor and lifted him back on his feet. She apologized to the doctor and thanked the priest and swore that she will not return until she locates this elusive Golden Scarab. She went over to the lying Theldurin Jadestone with tears swelling in her eyes, she kissed him on his forehead.

3 days later, Lorasaadi waved goodbye to a crowd of children as they cried and wailed promising them that she will return for them before boarding the ship Forgotten Maiden bound for Osirion...

Character Sheet Monk 4 Fighter 2:
"LORASAADI HEARTSHIELD (Varisian)
half-orc Fighter 2/ Monk 4
LG Medium humanoid (half-orc)
Init +3 ; Senses Perception +13, Darkvision 60 ft
==DEFENSE==
AC 17, touch 16, flat-footed 14 (+3 dex, +1 natural armor, +3 monk bonus)
hp 19 (4d8+2d10)
Fort +7, Ref +7, Will +6
Defensive Abilities Bravery
==OFFENSE==
Spd 30 ft/x4
Melee Hammer, Gnome Hooked +7 1d8+4 /x3
Melee Unarmed Strike +8/+8/+3 1d8+4 20/x2
Melee Hammer, Gnome Hooked +7 1d8+4 /x4
Ranged Shuriken +7/+7/+2 1d2+4 20/x2
Special Attacks Flurry of Blows, Ki Pool, Monk Ki, Unarmed Strike
==STATISTICS==
Str 18, Dex 16, Con 11, Int 10, Wis 14, Cha 7
Base Atk +5, Cmb +9Cmd +25
Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Cleave (PFCR 119), Combat Reflexes (PFCR 119-120), Double Slice (PFCR 122), Exotic Weapon Proficiency (Hammer, Gnome Hooked) (PFCR 123), Improved Unarmed Strike (PFCR 128), Shield Proficiency (PFCR 133), Toughness (PFCR 135), Tower Shield Proficiency (PFCR 135-136), Two-Weapon Fighting (PFCR 136)
Skills Acrobatics +10, Heal +10, Perception +13, Survival +9
Languages Common, Orc
Combat Gear Hammer, Gnome Hooked, Unarmed Strike, Shuriken


Just chiming in to say I'm still developing the rogue and will be ready to submit soon. I'm having a bit more trouble than I anticipated balancing a high int and knowledge base while keeping enough of the physical to make a meaningful contribution in fights. It's easy to go one way or the other, but tough to do both.

As far as concept goes, I'm working on a gentleman adventurer/cartographer in her/his majesty's service. At some point in his career he "went native" in Osirion and now serves as one her his/her majesty's foremost experts on Osirion legend and lore. Will have the Osirionologist trait from inner sea primer #6 (knowledge engineering, and history, ancient osirion as a bonus language). Think late 19th century imperial egyptologist meets lawrence of arabia and you're most of the way there.


Barnabas Jones wrote:
Just chiming in to say I'm still developing the rogue and will be ready to submit soon. I'm having a bit more trouble than I anticipated balancing a high int and knowledge base while keeping enough of the physical to make a meaningful contribution in fights. It's easy to go one way or the other, but tough to do both.

Focused characters are always easier than ones who try to split their attention. They can often be more interesting and fun though :)

Not on for long, so I will have to look over Lorasaadi and Mercea tomorrow.


Seems like we´ve got a lot of explorer-types here. Don´t forget to take some natives with you for protection, preferably natives with a biiiiiiig falchion! :-)

I changed Algharud´s equipment in some minor ways (e.g. secondary nonmagical weapon).


Interesting character hustonj, especially his motivations :) You do realize you could just take the Extra Rogue Trick feat at 7th level if that's all you wanted from Rogue?

Lorasaadi, I did say characters should be members of, or have a close association with the pathfinders, but your history is giving me some ideas, so we shall see... :)

Liberty's Edge

Venture-Captain Norden Balentii wrote:

Interesting character hustonj, especially his motivations :) You do realize you could just take the Extra Rogue Trick feat at 7th level if that's all you wanted from Rogue?

Lorasaadi, I did say characters should be members of, or have a close association with the pathfinders, but your history is giving me some ideas, so we shall see... :)

No problem, i will extend the storyline further in to fit the association.


Ok, I think with all the latest concept falling along the same lines, I want to change mine. :)

I'm thinking a Magus. Native Osirioni, son of an Engineer and his wife and serving as a guard for various caravans or expeditions to the ruins. He doesn't know as much of the Ancient ruins as most, but he knows the dangers and how to handle them.

Thoughts?

Liberty's Edge

Hi Venture Captain,

I have extended my storyline and i hope it works. tell me what you think.

Background:
Lorasaadi continued her training in the monastery for the next 9 years learning to master her Blood Rage and grow in the ways of Folgrit. One day she heard how slavery was rampant and destroying the families in the land from a passing nun from Absalom. Putting aside her training, she decided to take matters into her own hands and went back with the nun to Absalom...

After 6 years of joining the faction Andoran freedom fighters in their war on slavery, she has literally freed hundreds of slaves. As she was relaxing by the Monastery Courtyard sipping a cup of warm lotus root tea, orphans from various races such as dwarves, human and even undines ran around and chased after a ball. As each child ran past, they each hugged Lorasaadi screaming the name Shepherd before resuming chasing after the ball.

Lorasaadi smiled and was glad for she found acceptance among these your children who hold no prejudice against one's heritage but responses to one's compassion and kindness. It is here in the monastery that Lorasaadi removed her mask and hood without having to hide her appearance. Despite many years have passed since the fateful night at the small settlement, she still cannot get over the emotions of shame and the memory of how she entered into a rage and nearly killed an innocent villager.

Just when she was lost in her thoughts, a scout dashed into the courtyard shouting for the Shepherd. Lorasaadi resume her self consciousness and quickly put on her hood and mask before facing the incoming scout. The scout speaks of an urgent matter and revealed that Theldurin Jadestone, the man closest to a father to her was gravely sick. Upon hearing the news, Lorasaadi rushed to her birthplace immediately.

Theldurin Jadestone was breathing faintly when Lorasaadi stood beside his bedside. His face has taken on the shade of death and his form reduced to a pitiful state compared to his former glory. The doctors and priest are unable to explain the cause of this sudden illness. Lorasaadi flared up and demand the doctors to do something. She threw one of the doctors aside and punched the wall causing it crumble in pieces. Just when she recovered from her act, one of the priest shouted out "There might be a way Shepherd!" Lorasaadi turned her gaze immediately on the priest.

The priest shrugs but mentioned that he heard it during his time as a scribe in the Pathfinder Society in Absalom before picking up his priesthood. He said that there was a certain rare organism that was not seen for the past five hundred years, but it was written in ancient history tomes of how ingesting this organism allows one person on the brink of death to not only fully recover but extends his vitality. The priest also revealed that the organism is known as the "Golden Scarab" and is found in the desert of Osirian. Most likely some may have survived in the ancient tomb of the Pharaohs.

Upon hearing, Lorasaadi walked over to the prostrated doctor and lifted him back on his feet. She apologized to the doctor and thanked the priest and swore that she will not return until she locates this elusive "Golden Scarab". She went over to the lying Theldurin Jadestone with tears swelling in her eyes, she kissed him on his forehead.

The Osirian Venture

Lorasaadi wiped away her tears as she stood along the starboard of the voyage ship "Forgotten maiden". Her children and the monastery nuns waved goodbye crying and promising her that they will take good care of the Monastery and await her return. Lorasaadi opened the package that was passed to her by the nuns and she read the note in it.

"Dear Shepherd, we have told your situation to the people at the Monastery and to the Andoran Leaders. This is just a small appreciation from us to helping your cause. It is not a lot but we want to believe this amount of 16,000 gold will help you in your travels. More importantly, one of the captains within the Andoran faction is a member of the Pathfinder Society. Inside is a map detailing the location of the Pathfinder Lodge located in Osirian. Look for a half elven named Channa Ti. She would be able to help you in your cause.

With our utmost love,
The Nuns and children of Folgrit"

After 2 weeks at sea, the Forgotten maiden reached the port of Osirian. Lorasaadi felt the heat emitting from the hot sands rushed into her cabin when she opened the door. To her pleasant surprise, she found that many inhabitants of Osirion wear turbans and mask to protect themselves from the sun and sand storms. This should allow her to wear her mask and hood without standing out thought Lorasaaidi.

Following the directions given on the map,she was able to locate the Pathfinder Lodge. It was a large mansion with green foliage growing around it despite the harsh conditions of the desert. A brown lady walked out from the front door of the mansion and greeted Lorasaaidi. She is nearly six feet tall, thin and strong with curly black hair cropped short and wears a red turban. She introduced herself as Channa Ti

Channa Ti smiled and removed her turban revealing pointed ears. She told Lorasaadi that she too is ashamed of her heritage and makes an effort to hide it. She invites Lorasaaidi to do the same. Lorasaaidi hesitated but sensing sincerity from the lady, she removed her mask and hood that hides her filed lower tusk. She braced herself for a negative response from Channa Ti but Channa Ti just nods and says that in the Pathfinder Society there is no discrimination in one's religion heritage or past. She then went on to say that she heard from the Andoran captain in Absalom of her great exploits by freeing slaves and her great compassion and love in adopting these orphans. There was a glimpse of tears when Channa Ti shared that she too was once a slave girl before she managed to escape. She reached out her tiny hands and held Lorasaadi's and swore that she will do everything in her powers to help her.

Channa Ti then proceeded to introduce Lorasaadi her Venture Captain Gham Banni who owns the Pathfinder Lodge at Osirion. When Gham Banni heard of Lorasaadi's mission he mentioned that there currently is an expedition planned to explore the Land of the Pharaohs and if she do not mind, she can join them as one of the explorers...


Venture-Captain Norden Balentii wrote:
Interesting character hustonj, especially his motivations :) You do realize you could just take the Extra Rogue Trick feat at 7th level if that's all you wanted from Rogue?

It is NOT "all I wanted from Rogue", though. Just a note that I needed to pick one. I think I have, BTW: Guileful Polyglot. Celestial, Infernal, Abyssal, & Undercommon sound like a good set of 4 languages to add to the list of known languages, don't you think?

<wink>

Liberty's Edge

Lorasaadi The Shepherd wrote:

Hi Venture Captain,

I have extended my storyline and i hope it works. tell me what you think.

** spoiler omitted **...

Hi updated my Character stats

Character Level 6:
Lorasaadi Heartshield
Female Half Orc Monk 4 Fighter 2
LG Medium Humanoid (Half Orc)
Init +3 ; Senses Perception +13, Darkvision 60 ft
--------------------
DEFENCE
--------------------
AC 17, touch 16, flat-footed 14 (+3 dex, +1 natural armor, +3 monk bonus)
hp 45 (4d8+2d10)
Fort +7, Ref +7, Will +6

--------------------
OFFENCE
--------------------
Spd 30 ft/x4
Melee Sword, Seven-Branched +8/+8/+3 1d10+6 20/x3
Melee Unarmed Strike +8/+8/+3 1d8+4 20/x2
Ranged Shuriken +7/+7/+2 1d2+4 20/x2
Special Attacks Flurry of Blows, Ki Pool, Monk Ki, Unarmed Strike

--------------------
STATISTICS
--------------------
Str 18, Dex 16, Con 11, Int 10, Wis 14, Cha 7
Base Atk +5; CMB 9; CMD 25

Melee Attack Bonus: +9
Range Attack Bonus: +8

Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Armor Proficiency (Heavy) (PFCR 118), Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Combat Reflexes (PFCR 119-120), Deny Death (PFUM 148), Diehard (PFCR 122), Endurance (PFCR 122), Exotic Weapon Proficiency (Sword, Seven-Branched) (PFCR 123), Improved Unarmed Strike (PFCR 128), Outflank (PFAPG 165), Power Attack (PFCR 131), Shield Proficiency (PFCR 133), Toughness (PFCR 135),Precise Strike (PFAPG 167)

Traits: Anatomist, Freedom Fighter(Andoran)

Skills Acrobatics +10, Heal +6, Perception +15, Survival +9

Equipment: Sword, Seven-Branched, 20 Shuriken, backpack, bedroll, water skin, 3 days trail rations, rope, grappling hook, 2 small sacks


Arknight wrote:

Ok, I think with all the latest concept falling along the same lines, I want to change mine. :)

I'm thinking a Magus. Native Osirioni, son of an Engineer and his wife and serving as a guard for various caravans or expeditions to the ruins. He doesn't know as much of the Ancient ruins as most, but he knows the dangers and how to handle them.

Thoughts?

Could do with a bit of expansion with some extra details, a bit plain at the moment, but other than that should work just fine with the campaign.

Lorasaadi The Shepherd wrote:

Hi Venture Captain,

I have extended my storyline and i hope it works. tell me what you think.

** spoiler omitted **...

That looks a bit better :) just two things.

1. It's Osirion
2. I'm still a bit fuzzy on the structure of the Pathfinder Society, but I believe it's one venture-captain per lodge. From the most recent PFS module set in Osirion I have (2010), the current venture captain of Sothis is what I named my alias after for this campaign, Venture-Captain Norden Balentii. I'd say Venture-Captain Gham Banni must be from another lodge, which given your background, I'd put in the other major port city of Osirion, Totra. That sound okay?

Hmm, as to the stats, do you have the right number of feats there? Looks like a couple too many to me... You should have feats from levels 1, 3, and 5, for first and second level monk, and first and second level fighter, so 7. I count... 9 (Combat Reflexes, Deny Death, Diehard, Endurance Exotice Weapon Proficiency, Outflank, Power Attack, Toughness, Precise Strike). Am I missing something?

hustonj wrote:

It is NOT "all I wanted from Rogue", though. Just a note that I needed to pick one. I think I have, BTW: Guileful Polyglot. Celestial, Infernal, Abyssal, & Undercommon sound like a good set of 4 languages to add to the list of known languages, don't you think?

<wink>

Well fair enough then :) Not sure how useful undercommon will be in this campaign, but the other ones could potentially come in handy :)

Liberty's Edge

Hi GM,

Apologies on the typo error.

Yeah sure, this pathfinder society is new to me. Another port is fine.

Mybad the feat are from the Archetype

Fighter(unbreakable) Replaces the bonus feat from Fighter to Endurance and DieHard http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/unbreakable

Monk(Qigong Monk) Ki Powers- Deny Death. However I just checked as I am doing a Monk of the sacred mountain archetype too there will be a clash apparently with the Bastion Stance replacing slow fall thus I cannot add Ki powers at 4th level. So apologies, I will remove Deny Death.

So total 8 feats.


Arknight with ???, a ?? Human(?) Magus
Calan Laciar with Omari of Sothis, a NG Garundi Cleric of Sarenrae
Tim Bürgers with Algharud N´Butu, a N Garundi Barbarian
scranford with Falstaff, a LN Elven Necromancer Wizard
Barnabas Jones with ???, a ?? Human (?) Rogue
Lanfearon with Lorasaadi The Shepherd, LG Half-Orc Monk/Fighter
CampinCarl9127 with Auvrelth, N Elf Wizard (Illusionist)/Rogue
hustonj with Meriui, the ?? Human Rogue/Pathfinder Chronicler

Should be up to date now, again if I've missed anyone let me know!


Lorasaadi The Shepherd wrote:

Hi GM,

Apologies on the typo error.

Yeah sure, this pathfinder society is new to me. Another port is fine.

Mybad the feat are from the Archetype

Fighter(unbreakable) Replaces the bonus feat from Fighter to Endurance and DieHard http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/unbreakable

Monk(Qigong Monk) Ki Powers- Deny Death. However I just checked as I am doing a Monk of the sacred mountain archetype too there will be a clash apparently with the Bastion Stance replacing slow fall thus I cannot add Ki powers at 4th level. So apologies, I will remove Deny Death.

So total 8 feats.

Yeah, stacking archetypes can get a bit confusing. Just so everyone is aware, I will be running everyone's characters through Hero Labs to make sure they all validate properly, and for my own convenience :) If you haven't made mention of archetypes you've taken, alignments, race, etc then please post that information if you can.


Venture-Captain Norden Balentii wrote:
hustonj with Meriui, the ?? Human Rogue/Pathfinder Chronicler

Dang! Alignment. I keep forgetting alignment matters in this system. I'll think about it. NG, LG, and LN all seem reasonable. Yeah, I have a standard prejudice towards G PCs.

I thougt about undercommon because I hadn't grabbed any non-human languages, yet. I had been thinking about the elemental languages (djinn) or just the 'common' non-human languages like elven, dwarven, gnome, sylvan, etc. Both directions seem reasonable for the character concept.

Liberty's Edge

ah yes, just so you know i took the 'Mage of the Veil' subschool in illusion.


Pathfinder Lost Omens Subscriber

If you'd like I can send you the Hero Labs .por file?


hustonj wrote:
Venture-Captain Norden Balentii wrote:
hustonj with Meriui, the ?? Human Rogue/Pathfinder Chronicler

Dang! Alignment. I keep forgetting alignment matters in this system. I'll think about it. NG, LG, and LN all seem reasonable. Yeah, I have a standard prejudice towards G PCs.

I thought about undercommon because I hadn't grabbed any non-human languages, yet. I had been thinking about the elemental languages (djinn) or just the 'common' non-human languages like elven, dwarven, gnome, sylvan, etc. Both directions seem reasonable for the character concept.

Aklo's another interesting language that occasionally pops up in some weird places, like the Tarrasque for instance ;) As for alignment as long as you can settle on something before or I guess if you're selected.

scranford wrote:
If you'd like I can send you the Hero Labs .por file?

Nah it's cool, I can usually manage to decipher sheets, it's interesting trying to reverse engineer sometimes :)


Hmm... It seems Living Monoliths don't like grave robbing or breaking into tombs. It would be no good to make one and try to make it work. I hope you guys have fun with your game.

Liberty's Edge

is the 'mage of the veil' wizard subschool okay?


In case you didn´t notice (you haven´t mentioned it in your list of submissions), Algharud is an Invulnerable Rager-Archetype.

I´m looking very forward to this!


Well, IF selected, I'll make an alias and put the build in the profile, to keep things simpler.

I'll also fix the error where I added a Favored Class bonus HP for the level of Pathfinder Chronicler. Stupid cut'n'paste error . . ..

I did the web search thing for Golarion langauges to find the list of dead languages, which seemed an important place to focus the character's linguistic slot use. I was actually surprised to run out of dead languages before I ran out of slots. I grabbed Tien as the last slot guessing that it would qualify as something weird enough. Maybe I'll do that, instead. Swap Tien out for one of the 4 elemental languages and plan on taking the other 3 during the next couple of levels (1 with Guileful Polyglot and the other 2 with ranks in Linguistics). <shrug> Options. Always options.

Otersisk: As a thought . . .. You would have to get Venture-Captain Norden Balentii's approval, but what if you went with the perspective that your Living Monolith has accepted an inability to prevent the exploration of tombs and is now seeking to enforce respectful exploration as opposed to tomb robbing? The Pathfinder Society would be glad to have such a specifically skilled protector along on the initial expedition, and surely they would NEVER LIE to you about sending people back later to take the really sweet bits, right? But, that kind of set-up would require that you like the idea first, and then that the GM accepts it as a reasonable take for the PrC.

Liberty's Edge

Hi, I have updated my character page with a portrait of my character, appearance, personality too. I also included in the archetype etc

Also I have edited the storyline to distinguish Venture-Captain Norden Balentii pathfinder lodge from Gram Banni.


hustonj wrote:
Otersisk: As a thought . . .. You would have to get Venture-Captain Norden Balentii's approval, but what if you went with the perspective that your Living Monolith has accepted an inability to prevent the exploration of tombs and is now seeking to enforce respectful exploration as opposed to tomb robbing? The Pathfinder Society would be glad to have such a specifically skilled protector along on the initial expedition, and surely they would NEVER LIE to you about sending people back later to take the really sweet bits, right? But, that kind of set-up would require that you like the idea first, and then that the GM accepts it as a reasonable take for the PrC.

Oh, do you mean me? :P

Well, the concept I did come up with started Cavalier- Order of the Lion as a start to Living Monolith, who has a pledge to support his Pharaoh. If this expedition was officially sanctioned by the current government, or if there were a suitable king to which he could pledge himself, he could definitely fit in.

He might still be a bit disruptive, but as long as no one is too upset about that, it could make some interesting role play.


I still have to get gear and stuff, but here's the beginning crunch of my Magus, Salban Al Shiman-Sekh.

Salban:
Salban Al Shiman-Sekh
Male Human (Garundi) Magus 6
NG Medium Humanoid (human)
Init +5; Senses Perception +13
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 37 (6d8+12)
Fort +6, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks Arcane Accuracy +4, Spellstrike
Magus Spells Prepared (CL 6, 6 melee touch, 5 ranged touch):
2 (4/day) Bull's Strength (x2) (DC 16), Mirror Image, Shocking Grasp (½ Fire, Intensified)
1 (5/day) Ray of Enfeeblement (DC 15), Shocking Grasp (Intensified) (x3), Shocking Grasp (Fire) (x1)
0 (at will) Prestidigitation (DC 14), Read Magic, Detect Magic, Disrupt Undead, Spark (DC 14)
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 12, Int 18, Wis 12, Cha 10
Base Atk +4; CMB +6; CMD 17
Feats Elemental Spell (Fire), Extra Arcana, Extra Arcane Pool, Intensified Spell, Toughness +6
Traits Magical Lineage (Shocking Grasp), Tomb Raider (Perception)
Skills Acrobatics +7, Climb +10, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (local) +10, Linguistics +8, Perception +13, Sense Motive +3, Spellcraft +13, Swim +6, Use Magic Device +6
Languages Common, Daemonic, Draconic, Jistka, Necril, Osiriani, Osiriani, Ancient, Sphinx, Terran, Thassilonian
SQ +4 bonus on initiative checks, Arcane Pool (+2) (9/day), Deliver Touch Spells Through Familiar, Empathic Link with Familiar, Enduring Blade, Share Spells with Familiar, Speak With Familiar, Spell Combat, Spell Recall

--------------------
Special Abilities
--------------------
+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Arcane Accuracy +4 (Su) 1 Arcane Pool: +4 to attack rolls until the end of your turn.
Arcane Pool (+2) (9/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elemental Spell (Fire) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enduring Blade (Su) 1 Arcane Pool: Duration of enchants to magus weapon increase to 1 minute per level.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


HP:
1d8 ⇒ 4
1d8 ⇒ 3
1d8 ⇒ 1
1d8 ⇒ 6
1d8 ⇒ 3

Thoughts?


hustonj wrote:

Well, IF selected, I'll make an alias and put the build in the profile, to keep things simpler.

I'll also fix the error where I added a Favored Class bonus HP for the level of Pathfinder Chronicler. Stupid cut'n'paste error . . ..

I did the web search thing for Golarion langauges to find the list of dead languages, which seemed an important place to focus the character's linguistic slot use. I was actually surprised to run out of dead languages before I ran out of slots. I grabbed Tien as the last slot guessing that it would qualify as something weird enough. Maybe I'll do that, instead. Swap Tien out for one of the 4 elemental languages and plan on taking the other 3 during the next couple of levels (1 with Guileful Polyglot and the other 2 with ranks in Linguistics). <shrug> Options. Always options.

Cyclops could be considered an Ancient Language considering the empire of... what was it called, Ghol-Gan. Other than that, yeah not too many dead languages.

@Lorasaadi Cool, looks good.

Oterisk wrote:

Well, the concept I did come up with started Cavalier- Order of the Lion as a start to Living Monolith, who has a pledge to support his Pharaoh. If this expedition was officially sanctioned by the current government, or if there were a suitable king to which he could pledge himself, he could definitely fit in.

He might still be a bit disruptive, but as long as no one is too upset about that, it could make some interesting role play.

Well, basically the current Pharoah, The Ruby Prince, Khemet III, the Forthbringer was the one to open Osirion to outside exploration. Before about... 6 or 7 years ago Osirion's borders were closed to the pathfinders (though they still operated in secret), it is only because of the prince that they are able to operate with authority now, and while tomb raiding and the selling of plundered items is still a bit grey, it's more or less accepted, or at least tolerated.

So if you'd like to submit the idea then you've still got a bit less than two days to do so :) If you want then send me a PM and I can discuss his background with you want, I dig the idea, especially if it's going to be a halfling or something else small, because that would just be hilarious :p

As to being disruptive, we've already got at least one LG character, and they can be troublesome enough when it comes to the fun stuff :p I imagine yours would be LN or LG?

Arknight wrote:

I still have to get gear and stuff, but here's the beginning crunch of my Magus, Salban Al Shiman-Sekh.

** spoiler omitted **...

Looks pretty good from a quick skim. Intensified Spell eh? I spose that would be pretty good for a magus :)

Auvrelth wrote:
is the 'mage of the veil' wizard subschool okay?

Woop, missed this one:

Hmm, you're not some kind of... Qadiran spy are you *narrows his eyes at you* Heh, yeah it's fine.

Liberty's Edge

OH DEAR GOD hahaha ok. ya auvrelth will be really fun to RP, and he can take care of all sorts of little interesting problems

Liberty's Edge

Most definitely since Lorasaadi is on a Vow to always speak the truth...


How do you plan to handle resonant powers for Ioun stones implanted in wayfinders: static bonuses or rolls on the chart?


Oterisk wrote:
How do you plan to handle resonant powers for Ioun stones implanted in wayfinders: static bonuses or rolls on the chart?

hmmm, good question, I think method 2 is a bit more interesting. We'll say that any new combination of ioun stone and wayfinder rolls on the table, but if the same stone is taken out and reslotted into the same wayfinder it will have the same resonant effect.


Is this group full? I would love to join this. If not full, what is needed?


Well the RP is still in the recruitment stage, which means I haven't made any decisions yet about who will be joining the group, other than my friend who is playing an Archivist bard (he's the one who picked this particular adventure) :)

The list of currently submitted characters are as follows:

Arknight with Salban Al Shiman-Sekh, a NG Human Magus
Calan Laciar with Omari of Sothis, a NG Garundi Cleric of Sarenrae
Tim Bürgers with Algharud N´Butu, a N Garundi Barbarian
scranford with Falstaff, a LN Elven Necromancer Wizard
Barnabas Jones with ???, a ?? Human(?) Rogue
Lanfearon with Lorasaadi The Shepherd, LG Half-Orc Monk/Fighter
CampinCarl9127 with Auvrelth, N Elf Wizard (Illusionist)/Rogue
hustonj with Meriui, the ?G Human Rogue/Pathfinder Chronicler
Oterisk with ???, the ?? ??? Cavalier/Living Monolith

Currently the only unchallenged role would be healer, but feel free to submit whatever you'd like :)


Ah yes a healer. I have an interesting cleric who i've been meaning to play, he's a LN cleric of Zon-Kuthon (i know, but don't worry, he doesn't cause problems, he's just VERY good at fixing them). and with the 'undead' subdomain of death, he can later use negative energy to heal the party


Here is the crunch:

Crunch:

Ammon CR 5
Male Human (Garundi) Oracle 6
LN Medium Humanoid (Human)
Init +3; Senses Clouded Vision, Darkvision; Perception +6
--------------------
DEFENSE
--------------------
AC 20, touch 11, flat-footed 19 (+7 armor, +2 shield, +1 Dex)
hp 45 (6d8+12)
Fort +6, Ref +5, Will +7
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Heavy Shield Bash +0 (1d4/20/x2) and
+1 Mace, Heavy +5 (1d8+1/20/x2) and
Unarmed Strike +4 (1d3/20/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2)
Spell-Like Abilities Light (At will)
Oracle Spells Known (CL 6, +4 melee touch, +5 ranged touch):
3 (4/day) Neutralize Poison (DC 19), Cure Serious Wounds (DC 19), Searing Light, Daylight
2 (7/day) Restoration, Lesser (DC 18), Hold Person (DC 18), Cure Moderate Wounds (DC 18), Protection from Evil, Communal
1 (8/day) Shield of Faith (DC 17), Bless, Detect Undead, Cure Light Wounds (DC 17), Liberating Command, Sanctuary (DC 17)
0 (at will) Read Magic (DC 16), Detect Magic, Guidance, Create Water, Purify Food and Drink (DC 16), Stabilize
--------------------
STATISTICS
--------------------
Str 10, Dex 12, Con 14, Int 10, Wis 10, Cha 20/22
Base Atk +4; CMB +4; CMD 15
Feats Extra Channel, Extra Channel, Extra Revelation, Selective Channeling
Traits Reactionary, Tomb Raider
Skills Acrobatics -5, Climb -6, Diplomacy +14, Escape Artist -5, Fly -5, Heal +9, Knowledge (Planes) +7, Knowledge (Religion) +7, Perception +6, Ride -5, Sense Motive +6, Spellcraft +9, Stealth -5, Survival +9, Swim -6
Languages Common, Osiriani
SQ Disease Variant Channeling (±2 Sacred), Life Link (6 bonds, 160') (Su), Oracle Channel Positive Energy 3d6 (11/day) (DC 19) (Su), Spirit Boost (6 HP, 6 rounds) (Su), Wayfinder, Standard (empty)
Combat Gear +1 Breastplate, +1 Mace, Heavy, Bolts, Crossbow (20), Crossbow, Light, Shield, Heavy Steel; Other Gear Cloak of Resistance, +2, Handy Haversack (1 @ 22 lbs), Headband of Alluring Charisma, +2, Pathfinder's Kit, Wayfinder, Standard (empty)
--------------------
SPECIAL ABILITIES
--------------------
Clouded Vision You cannot see beyond 60'
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disease Variant Channeling (±2 Sacred) Heal ability damage/Sicken
Life Link (6 bonds, 160') (Su) Bond drains your HP to heal others.
Oracle Channel Positive Energy 3d6 (11/day) (DC 19) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spirit Boost (6 HP, 6 rounds) (Su) Healing beyond maximum becomes temporary HP.
Wayfinder, Standard (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

I am reading Osirion, Land of Pharaohs again. I will post my background soon. I have a L7 witch in PFS from Osirion and love the fluff of these lands! ~Jman72

Quick Fluff:

Ammon grew up in the house of RUBY PRINCE KHEMET III, THE FORTHBRINGER. His mother was a fortune teller and an advisor to the Prince's harem. As a child, he was a servant in the house and quickly earned the favor of the royal family. He was educated by the royal tutors. As a teenager, he became an acolyte in the Church of Abadar and spent the next few years serving the priests and learning the truths of the faith.

It was obvious early on that Ammon was favored by Abadar. After only one year in his service, his art as a healer surpassed many of the elder clerics. He also moved in the supernatural. One such supernatural experience would change him forever. One night while setting up the altar for worship, a sudden bright light filled the room and a sound like thunder was heard throughout the temple. Immediately, Ammon was blinded as he heard a loud voice. The voice explained that Ammon was chosen to aide in leading Osirion back to world dominance. As the light dissapated, Ammon was left partially blind.

One of the High Priests arrived shortly after the "visitation" and presented Ammon to Prince Khemet III. Khemet ordered that Ammon should be trained in combat and prepared for a future mission he had planned. Since that time, he has been awaiting his chance to serve his country.

Ammon is shaved ceremonially bald. When not adventuring, he dresses in multicolored robes. He is devoted to his country and it's leader. He is faithful to his oaths and will sacrifice himself to accomplish his holy mission. He is charasmatic and outgoing. He hopes to work with archaeologists and explore the lost civilization of his homeland.


I'm gonna have to back out, sadly. I don't have the time to finish the character to my liking. I guess I really am a bit overbooked as it is. I hope you guys have a good game.

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