I just learned something new...


Pathfinder First Edition General Discussion


I never knew, that your carrying capacity is also a question of your size. Small characters are supposed to recalculate their carrying capacity by multiplying their strength score's capacity by 3/4.

Am I just slow, or is this also news to others? :)

Source.

"Bigger and Smaller Creatures

The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×¾, Tiny ×½, Diminutive ×¼, Fine ×1/8.

Quadrupeds can carry heavier loads than characters can. Instead of the multipliers given above, multiply the value corresponding to the creature’s Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine ×¼, Diminutive ×½, Tiny ×¾, Small ×1, Medium ×1½, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24."

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I wish I didn't!

There are three small characters in the our five person adventuring party, none with much of a Strength score to speak of. If enforced, carrying capacity rules can be a real challenge, especially in a game where there are no 'magic-marts' to sell bags of holding.

It's quite regular for our characters to suffer penalties for medium encumbrance. Although small sized items are also lighter, a lot of the useful gear found on our adventures is sized for halflings and gnomes, and it quickly adds up.


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I hand-wave carrying capacity to a point of reasonableness. Its too tediuos to calculate down to the miniscule detail, and actually if kept reasonable is quite doable.

While the players do keep track of what they carry where adventure-gear-wise, there is a general assumption as to how much a character can carry...relative of course to their size and class. This is done for enjoyability's sake!

In order to keep the game fun, the party always accounts for how to carry loot...bags of holding, portable hole, mules, wagons, and now captains trunk (or was it chest).

A large portion of my adventures feature non-standard treasure of a potentially really high monetary value, but of signficant encumbrance: the right to log a certain forrest, mineral rights on a specific hex, a sunken life-size osidian statue, borken pillars of exotically colored marble, plus the standard fantasy treasure-y stuff.


I knew this was a rule in 3.5 but thought it had been axed in the transition.

This is why my witch has both her riding dog and pack mule...

Sovereign Court

Derwalt wrote:

I never knew, that your carrying capacity is also a question of your size. Small characters are supposed to recalculate their carrying capacity by multiplying their strength score's capacity by 3/4.

Am I just slow, or is this also news to others? :)

Source.

"Bigger and Smaller Creatures

The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×¾, Tiny ×½, Diminutive ×¼, Fine ×1/8.

Quadrupeds can carry heavier loads than characters can. Instead of the multipliers given above, multiply the value corresponding to the creature’s Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine ×¼, Diminutive ×½, Tiny ×¾, Small ×1, Medium ×1½, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24."

Don't worry Derwalt. For the longest time (from 2000-2010) I was under the impression that rogues only got sneak attack on one of the iterative attacks (or with TWF). Imagine my joy when I found out otherwise.


Hmm... so, fine and diminitive sized quadrupeds can carry twice as much as their bipedal counterparts, while upwards the difference is a mere +50% (with a +33% glitch for small quadrupeds).

*scratches head* Math, anyone?

Lantern Lodge RPG Superstar 2015 Top 32

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Small gear also weighs half as much as the equivalent medium gear.
So the halflings and gnomes actually get a 50% bump in their gear capacity, relative to a similarly equipped Medium character.


I use a homeruled method based on the Scottish stone. Though I have Also used the normal encumbrance system effectively... though it did increase my prep time by around 25-30%.


@SirGeshko: Not all gear. In Ultimate Equipment they list what gear only weighs 1/4 value. A lot of gear has normalt weight. Wepaons and armor weigh 1/2 value though.

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